| 
									
										
										
										
											2015-10-08 15:00:40 -03:00
										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  spatial_editor_gizmos.cpp                                            */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                    http://www.godotengine.org                         */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
											2016-01-01 11:50:53 -02:00
										 |  |  | /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							| 
									
										
										
										
											2015-10-08 15:00:40 -03:00
										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | #include "spatial_editor_gizmos.h"
 | 
					
						
							|  |  |  | #include "geometry.h"
 | 
					
						
							|  |  |  | #include "scene/3d/camera.h"
 | 
					
						
							|  |  |  | #include "scene/resources/surface_tool.h"
 | 
					
						
							|  |  |  | #include "scene/resources/sphere_shape.h"
 | 
					
						
							|  |  |  | #include "scene/resources/box_shape.h"
 | 
					
						
							|  |  |  | #include "scene/resources/capsule_shape.h"
 | 
					
						
							|  |  |  | #include "scene/resources/ray_shape.h"
 | 
					
						
							|  |  |  | #include "scene/resources/convex_polygon_shape.h"
 | 
					
						
							|  |  |  | #include "scene/resources/plane_shape.h"
 | 
					
						
							|  |  |  | #include "quick_hull.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // Keep small children away from this file.
 | 
					
						
							|  |  |  | // It's so ugly it will eat them alive
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define HANDLE_HALF_SIZE 0.05
 | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | void EditorSpatialGizmo::clear() { | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	for(int i=0;i<instances.size();i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (instances[i].instance.is_valid()) | 
					
						
							|  |  |  | 			VS::get_singleton()->free(instances[i].instance); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	billboard_handle=false; | 
					
						
							|  |  |  | 	collision_segments.clear(); | 
					
						
							|  |  |  | 	collision_mesh=Ref<TriangleMesh>(); | 
					
						
							|  |  |  | 	instances.clear(); | 
					
						
							|  |  |  | 	handles.clear(); | 
					
						
							|  |  |  | 	secondary_handles.clear(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | void EditorSpatialGizmo::redraw() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (get_script_instance() && get_script_instance()->has_method("redraw")) | 
					
						
							|  |  |  | 		get_script_instance()->call("redraw"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void EditorSpatialGizmo::Instance::create_instance(Spatial *p_base) { | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	instance = VS::get_singleton()->instance_create2(mesh->get_rid(),p_base->get_world()->get_scenario()); | 
					
						
							|  |  |  | 	VS::get_singleton()->instance_attach_object_instance_ID(instance,p_base->get_instance_ID()); | 
					
						
							|  |  |  | 	if (billboard) | 
					
						
							|  |  |  | 		VS::get_singleton()->instance_geometry_set_flag(instance,VS::INSTANCE_FLAG_BILLBOARD,true); | 
					
						
							|  |  |  | 	if (unscaled) | 
					
						
							|  |  |  | 		VS::get_singleton()->instance_geometry_set_flag(instance,VS::INSTANCE_FLAG_DEPH_SCALE,true); | 
					
						
							|  |  |  | 	if (skeleton.is_valid()) | 
					
						
							|  |  |  | 		VS::get_singleton()->instance_attach_skeleton(instance,skeleton); | 
					
						
							|  |  |  | 	if (extra_margin) | 
					
						
							|  |  |  | 		VS::get_singleton()->instance_set_extra_visibility_margin(instance,1); | 
					
						
							| 
									
										
										
										
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										 |  |  | 	VS::get_singleton()->instance_geometry_set_cast_shadows_setting(instance,VS::SHADOW_CASTING_SETTING_OFF); | 
					
						
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										 |  |  | 	VS::get_singleton()->instance_geometry_set_flag(instance,VS::INSTANCE_FLAG_RECEIVE_SHADOWS,false); | 
					
						
							|  |  |  | 	VS::get_singleton()->instance_set_layer_mask(instance,1<<SpatialEditorViewport::GIZMO_EDIT_LAYER); //gizmos are 26
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | void EditorSpatialGizmo::add_mesh(const Ref<Mesh>& p_mesh,bool p_billboard, const RID &p_skeleton) { | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!spatial_node); | 
					
						
							|  |  |  | 	Instance ins; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ins.billboard=p_billboard; | 
					
						
							|  |  |  | 	ins.mesh=p_mesh; | 
					
						
							|  |  |  | 	ins.skeleton=p_skeleton; | 
					
						
							|  |  |  | 	if (valid) { | 
					
						
							|  |  |  | 		ins.create_instance(spatial_node); | 
					
						
							|  |  |  | 		VS::get_singleton()->instance_set_transform(ins.instance,spatial_node->get_global_transform()); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	instances.push_back(ins); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | void EditorSpatialGizmo::add_lines(const Vector<Vector3> &p_lines, const Ref<Material> &p_material,bool p_billboard){ | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!spatial_node); | 
					
						
							|  |  |  | 	Instance ins; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Ref<Mesh> mesh = memnew( Mesh ); | 
					
						
							|  |  |  | 	Array a; | 
					
						
							|  |  |  | 	a.resize(Mesh::ARRAY_MAX); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	a[Mesh::ARRAY_VERTEX]=p_lines; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	DVector<Color> color; | 
					
						
							|  |  |  | 	color.resize(p_lines.size()); | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		DVector<Color>::Write w = color.write(); | 
					
						
							|  |  |  | 		for(int i=0;i<p_lines.size();i++) { | 
					
						
							|  |  |  | 			if (is_selected()) | 
					
						
							|  |  |  | 				w[i]=Color(1,1,1,0.6); | 
					
						
							|  |  |  | 			else | 
					
						
							|  |  |  | 				w[i]=Color(1,1,1,0.25); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	a[Mesh::ARRAY_COLOR]=color; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	mesh->add_surface(Mesh::PRIMITIVE_LINES,a); | 
					
						
							|  |  |  | 	mesh->surface_set_material(0,p_material); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_billboard) { | 
					
						
							|  |  |  | 		float md=0; | 
					
						
							|  |  |  | 		for(int i=0;i<p_lines.size();i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			md=MAX(0,p_lines[i].length()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		if (md) { | 
					
						
							|  |  |  | 			mesh->set_custom_aabb(AABB(Vector3(-md,-md,-md),Vector3(md,md,md)*2.0)); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ins.billboard=p_billboard; | 
					
						
							|  |  |  | 	ins.mesh=mesh; | 
					
						
							|  |  |  | 	if (valid) { | 
					
						
							|  |  |  | 		ins.create_instance(spatial_node); | 
					
						
							|  |  |  | 		VS::get_singleton()->instance_set_transform(ins.instance,spatial_node->get_global_transform()); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	instances.push_back(ins); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | void EditorSpatialGizmo::add_unscaled_billboard(const Ref<Material>& p_material,float p_scale) { | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!spatial_node); | 
					
						
							|  |  |  | 	Instance ins; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector<Vector3 > vs; | 
					
						
							|  |  |  | 	Vector<Vector2 > uv; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	vs.push_back(Vector3(-p_scale,p_scale,0)); | 
					
						
							|  |  |  | 	vs.push_back(Vector3(p_scale,p_scale,0)); | 
					
						
							|  |  |  | 	vs.push_back(Vector3(p_scale,-p_scale,0)); | 
					
						
							|  |  |  | 	vs.push_back(Vector3(-p_scale,-p_scale,0)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	uv.push_back(Vector2(1,0)); | 
					
						
							|  |  |  | 	uv.push_back(Vector2(0,0)); | 
					
						
							|  |  |  | 	uv.push_back(Vector2(0,1)); | 
					
						
							|  |  |  | 	uv.push_back(Vector2(1,1)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Ref<Mesh> mesh = memnew( Mesh ); | 
					
						
							|  |  |  | 	Array a; | 
					
						
							|  |  |  | 	a.resize(Mesh::ARRAY_MAX); | 
					
						
							|  |  |  | 	a[Mesh::ARRAY_VERTEX]=vs; | 
					
						
							|  |  |  | 	a[Mesh::ARRAY_TEX_UV]=uv; | 
					
						
							|  |  |  | 	mesh->add_surface(Mesh::PRIMITIVE_TRIANGLE_FAN,a); | 
					
						
							|  |  |  | 	mesh->surface_set_material(0,p_material); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (true) { | 
					
						
							|  |  |  | 		float md=0; | 
					
						
							|  |  |  | 		for(int i=0;i<vs.size();i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			md=MAX(0,vs[i].length()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		if (md) { | 
					
						
							|  |  |  | 			mesh->set_custom_aabb(AABB(Vector3(-md,-md,-md),Vector3(md,md,md)*2.0)); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ins.mesh=mesh; | 
					
						
							|  |  |  | 	ins.unscaled=true; | 
					
						
							|  |  |  | 	ins.billboard=true; | 
					
						
							|  |  |  | 	if (valid) { | 
					
						
							|  |  |  | 		ins.create_instance(spatial_node); | 
					
						
							|  |  |  | 		VS::get_singleton()->instance_set_transform(ins.instance,spatial_node->get_global_transform()); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	instances.push_back(ins); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | void EditorSpatialGizmo::add_collision_triangles(const Ref<TriangleMesh>& p_tmesh) { | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	collision_mesh=p_tmesh; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | void EditorSpatialGizmo::add_collision_segments(const Vector<Vector3> &p_lines) { | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	int from=collision_segments.size(); | 
					
						
							|  |  |  | 	collision_segments.resize(from+p_lines.size()); | 
					
						
							|  |  |  | 	for(int i=0;i<p_lines.size();i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		collision_segments[from+i]=p_lines[i]; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | void EditorSpatialGizmo::add_handles(const Vector<Vector3> &p_handles, bool p_billboard,bool p_secondary){ | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							|  |  |  | 	billboard_handle=p_billboard; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!is_selected()) | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!spatial_node); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!spatial_node); | 
					
						
							|  |  |  | 	Instance ins; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Ref<Mesh> mesh = memnew( Mesh ); | 
					
						
							|  |  |  | #if 1
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Array a; | 
					
						
							|  |  |  | 	a.resize(VS::ARRAY_MAX); | 
					
						
							|  |  |  | 	a[VS::ARRAY_VERTEX]=p_handles; | 
					
						
							|  |  |  | 	DVector<Color> colors; | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		colors.resize(p_handles.size()); | 
					
						
							|  |  |  | 		DVector<Color>::Write w=colors.write(); | 
					
						
							|  |  |  | 		for(int i=0;i<p_handles.size();i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Color col(1,1,1,1); | 
					
						
							|  |  |  | 			if (SpatialEditor::get_singleton()->get_over_gizmo_handle()!=i) | 
					
						
							|  |  |  | 				col=Color(0.9,0.9,0.9,0.9); | 
					
						
							|  |  |  | 			w[i]=col; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	a[VS::ARRAY_COLOR]=colors; | 
					
						
							|  |  |  | 	mesh->add_surface(Mesh::PRIMITIVE_POINTS,a); | 
					
						
							|  |  |  | 	mesh->surface_set_material(0,SpatialEditorGizmos::singleton->handle2_material); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_billboard) { | 
					
						
							|  |  |  | 		float md=0; | 
					
						
							|  |  |  | 		for(int i=0;i<p_handles.size();i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			md=MAX(0,p_handles[i].length()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		if (md) { | 
					
						
							|  |  |  | 			mesh->set_custom_aabb(AABB(Vector3(-md,-md,-md),Vector3(md,md,md)*2.0)); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #else
 | 
					
						
							|  |  |  | 	for(int ih=0;ih<p_handles.size();ih++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector<Vector3> vertices; | 
					
						
							|  |  |  | 		Vector<Vector3> normals; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		int vtx_idx=0; | 
					
						
							|  |  |  | #define ADD_VTX(m_idx);\
 | 
					
						
							|  |  |  | 	vertices.push_back( (face_points[m_idx]*HANDLE_HALF_SIZE+p_handles[ih]) );\ | 
					
						
							|  |  |  | 	normals.push_back( normal_points[m_idx] );\ | 
					
						
							|  |  |  | 	vtx_idx++;\ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for (int i=0;i<6;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Vector3 face_points[4]; | 
					
						
							|  |  |  | 			Vector3 normal_points[4]; | 
					
						
							|  |  |  | 			float uv_points[8]={0,0,0,1,1,1,1,0}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			for (int j=0;j<4;j++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				float v[3]; | 
					
						
							|  |  |  | 				v[0]=1.0; | 
					
						
							|  |  |  | 				v[1]=1-2*((j>>1)&1); | 
					
						
							|  |  |  | 				v[2]=v[1]*(1-2*(j&1)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				for (int k=0;k<3;k++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					if (i<3) | 
					
						
							|  |  |  | 						face_points[j][(i+k)%3]=v[k]*(i>=3?-1:1); | 
					
						
							|  |  |  | 					else | 
					
						
							|  |  |  | 						face_points[3-j][(i+k)%3]=v[k]*(i>=3?-1:1); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				normal_points[j]=Vector3(); | 
					
						
							|  |  |  | 				normal_points[j][i%3]=(i>=3?-1:1); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			//tri 1
 | 
					
						
							|  |  |  | 			ADD_VTX(0); | 
					
						
							|  |  |  | 			ADD_VTX(1); | 
					
						
							|  |  |  | 			ADD_VTX(2); | 
					
						
							|  |  |  | 			//tri 2
 | 
					
						
							|  |  |  | 			ADD_VTX(2); | 
					
						
							|  |  |  | 			ADD_VTX(3); | 
					
						
							|  |  |  | 			ADD_VTX(0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Array d; | 
					
						
							|  |  |  | 		d.resize(VS::ARRAY_MAX); | 
					
						
							|  |  |  | 		d[VisualServer::ARRAY_NORMAL]= normals ; | 
					
						
							|  |  |  | 		d[VisualServer::ARRAY_VERTEX]= vertices ; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		mesh->add_surface(Mesh::PRIMITIVE_TRIANGLES,d); | 
					
						
							|  |  |  | 		mesh->surface_set_material(ih,SpatialEditorGizmos::singleton->handle_material); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 	ins.mesh=mesh; | 
					
						
							|  |  |  | 	ins.billboard=p_billboard; | 
					
						
							|  |  |  | 	ins.extra_margin=true; | 
					
						
							|  |  |  | 	if (valid) { | 
					
						
							|  |  |  | 		ins.create_instance(spatial_node); | 
					
						
							|  |  |  | 		VS::get_singleton()->instance_set_transform(ins.instance,spatial_node->get_global_transform()); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	instances.push_back(ins); | 
					
						
							|  |  |  | 	if (!p_secondary) { | 
					
						
							|  |  |  | 		int chs=handles.size(); | 
					
						
							|  |  |  | 		handles.resize(chs+p_handles.size()); | 
					
						
							|  |  |  | 		for(int i=0;i<p_handles.size();i++) { | 
					
						
							|  |  |  | 			handles[i+chs]=p_handles[i]; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		int chs=secondary_handles.size(); | 
					
						
							|  |  |  | 		secondary_handles.resize(chs+p_handles.size()); | 
					
						
							|  |  |  | 		for(int i=0;i<p_handles.size();i++) { | 
					
						
							|  |  |  | 			secondary_handles[i+chs]=p_handles[i]; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-02-27 23:10:44 -03:00
										 |  |  | void EditorSpatialGizmo::set_spatial_node(Spatial *p_node){ | 
					
						
							| 
									
										
										
										
											2015-10-08 15:00:40 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-02-27 23:10:44 -03:00
										 |  |  | 	ERR_FAIL_NULL(p_node); | 
					
						
							| 
									
										
										
										
											2015-10-08 15:00:40 -03:00
										 |  |  | 	spatial_node=p_node; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-02-27 23:10:44 -03:00
										 |  |  | bool EditorSpatialGizmo::intersect_frustum(const Camera *p_camera,const Vector<Plane> &p_frustum) { | 
					
						
							| 
									
										
										
										
											2015-10-08 15:00:40 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!spatial_node,false); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!valid,false); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (collision_segments.size()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		const Plane *p=p_frustum.ptr(); | 
					
						
							|  |  |  | 		int fc=p_frustum.size(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		int vc=collision_segments.size(); | 
					
						
							|  |  |  | 		const Vector3* vptr=collision_segments.ptr(); | 
					
						
							|  |  |  | 		Transform t = spatial_node->get_global_transform(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for(int i=0;i<vc/2;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Vector3 a=t.xform(vptr[i*2+0]); | 
					
						
							|  |  |  | 			Vector3 b=t.xform(vptr[i*2+1]); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			bool any_out=false; | 
					
						
							|  |  |  | 			for(int j=0;j<fc;j++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (p[j].distance_to(a) > 0 && p[j].distance_to(b) >0) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					any_out=true; | 
					
						
							|  |  |  | 					break; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (!any_out) | 
					
						
							|  |  |  | 				return true; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		return false; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return false; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-02-27 23:10:44 -03:00
										 |  |  | bool EditorSpatialGizmo::intersect_ray(const Camera *p_camera,const Point2& p_point,  Vector3& r_pos, Vector3& r_normal,int *r_gizmo_handle,bool p_sec_first) { | 
					
						
							| 
									
										
										
