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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  sample_editor_plugin.h                                               */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                    http://www.godotengine.org                         */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
											2016-01-01 11:50:53 -02:00
										 |  |  | /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | #ifndef SAMPLE_EDITOR_PLUGIN_H
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							|  |  |  | #define SAMPLE_EDITOR_PLUGIN_H
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							|  |  |  | #include "tools/editor/editor_plugin.h"
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							|  |  |  | #include "tools/editor/editor_node.h"
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							|  |  |  | #include "scene/audio/sample_player.h"
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							|  |  |  | #include "scene/resources/sample.h"
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							|  |  |  | #include "scene/resources/sample_library.h"
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							|  |  |  | class SampleEditor : public Panel { | 
					
						
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							|  |  |  | 	OBJ_TYPE(SampleEditor, Panel ); | 
					
						
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							|  |  |  | 	SamplePlayer *player; | 
					
						
							|  |  |  | 	Label *info_label; | 
					
						
							|  |  |  | 	Ref<ImageTexture> peakdisplay; | 
					
						
							|  |  |  | 	Ref<Sample> sample; | 
					
						
							|  |  |  | 	Ref<SampleLibrary> library; | 
					
						
							|  |  |  | 	TextureFrame *sample_texframe; | 
					
						
							|  |  |  | 	Button *stop; | 
					
						
							|  |  |  | 	Button *play; | 
					
						
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							|  |  |  | 	void _play_pressed(); | 
					
						
							|  |  |  | 	void _stop_pressed(); | 
					
						
							|  |  |  | 	void _update_sample(); | 
					
						
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							|  |  |  | protected: | 
					
						
							|  |  |  | 	void _notification(int p_what); | 
					
						
							|  |  |  | 	void _input_event(InputEvent p_event); | 
					
						
							|  |  |  | 	static void _bind_methods(); | 
					
						
							|  |  |  | public: | 
					
						
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							|  |  |  | 	static void generate_preview_texture(const Ref<Sample>& p_sample,Ref<ImageTexture> &p_texture); | 
					
						
							|  |  |  | 	void edit(Ref<Sample> p_sample); | 
					
						
							|  |  |  | 	SampleEditor(); | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | class SampleEditorPlugin : public EditorPlugin { | 
					
						
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							|  |  |  | 	OBJ_TYPE( SampleEditorPlugin, EditorPlugin ); | 
					
						
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							|  |  |  | 	SampleEditor *sample_editor; | 
					
						
							|  |  |  | 	EditorNode *editor; | 
					
						
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							|  |  |  | public: | 
					
						
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							|  |  |  | 	virtual String get_name() const { return "Sample"; } | 
					
						
							|  |  |  | 	bool has_main_screen() const { return false; } | 
					
						
							|  |  |  | 	virtual void edit(Object *p_node); | 
					
						
							|  |  |  | 	virtual bool handles(Object *p_node) const; | 
					
						
							|  |  |  | 	virtual void make_visible(bool p_visible); | 
					
						
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							|  |  |  | 	SampleEditorPlugin(EditorNode *p_node); | 
					
						
							|  |  |  | 	~SampleEditorPlugin(); | 
					
						
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							|  |  |  | }; | 
					
						
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							|  |  |  | #endif // SAMPLE_EDITOR_PLUGIN_H
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