										
											2015-10-08 15:00:40 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!spatial_node,false); | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!valid,false); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (r_gizmo_handle) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Transform t = spatial_node->get_global_transform(); | 
					
						
							|  |  |  | 		t.orthonormalize(); | 
					
						
							|  |  |  | 		if (billboard_handle) { | 
					
						
							|  |  |  | 			t.set_look_at(t.origin,t.origin+p_camera->get_transform().basis.get_axis(2),p_camera->get_transform().basis.get_axis(1)); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		Transform ti=t.affine_inverse(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector3 ray_from=ti.xform(p_camera->project_ray_origin(p_point)); | 
					
						
							|  |  |  | 		Vector3 ray_dir=t.basis.xform_inv(p_camera->project_ray_normal(p_point)).normalized(); | 
					
						
							|  |  |  | 		Vector3 ray_to = ray_from+ray_dir*4096; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		float min_d=1e20; | 
					
						
							|  |  |  | 		int idx=-1; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for(int i=0;i<secondary_handles.size();i++) { | 
					
						
							|  |  |  | #if 1
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Vector3 hpos = t.xform(secondary_handles[i]); | 
					
						
							|  |  |  | 			Vector2 p = p_camera->unproject_position(hpos); | 
					
						
							|  |  |  | 			if (p.distance_to(p_point)<SpatialEditorGizmos::singleton->handle_t->get_width()*0.6) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				real_t dp = p_camera->get_transform().origin.distance_to(hpos); | 
					
						
							|  |  |  | 				if (dp<min_d) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					r_pos=t.xform(hpos); | 
					
						
							|  |  |  | 					r_normal=p_camera->get_transform().basis.get_axis(2); | 
					
						
							|  |  |  | 					min_d=dp; | 
					
						
							|  |  |  | 					idx=i+handles.size(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #else
 | 
					
						
							|  |  |  | 			AABB aabb; | 
					
						
							|  |  |  | 			aabb.pos=Vector3(-1,-1,-1)*HANDLE_HALF_SIZE; | 
					
						
							|  |  |  | 			aabb.size=aabb.pos*-2; | 
					
						
							|  |  |  | 			aabb.pos+=secondary_handles[i]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Vector3 rpos,rnorm; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (aabb.intersects_segment(ray_from,ray_to,&rpos,&rnorm)) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				real_t dp = ray_dir.dot(rpos); | 
					
						
							|  |  |  | 				if (dp<min_d) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					r_pos=t.xform(rpos); | 
					
						
							|  |  |  | 					r_normal=ti.basis.xform_inv(rnorm).normalized(); | 
					
						
							|  |  |  | 					min_d=dp; | 
					
						
							|  |  |  | 					idx=i+handles.size(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (p_sec_first && idx!=-1) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			*r_gizmo_handle=idx; | 
					
						
							|  |  |  | 			return true; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		min_d=1e20; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for(int i=0;i<handles.size();i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #if 1
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Vector3 hpos = t.xform(handles[i]); | 
					
						
							|  |  |  | 			Vector2 p = p_camera->unproject_position(hpos); | 
					
						
							|  |  |  | 			if (p.distance_to(p_point)<SpatialEditorGizmos::singleton->handle_t->get_width()*0.6) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				real_t dp = p_camera->get_transform().origin.distance_to(hpos); | 
					
						
							|  |  |  | 				if (dp<min_d) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					r_pos=t.xform(hpos); | 
					
						
							|  |  |  | 					r_normal=p_camera->get_transform().basis.get_axis(2); | 
					
						
							|  |  |  | 					min_d=dp; | 
					
						
							|  |  |  | 					idx=i; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #else
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			AABB aabb; | 
					
						
							|  |  |  | 			aabb.pos=Vector3(-1,-1,-1)*HANDLE_HALF_SIZE; | 
					
						
							|  |  |  | 			aabb.size=aabb.pos*-2; | 
					
						
							|  |  |  | 			aabb.pos+=handles[i]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Vector3 rpos,rnorm; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (aabb.intersects_segment(ray_from,ray_to,&rpos,&rnorm)) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				real_t dp = ray_dir.dot(rpos); | 
					
						
							|  |  |  | 				if (dp<min_d) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					r_pos=t.xform(rpos); | 
					
						
							|  |  |  | 					r_normal=ti.basis.xform_inv(rnorm).normalized(); | 
					
						
							|  |  |  | 					min_d=dp; | 
					
						
							|  |  |  | 					idx=i; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (idx>=0) { | 
					
						
							|  |  |  | 			*r_gizmo_handle=idx; | 
					
						
							|  |  |  | 			return true; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (collision_segments.size()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Plane camp(p_camera->get_transform().origin,(-p_camera->get_transform().basis.get_axis(2)).normalized()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		int vc=collision_segments.size(); | 
					
						
							|  |  |  | 		const Vector3* vptr=collision_segments.ptr(); | 
					
						
							|  |  |  | 		Transform t = spatial_node->get_global_transform(); | 
					
						
							|  |  |  | 		if (billboard_handle) { | 
					
						
							|  |  |  | 			t.set_look_at(t.origin,t.origin+p_camera->get_transform().basis.get_axis(2),p_camera->get_transform().basis.get_axis(1)); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector3 cp; | 
					
						
							|  |  |  | 		float cpd=1e20; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for(int i=0;i<vc/2;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Vector3 a=t.xform(vptr[i*2+0]); | 
					
						
							|  |  |  | 			Vector3 b=t.xform(vptr[i*2+1]); | 
					
						
							|  |  |  | 			Vector2 s[2]; | 
					
						
							|  |  |  | 			s[0] = p_camera->unproject_position(a); | 
					
						
							|  |  |  | 			s[1] = p_camera->unproject_position(b); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Vector2 p = Geometry::get_closest_point_to_segment_2d(p_point,s); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			float pd = p.distance_to(p_point); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (pd<cpd) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				float d = s[0].distance_to(s[1]); | 
					
						
							|  |  |  | 				Vector3 tcp; | 
					
						
							|  |  |  | 				if (d>0) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					float d2=s[0].distance_to(p)/d; | 
					
						
							|  |  |  | 					tcp = a+(b-a)*d2; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 					tcp=a; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (camp.distance_to(tcp)<p_camera->get_znear()) | 
					
						
							|  |  |  | 					continue; | 
					
						
							|  |  |  | 				cp=tcp; | 
					
						
							|  |  |  | 				cpd=pd; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (cpd<8) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			r_pos=cp; | 
					
						
							|  |  |  | 			r_normal=-p_camera->project_ray_normal(p_point); | 
					
						
							|  |  |  | 			return true; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		return false; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (collision_mesh.is_valid()) { | 
					
						
							|  |  |  | 		Transform gt = spatial_node->get_global_transform(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (billboard_handle) { | 
					
						
							|  |  |  | 			gt.set_look_at(gt.origin,gt.origin+p_camera->get_transform().basis.get_axis(2),p_camera->get_transform().basis.get_axis(1)); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Transform ai=gt.affine_inverse(); | 
					
						
							|  |  |  | 		Vector3 ray_from = ai.xform(p_camera->project_ray_origin(p_point)); | 
					
						
							|  |  |  | 		Vector3 ray_dir=ai.basis.xform(p_camera->project_ray_normal(p_point)).normalized(); | 
					
						
							|  |  |  | 		Vector3 rpos,rnorm; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #if 1
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (collision_mesh->intersect_ray(ray_from,ray_dir,rpos,rnorm)) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			r_pos=gt.xform(rpos); | 
					
						
							|  |  |  | 			r_normal=gt.basis.xform(rnorm).normalized(); | 
					
						
							|  |  |  | 			return true; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | #else
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (collision_mesh->intersect_segment(ray_from,ray_from+ray_dir*4906.0,rpos,rnorm)) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			r_pos=gt.xform(rpos); | 
					
						
							|  |  |  | 			r_normal=gt.basis.xform(rnorm).normalized(); | 
					
						
							|  |  |  | 			return true; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-02-27 23:10:44 -03:00
										 |  |  | void EditorSpatialGizmo::create() { | 
					
						
							| 
									
										
										
										
											2015-10-08 15:00:40 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!spatial_node); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(valid); | 
					
						
							|  |  |  | 	valid=true; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for(int i=0;i<instances.size();i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		instances[i].create_instance(spatial_node); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	transform(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-02-27 23:10:44 -03:00
										 |  |  | void EditorSpatialGizmo::transform(){ | 
					
						
							| 
									
										
										
										
											2015-10-08 15:00:40 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!spatial_node); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!valid); | 
					
						
							|  |  |  | 	for(int i=0;i<instances.size();i++) { | 
					
						
							|  |  |  | 		VS::get_singleton()->instance_set_transform(instances[i].instance,spatial_node->get_global_transform()); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-02-27 23:10:44 -03:00
										 |  |  | void EditorSpatialGizmo::free(){ | 
					
						
							| 
									
										
										
										
											2015-10-08 15:00:40 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!spatial_node); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!valid); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for(int i=0;i<instances.size();i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (instances[i].instance.is_valid()) | 
					
						
							|  |  |  | 			VS::get_singleton()->free(instances[i].instance); | 
					
						
							|  |  |  | 		instances[i].instance=RID(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	valid=false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-02-27 23:10:44 -03:00
										 |  |  | void EditorSpatialGizmo::_bind_methods() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ObjectTypeDB::bind_method(_MD("add_lines","lines","material:Material","billboard"),&EditorSpatialGizmo::add_lines,DEFVAL(false)); | 
					
						
							|  |  |  | 	ObjectTypeDB::bind_method(_MD("add_mesh","mesh:Mesh","billboard","skeleton"),&EditorSpatialGizmo::add_mesh,DEFVAL(false),DEFVAL(RID())); | 
					
						
							|  |  |  | 	ObjectTypeDB::bind_method(_MD("add_collision_segments","segments"),&EditorSpatialGizmo::add_collision_segments); | 
					
						
							|  |  |  | 	ObjectTypeDB::bind_method(_MD("add_collision_triangles","triangles:TriangleMesh"),&EditorSpatialGizmo::add_collision_triangles); | 
					
						
							|  |  |  | 	ObjectTypeDB::bind_method(_MD("add_unscaled_billboard","material:Material","default_scale"),&EditorSpatialGizmo::add_unscaled_billboard,DEFVAL(1)); | 
					
						
							|  |  |  | 	ObjectTypeDB::bind_method(_MD("add_handles","handles","billboard","secondary"),&EditorSpatialGizmo::add_handles,DEFVAL(false),DEFVAL(false)); | 
					
						
							|  |  |  | 	ObjectTypeDB::bind_method(_MD("set_spatial_node","node:Spatial"),&EditorSpatialGizmo::_set_spatial_node); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	BIND_VMETHOD( MethodInfo("redraw")); | 
					
						
							|  |  |  | 	BIND_VMETHOD( MethodInfo(Variant::STRING,"get_handle_name",PropertyInfo(Variant::INT,"index"))); | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		BIND_VMETHOD( MethodInfo("get_handle_value:Variant",PropertyInfo(Variant::INT,"index"))); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	BIND_VMETHOD( MethodInfo("set_handle",PropertyInfo(Variant::INT,"index"),PropertyInfo(Variant::OBJECT,"camera:Camera"),PropertyInfo(Variant::VECTOR2,"point"))); | 
					
						
							|  |  |  | 	MethodInfo cm = MethodInfo("commit_handle",PropertyInfo(Variant::INT,"index"),PropertyInfo(Variant::NIL,"restore:Variant"),PropertyInfo(Variant::BOOL,"cancel")); | 
					
						
							|  |  |  | 	cm.default_arguments.push_back(false); | 
					
						
							|  |  |  | 	BIND_VMETHOD( cm ); | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2015-10-08 15:00:40 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-02-27 23:10:44 -03:00
										 |  |  | EditorSpatialGizmo::EditorSpatialGizmo() { | 
					
						
							| 
									
										
										
										
											2015-10-08 15:00:40 -03:00
										 |  |  | 	valid=false; | 
					
						
							|  |  |  | 	billboard_handle=false; | 
					
						
							| 
									
										
										
										
											2016-02-28 20:32:36 +01:00
										 |  |  | 	base=NULL; | 
					
						
							|  |  |  | 	spatial_node=NULL; | 
					
						
							| 
									
										
										
										
											2015-10-08 15:00:40 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-02-27 23:10:44 -03:00
										 |  |  | EditorSpatialGizmo::~EditorSpatialGizmo(){ | 
					
						
							| 
									
										
										
										
											2015-10-08 15:00:40 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	clear(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-02-27 23:10:44 -03:00
										 |  |  | Vector3 EditorSpatialGizmo::get_handle_pos(int p_idx) const { | 
					
						
							| 
									
										
										
										
											2015-10-08 15:00:40 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX_V(p_idx,handles.size(),Vector3()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return handles[p_idx]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | //// light gizmo
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | String LightSpatialGizmo::get_handle_name(int p_idx) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_idx==0) | 
					
						
							| 
									
										
										
										
											2016-05-21 01:18:35 +02:00
										 |  |  | 		return "Radius"; | 
					
						
							| 
									
										
										
										
											2015-10-08 15:00:40 -03:00
										 |  |  | 	else | 
					
						
							| 
									
										
										
										
											2016-05-21 01:18:35 +02:00
										 |  |  | 		return "Aperture"; | 
					
						
							| 
									
										
										
										
											2015-10-08 15:00:40 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Variant LightSpatialGizmo::get_handle_value(int p_idx) const{ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_idx==0) | 
					
						
							|  |  |  | 		return light->get_parameter(Light::PARAM_RADIUS); | 
					
						
							|  |  |  | 	if (p_idx==1) | 
					
						
							|  |  |  | 		return light->get_parameter(Light::PARAM_SPOT_ANGLE); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return Variant(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static float _find_closest_angle_to_half_pi_arc(const Vector3& p_from, const Vector3& p_to, float p_arc_radius,const Transform& p_arc_xform) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//bleh, discrete is simpler
 | 
					
						
							|  |  |  | 	static const int arc_test_points=64; | 
					
						
							|  |  |  | 	float min_d = 1e20; | 
					
						
							|  |  |  | 	Vector3 min_p; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for(int i=0;i<arc_test_points;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		float a = i*Math_PI*0.5/arc_test_points; | 
					
						
							|  |  |  | 		float an = (i+1)*Math_PI*0.5/arc_test_points; | 
					
						
							|  |  |  | 		Vector3 p=Vector3( Math::cos(a), 0, -Math::sin(a) )*p_arc_radius; | 
					
						
							|  |  |  | 		Vector3 n=Vector3( Math::cos(an), 0,- Math::sin(an) )*p_arc_radius; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector3 ra,rb; | 
					
						
							|  |  |  | 		Geometry::get_closest_points_between_segments(p,n,p_from,p_to,ra,rb); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		float d = ra.distance_to(rb); | 
					
						
							|  |  |  | 		if (d<min_d) { | 
					
						
							|  |  |  | 			min_d=d; | 
					
						
							|  |  |  | 			min_p=ra; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//min_p = p_arc_xform.affine_inverse().xform(min_p);
 | 
					
						
							| 
									
										
										
										
											2015-11-19 10:41:20 -03:00
										 |  |  | 	float a = Vector2(min_p.x,-min_p.z).angle(); | 
					
						
							| 
									
										
										
										
											2015-10-08 15:00:40 -03:00
										 |  |  | 	return a*180.0/Math_PI; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void LightSpatialGizmo::set_handle(int p_idx,Camera *p_camera, const Point2& p_point) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Transform gt = light->get_global_transform(); | 
					
						
							|  |  |  | 	gt.orthonormalize(); | 
					
						
							|  |  |  | 	Transform gi = gt.affine_inverse(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector3 ray_from = p_camera->project_ray_origin(p_point); | 
					
						
							|  |  |  | 	Vector3 ray_dir = p_camera->project_ray_normal(p_point); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector3 s[2]={gi.xform(ray_from),gi.xform(ray_from+ray_dir*4096)}; | 
					
						
							|  |  |  | 	if (p_idx==0) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (light->cast_to<SpotLight>()) { | 
					
						
							|  |  |  | 			Vector3 ra,rb; | 
					
						
							|  |  |  | 			Geometry::get_closest_points_between_segments(Vector3(),Vector3(0,0,-4096),s[0],s[1],ra,rb); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			float d = -ra.z; | 
					
						
							|  |  |  | 			if (d<0) | 
					
						
							|  |  |  | 				d=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			light->set_parameter(Light::PARAM_RADIUS,d); | 
					
						
							|  |  |  | 		} else if (light->cast_to<OmniLight>()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Plane cp=Plane( gt.origin, p_camera->get_transform().basis.get_axis(2)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Vector3 inters; | 
					
						
							|  |  |  | 			if (cp.intersects_ray(ray_from,ray_dir,&inters)) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				float r = inters.distance_to(gt.origin); | 
					
						
							|  |  |  | 				light->set_parameter(Light::PARAM_RADIUS,r); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} else if (p_idx==1) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		float a = _find_closest_angle_to_half_pi_arc(s[0],s[1],light->get_parameter(Light::PARAM_RADIUS),gt); | 
					
						
							|  |  |  | 		light->set_parameter(Light::PARAM_SPOT_ANGLE,CLAMP(a,0.01,89.99)); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void LightSpatialGizmo::commit_handle(int p_idx,const Variant& p_restore,bool p_cancel){ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_cancel) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		light->set_parameter(p_idx==0?Light::PARAM_RADIUS:Light::PARAM_SPOT_ANGLE,p_restore); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} else if (p_idx==0) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo(); | 
					
						
							| 
									
										
										
										
											2016-05-03 22:25:37 -03:00
										 |  |  | 		ur->create_action(TTR("Change Light Radius")); | 
					
						
							| 
									
										
										
										
											2015-10-08 15:00:40 -03:00
										 |  |  | 		ur->add_do_method(light,"set_parameter",Light::PARAM_RADIUS,light->get_parameter(Light::PARAM_RADIUS)); | 
					
						
							|  |  |  | 		ur->add_undo_method(light,"set_parameter",Light::PARAM_RADIUS,p_restore); | 
					
						
							|  |  |  | 		ur->commit_action(); | 
					
						
							|  |  |  | 	} else if (p_idx==1) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo(); | 
					
						
							| 
									
										
										
										
											2016-05-03 22:25:37 -03:00
										 |  |  | 		ur->create_action(TTR("Change Light Radius")); | 
					
						
							| 
									
										
										
										
											2015-10-08 15:00:40 -03:00
										 |  |  | 		ur->add_do_method(light,"set_parameter",Light::PARAM_SPOT_ANGLE,light->get_parameter(Light::PARAM_SPOT_ANGLE)); | 
					
						
							|  |  |  | 		ur->add_undo_method(light,"set_parameter",Light::PARAM_SPOT_ANGLE,p_restore); | 
					
						
							|  |  |  | 		ur->commit_action(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void LightSpatialGizmo::redraw() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (light->cast_to<DirectionalLight>()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		const int arrow_points=5; | 
					
						
							|  |  |  | 		Vector3 arrow[arrow_points]={ | 
					
						
							|  |  |  | 			Vector3(0,0,2), | 
					
						
							|  |  |  | 			Vector3(1,1,2), | 
					
						
							|  |  |  | 			Vector3(1,1,-1), | 
					
						
							|  |  |  | 			Vector3(2,2,-1), | 
					
						
							|  |  |  | 			Vector3(0,0,-3) | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		int arrow_sides=4; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector<Vector3> lines; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for(int i = 0; i < arrow_sides ; i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Matrix3 ma(Vector3(0,0,1),Math_PI*2*float(i)/arrow_sides); | 
					
						
							|  |  |  | 			Matrix3 mb(Vector3(0,0,1),Math_PI*2*float(i+1)/arrow_sides); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			for(int j=1;j<arrow_points-1;j++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (j!=2) { | 
					
						
							|  |  |  | 					lines.push_back(ma.xform(arrow[j])); | 
					
						
							|  |  |  | 					lines.push_back(ma.xform(arrow[j+1])); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				if (j<arrow_points-1) { | 
					
						
							|  |  |  | 					lines.push_back(ma.xform(arrow[j])); | 
					
						
							|  |  |  | 					lines.push_back(mb.xform(arrow[j])); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		add_lines(lines,SpatialEditorGizmos::singleton->light_material); | 
					
						
							|  |  |  | 		add_collision_segments(lines); | 
					
						
							|  |  |  | 		add_unscaled_billboard(SpatialEditorGizmos::singleton->light_material_directional_icon,0.05); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (light->cast_to<OmniLight>()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		clear(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		OmniLight *on = light->cast_to<OmniLight>(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		float r = on->get_parameter(Light::PARAM_RADIUS); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector<Vector3> points; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for(int i=0;i<=360;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			float ra=Math::deg2rad(i); | 
					
						
							|  |  |  | 			float rb=Math::deg2rad(i+1); | 
					
						
							|  |  |  | 			Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*r; | 
					
						
							|  |  |  | 			Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*r; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			/*points.push_back(Vector3(a.x,0,a.y));
 | 
					
						
							|  |  |  | 			points.push_back(Vector3(b.x,0,b.y)); | 
					
						
							|  |  |  | 			points.push_back(Vector3(0,a.x,a.y)); | 
					
						
							|  |  |  | 			points.push_back(Vector3(0,b.x,b.y));*/ | 
					
						
							|  |  |  | 			points.push_back(Vector3(a.x,a.y,0)); | 
					
						
							|  |  |  | 			points.push_back(Vector3(b.x,b.y,0)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		add_lines(points,SpatialEditorGizmos::singleton->light_material,true); | 
					
						
							|  |  |  | 		add_collision_segments(points); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		add_unscaled_billboard(SpatialEditorGizmos::singleton->light_material_omni_icon,0.05); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector<Vector3> handles; | 
					
						
							|  |  |  | 		handles.push_back(Vector3(r,0,0)); | 
					
						
							|  |  |  | 		add_handles(handles,true); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (light->cast_to<SpotLight>()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		clear(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector<Vector3> points; | 
					
						
							|  |  |  | 		SpotLight *on = light->cast_to<SpotLight>(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		float r = on->get_parameter(Light::PARAM_RADIUS); | 
					
						
							|  |  |  | 		float w = r*Math::sin(Math::deg2rad(on->get_parameter(Light::PARAM_SPOT_ANGLE))); | 
					
						
							|  |  |  | 		float d = r*Math::cos(Math::deg2rad(on->get_parameter(Light::PARAM_SPOT_ANGLE))); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for(int i=0;i<360;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			float ra=Math::deg2rad(i); | 
					
						
							|  |  |  | 			float rb=Math::deg2rad(i+1); | 
					
						
							|  |  |  | 			Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*w; | 
					
						
							|  |  |  | 			Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*w; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			/*points.push_back(Vector3(a.x,0,a.y));
 | 
					
						
							|  |  |  | 			points.push_back(Vector3(b.x,0,b.y)); | 
					
						
							|  |  |  | 			points.push_back(Vector3(0,a.x,a.y)); | 
					
						
							|  |  |  | 			points.push_back(Vector3(0,b.x,b.y));*/ | 
					
						
							|  |  |  | 			points.push_back(Vector3(a.x,a.y,-d)); | 
					
						
							|  |  |  | 			points.push_back(Vector3(b.x,b.y,-d)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (i%90==0) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				points.push_back(Vector3(a.x,a.y,-d)); | 
					
						
							|  |  |  | 				points.push_back(Vector3()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		points.push_back(Vector3(0,0,-r)); | 
					
						
							|  |  |  | 		points.push_back(Vector3()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		add_lines(points,SpatialEditorGizmos::singleton->light_material); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector<Vector3> handles; | 
					
						
							|  |  |  | 		handles.push_back(Vector3(0,0,-r)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector<Vector3> collision_segments; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for(int i=0;i<64;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			float ra=i*Math_PI*2.0/64.0; | 
					
						
							|  |  |  | 			float rb=(i+1)*Math_PI*2.0/64.0; | 
					
						
							|  |  |  | 			Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*w; | 
					
						
							|  |  |  | 			Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*w; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			collision_segments.push_back(Vector3(a.x,a.y,-d)); | 
					
						
							|  |  |  | 			collision_segments.push_back(Vector3(b.x,b.y,-d)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (i%16==0) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				collision_segments.push_back(Vector3(a.x,a.y,-d)); | 
					
						
							|  |  |  | 				collision_segments.push_back(Vector3()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (i==16) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				handles.push_back(Vector3(a.x,a.y,-d)); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		collision_segments.push_back(Vector3(0,0,-r)); | 
					
						
							|  |  |  | 		collision_segments.push_back(Vector3()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		add_handles(handles); | 
					
						
							|  |  |  | 		add_collision_segments(collision_segments); | 
					
						
							|  |  |  | 		add_unscaled_billboard(SpatialEditorGizmos::singleton->light_material_omni_icon,0.05); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | LightSpatialGizmo::LightSpatialGizmo(Light* p_light){ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	light=p_light; | 
					
						
							|  |  |  | 	set_spatial_node(p_light); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2016-03-20 02:10:04 +00:00
										 |  |  | //////
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void ListenerSpatialGizmo::redraw() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	clear(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	add_unscaled_billboard(SpatialEditorGizmos::singleton->listener_icon, 0.05); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	add_mesh(SpatialEditorGizmos::singleton->listener_line_mesh); | 
					
						
							|  |  |  | 	Vector<Vector3> cursor_points; | 
					
						
							|  |  |  | 	cursor_points.push_back(Vector3(0, 0, 0)); | 
					
						
							|  |  |  | 	cursor_points.push_back(Vector3(0, 0, -1.0)); | 
					
						
							|  |  |  | 	add_collision_segments(cursor_points); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ListenerSpatialGizmo::ListenerSpatialGizmo(Listener* p_listener){ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	set_spatial_node(p_listener); | 
					
						
							|  |  |  | 	listener = p_listener; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-10-08 15:00:40 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | //////
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | String CameraSpatialGizmo::get_handle_name(int p_idx) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (camera->get_projection()==Camera::PROJECTION_PERSPECTIVE) { | 
					
						
							| 
									
										
										
										
											2016-05-21 01:18:35 +02:00
										 |  |  | 		return "FOV"; | 
					
						
							| 
									
										
										
										
											2015-10-08 15:00:40 -03:00
										 |  |  | 	} else { | 
					
						
							| 
									
										
										
										
											2016-05-21 01:18:35 +02:00
										 |  |  | 		return "Size"; | 
					
						
							| 
									
										
										
										
											2015-10-08 15:00:40 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | Variant CameraSpatialGizmo::get_handle_value(int p_idx) const{ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (camera->get_projection()==Camera::PROJECTION_PERSPECTIVE) { | 
					
						
							|  |  |  | 		return camera->get_fov(); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		return camera->get_size(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void CameraSpatialGizmo::set_handle(int p_idx,Camera *p_camera, const Point2& p_point){ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Transform gt = camera->get_global_transform(); | 
					
						
							|  |  |  | 	gt.orthonormalize(); | 
					
						
							|  |  |  | 	Transform gi = gt.affine_inverse(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector3 ray_from = p_camera->project_ray_origin(p_point); | 
					
						
							|  |  |  | 	Vector3 ray_dir = p_camera->project_ray_normal(p_point); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector3 s[2]={gi.xform(ray_from),gi.xform(ray_from+ray_dir*4096)}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (camera->get_projection()==Camera::PROJECTION_PERSPECTIVE) { | 
					
						
							|  |  |  | 		Transform gt=camera->get_global_transform(); | 
					
						
							|  |  |  | 		float a = _find_closest_angle_to_half_pi_arc(s[0],s[1],1.0,gt); | 
					
						
							|  |  |  | 		camera->set("fov",a); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector3 ra,rb; | 
					
						
							|  |  |  | 		Geometry::get_closest_points_between_segments(Vector3(0,0,-1),Vector3(4096,0,-1),s[0],s[1],ra,rb); | 
					
						
							|  |  |  | 		float d = ra.x * 2.0; | 
					
						
							|  |  |  | 		if (d<0) | 
					
						
							|  |  |  | 			d=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		camera->set("size",d); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void CameraSpatialGizmo::commit_handle(int p_idx,const Variant& p_restore,bool p_cancel){ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (camera->get_projection()==Camera::PROJECTION_PERSPECTIVE) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (p_cancel) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			camera->set("fov",p_restore); | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo(); | 
					
						
							| 
									
										
										
										
											2016-05-03 22:25:37 -03:00
										 |  |  | 			ur->create_action(TTR("Change Camera FOV")); | 
					
						
							| 
									
										
										
										
											2015-10-08 15:00:40 -03:00
										 |  |  | 			ur->add_do_property(camera,"fov",camera->get_fov()); | 
					
						
							|  |  |  | 			ur->add_undo_property(camera,"fov",p_restore); | 
					
						
							|  |  |  | 			ur->commit_action(); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (p_cancel) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			camera->set("size",p_restore); | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo(); | 
					
						
							| 
									
										
										
										
											2016-05-03 22:25:37 -03:00
										 |  |  | 			ur->create_action(TTR("Change Camera Size")); | 
					
						
							| 
									
										
										
										
											2015-10-08 15:00:40 -03:00
										 |  |  | 			ur->add_do_property(camera,"size",camera->get_size()); | 
					
						
							|  |  |  | 			ur->add_undo_property(camera,"size",p_restore); | 
					
						
							|  |  |  | 			ur->commit_action(); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void CameraSpatialGizmo::redraw(){ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	clear(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector<Vector3> lines; | 
					
						
							|  |  |  | 	Vector<Vector3> handles; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	switch(camera->get_projection()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		case Camera::PROJECTION_PERSPECTIVE: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			float fov = camera->get_fov(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Vector3 side=Vector3( Math::sin(Math::deg2rad(fov)), 0, -Math::cos(Math::deg2rad(fov)) ); | 
					
						
							|  |  |  | 			Vector3 nside=side; | 
					
						
							|  |  |  | 			nside.x=-nside.x; | 
					
						
							|  |  |  | 			Vector3 up=Vector3(0,side.x,0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define ADD_TRIANGLE( m_a, m_b, m_c)\
 | 
					
						
							|  |  |  | {\ | 
					
						
							|  |  |  | 	lines.push_back(m_a);\ | 
					
						
							|  |  |  | 	lines.push_back(m_b);\ | 
					
						
							|  |  |  | 	lines.push_back(m_b);\ | 
					
						
							|  |  |  | 	lines.push_back(m_c);\ | 
					
						
							|  |  |  | 	lines.push_back(m_c);\ | 
					
						
							|  |  |  | 	lines.push_back(m_a);\ | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			ADD_TRIANGLE( Vector3(), side+up, side-up ); | 
					
						
							|  |  |  | 			ADD_TRIANGLE( Vector3(), nside+up, nside-up ); | 
					
						
							|  |  |  | 			ADD_TRIANGLE( Vector3(), side+up, nside+up ); | 
					
						
							|  |  |  | 			ADD_TRIANGLE( Vector3(), side-up, nside-up ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			handles.push_back(side); | 
					
						
							|  |  |  | 			side.x*=0.25; | 
					
						
							|  |  |  | 			nside.x*=0.25; | 
					
						
							|  |  |  | 			Vector3 tup( 0, up.y*3/2,side.z); | 
					
						
							|  |  |  | 			ADD_TRIANGLE( tup, side+up, nside+up ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case Camera::PROJECTION_ORTHOGONAL: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define ADD_QUAD( m_a, m_b, m_c, m_d)\
 | 
					
						
							|  |  |  | {\ | 
					
						
							|  |  |  | 	lines.push_back(m_a);\ | 
					
						
							|  |  |  | 	lines.push_back(m_b);\ | 
					
						
							|  |  |  | 	lines.push_back(m_b);\ | 
					
						
							|  |  |  | 	lines.push_back(m_c);\ | 
					
						
							|  |  |  | 	lines.push_back(m_c);\ | 
					
						
							|  |  |  | 	lines.push_back(m_d);\ | 
					
						
							|  |  |  | 	lines.push_back(m_d);\ | 
					
						
							|  |  |  | 	lines.push_back(m_a);\ | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 			float size = camera->get_size(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			float hsize=size*0.5; | 
					
						
							|  |  |  | 			Vector3 right(hsize,0,0); | 
					
						
							|  |  |  | 			Vector3 up(0,hsize,0); | 
					
						
							|  |  |  | 			Vector3 back(0,0,-1.0); | 
					
						
							|  |  |  | 			Vector3 front(0,0,0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			ADD_QUAD( -up-right,-up+right,up+right,up-right); | 
					
						
							|  |  |  | 			ADD_QUAD( -up-right+back,-up+right+back,up+right+back,up-right+back); | 
					
						
							|  |  |  | 			ADD_QUAD( up+right,up+right+back,up-right+back,up-right); | 
					
						
							|  |  |  | 			ADD_QUAD( -up+right,-up+right+back,-up-right+back,-up-right); | 
					
						
							|  |  |  | 			handles.push_back(right+back); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			right.x*=0.25; | 
					
						
							|  |  |  | 			Vector3 tup( 0, up.y*3/2,back.z ); | 
					
						
							|  |  |  | 			ADD_TRIANGLE( tup, right+up+back, -right+up+back ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	add_lines(lines,SpatialEditorGizmos::singleton->camera_material); | 
					
						
							|  |  |  | 	add_collision_segments(lines); | 
					
						
							|  |  |  | 	add_handles(handles); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | CameraSpatialGizmo::CameraSpatialGizmo(Camera* p_camera){ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	camera=p_camera; | 
					
						
							|  |  |  | 	set_spatial_node(camera); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | //////
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void MeshInstanceSpatialGizmo::redraw() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Ref<Mesh> m = mesh->get_mesh(); | 
					
						
							|  |  |  | 	if (!m.is_valid()) | 
					
						
							|  |  |  | 		return; //none
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Ref<TriangleMesh> tm = m->generate_triangle_mesh(); | 
					
						
							|  |  |  | 	if (tm.is_valid()) | 
					
						
							|  |  |  | 		add_collision_triangles(tm); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | MeshInstanceSpatialGizmo::MeshInstanceSpatialGizmo(MeshInstance* p_mesh) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	mesh=p_mesh; | 
					
						
							|  |  |  | 	set_spatial_node(p_mesh); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /////
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void Position3DSpatialGizmo::redraw() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	clear(); | 
					
						
							|  |  |  | 	add_mesh(SpatialEditorGizmos::singleton->pos3d_mesh); | 
					
						
							|  |  |  | 	Vector<Vector3> cursor_points; | 
					
						
							|  |  |  | 	float cs = 0.25; | 
					
						
							|  |  |  | 	cursor_points.push_back(Vector3(+cs,0,0)); | 
					
						
							|  |  |  | 	cursor_points.push_back(Vector3(-cs,0,0)); | 
					
						
							|  |  |  | 	cursor_points.push_back(Vector3(0,+cs,0)); | 
					
						
							|  |  |  | 	cursor_points.push_back(Vector3(0,-cs,0)); | 
					
						
							|  |  |  | 	cursor_points.push_back(Vector3(0,0,+cs)); | 
					
						
							|  |  |  | 	cursor_points.push_back(Vector3(0,0,-cs)); | 
					
						
							|  |  |  | 	add_collision_segments(cursor_points); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Position3DSpatialGizmo::Position3DSpatialGizmo(Position3D* p_p3d) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	p3d=p_p3d; | 
					
						
							|  |  |  | 	set_spatial_node(p3d); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /////
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void SkeletonSpatialGizmo::redraw() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	clear(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Ref<SurfaceTool> surface_tool( memnew( SurfaceTool )); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	surface_tool->begin(Mesh::PRIMITIVE_LINES); | 
					
						
							|  |  |  | 	surface_tool->set_material(SpatialEditorGizmos::singleton->skeleton_material); | 
					
						
							|  |  |  | 	Vector<Transform> grests; | 
					
						
							|  |  |  | 	grests.resize(skel->get_bone_count()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector<int> bones; | 
					
						
							|  |  |  | 	Vector<float> weights; | 
					
						
							|  |  |  | 	bones.resize(4); | 
					
						
							|  |  |  | 	weights.resize(4); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for(int i=0;i<4;i++) { | 
					
						
							|  |  |  | 		bones[i]=0; | 
					
						
							|  |  |  | 		weights[i]=0; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	weights[0]=1; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	AABB aabb; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Color bonecolor = Color(1.0,0.4,0.4,0.3); | 
					
						
							|  |  |  | 	Color rootcolor = Color(0.4,1.0,0.4,0.1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i=0;i<skel->get_bone_count();i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		int parent = skel->get_bone_parent(i); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (parent>=0) { | 
					
						
							|  |  |  | 			grests[i]=grests[parent] * skel->get_bone_rest(i); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Vector3 v0 = grests[parent].origin; | 
					
						
							|  |  |  | 			Vector3 v1 = grests[i].origin; | 
					
						
							|  |  |  | 			Vector3 d = (v1-v0).normalized(); | 
					
						
							|  |  |  | 			float dist = v0.distance_to(v1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			//find closest axis
 | 
					
						
							|  |  |  | 			int closest=-1; | 
					
						
							|  |  |  | 			float closest_d = 0.0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			for(int j=0;j<3;j++) { | 
					
						
							|  |  |  | 				float dp = Math::abs(grests[parent].basis[j].normalized().dot(d)); | 
					
						
							|  |  |  | 				if (j==0 || dp>closest_d) | 
					
						
							|  |  |  | 					closest=j; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			//find closest other
 | 
					
						
							|  |  |  | 			Vector3 first; | 
					
						
							|  |  |  | 			Vector3 points[4]; | 
					
						
							|  |  |  | 			int pointidx=0; | 
					
						
							|  |  |  | 			for(int j=0;j<3;j++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				bones[0]=parent; | 
					
						
							|  |  |  | 				surface_tool->add_bones(bones); | 
					
						
							|  |  |  | 				surface_tool->add_weights(weights); | 
					
						
							|  |  |  | 				surface_tool->add_color(rootcolor); | 
					
						
							|  |  |  | 				surface_tool->add_vertex(v0-grests[parent].basis[j].normalized()*dist*0.05); | 
					
						
							|  |  |  | 				surface_tool->add_bones(bones); | 
					
						
							|  |  |  | 				surface_tool->add_weights(weights); | 
					
						
							|  |  |  | 				surface_tool->add_color(rootcolor); | 
					
						
							|  |  |  | 				surface_tool->add_vertex(v0+grests[parent].basis[j].normalized()*dist*0.05); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (j==closest) | 
					
						
							|  |  |  | 					continue; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				Vector3 axis; | 
					
						
							|  |  |  | 				if (first==Vector3()) { | 
					
						
							|  |  |  | 					axis = d.cross(d.cross(grests[parent].basis[j])).normalized(); | 
					
						
							|  |  |  | 					first=axis; | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 					axis = d.cross(first).normalized(); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				for(int k=0;k<2;k++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					if (k==1) | 
					
						
							|  |  |  | 						axis=-axis; | 
					
						
							|  |  |  | 					Vector3 point = v0+d*dist*0.2; | 
					
						
							|  |  |  | 					point+=axis*dist*0.1; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					bones[0]=parent; | 
					
						
							|  |  |  | 					surface_tool->add_bones(bones); | 
					
						
							|  |  |  | 					surface_tool->add_weights(weights); | 
					
						
							|  |  |  | 					surface_tool->add_color(bonecolor); | 
					
						
							|  |  |  | 					surface_tool->add_vertex(v0); | 
					
						
							|  |  |  | 					surface_tool->add_bones(bones); | 
					
						
							|  |  |  | 					surface_tool->add_weights(weights); | 
					
						
							|  |  |  | 					surface_tool->add_color(bonecolor); | 
					
						
							|  |  |  | 					surface_tool->add_vertex(point); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					bones[0]=parent; | 
					
						
							|  |  |  | 					surface_tool->add_bones(bones); | 
					
						
							|  |  |  | 					surface_tool->add_weights(weights); | 
					
						
							|  |  |  | 					surface_tool->add_color(bonecolor); | 
					
						
							|  |  |  | 					surface_tool->add_vertex(point); | 
					
						
							|  |  |  | 					bones[0]=i; | 
					
						
							|  |  |  | 					surface_tool->add_bones(bones); | 
					
						
							|  |  |  | 					surface_tool->add_weights(weights); | 
					
						
							|  |  |  | 					surface_tool->add_color(bonecolor); | 
					
						
							|  |  |  | 					surface_tool->add_vertex(v1); | 
					
						
							|  |  |  | 					points[pointidx++]=point; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			SWAP( points[1],points[2] ); | 
					
						
							|  |  |  | 			for(int j=0;j<4;j++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				bones[0]=parent; | 
					
						
							|  |  |  | 				surface_tool->add_bones(bones); | 
					
						
							|  |  |  | 				surface_tool->add_weights(weights); | 
					
						
							|  |  |  | 				surface_tool->add_color(bonecolor); | 
					
						
							|  |  |  | 				surface_tool->add_vertex(points[j]); | 
					
						
							|  |  |  | 				surface_tool->add_bones(bones); | 
					
						
							|  |  |  | 				surface_tool->add_weights(weights); | 
					
						
							|  |  |  | 				surface_tool->add_color(bonecolor); | 
					
						
							|  |  |  | 				surface_tool->add_vertex(points[(j+1)%4]); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /*
 | 
					
						
							|  |  |  | 			bones[0]=parent; | 
					
						
							|  |  |  | 			surface_tool->add_bones(bones); | 
					
						
							|  |  |  | 			surface_tool->add_weights(weights); | 
					
						
							|  |  |  | 			surface_tool->add_color(Color(0.4,1,0.4,0.4)); | 
					
						
							|  |  |  | 			surface_tool->add_vertex(v0); | 
					
						
							|  |  |  | 			bones[0]=i; | 
					
						
							|  |  |  | 			surface_tool->add_bones(bones); | 
					
						
							|  |  |  | 			surface_tool->add_weights(weights); | 
					
						
							|  |  |  | 			surface_tool->add_color(Color(0.4,1,0.4,0.4)); | 
					
						
							|  |  |  | 			surface_tool->add_vertex(v1); | 
					
						
							|  |  |  | */ | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			grests[i]=skel->get_bone_rest(i); | 
					
						
							|  |  |  | 			bones[0]=i; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | /*
 | 
					
						
							|  |  |  | 		Transform  t = grests[i]; | 
					
						
							|  |  |  | 		t.orthonormalize(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for (int i=0;i<6;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Vector3 face_points[4]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			for (int j=0;j<4;j++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				float v[3]; | 
					
						
							|  |  |  | 				v[0]=1.0; | 
					
						
							|  |  |  | 				v[1]=1-2*((j>>1)&1); | 
					
						
							|  |  |  | 				v[2]=v[1]*(1-2*(j&1)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				for (int k=0;k<3;k++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					if (i<3) | 
					
						
							|  |  |  | 						face_points[j][(i+k)%3]=v[k]*(i>=3?-1:1); | 
					
						
							|  |  |  | 					else | 
					
						
							|  |  |  | 						face_points[3-j][(i+k)%3]=v[k]*(i>=3?-1:1); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			for(int j=0;j<4;j++) { | 
					
						
							|  |  |  | 				surface_tool->add_bones(bones); | 
					
						
							|  |  |  | 				surface_tool->add_weights(weights); | 
					
						
							|  |  |  | 				surface_tool->add_color(Color(1.0,0.4,0.4,0.4)); | 
					
						
							|  |  |  | 				surface_tool->add_vertex(t.xform(face_points[j]*0.04)); | 
					
						
							|  |  |  | 				surface_tool->add_bones(bones); | 
					
						
							|  |  |  | 				surface_tool->add_weights(weights); | 
					
						
							|  |  |  | 				surface_tool->add_color(Color(1.0,0.4,0.4,0.4)); | 
					
						
							|  |  |  | 				surface_tool->add_vertex(t.xform(face_points[(j+1)%4]*0.04)); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		*/ | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Ref<Mesh> m = surface_tool->commit(); | 
					
						
							|  |  |  | 	add_mesh(m,false,skel->get_skeleton()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | SkeletonSpatialGizmo::SkeletonSpatialGizmo(Skeleton* p_skel) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	skel=p_skel; | 
					
						
							|  |  |  | 	set_spatial_node(p_skel); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /////
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void SpatialPlayerSpatialGizmo::redraw() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	clear(); | 
					
						
							|  |  |  | 	if (splayer->cast_to<SpatialStreamPlayer>()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		add_unscaled_billboard(SpatialEditorGizmos::singleton->stream_player_icon,0.05); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} else if (splayer->cast_to<SpatialSamplePlayer>()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		add_unscaled_billboard(SpatialEditorGizmos::singleton->sample_player_icon,0.05); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | SpatialPlayerSpatialGizmo::SpatialPlayerSpatialGizmo(SpatialPlayer* p_splayer){ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	set_spatial_node(p_splayer); | 
					
						
							|  |  |  | 	splayer=p_splayer; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /////
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RoomSpatialGizmo::redraw() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	clear(); | 
					
						
							|  |  |  | 	Ref<RoomBounds> roomie = room->get_room(); | 
					
						
							|  |  |  | 	if (roomie.is_null()) | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	DVector<Face3> faces = roomie->get_geometry_hint(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector<Vector3> lines; | 
					
						
							|  |  |  | 	int fc=faces.size(); | 
					
						
							|  |  |  | 	DVector<Face3>::Read r =faces.read(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Map<_EdgeKey,Vector3> edge_map; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for(int i=0;i<fc;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector3 fn = r[i].get_plane().normal; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for(int j=0;j<3;j++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			_EdgeKey ek; | 
					
						
							|  |  |  | 			ek.from=r[i].vertex[j].snapped(CMP_EPSILON); | 
					
						
							|  |  |  | 			ek.to=r[i].vertex[(j+1)%3].snapped(CMP_EPSILON); | 
					
						
							|  |  |  | 			if (ek.from<ek.to) | 
					
						
							|  |  |  | 				SWAP(ek.from,ek.to); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Map<_EdgeKey,Vector3>::Element *E=edge_map.find(ek); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (E) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (E->get().dot(fn) >0.9) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					E->get()=Vector3(); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				edge_map[ek]=fn; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for(Map<_EdgeKey,Vector3>::Element *E=edge_map.front();E;E=E->next()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (E->get()!=Vector3()) { | 
					
						
							|  |  |  | 			lines.push_back(E->key().from); | 
					
						
							|  |  |  | 			lines.push_back(E->key().to); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	add_lines(lines,SpatialEditorGizmos::singleton->room_material); | 
					
						
							|  |  |  | 	add_collision_segments(lines); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RoomSpatialGizmo::RoomSpatialGizmo(Room* p_room){ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	set_spatial_node(p_room); | 
					
						
							|  |  |  | 	room=p_room; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /////
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void PortalSpatialGizmo::redraw() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	clear(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector<Point2> points = portal->get_shape(); | 
					
						
							|  |  |  | 	if (points.size()==0) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector<Vector3> lines; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector3 center; | 
					
						
							|  |  |  | 	for(int i=0;i<points.size();i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector3 f; | 
					
						
							|  |  |  | 		f.x=points[i].x; | 
					
						
							|  |  |  | 		f.y=points[i].y; | 
					
						
							|  |  |  | 		Vector3 fn; | 
					
						
							|  |  |  | 		fn.x=points[(i+1)%points.size()].x; | 
					
						
							|  |  |  | 		fn.y=points[(i+1)%points.size()].y; | 
					
						
							|  |  |  | 		center+=f; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		lines.push_back(f); | 
					
						
							|  |  |  | 		lines.push_back(fn); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	center/=points.size(); | 
					
						
							|  |  |  | 	lines.push_back(center); | 
					
						
							|  |  |  | 	lines.push_back(center+Vector3(0,0,1)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	add_lines(lines,SpatialEditorGizmos::singleton->portal_material); | 
					
						
							|  |  |  | 	add_collision_segments(lines); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | PortalSpatialGizmo::PortalSpatialGizmo(Portal* p_portal){ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	set_spatial_node(p_portal); | 
					
						
							|  |  |  | 	portal=p_portal; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /////
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void RayCastSpatialGizmo::redraw() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	clear(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector<Vector3> lines; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	lines.push_back(Vector3()); | 
					
						
							|  |  |  | 	lines.push_back(raycast->get_cast_to()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	add_lines(lines,SpatialEditorGizmos::singleton->raycast_material); | 
					
						
							|  |  |  | 	add_collision_segments(lines); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RayCastSpatialGizmo::RayCastSpatialGizmo(RayCast* p_raycast){ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	set_spatial_node(p_raycast); | 
					
						
							|  |  |  | 	raycast=p_raycast; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /////
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void VehicleWheelSpatialGizmo::redraw() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	clear(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector<Vector3> points; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	float r = car_wheel->get_radius(); | 
					
						
							|  |  |  | 	const int skip=10; | 
					
						
							|  |  |  | 	for(int i=0;i<=360;i+=skip) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		float ra=Math::deg2rad(i); | 
					
						
							|  |  |  | 		float rb=Math::deg2rad(i+skip); | 
					
						
							|  |  |  | 		Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*r; | 
					
						
							|  |  |  | 		Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*r; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		points.push_back(Vector3(0,a.x,a.y)); | 
					
						
							|  |  |  | 		points.push_back(Vector3(0,b.x,b.y)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		const int springsec=4; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for(int j=0;j<springsec;j++) { | 
					
						
							|  |  |  | 			float t = car_wheel->get_suspension_rest_length()*5; | 
					
						
							|  |  |  | 			points.push_back(Vector3(a.x,i/360.0*t/springsec+j*(t/springsec),a.y)*0.2); | 
					
						
							|  |  |  | 			points.push_back(Vector3(b.x,(i+skip)/360.0*t/springsec+j*(t/springsec),b.y)*0.2); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//travel
 | 
					
						
							|  |  |  | 	points.push_back(Vector3(0,0,0)); | 
					
						
							|  |  |  | 	points.push_back(Vector3(0,car_wheel->get_suspension_rest_length(),0)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//axis
 | 
					
						
							|  |  |  | 	points.push_back(Vector3(r*0.2,car_wheel->get_suspension_rest_length(),0)); | 
					
						
							|  |  |  | 	points.push_back(Vector3(-r*0.2,car_wheel->get_suspension_rest_length(),0)); | 
					
						
							|  |  |  | 	//axis
 | 
					
						
							|  |  |  | 	points.push_back(Vector3(r*0.2,0,0)); | 
					
						
							|  |  |  | 	points.push_back(Vector3(-r*0.2,0,0)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//forward line
 | 
					
						
							|  |  |  | 	points.push_back(Vector3(0,-r,0)); | 
					
						
							|  |  |  | 	points.push_back(Vector3(0,-r,r*2)); | 
					
						
							|  |  |  | 	points.push_back(Vector3(0,-r,r*2)); | 
					
						
							|  |  |  | 	points.push_back(Vector3(r*2*0.2,-r,r*2*0.8)); | 
					
						
							|  |  |  | 	points.push_back(Vector3(0,-r,r*2)); | 
					
						
							|  |  |  | 	points.push_back(Vector3(-r*2*0.2,-r,r*2*0.8)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	add_lines(points,SpatialEditorGizmos::singleton->car_wheel_material); | 
					
						
							|  |  |  | 	add_collision_segments(points); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | VehicleWheelSpatialGizmo::VehicleWheelSpatialGizmo(VehicleWheel* p_car_wheel){ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	set_spatial_node(p_car_wheel); | 
					
						
							|  |  |  | 	car_wheel=p_car_wheel; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ///
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void TestCubeSpatialGizmo::redraw() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	clear(); | 
					
						
							|  |  |  | 	add_collision_triangles(SpatialEditorGizmos::singleton->test_cube_tm); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | TestCubeSpatialGizmo::TestCubeSpatialGizmo(TestCube* p_tc) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	tc=p_tc; | 
					
						
							|  |  |  | 	set_spatial_node(p_tc); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ///////////
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | String CollisionShapeSpatialGizmo::get_handle_name(int p_idx) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Ref<Shape> s = cs->get_shape(); | 
					
						
							|  |  |  | 	if (s.is_null()) | 
					
						
							|  |  |  | 		return ""; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (s->cast_to<SphereShape>()) { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-05-21 01:18:35 +02:00
										 |  |  | 		return "Radius"; | 
					
						
							| 
									
										
										
										
											2015-10-08 15:00:40 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (s->cast_to<BoxShape>()) { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-05-21 01:18:35 +02:00
										 |  |  | 		return "Extents"; | 
					
						
							| 
									
										
										
										
											2015-10-08 15:00:40 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (s->cast_to<CapsuleShape>()) { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-05-21 01:18:35 +02:00
										 |  |  | 		return p_idx==0?"Radius":"Height"; | 
					
						
							| 
									
										
										
										
											2015-10-08 15:00:40 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (s->cast_to<RayShape>()) { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-05-21 01:18:35 +02:00
										 |  |  | 		return "Length"; | 
					
						
							| 
									
										
										
										
											2015-10-08 15:00:40 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return ""; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | Variant CollisionShapeSpatialGizmo::get_handle_value(int p_idx) const{ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Ref<Shape> s = cs->get_shape(); | 
					
						
							|  |  |  | 	if (s.is_null()) | 
					
						
							|  |  |  | 		return Variant(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (s->cast_to<SphereShape>()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Ref<SphereShape> ss = s; | 
					
						
							|  |  |  | 		return ss->get_radius(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (s->cast_to<BoxShape>()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Ref<BoxShape> bs = s; | 
					
						
							|  |  |  | 		return bs->get_extents(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (s->cast_to<CapsuleShape>()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Ref<CapsuleShape> cs = s; | 
					
						
							|  |  |  | 		return p_idx==0?cs->get_radius():cs->get_height(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (s->cast_to<RayShape>()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Ref<RayShape> cs = s; | 
					
						
							|  |  |  | 		return cs->get_length(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return Variant(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void CollisionShapeSpatialGizmo::set_handle(int p_idx,Camera *p_camera, const Point2& p_point){ | 
					
						
							|  |  |  | 	Ref<Shape> s = cs->get_shape(); | 
					
						
							|  |  |  | 	if (s.is_null()) | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Transform gt = cs->get_global_transform(); | 
					
						
							|  |  |  | 	gt.orthonormalize(); | 
					
						
							|  |  |  | 	Transform gi = gt.affine_inverse(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector3 ray_from = p_camera->project_ray_origin(p_point); | 
					
						
							|  |  |  | 	Vector3 ray_dir = p_camera->project_ray_normal(p_point); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector3 sg[2]={gi.xform(ray_from),gi.xform(ray_from+ray_dir*4096)}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (s->cast_to<SphereShape>()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Ref<SphereShape> ss = s; | 
					
						
							|  |  |  | 		Vector3 ra,rb; | 
					
						
							|  |  |  | 		Geometry::get_closest_points_between_segments(Vector3(),Vector3(4096,0,0),sg[0],sg[1],ra,rb); | 
					
						
							|  |  |  | 		float d = ra.x; | 
					
						
							|  |  |  | 		if (d<0.001) | 
					
						
							|  |  |  | 			d=0.001; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		ss->set_radius(d); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (s->cast_to<RayShape>()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Ref<RayShape> rs = s; | 
					
						
							|  |  |  | 		Vector3 ra,rb; | 
					
						
							|  |  |  | 		Geometry::get_closest_points_between_segments(Vector3(),Vector3(0,0,4096),sg[0],sg[1],ra,rb); | 
					
						
							|  |  |  | 		float d = ra.z; | 
					
						
							|  |  |  | 		if (d<0.001) | 
					
						
							|  |  |  | 			d=0.001; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		rs->set_length(d); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (s->cast_to<BoxShape>()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector3 axis; | 
					
						
							|  |  |  | 		axis[p_idx]=1.0; | 
					
						
							|  |  |  | 		Ref<BoxShape> bs = s; | 
					
						
							|  |  |  | 		Vector3 ra,rb; | 
					
						
							|  |  |  | 		Geometry::get_closest_points_between_segments(Vector3(),axis*4096,sg[0],sg[1],ra,rb); | 
					
						
							|  |  |  | 		float d = ra[p_idx]; | 
					
						
							|  |  |  | 		if (d<0.001) | 
					
						
							|  |  |  | 			d=0.001; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector3 he = bs->get_extents(); | 
					
						
							|  |  |  | 		he[p_idx]=d; | 
					
						
							|  |  |  | 		bs->set_extents(he); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (s->cast_to<CapsuleShape>()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector3 axis; | 
					
						
							|  |  |  | 		axis[p_idx==0?0:2]=1.0; | 
					
						
							|  |  |  | 		Ref<CapsuleShape> cs = s; | 
					
						
							|  |  |  | 		Vector3 ra,rb; | 
					
						
							|  |  |  | 		Geometry::get_closest_points_between_segments(Vector3(),axis*4096,sg[0],sg[1],ra,rb); | 
					
						
							|  |  |  | 		float d = axis.dot(ra); | 
					
						
							|  |  |  | 		if (p_idx==1) | 
					
						
							|  |  |  | 			d-=cs->get_radius(); | 
					
						
							|  |  |  | 		if (d<0.001) | 
					
						
							|  |  |  | 			d=0.001; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (p_idx==0) | 
					
						
							|  |  |  | 			cs->set_radius(d); | 
					
						
							|  |  |  | 		else if (p_idx==1) | 
					
						
							|  |  |  | 			cs->set_height(d*2.0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void CollisionShapeSpatialGizmo::commit_handle(int p_idx,const Variant& p_restore,bool p_cancel){ | 
					
						
							|  |  |  | 	Ref<Shape> s = cs->get_shape(); | 
					
						
							|  |  |  | 	if (s.is_null()) | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (s->cast_to<SphereShape>()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Ref<SphereShape> ss=s; | 
					
						
							|  |  |  | 		if (p_cancel) { | 
					
						
							|  |  |  | 			ss->set_radius(p_restore); | 
					
						
							|  |  |  | 			return; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo(); | 
					
						
							| 
									
										
										
										
											2016-05-03 22:25:37 -03:00
										 |  |  | 		ur->create_action(TTR("Change Sphere Shape Radius")); | 
					
						
							| 
									
										
										
										
											2015-10-08 15:00:40 -03:00
										 |  |  | 		ur->add_do_method(ss.ptr(),"set_radius",ss->get_radius()); | 
					
						
							|  |  |  | 		ur->add_undo_method(ss.ptr(),"set_radius",p_restore); | 
					
						
							|  |  |  | 		ur->commit_action(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (s->cast_to<BoxShape>()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Ref<BoxShape> ss=s; | 
					
						
							|  |  |  | 		if (p_cancel) { | 
					
						
							|  |  |  | 			ss->set_extents(p_restore); | 
					
						
							|  |  |  | 			return; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo(); | 
					
						
							| 
									
										
										
										
											2016-05-03 22:25:37 -03:00
										 |  |  | 		ur->create_action(TTR("Change Box Shape Extents")); | 
					
						
							| 
									
										
										
										
											2015-10-08 15:00:40 -03:00
										 |  |  | 		ur->add_do_method(ss.ptr(),"set_extents",ss->get_extents()); | 
					
						
							|  |  |  | 		ur->add_undo_method(ss.ptr(),"set_extents",p_restore); | 
					
						
							|  |  |  | 		ur->commit_action(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (s->cast_to<CapsuleShape>()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Ref<CapsuleShape> ss=s; | 
					
						
							|  |  |  | 		if (p_cancel) { | 
					
						
							|  |  |  | 			if (p_idx==0) | 
					
						
							|  |  |  | 				ss->set_radius(p_restore); | 
					
						
							|  |  |  | 			else | 
					
						
							|  |  |  | 				ss->set_height(p_restore); | 
					
						
							|  |  |  | 			return; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo(); | 
					
						
							|  |  |  | 		if (p_idx==0) { | 
					
						
							| 
									
										
										
										
											2016-05-03 22:25:37 -03:00
										 |  |  | 			ur->create_action(TTR("Change Capsule Shape Radius")); | 
					
						
							| 
									
										
										
										
											2015-10-08 15:00:40 -03:00
										 |  |  | 			ur->add_do_method(ss.ptr(),"set_radius",ss->get_radius()); | 
					
						
							|  |  |  | 			ur->add_undo_method(ss.ptr(),"set_radius",p_restore); | 
					
						
							|  |  |  | 		} else { | 
					
						
							| 
									
										
										
										
											2016-05-03 22:25:37 -03:00
										 |  |  | 			ur->create_action(TTR("Change Capsule Shape Height")); | 
					
						
							| 
									
										
										
										
											2015-10-08 15:00:40 -03:00
										 |  |  | 			ur->add_do_method(ss.ptr(),"set_height",ss->get_height()); | 
					
						
							|  |  |  | 			ur->add_undo_method(ss.ptr(),"set_height",p_restore); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		ur->commit_action(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (s->cast_to<RayShape>()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Ref<RayShape> ss=s; | 
					
						
							|  |  |  | 		if (p_cancel) { | 
					
						
							|  |  |  | 			ss->set_length(p_restore); | 
					
						
							|  |  |  | 			return; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo(); | 
					
						
							| 
									
										
										
										
											2016-05-03 22:25:37 -03:00
										 |  |  | 		ur->create_action(TTR("Change Ray Shape Length")); | 
					
						
							| 
									
										
										
										
											2015-10-08 15:00:40 -03:00
										 |  |  | 		ur->add_do_method(ss.ptr(),"set_length",ss->get_length()); | 
					
						
							|  |  |  | 		ur->add_undo_method(ss.ptr(),"set_length",p_restore); | 
					
						
							|  |  |  | 		ur->commit_action(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void CollisionShapeSpatialGizmo::redraw(){ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	clear(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Ref<Shape> s = cs->get_shape(); | 
					
						
							|  |  |  | 	if (s.is_null()) | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (s->cast_to<SphereShape>()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Ref<SphereShape> sp= s; | 
					
						
							|  |  |  | 		float r=sp->get_radius(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector<Vector3> points; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for(int i=0;i<=360;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			float ra=Math::deg2rad(i); | 
					
						
							|  |  |  | 			float rb=Math::deg2rad(i+1); | 
					
						
							|  |  |  | 			Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*r; | 
					
						
							|  |  |  | 			Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*r; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			points.push_back(Vector3(a.x,0,a.y)); | 
					
						
							|  |  |  | 			points.push_back(Vector3(b.x,0,b.y)); | 
					
						
							|  |  |  | 			points.push_back(Vector3(0,a.x,a.y)); | 
					
						
							|  |  |  | 			points.push_back(Vector3(0,b.x,b.y)); | 
					
						
							|  |  |  | 			points.push_back(Vector3(a.x,a.y,0)); | 
					
						
							|  |  |  | 			points.push_back(Vector3(b.x,b.y,0)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector<Vector3> collision_segments; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for(int i=0;i<64;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			float ra=i*Math_PI*2.0/64.0; | 
					
						
							|  |  |  | 			float rb=(i+1)*Math_PI*2.0/64.0; | 
					
						
							|  |  |  | 			Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*r; | 
					
						
							|  |  |  | 			Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*r; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			collision_segments.push_back(Vector3(a.x,0,a.y)); | 
					
						
							|  |  |  | 			collision_segments.push_back(Vector3(b.x,0,b.y)); | 
					
						
							|  |  |  | 			collision_segments.push_back(Vector3(0,a.x,a.y)); | 
					
						
							|  |  |  | 			collision_segments.push_back(Vector3(0,b.x,b.y)); | 
					
						
							|  |  |  | 			collision_segments.push_back(Vector3(a.x,a.y,0)); | 
					
						
							|  |  |  | 			collision_segments.push_back(Vector3(b.x,b.y,0)); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		add_lines(points,SpatialEditorGizmos::singleton->shape_material); | 
					
						
							|  |  |  | 		add_collision_segments(collision_segments); | 
					
						
							|  |  |  | 		Vector<Vector3> handles; | 
					
						
							|  |  |  | 		handles.push_back(Vector3(r,0,0)); | 
					
						
							|  |  |  | 		add_handles(handles); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (s->cast_to<BoxShape>()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Ref<BoxShape> bs=s; | 
					
						
							|  |  |  | 		Vector<Vector3> lines; | 
					
						
							|  |  |  | 		AABB aabb; | 
					
						
							|  |  |  | 		aabb.pos=-bs->get_extents(); | 
					
						
							|  |  |  | 		aabb.size=aabb.pos*-2; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for(int i=0;i<12;i++) { | 
					
						
							|  |  |  | 			Vector3 a,b; | 
					
						
							|  |  |  | 			aabb.get_edge(i,a,b); | 
					
						
							|  |  |  | 			lines.push_back(a); | 
					
						
							|  |  |  | 			lines.push_back(b); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector<Vector3> handles; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for(int i=0;i<3;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Vector3 ax; | 
					
						
							|  |  |  | 			ax[i]=bs->get_extents()[i]; | 
					
						
							|  |  |  | 			handles.push_back(ax); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		add_lines(lines,SpatialEditorGizmos::singleton->shape_material); | 
					
						
							|  |  |  | 		add_collision_segments(lines); | 
					
						
							|  |  |  | 		add_handles(handles); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (s->cast_to<CapsuleShape>()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Ref<CapsuleShape> cs=s; | 
					
						
							|  |  |  | 		float radius = cs->get_radius(); | 
					
						
							|  |  |  | 		float height = cs->get_height(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector<Vector3> points; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector3 d(0,0,height*0.5); | 
					
						
							|  |  |  | 		for(int i=0;i<360;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			float ra=Math::deg2rad(i); | 
					
						
							|  |  |  | 			float rb=Math::deg2rad(i+1); | 
					
						
							|  |  |  | 			Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*radius; | 
					
						
							|  |  |  | 			Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*radius; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			points.push_back(Vector3(a.x,a.y,0)+d); | 
					
						
							|  |  |  | 			points.push_back(Vector3(b.x,b.y,0)+d); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			points.push_back(Vector3(a.x,a.y,0)-d); | 
					
						
							|  |  |  | 			points.push_back(Vector3(b.x,b.y,0)-d); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (i%90==0) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				points.push_back(Vector3(a.x,a.y,0)+d); | 
					
						
							|  |  |  | 				points.push_back(Vector3(a.x,a.y,0)-d); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Vector3 dud = i<180?d:-d; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			points.push_back(Vector3(0,a.y,a.x)+dud); | 
					
						
							|  |  |  | 			points.push_back(Vector3(0,b.y,b.x)+dud); | 
					
						
							|  |  |  | 			points.push_back(Vector3(a.y,0,a.x)+dud); | 
					
						
							|  |  |  | 			points.push_back(Vector3(b.y,0,b.x)+dud); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		add_lines(points,SpatialEditorGizmos::singleton->shape_material); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector<Vector3> collision_segments; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for(int i=0;i<64;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			float ra=i*Math_PI*2.0/64.0; | 
					
						
							|  |  |  | 			float rb=(i+1)*Math_PI*2.0/64.0; | 
					
						
							|  |  |  | 			Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*radius; | 
					
						
							|  |  |  | 			Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*radius; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			collision_segments.push_back(Vector3(a.x,a.y,0)+d); | 
					
						
							|  |  |  | 			collision_segments.push_back(Vector3(b.x,b.y,0)+d); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			collision_segments.push_back(Vector3(a.x,a.y,0)-d); | 
					
						
							|  |  |  | 			collision_segments.push_back(Vector3(b.x,b.y,0)-d); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (i%16==0) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				collision_segments.push_back(Vector3(a.x,a.y,0)+d); | 
					
						
							|  |  |  | 				collision_segments.push_back(Vector3(a.x,a.y,0)-d); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Vector3 dud = i<32?d:-d; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			collision_segments.push_back(Vector3(0,a.y,a.x)+dud); | 
					
						
							|  |  |  | 			collision_segments.push_back(Vector3(0,b.y,b.x)+dud); | 
					
						
							|  |  |  | 			collision_segments.push_back(Vector3(a.y,0,a.x)+dud); | 
					
						
							|  |  |  | 			collision_segments.push_back(Vector3(b.y,0,b.x)+dud); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		add_collision_segments(collision_segments); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector<Vector3> handles; | 
					
						
							|  |  |  | 		handles.push_back(Vector3(cs->get_radius(),0,0)); | 
					
						
							|  |  |  | 		handles.push_back(Vector3(0,0,cs->get_height()*0.5+cs->get_radius())); | 
					
						
							|  |  |  | 		add_handles(handles); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (s->cast_to<PlaneShape>()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Ref<PlaneShape> ps=s; | 
					
						
							|  |  |  | 		Plane p = ps->get_plane(); | 
					
						
							|  |  |  | 		Vector<Vector3> points; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector3 n1 = p.get_any_perpendicular_normal(); | 
					
						
							|  |  |  | 		Vector3 n2 = p.normal.cross(n1).normalized(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector3 pface[4]={ | 
					
						
							|  |  |  | 			p.normal*p.d+n1*10.0+n2*10.0, | 
					
						
							|  |  |  | 			p.normal*p.d+n1*10.0+n2*-10.0, | 
					
						
							|  |  |  | 			p.normal*p.d+n1*-10.0+n2*-10.0, | 
					
						
							|  |  |  | 			p.normal*p.d+n1*-10.0+n2*10.0, | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		points.push_back(pface[0]); | 
					
						
							|  |  |  | 		points.push_back(pface[1]); | 
					
						
							|  |  |  | 		points.push_back(pface[1]); | 
					
						
							|  |  |  | 		points.push_back(pface[2]); | 
					
						
							|  |  |  | 		points.push_back(pface[2]); | 
					
						
							|  |  |  | 		points.push_back(pface[3]); | 
					
						
							|  |  |  | 		points.push_back(pface[3]); | 
					
						
							|  |  |  | 		points.push_back(pface[0]); | 
					
						
							|  |  |  | 		points.push_back(p.normal*p.d); | 
					
						
							|  |  |  | 		points.push_back(p.normal*p.d+p.normal*3); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		add_lines(points,SpatialEditorGizmos::singleton->shape_material); | 
					
						
							|  |  |  | 		add_collision_segments(points); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (s->cast_to<ConvexPolygonShape>()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		DVector<Vector3> points = s->cast_to<ConvexPolygonShape>()->get_points(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (points.size()>3) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			QuickHull qh; | 
					
						
							|  |  |  | 			Vector<Vector3> varr = Variant(points); | 
					
						
							|  |  |  | 			Geometry::MeshData md; | 
					
						
							|  |  |  | 			Error err = qh.build(varr,md); | 
					
						
							|  |  |  | 			if (err==OK) { | 
					
						
							|  |  |  | 				Vector<Vector3> points; | 
					
						
							|  |  |  | 				points.resize(md.edges.size()*2); | 
					
						
							|  |  |  | 				for(int i=0;i<md.edges.size();i++) { | 
					
						
							|  |  |  | 					points[i*2+0]=md.vertices[md.edges[i].a]; | 
					
						
							|  |  |  | 					points[i*2+1]=md.vertices[md.edges[i].b]; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				add_lines(points,SpatialEditorGizmos::singleton->shape_material); | 
					
						
							|  |  |  | 				add_collision_segments(points); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (s->cast_to<RayShape>()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Ref<RayShape> rs=s; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector<Vector3> points; | 
					
						
							|  |  |  | 		points.push_back(Vector3()); | 
					
						
							|  |  |  | 		points.push_back(Vector3(0,0,rs->get_length())); | 
					
						
							|  |  |  | 		add_lines(points,SpatialEditorGizmos::singleton->shape_material); | 
					
						
							|  |  |  | 		add_collision_segments(points); | 
					
						
							|  |  |  | 		Vector<Vector3> handles; | 
					
						
							|  |  |  | 		handles.push_back(Vector3(0,0,rs->get_length())); | 
					
						
							|  |  |  | 		add_handles(handles); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | CollisionShapeSpatialGizmo::CollisionShapeSpatialGizmo(CollisionShape* p_cs) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	cs=p_cs; | 
					
						
							|  |  |  | 	set_spatial_node(p_cs); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /////
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void CollisionPolygonSpatialGizmo::redraw() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	clear(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector<Vector2> points = polygon->get_polygon(); | 
					
						
							|  |  |  | 	float depth = polygon->get_depth()*0.5; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector<Vector3> lines; | 
					
						
							|  |  |  | 	for(int i=0;i<points.size();i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		int n = (i+1)%points.size(); | 
					
						
							|  |  |  | 		lines.push_back(Vector3(points[i].x,points[i].y,depth)); | 
					
						
							|  |  |  | 		lines.push_back(Vector3(points[n].x,points[n].y,depth)); | 
					
						
							|  |  |  | 		lines.push_back(Vector3(points[i].x,points[i].y,-depth)); | 
					
						
							|  |  |  | 		lines.push_back(Vector3(points[n].x,points[n].y,-depth)); | 
					
						
							|  |  |  | 		lines.push_back(Vector3(points[i].x,points[i].y,depth)); | 
					
						
							|  |  |  | 		lines.push_back(Vector3(points[i].x,points[i].y,-depth)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	add_lines(lines,SpatialEditorGizmos::singleton->shape_material); | 
					
						
							|  |  |  | 	add_collision_segments(lines); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | CollisionPolygonSpatialGizmo::CollisionPolygonSpatialGizmo(CollisionPolygon* p_polygon){ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	set_spatial_node(p_polygon); | 
					
						
							|  |  |  | 	polygon=p_polygon; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | ///
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | String VisibilityNotifierGizmo::get_handle_name(int p_idx) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	switch(p_idx) { | 
					
						
							|  |  |  | 		case 0: return "X"; | 
					
						
							|  |  |  | 		case 1: return "Y"; | 
					
						
							|  |  |  | 		case 2: return "Z"; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return ""; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | Variant VisibilityNotifierGizmo::get_handle_value(int p_idx) const{ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return notifier->get_aabb(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void VisibilityNotifierGizmo::set_handle(int p_idx,Camera *p_camera, const Point2& p_point){ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Transform gt = notifier->get_global_transform(); | 
					
						
							|  |  |  | 	//gt.orthonormalize();
 | 
					
						
							|  |  |  | 	Transform gi = gt.affine_inverse(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	AABB aabb = notifier->get_aabb(); | 
					
						
							|  |  |  | 	Vector3 ray_from = p_camera->project_ray_origin(p_point); | 
					
						
							|  |  |  | 	Vector3 ray_dir = p_camera->project_ray_normal(p_point); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector3 sg[2]={gi.xform(ray_from),gi.xform(ray_from+ray_dir*4096)}; | 
					
						
							|  |  |  | 	Vector3 ofs = aabb.pos+aabb.size*0.5;; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector3 axis; | 
					
						
							|  |  |  | 	axis[p_idx]=1.0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector3 ra,rb; | 
					
						
							|  |  |  | 	Geometry::get_closest_points_between_segments(ofs,ofs+axis*4096,sg[0],sg[1],ra,rb); | 
					
						
							|  |  |  | 	float d = ra[p_idx]; | 
					
						
							|  |  |  | 	if (d<0.001) | 
					
						
							|  |  |  | 		d=0.001; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector3 he = aabb.size; | 
					
						
							|  |  |  | 	aabb.pos[p_idx]=(aabb.pos[p_idx]+aabb.size[p_idx]*0.5)-d; | 
					
						
							|  |  |  | 	aabb.size[p_idx]=d*2; | 
					
						
							|  |  |  | 	notifier->set_aabb(aabb); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void VisibilityNotifierGizmo::commit_handle(int p_idx,const Variant& p_restore,bool p_cancel){ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_cancel) { | 
					
						
							|  |  |  | 		notifier->set_aabb(p_restore); | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo(); | 
					
						
							| 
									
										
										
										
											2016-05-03 22:25:37 -03:00
										 |  |  | 	ur->create_action(TTR("Change Notifier Extents")); | 
					
						
							| 
									
										
										
										
											2015-10-08 15:00:40 -03:00
										 |  |  | 	ur->add_do_method(notifier,"set_aabb",notifier->get_aabb()); | 
					
						
							|  |  |  | 	ur->add_undo_method(notifier,"set_aabb",p_restore); | 
					
						
							|  |  |  | 	ur->commit_action(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void VisibilityNotifierGizmo::redraw(){ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	clear(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector<Vector3> lines; | 
					
						
							|  |  |  | 	AABB aabb = notifier->get_aabb(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for(int i=0;i<12;i++) { | 
					
						
							|  |  |  | 		Vector3 a,b; | 
					
						
							|  |  |  | 		aabb.get_edge(i,a,b); | 
					
						
							|  |  |  | 		lines.push_back(a); | 
					
						
							|  |  |  | 		lines.push_back(b); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector<Vector3> handles; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for(int i=0;i<3;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector3 ax; | 
					
						
							|  |  |  | 		ax[i]=aabb.pos[i]+aabb.size[i]; | 
					
						
							|  |  |  | 		handles.push_back(ax); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	add_lines(lines,SpatialEditorGizmos::singleton->visibility_notifier_material); | 
					
						
							|  |  |  | 	//add_unscaled_billboard(SpatialEditorGizmos::singleton->visi,0.05);
 | 
					
						
							|  |  |  | 	add_collision_segments(lines); | 
					
						
							|  |  |  | 	add_handles(handles); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | VisibilityNotifierGizmo::VisibilityNotifierGizmo(VisibilityNotifier* p_notifier){ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	notifier=p_notifier; | 
					
						
							|  |  |  | 	set_spatial_node(p_notifier); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ////////
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void NavigationMeshSpatialGizmo::redraw() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	clear(); | 
					
						
							|  |  |  | 	Ref<NavigationMesh> navmeshie = navmesh->get_navigation_mesh(); | 
					
						
							|  |  |  | 	if (navmeshie.is_null()) | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	DVector<Vector3> vertices = navmeshie->get_vertices(); | 
					
						
							|  |  |  | 	DVector<Vector3>::Read vr=vertices.read(); | 
					
						
							|  |  |  | 	List<Face3> faces; | 
					
						
							|  |  |  | 	for(int i=0;i<navmeshie->get_polygon_count();i++) { | 
					
						
							|  |  |  | 		Vector<int> p = navmeshie->get_polygon(i); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for(int j=2;j<p.size();j++) { | 
					
						
							|  |  |  | 			Face3 f; | 
					
						
							|  |  |  | 			f.vertex[0]=vr[p[0]]; | 
					
						
							|  |  |  | 			f.vertex[1]=vr[p[j-1]]; | 
					
						
							|  |  |  | 			f.vertex[2]=vr[p[j]]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			faces.push_back(f); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-12-12 14:06:27 -03:00
										 |  |  | 	if (faces.empty()) | 
					
						
							|  |  |  | 		return; | 
					
						
							| 
									
										
										
										
											2015-10-08 15:00:40 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	Map<_EdgeKey,bool> edge_map; | 
					
						
							|  |  |  | 	DVector<Vector3> tmeshfaces; | 
					
						
							|  |  |  | 	tmeshfaces.resize(faces.size()*3); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		DVector<Vector3>::Write tw=tmeshfaces.write(); | 
					
						
							|  |  |  | 		int tidx=0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for(List<Face3>::Element *E=faces.front();E;E=E->next()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			const Face3 &f = E->get(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			for(int j=0;j<3;j++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				tw[tidx++]=f.vertex[j]; | 
					
						
							|  |  |  | 				_EdgeKey ek; | 
					
						
							|  |  |  | 				ek.from=f.vertex[j].snapped(CMP_EPSILON); | 
					
						
							|  |  |  | 				ek.to=f.vertex[(j+1)%3].snapped(CMP_EPSILON); | 
					
						
							|  |  |  | 				if (ek.from<ek.to) | 
					
						
							|  |  |  | 					SWAP(ek.from,ek.to); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				Map<_EdgeKey,bool>::Element *E=edge_map.find(ek); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (E) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					E->get()=false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					edge_map[ek]=true; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	Vector<Vector3> lines; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for(Map<_EdgeKey,bool>::Element *E=edge_map.front();E;E=E->next()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (E->get()) { | 
					
						
							|  |  |  | 			lines.push_back(E->key().from); | 
					
						
							|  |  |  | 			lines.push_back(E->key().to); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-12-12 14:06:27 -03:00
										 |  |  | 	Ref<TriangleMesh> tmesh = memnew( TriangleMesh ); | 
					
						
							| 
									
										
										
										
											2015-10-08 15:00:40 -03:00
										 |  |  | 	tmesh->create(tmeshfaces); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (lines.size()) | 
					
						
							|  |  |  | 		add_lines(lines,navmesh->is_enabled()?SpatialEditorGizmos::singleton->navmesh_edge_material:SpatialEditorGizmos::singleton->navmesh_edge_material_disabled); | 
					
						
							|  |  |  | 	add_collision_triangles(tmesh); | 
					
						
							|  |  |  | 	Ref<Mesh> m = memnew( Mesh ); | 
					
						
							|  |  |  | 	Array a; | 
					
						
							|  |  |  | 	a.resize(Mesh::ARRAY_MAX); | 
					
						
							|  |  |  | 	a[0]=tmeshfaces; | 
					
						
							|  |  |  | 	m->add_surface(Mesh::PRIMITIVE_TRIANGLES,a); | 
					
						
							|  |  |  | 	m->surface_set_material(0,navmesh->is_enabled()?SpatialEditorGizmos::singleton->navmesh_solid_material:SpatialEditorGizmos::singleton->navmesh_solid_material_disabled); | 
					
						
							|  |  |  | 	add_mesh(m); | 
					
						
							|  |  |  | 	add_collision_segments(lines); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | NavigationMeshSpatialGizmo::NavigationMeshSpatialGizmo(NavigationMeshInstance *p_navmesh){ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	set_spatial_node(p_navmesh); | 
					
						
							|  |  |  | 	navmesh=p_navmesh; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | //////
 | 
					
						
							|  |  |  | ///
 | 
					
						
							|  |  |  | ///
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void PinJointSpatialGizmo::redraw() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	clear(); | 
					
						
							|  |  |  | 	Vector<Vector3> cursor_points; | 
					
						
							|  |  |  | 	float cs = 0.25; | 
					
						
							|  |  |  | 	cursor_points.push_back(Vector3(+cs,0,0)); | 
					
						
							|  |  |  | 	cursor_points.push_back(Vector3(-cs,0,0)); | 
					
						
							|  |  |  | 	cursor_points.push_back(Vector3(0,+cs,0)); | 
					
						
							|  |  |  | 	cursor_points.push_back(Vector3(0,-cs,0)); | 
					
						
							|  |  |  | 	cursor_points.push_back(Vector3(0,0,+cs)); | 
					
						
							|  |  |  | 	cursor_points.push_back(Vector3(0,0,-cs)); | 
					
						
							|  |  |  | 	add_collision_segments(cursor_points); | 
					
						
							|  |  |  | 	add_lines(cursor_points,SpatialEditorGizmos::singleton->joint_material); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | PinJointSpatialGizmo::PinJointSpatialGizmo(PinJoint* p_p3d) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	p3d=p_p3d; | 
					
						
							|  |  |  | 	set_spatial_node(p3d); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ////
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void HingeJointSpatialGizmo::redraw() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	clear(); | 
					
						
							|  |  |  | 	Vector<Vector3> cursor_points; | 
					
						
							|  |  |  | 	float cs = 0.25; | 
					
						
							|  |  |  | 	/*cursor_points.push_back(Vector3(+cs,0,0));
 | 
					
						
							|  |  |  | 	cursor_points.push_back(Vector3(-cs,0,0)); | 
					
						
							|  |  |  | 	cursor_points.push_back(Vector3(0,+cs,0)); | 
					
						
							|  |  |  | 	cursor_points.push_back(Vector3(0,-cs,0));*/ | 
					
						
							|  |  |  | 	cursor_points.push_back(Vector3(0,0,+cs*2)); | 
					
						
							|  |  |  | 	cursor_points.push_back(Vector3(0,0,-cs*2)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	float ll = p3d->get_param(HingeJoint::PARAM_LIMIT_LOWER); | 
					
						
							|  |  |  | 	float ul = p3d->get_param(HingeJoint::PARAM_LIMIT_UPPER); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p3d->get_flag(HingeJoint::FLAG_USE_LIMIT) && ll<ul) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		const int points = 32; | 
					
						
							|  |  |  | 		float step = (ul-ll)/points; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for(int i=0;i<points;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			float s = ll+i*(ul-ll)/points; | 
					
						
							|  |  |  | 			float n = ll+(i+1)*(ul-ll)/points; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Vector3 from=Vector3( -Math::sin(s),Math::cos(s), 0 )*cs; | 
					
						
							|  |  |  | 			Vector3 to=Vector3( -Math::sin(n),Math::cos(n), 0 )*cs; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (i==points-1) { | 
					
						
							|  |  |  | 				cursor_points.push_back(to); | 
					
						
							|  |  |  | 				cursor_points.push_back(Vector3()); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			if (i==0) { | 
					
						
							|  |  |  | 				cursor_points.push_back(from); | 
					
						
							|  |  |  | 				cursor_points.push_back(Vector3()); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			cursor_points.push_back(from); | 
					
						
							|  |  |  | 			cursor_points.push_back(to); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		cursor_points.push_back(Vector3(0,cs*1.5,0)); | 
					
						
							|  |  |  | 		cursor_points.push_back(Vector3()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		const int points = 32; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for(int i=0;i<points;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			float s = ll+i*(Math_PI*2.0)/points; | 
					
						
							|  |  |  | 			float n = ll+(i+1)*(Math_PI*2.0)/points; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Vector3 from=Vector3( -Math::sin(s),Math::cos(s), 0 )*cs; | 
					
						
							|  |  |  | 			Vector3 to=Vector3( -Math::sin(n),Math::cos(n), 0 )*cs; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			cursor_points.push_back(from); | 
					
						
							|  |  |  | 			cursor_points.push_back(to); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	add_collision_segments(cursor_points); | 
					
						
							|  |  |  | 	add_lines(cursor_points,SpatialEditorGizmos::singleton->joint_material); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | HingeJointSpatialGizmo::HingeJointSpatialGizmo(HingeJoint* p_p3d) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	p3d=p_p3d; | 
					
						
							|  |  |  | 	set_spatial_node(p3d); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ///////
 | 
					
						
							|  |  |  | ///
 | 
					
						
							|  |  |  | ////
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void SliderJointSpatialGizmo::redraw() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	clear(); | 
					
						
							|  |  |  | 	Vector<Vector3> cursor_points; | 
					
						
							|  |  |  | 	float cs = 0.25; | 
					
						
							|  |  |  | 	/*cursor_points.push_back(Vector3(+cs,0,0));
 | 
					
						
							|  |  |  | 	cursor_points.push_back(Vector3(-cs,0,0)); | 
					
						
							|  |  |  | 	cursor_points.push_back(Vector3(0,+cs,0)); | 
					
						
							|  |  |  | 	cursor_points.push_back(Vector3(0,-cs,0));*/ | 
					
						
							|  |  |  | 	cursor_points.push_back(Vector3(0,0,+cs*2)); | 
					
						
							|  |  |  | 	cursor_points.push_back(Vector3(0,0,-cs*2)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	float ll = p3d->get_param(SliderJoint::PARAM_ANGULAR_LIMIT_LOWER); | 
					
						
							|  |  |  | 	float ul = p3d->get_param(SliderJoint::PARAM_ANGULAR_LIMIT_UPPER); | 
					
						
							|  |  |  | 	float lll = -p3d->get_param(SliderJoint::PARAM_LINEAR_LIMIT_LOWER); | 
					
						
							|  |  |  | 	float lul = -p3d->get_param(SliderJoint::PARAM_LINEAR_LIMIT_UPPER); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (lll>lul) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		cursor_points.push_back(Vector3(lul,0,0)); | 
					
						
							|  |  |  | 		cursor_points.push_back(Vector3(lll,0,0)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		cursor_points.push_back(Vector3(lul,-cs,-cs)); | 
					
						
							|  |  |  | 		cursor_points.push_back(Vector3(lul,-cs,cs)); | 
					
						
							|  |  |  | 		cursor_points.push_back(Vector3(lul,-cs,cs)); | 
					
						
							|  |  |  | 		cursor_points.push_back(Vector3(lul,cs,cs)); | 
					
						
							|  |  |  | 		cursor_points.push_back(Vector3(lul,cs,cs)); | 
					
						
							|  |  |  | 		cursor_points.push_back(Vector3(lul,cs,-cs)); | 
					
						
							|  |  |  | 		cursor_points.push_back(Vector3(lul,cs,-cs)); | 
					
						
							|  |  |  | 		cursor_points.push_back(Vector3(lul,-cs,-cs)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		cursor_points.push_back(Vector3(lll,-cs,-cs)); | 
					
						
							|  |  |  | 		cursor_points.push_back(Vector3(lll,-cs,cs)); | 
					
						
							|  |  |  | 		cursor_points.push_back(Vector3(lll,-cs,cs)); | 
					
						
							|  |  |  | 		cursor_points.push_back(Vector3(lll,cs,cs)); | 
					
						
							|  |  |  | 		cursor_points.push_back(Vector3(lll,cs,cs)); | 
					
						
							|  |  |  | 		cursor_points.push_back(Vector3(lll,cs,-cs)); | 
					
						
							|  |  |  | 		cursor_points.push_back(Vector3(lll,cs,-cs)); | 
					
						
							|  |  |  | 		cursor_points.push_back(Vector3(lll,-cs,-cs)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		cursor_points.push_back(Vector3(+cs*2,0,0)); | 
					
						
							|  |  |  | 		cursor_points.push_back(Vector3(-cs*2,0,0)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (ll<ul) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		const int points = 32; | 
					
						
							|  |  |  | 		float step = (ul-ll)/points; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for(int i=0;i<points;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			float s = ll+i*(ul-ll)/points; | 
					
						
							|  |  |  | 			float n = ll+(i+1)*(ul-ll)/points; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Vector3 from=Vector3(0, Math::cos(s), -Math::sin(s) )*cs; | 
					
						
							|  |  |  | 			Vector3 to=Vector3(0,Math::cos(n),  -Math::sin(n) )*cs; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (i==points-1) { | 
					
						
							|  |  |  | 				cursor_points.push_back(to); | 
					
						
							|  |  |  | 				cursor_points.push_back(Vector3()); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			if (i==0) { | 
					
						
							|  |  |  | 				cursor_points.push_back(from); | 
					
						
							|  |  |  | 				cursor_points.push_back(Vector3()); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			cursor_points.push_back(from); | 
					
						
							|  |  |  | 			cursor_points.push_back(to); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		cursor_points.push_back(Vector3(0,cs*1.5,0)); | 
					
						
							|  |  |  | 		cursor_points.push_back(Vector3()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		const int points = 32; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for(int i=0;i<points;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			float s = ll+i*(Math_PI*2.0)/points; | 
					
						
							|  |  |  | 			float n = ll+(i+1)*(Math_PI*2.0)/points; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Vector3 from=Vector3(0,Math::cos(s),-Math::sin(s) )*cs; | 
					
						
							|  |  |  | 			Vector3 to=Vector3( 0,Math::cos(n),-Math::sin(n) )*cs; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			cursor_points.push_back(from); | 
					
						
							|  |  |  | 			cursor_points.push_back(to); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	add_collision_segments(cursor_points); | 
					
						
							|  |  |  | 	add_lines(cursor_points,SpatialEditorGizmos::singleton->joint_material); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | SliderJointSpatialGizmo::SliderJointSpatialGizmo(SliderJoint* p_p3d) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	p3d=p_p3d; | 
					
						
							|  |  |  | 	set_spatial_node(p3d); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ///////
 | 
					
						
							|  |  |  | ///
 | 
					
						
							|  |  |  | ////
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void ConeTwistJointSpatialGizmo::redraw() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	clear(); | 
					
						
							|  |  |  | 	float cs = 0.25; | 
					
						
							|  |  |  | 	Vector<Vector3> points; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	float r = 1.0; | 
					
						
							|  |  |  | 	float w = r*Math::sin(p3d->get_param(ConeTwistJoint::PARAM_SWING_SPAN)); | 
					
						
							|  |  |  | 	float d = r*Math::cos(p3d->get_param(ConeTwistJoint::PARAM_SWING_SPAN)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//swing
 | 
					
						
							|  |  |  | 	for(int i=0;i<360;i+=10) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		float ra=Math::deg2rad(i); | 
					
						
							|  |  |  | 		float rb=Math::deg2rad(i+10); | 
					
						
							|  |  |  | 		Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*w; | 
					
						
							|  |  |  | 		Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*w; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		/*points.push_back(Vector3(a.x,0,a.y));
 | 
					
						
							|  |  |  | 		points.push_back(Vector3(b.x,0,b.y)); | 
					
						
							|  |  |  | 		points.push_back(Vector3(0,a.x,a.y)); | 
					
						
							|  |  |  | 		points.push_back(Vector3(0,b.x,b.y));*/ | 
					
						
							|  |  |  | 		points.push_back(Vector3(d,a.x,a.y)); | 
					
						
							|  |  |  | 		points.push_back(Vector3(d,b.x,b.y)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (i%90==0) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			points.push_back(Vector3(d,a.x,a.y)); | 
					
						
							|  |  |  | 			points.push_back(Vector3()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	points.push_back(Vector3()); | 
					
						
							|  |  |  | 	points.push_back(Vector3(1,0,0)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//twist
 | 
					
						
							|  |  |  | 	/*
 | 
					
						
							|  |  |  | 	 */ | 
					
						
							|  |  |  | 	float ts=Math::rad2deg(p3d->get_param(ConeTwistJoint::PARAM_TWIST_SPAN)); | 
					
						
							|  |  |  | 	ts=MIN(ts,720); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for(int i=0;i<int(ts);i+=5) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		float ra=Math::deg2rad(i); | 
					
						
							|  |  |  | 		float rb=Math::deg2rad(i+5); | 
					
						
							|  |  |  | 		float c = i/720.0; | 
					
						
							|  |  |  | 		float cn = (i+5)/720.0; | 
					
						
							|  |  |  | 		Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*w*c; | 
					
						
							|  |  |  | 		Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*w*cn; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		/*points.push_back(Vector3(a.x,0,a.y));
 | 
					
						
							|  |  |  | 		points.push_back(Vector3(b.x,0,b.y)); | 
					
						
							|  |  |  | 		points.push_back(Vector3(0,a.x,a.y)); | 
					
						
							|  |  |  | 		points.push_back(Vector3(0,b.x,b.y));*/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		points.push_back(Vector3(c,a.x,a.y)); | 
					
						
							|  |  |  | 		points.push_back(Vector3(cn,b.x,b.y)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	add_collision_segments(points); | 
					
						
							|  |  |  | 	add_lines(points,SpatialEditorGizmos::singleton->joint_material); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ConeTwistJointSpatialGizmo::ConeTwistJointSpatialGizmo(ConeTwistJoint* p_p3d) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	p3d=p_p3d; | 
					
						
							|  |  |  | 	set_spatial_node(p3d); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ////////
 | 
					
						
							|  |  |  | /// \brief SpatialEditorGizmos::singleton
 | 
					
						
							|  |  |  | ///
 | 
					
						
							|  |  |  | ///////
 | 
					
						
							|  |  |  | ///
 | 
					
						
							|  |  |  | ////
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void Generic6DOFJointSpatialGizmo::redraw() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	clear(); | 
					
						
							|  |  |  | 	Vector<Vector3> cursor_points; | 
					
						
							|  |  |  | 	float cs = 0.25; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for(int ax=0;ax<3;ax++) { | 
					
						
							|  |  |  | 		/*cursor_points.push_back(Vector3(+cs,0,0));
 | 
					
						
							|  |  |  | 		cursor_points.push_back(Vector3(-cs,0,0)); | 
					
						
							|  |  |  | 		cursor_points.push_back(Vector3(0,+cs,0)); | 
					
						
							|  |  |  | 		cursor_points.push_back(Vector3(0,-cs,0)); | 
					
						
							|  |  |  | 		cursor_points.push_back(Vector3(0,0,+cs*2)); | 
					
						
							|  |  |  | 		cursor_points.push_back(Vector3(0,0,-cs*2)); */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		float ll; | 
					
						
							|  |  |  | 		float ul; | 
					
						
							|  |  |  | 		float lll; | 
					
						
							|  |  |  | 		float lul; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		int a1,a2,a3; | 
					
						
							|  |  |  | 		bool enable_ang; | 
					
						
							|  |  |  | 		bool enable_lin; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		switch(ax) { | 
					
						
							|  |  |  | 			case 0: | 
					
						
							|  |  |  | 				ll = p3d->get_param_x(Generic6DOFJoint::PARAM_ANGULAR_LOWER_LIMIT); | 
					
						
							|  |  |  | 				ul = p3d->get_param_x(Generic6DOFJoint::PARAM_ANGULAR_UPPER_LIMIT); | 
					
						
							|  |  |  | 				lll = -p3d->get_param_x(Generic6DOFJoint::PARAM_LINEAR_LOWER_LIMIT); | 
					
						
							|  |  |  | 				lul = -p3d->get_param_x(Generic6DOFJoint::PARAM_LINEAR_UPPER_LIMIT); | 
					
						
							|  |  |  | 				enable_ang = p3d->get_flag_x(Generic6DOFJoint::FLAG_ENABLE_ANGULAR_LIMIT); | 
					
						
							|  |  |  | 				enable_lin = p3d->get_flag_x(Generic6DOFJoint::FLAG_ENABLE_LINEAR_LIMIT); | 
					
						
							|  |  |  | 				a1=0; | 
					
						
							|  |  |  | 				a2=1; | 
					
						
							|  |  |  | 				a3=2; | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 			case 1: | 
					
						
							|  |  |  | 				ll = p3d->get_param_y(Generic6DOFJoint::PARAM_ANGULAR_LOWER_LIMIT); | 
					
						
							|  |  |  | 				ul = p3d->get_param_y(Generic6DOFJoint::PARAM_ANGULAR_UPPER_LIMIT); | 
					
						
							|  |  |  | 				lll = -p3d->get_param_y(Generic6DOFJoint::PARAM_LINEAR_LOWER_LIMIT); | 
					
						
							|  |  |  | 				lul = -p3d->get_param_y(Generic6DOFJoint::PARAM_LINEAR_UPPER_LIMIT); | 
					
						
							|  |  |  | 				enable_ang = p3d->get_flag_y(Generic6DOFJoint::FLAG_ENABLE_ANGULAR_LIMIT); | 
					
						
							|  |  |  | 				enable_lin = p3d->get_flag_y(Generic6DOFJoint::FLAG_ENABLE_LINEAR_LIMIT); | 
					
						
							|  |  |  | 				a1=2; | 
					
						
							|  |  |  | 				a2=0; | 
					
						
							|  |  |  | 				a3=1; | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 			case 2: | 
					
						
							|  |  |  | 				ll = p3d->get_param_z(Generic6DOFJoint::PARAM_ANGULAR_LOWER_LIMIT); | 
					
						
							|  |  |  | 				ul = p3d->get_param_z(Generic6DOFJoint::PARAM_ANGULAR_UPPER_LIMIT); | 
					
						
							|  |  |  | 				lll = -p3d->get_param_z(Generic6DOFJoint::PARAM_LINEAR_LOWER_LIMIT); | 
					
						
							|  |  |  | 				lul = -p3d->get_param_z(Generic6DOFJoint::PARAM_LINEAR_UPPER_LIMIT); | 
					
						
							|  |  |  | 				enable_ang = p3d->get_flag_z(Generic6DOFJoint::FLAG_ENABLE_ANGULAR_LIMIT); | 
					
						
							|  |  |  | 				enable_lin = p3d->get_flag_z(Generic6DOFJoint::FLAG_ENABLE_LINEAR_LIMIT); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				a1=1; | 
					
						
							|  |  |  | 				a2=2; | 
					
						
							|  |  |  | 				a3=0; | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define ADD_VTX(x,y,z)\
 | 
					
						
							|  |  |  | 		{\ | 
					
						
							|  |  |  | 			Vector3 v;\ | 
					
						
							|  |  |  | 			v[a1]=(x);\ | 
					
						
							|  |  |  | 			v[a2]=(y);\ | 
					
						
							|  |  |  | 			v[a3]=(z);\ | 
					
						
							|  |  |  | 			cursor_points.push_back(v);\ | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define SET_VTX(what,x,y,z)\
 | 
					
						
							|  |  |  | 		{\ | 
					
						
							|  |  |  | 			Vector3 v;\ | 
					
						
							|  |  |  | 			v[a1]=(x);\ | 
					
						
							|  |  |  | 			v[a2]=(y);\ | 
					
						
							|  |  |  | 			v[a3]=(z);\ | 
					
						
							|  |  |  | 			what=v;\ | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (enable_lin && lll>=lul) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			ADD_VTX(lul,0,0); | 
					
						
							|  |  |  | 			ADD_VTX(lll,0,0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			ADD_VTX(lul,-cs,-cs); | 
					
						
							|  |  |  | 			ADD_VTX(lul,-cs,cs); | 
					
						
							|  |  |  | 			ADD_VTX(lul,-cs,cs); | 
					
						
							|  |  |  | 			ADD_VTX(lul,cs,cs); | 
					
						
							|  |  |  | 			ADD_VTX(lul,cs,cs); | 
					
						
							|  |  |  | 			ADD_VTX(lul,cs,-cs); | 
					
						
							|  |  |  | 			ADD_VTX(lul,cs,-cs); | 
					
						
							|  |  |  | 			ADD_VTX(lul,-cs,-cs); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			ADD_VTX(lll,-cs,-cs); | 
					
						
							|  |  |  | 			ADD_VTX(lll,-cs,cs); | 
					
						
							|  |  |  | 			ADD_VTX(lll,-cs,cs); | 
					
						
							|  |  |  | 			ADD_VTX(lll,cs,cs); | 
					
						
							|  |  |  | 			ADD_VTX(lll,cs,cs); | 
					
						
							|  |  |  | 			ADD_VTX(lll,cs,-cs); | 
					
						
							|  |  |  | 			ADD_VTX(lll,cs,-cs); | 
					
						
							|  |  |  | 			ADD_VTX(lll,-cs,-cs); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			ADD_VTX(+cs*2,0,0); | 
					
						
							|  |  |  | 			ADD_VTX(-cs*2,0,0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (enable_ang && ll<=ul) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			const int points = 32; | 
					
						
							|  |  |  | 			float step = (ul-ll)/points; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			for(int i=0;i<points;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				float s = ll+i*(ul-ll)/points; | 
					
						
							|  |  |  | 				float n = ll+(i+1)*(ul-ll)/points; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				Vector3 from; | 
					
						
							|  |  |  | 				SET_VTX(from,0, Math::cos(s), -Math::sin(s) ); | 
					
						
							|  |  |  | 				from*=cs; | 
					
						
							|  |  |  | 				Vector3 to; | 
					
						
							|  |  |  | 				SET_VTX(to,0,Math::cos(n),  -Math::sin(n)); | 
					
						
							|  |  |  | 				to*=cs; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (i==points-1) { | 
					
						
							|  |  |  | 					cursor_points.push_back(to); | 
					
						
							|  |  |  | 					cursor_points.push_back(Vector3()); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				if (i==0) { | 
					
						
							|  |  |  | 					cursor_points.push_back(from); | 
					
						
							|  |  |  | 					cursor_points.push_back(Vector3()); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				cursor_points.push_back(from); | 
					
						
							|  |  |  | 				cursor_points.push_back(to); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			ADD_VTX(0,cs*1.5,0); | 
					
						
							|  |  |  | 			cursor_points.push_back(Vector3()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			const int points = 32; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			for(int i=0;i<points;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				float s = ll+i*(Math_PI*2.0)/points; | 
					
						
							|  |  |  | 				float n = ll+(i+1)*(Math_PI*2.0)/points; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | //				Vector3 from=Vector3(0,Math::cos(s),-Math::sin(s) )*cs;
 | 
					
						
							|  |  |  | //				Vector3 to=Vector3( 0,Math::cos(n),-Math::sin(n) )*cs;
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				Vector3 from; | 
					
						
							|  |  |  | 				SET_VTX(from,0, Math::cos(s), -Math::sin(s) ); | 
					
						
							|  |  |  | 				from*=cs; | 
					
						
							|  |  |  | 				Vector3 to; | 
					
						
							|  |  |  | 				SET_VTX(to,0,Math::cos(n),  -Math::sin(n)); | 
					
						
							|  |  |  | 				to*=cs; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				cursor_points.push_back(from); | 
					
						
							|  |  |  | 				cursor_points.push_back(to); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #undef ADD_VTX
 | 
					
						
							|  |  |  | #undef SET_VTX
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	add_collision_segments(cursor_points); | 
					
						
							|  |  |  | 	add_lines(cursor_points,SpatialEditorGizmos::singleton->joint_material); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Generic6DOFJointSpatialGizmo::Generic6DOFJointSpatialGizmo(Generic6DOFJoint* p_p3d) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	p3d=p_p3d; | 
					
						
							|  |  |  | 	set_spatial_node(p3d); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ///////
 | 
					
						
							|  |  |  | ///
 | 
					
						
							|  |  |  | ////
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | SpatialEditorGizmos *SpatialEditorGizmos::singleton=NULL; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Ref<SpatialEditorGizmo> SpatialEditorGizmos::get_gizmo(Spatial *p_spatial) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_spatial->cast_to<Light>()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Ref<LightSpatialGizmo> lsg = memnew( LightSpatialGizmo(p_spatial->cast_to<Light>()) ); | 
					
						
							|  |  |  | 		return lsg; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-03-20 02:10:04 +00:00
										 |  |  | 	if (p_spatial->cast_to<Listener>()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Ref<ListenerSpatialGizmo> misg = memnew(ListenerSpatialGizmo(p_spatial->cast_to<Listener>())); | 
					
						
							|  |  |  | 		return misg; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-10-08 15:00:40 -03:00
										 |  |  | 	if (p_spatial->cast_to<Camera>()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Ref<CameraSpatialGizmo> lsg = memnew( CameraSpatialGizmo(p_spatial->cast_to<Camera>()) ); | 
					
						
							|  |  |  | 		return lsg; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_spatial->cast_to<Skeleton>()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Ref<SkeletonSpatialGizmo> lsg = memnew( SkeletonSpatialGizmo(p_spatial->cast_to<Skeleton>()) ); | 
					
						
							|  |  |  | 		return lsg; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_spatial->cast_to<Position3D>()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Ref<Position3DSpatialGizmo> lsg = memnew( Position3DSpatialGizmo(p_spatial->cast_to<Position3D>()) ); | 
					
						
							|  |  |  | 		return lsg; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_spatial->cast_to<MeshInstance>()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Ref<MeshInstanceSpatialGizmo> misg = memnew( MeshInstanceSpatialGizmo(p_spatial->cast_to<MeshInstance>()) ); | 
					
						
							|  |  |  | 		return misg; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_spatial->cast_to<Room>()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Ref<RoomSpatialGizmo> misg = memnew( RoomSpatialGizmo(p_spatial->cast_to<Room>()) ); | 
					
						
							|  |  |  | 		return misg; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_spatial->cast_to<NavigationMeshInstance>()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Ref<NavigationMeshSpatialGizmo> misg = memnew( NavigationMeshSpatialGizmo(p_spatial->cast_to<NavigationMeshInstance>()) ); | 
					
						
							|  |  |  | 		return misg; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_spatial->cast_to<RayCast>()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Ref<RayCastSpatialGizmo> misg = memnew( RayCastSpatialGizmo(p_spatial->cast_to<RayCast>()) ); | 
					
						
							|  |  |  | 		return misg; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_spatial->cast_to<Portal>()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Ref<PortalSpatialGizmo> misg = memnew( PortalSpatialGizmo(p_spatial->cast_to<Portal>()) ); | 
					
						
							|  |  |  | 		return misg; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_spatial->cast_to<TestCube>()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Ref<TestCubeSpatialGizmo> misg = memnew( TestCubeSpatialGizmo(p_spatial->cast_to<TestCube>()) ); | 
					
						
							|  |  |  | 		return misg; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_spatial->cast_to<SpatialPlayer>()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Ref<SpatialPlayerSpatialGizmo> misg = memnew( SpatialPlayerSpatialGizmo(p_spatial->cast_to<SpatialPlayer>()) ); | 
					
						
							|  |  |  | 		return misg; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_spatial->cast_to<CollisionShape>()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Ref<CollisionShapeSpatialGizmo> misg = memnew( CollisionShapeSpatialGizmo(p_spatial->cast_to<CollisionShape>()) ); | 
					
						
							|  |  |  | 		return misg; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_spatial->cast_to<VisibilityNotifier>()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Ref<VisibilityNotifierGizmo> misg = memnew( VisibilityNotifierGizmo(p_spatial->cast_to<VisibilityNotifier>()) ); | 
					
						
							|  |  |  | 		return misg; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_spatial->cast_to<VehicleWheel>()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Ref<VehicleWheelSpatialGizmo> misg = memnew( VehicleWheelSpatialGizmo(p_spatial->cast_to<VehicleWheel>()) ); | 
					
						
							|  |  |  | 		return misg; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if (p_spatial->cast_to<PinJoint>()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Ref<PinJointSpatialGizmo> misg = memnew( PinJointSpatialGizmo(p_spatial->cast_to<PinJoint>()) ); | 
					
						
							|  |  |  | 		return misg; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_spatial->cast_to<HingeJoint>()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Ref<HingeJointSpatialGizmo> misg = memnew( HingeJointSpatialGizmo(p_spatial->cast_to<HingeJoint>()) ); | 
					
						
							|  |  |  | 		return misg; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_spatial->cast_to<SliderJoint>()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Ref<SliderJointSpatialGizmo> misg = memnew( SliderJointSpatialGizmo(p_spatial->cast_to<SliderJoint>()) ); | 
					
						
							|  |  |  | 		return misg; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_spatial->cast_to<ConeTwistJoint>()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Ref<ConeTwistJointSpatialGizmo> misg = memnew( ConeTwistJointSpatialGizmo(p_spatial->cast_to<ConeTwistJoint>()) ); | 
					
						
							|  |  |  | 		return misg; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_spatial->cast_to<Generic6DOFJoint>()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Ref<Generic6DOFJointSpatialGizmo> misg = memnew( Generic6DOFJointSpatialGizmo(p_spatial->cast_to<Generic6DOFJoint>()) ); | 
					
						
							|  |  |  | 		return misg; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_spatial->cast_to<CollisionPolygon>()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Ref<CollisionPolygonSpatialGizmo> misg = memnew( CollisionPolygonSpatialGizmo(p_spatial->cast_to<CollisionPolygon>()) ); | 
					
						
							|  |  |  | 		return misg; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return Ref<SpatialEditorGizmo>(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Ref<FixedMaterial> SpatialEditorGizmos::create_line_material(const Color& p_base_color) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Ref<FixedMaterial> line_material = Ref<FixedMaterial>( memnew( FixedMaterial )); | 
					
						
							|  |  |  | 	line_material->set_flag(Material::FLAG_UNSHADED, true); | 
					
						
							|  |  |  | 	line_material->set_line_width(3.0); | 
					
						
							|  |  |  | 	line_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true); | 
					
						
							|  |  |  | 	line_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true); | 
					
						
							|  |  |  | 	line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,p_base_color); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return line_material; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Ref<FixedMaterial> SpatialEditorGizmos::create_solid_material(const Color& p_base_color) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Ref<FixedMaterial> line_material = Ref<FixedMaterial>( memnew( FixedMaterial )); | 
					
						
							|  |  |  | 	line_material->set_flag(Material::FLAG_UNSHADED, true); | 
					
						
							|  |  |  | 	line_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true); | 
					
						
							|  |  |  | 	line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,p_base_color); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return line_material; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | SpatialEditorGizmos::SpatialEditorGizmos() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	singleton=this; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	handle_material = Ref<FixedMaterial>( memnew( FixedMaterial )); | 
					
						
							|  |  |  | 	handle_material->set_flag(Material::FLAG_UNSHADED, true); | 
					
						
							|  |  |  | 	handle_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(0.8,0.8,0.8)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	handle2_material = Ref<FixedMaterial>( memnew( FixedMaterial )); | 
					
						
							|  |  |  | 	handle2_material->set_flag(Material::FLAG_UNSHADED, true); | 
					
						
							|  |  |  | 	handle2_material->set_fixed_flag(FixedMaterial::FLAG_USE_POINT_SIZE, true); | 
					
						
							|  |  |  | 	handle_t = SpatialEditor::get_singleton()->get_icon("Editor3DHandle","EditorIcons"); | 
					
						
							|  |  |  | 	handle2_material->set_point_size(handle_t->get_width()); | 
					
						
							|  |  |  | 	handle2_material->set_texture(FixedMaterial::PARAM_DIFFUSE,handle_t); | 
					
						
							|  |  |  | 	handle2_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(1,1,1)); | 
					
						
							|  |  |  | 	handle2_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true); | 
					
						
							|  |  |  | 	handle2_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	light_material = create_line_material(Color(1,1,0.2)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	light_material_omni_icon = Ref<FixedMaterial>( memnew( FixedMaterial )); | 
					
						
							|  |  |  | 	light_material_omni_icon->set_flag(Material::FLAG_UNSHADED, true); | 
					
						
							|  |  |  | 	light_material_omni_icon->set_flag(Material::FLAG_DOUBLE_SIDED, true); | 
					
						
							|  |  |  | 	light_material_omni_icon->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER); | 
					
						
							|  |  |  | 	light_material_omni_icon->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true); | 
					
						
							|  |  |  | 	light_material_omni_icon->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(1,1,1,0.9)); | 
					
						
							|  |  |  | 	light_material_omni_icon->set_texture(FixedMaterial::PARAM_DIFFUSE,SpatialEditor::get_singleton()->get_icon("GizmoLight","EditorIcons")); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	light_material_directional_icon = Ref<FixedMaterial>( memnew( FixedMaterial )); | 
					
						
							|  |  |  | 	light_material_directional_icon->set_flag(Material::FLAG_UNSHADED, true); | 
					
						
							|  |  |  | 	light_material_directional_icon->set_flag(Material::FLAG_DOUBLE_SIDED, true); | 
					
						
							|  |  |  | 	light_material_directional_icon->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER); | 
					
						
							|  |  |  | 	light_material_directional_icon->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true); | 
					
						
							|  |  |  | 	light_material_directional_icon->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(1,1,1,0.9)); | 
					
						
							|  |  |  | 	light_material_directional_icon->set_texture(FixedMaterial::PARAM_DIFFUSE,SpatialEditor::get_singleton()->get_icon("GizmoDirectionalLight","EditorIcons")); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	camera_material = create_line_material(Color(1.0,0.5,1.0)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	navmesh_edge_material = create_line_material(Color(0.1,0.8,1.0)); | 
					
						
							|  |  |  | 	navmesh_solid_material = create_solid_material(Color(0.1,0.8,1.0,0.4)); | 
					
						
							|  |  |  | 	navmesh_edge_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, false); | 
					
						
							|  |  |  | 	navmesh_solid_material->set_flag(Material::FLAG_DOUBLE_SIDED,true); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	navmesh_edge_material_disabled = create_line_material(Color(1.0,0.8,0.1)); | 
					
						
							|  |  |  | 	navmesh_solid_material_disabled = create_solid_material(Color(1.0,0.8,0.1,0.4)); | 
					
						
							|  |  |  | 	navmesh_edge_material_disabled->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, false); | 
					
						
							|  |  |  | 	navmesh_solid_material_disabled->set_flag(Material::FLAG_DOUBLE_SIDED,true); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	skeleton_material = create_line_material(Color(0.6,1.0,0.3)); | 
					
						
							|  |  |  | 	skeleton_material->set_flag(Material::FLAG_DOUBLE_SIDED,true); | 
					
						
							|  |  |  | 	skeleton_material->set_flag(Material::FLAG_UNSHADED,true); | 
					
						
							|  |  |  | 	skeleton_material->set_flag(Material::FLAG_ONTOP,true); | 
					
						
							|  |  |  | 	skeleton_material->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//position 3D Shared mesh
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	pos3d_mesh = Ref<Mesh>( memnew( Mesh ) ); | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		DVector<Vector3> cursor_points; | 
					
						
							|  |  |  | 		DVector<Color> cursor_colors; | 
					
						
							|  |  |  | 		float cs = 0.25; | 
					
						
							|  |  |  | 		cursor_points.push_back(Vector3(+cs,0,0)); | 
					
						
							|  |  |  | 		cursor_points.push_back(Vector3(-cs,0,0)); | 
					
						
							|  |  |  | 		cursor_points.push_back(Vector3(0,+cs,0)); | 
					
						
							|  |  |  | 		cursor_points.push_back(Vector3(0,-cs,0)); | 
					
						
							|  |  |  | 		cursor_points.push_back(Vector3(0,0,+cs)); | 
					
						
							|  |  |  | 		cursor_points.push_back(Vector3(0,0,-cs)); | 
					
						
							|  |  |  | 		cursor_colors.push_back(Color(1,0.5,0.5,0.7)); | 
					
						
							|  |  |  | 		cursor_colors.push_back(Color(1,0.5,0.5,0.7)); | 
					
						
							|  |  |  | 		cursor_colors.push_back(Color(0.5,1,0.5,0.7)); | 
					
						
							|  |  |  | 		cursor_colors.push_back(Color(0.5,1,0.5,0.7)); | 
					
						
							|  |  |  | 		cursor_colors.push_back(Color(0.5,0.5,1,0.7)); | 
					
						
							|  |  |  | 		cursor_colors.push_back(Color(0.5,0.5,1,0.7)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Ref<FixedMaterial> mat = memnew( FixedMaterial ); | 
					
						
							|  |  |  | 		mat->set_flag(Material::FLAG_UNSHADED,true); | 
					
						
							|  |  |  | 		mat->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY,true); | 
					
						
							|  |  |  | 		mat->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA,true); | 
					
						
							|  |  |  | 		mat->set_line_width(3); | 
					
						
							|  |  |  | 		Array d; | 
					
						
							|  |  |  | 		d.resize(VS::ARRAY_MAX); | 
					
						
							|  |  |  | 		d[Mesh::ARRAY_VERTEX]=cursor_points; | 
					
						
							|  |  |  | 		d[Mesh::ARRAY_COLOR]=cursor_colors; | 
					
						
							|  |  |  | 		pos3d_mesh->add_surface(Mesh::PRIMITIVE_LINES,d); | 
					
						
							|  |  |  | 		pos3d_mesh->surface_set_material(0,mat); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-03-20 02:10:04 +00:00
										 |  |  | 	listener_line_mesh = Ref<Mesh>(memnew(Mesh)); | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		DVector<Vector3> cursor_points; | 
					
						
							|  |  |  | 		DVector<Color> cursor_colors; | 
					
						
							|  |  |  | 		cursor_points.push_back(Vector3(0, 0, 0)); | 
					
						
							|  |  |  | 		cursor_points.push_back(Vector3(0, 0, -1.0)); | 
					
						
							|  |  |  | 		cursor_colors.push_back(Color(0.5, 0.5, 0.5, 0.7)); | 
					
						
							|  |  |  | 		cursor_colors.push_back(Color(0.5, 0.5, 0.5, 0.7)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Ref<FixedMaterial> mat = memnew(FixedMaterial); | 
					
						
							|  |  |  | 		mat->set_flag(Material::FLAG_UNSHADED, true); | 
					
						
							|  |  |  | 		mat->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true); | 
					
						
							|  |  |  | 		mat->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true); | 
					
						
							|  |  |  | 		mat->set_line_width(3); | 
					
						
							|  |  |  | 		Array d; | 
					
						
							|  |  |  | 		d.resize(VS::ARRAY_MAX); | 
					
						
							|  |  |  | 		d[Mesh::ARRAY_VERTEX] = cursor_points; | 
					
						
							|  |  |  | 		d[Mesh::ARRAY_COLOR] = cursor_colors; | 
					
						
							|  |  |  | 		listener_line_mesh->add_surface(Mesh::PRIMITIVE_LINES, d); | 
					
						
							|  |  |  | 		listener_line_mesh->surface_set_material(0, mat); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-10-08 15:00:40 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	sample_player_icon = Ref<FixedMaterial>( memnew( FixedMaterial )); | 
					
						
							|  |  |  | 	sample_player_icon->set_flag(Material::FLAG_UNSHADED, true); | 
					
						
							|  |  |  | 	sample_player_icon->set_flag(Material::FLAG_DOUBLE_SIDED, true); | 
					
						
							|  |  |  | 	sample_player_icon->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER); | 
					
						
							|  |  |  | 	sample_player_icon->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true); | 
					
						
							|  |  |  | 	sample_player_icon->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(1,1,1,0.9)); | 
					
						
							|  |  |  | 	sample_player_icon->set_texture(FixedMaterial::PARAM_DIFFUSE,SpatialEditor::get_singleton()->get_icon("GizmoSpatialSamplePlayer","EditorIcons")); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	room_material = create_line_material(Color(1.0,0.6,0.9)); | 
					
						
							|  |  |  | 	portal_material = create_line_material(Color(1.0,0.8,0.6)); | 
					
						
							|  |  |  | 	raycast_material = create_line_material(Color(1.0,0.8,0.6)); | 
					
						
							|  |  |  | 	car_wheel_material = create_line_material(Color(0.6,0.8,1.0)); | 
					
						
							|  |  |  | 	visibility_notifier_material = create_line_material(Color(1.0,0.5,1.0)); | 
					
						
							|  |  |  | 	joint_material = create_line_material(Color(0.6,0.8,1.0)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	stream_player_icon = Ref<FixedMaterial>( memnew( FixedMaterial )); | 
					
						
							|  |  |  | 	stream_player_icon->set_flag(Material::FLAG_UNSHADED, true); | 
					
						
							|  |  |  | 	stream_player_icon->set_flag(Material::FLAG_DOUBLE_SIDED, true); | 
					
						
							|  |  |  | 	stream_player_icon->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER); | 
					
						
							|  |  |  | 	stream_player_icon->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true); | 
					
						
							|  |  |  | 	stream_player_icon->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(1,1,1,0.9)); | 
					
						
							|  |  |  | 	stream_player_icon->set_texture(FixedMaterial::PARAM_DIFFUSE,SpatialEditor::get_singleton()->get_icon("GizmoSpatialStreamPlayer","EditorIcons")); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	visibility_notifier_icon = Ref<FixedMaterial>( memnew( FixedMaterial )); | 
					
						
							|  |  |  | 	visibility_notifier_icon->set_flag(Material::FLAG_UNSHADED, true); | 
					
						
							|  |  |  | 	visibility_notifier_icon->set_flag(Material::FLAG_DOUBLE_SIDED, true); | 
					
						
							|  |  |  | 	visibility_notifier_icon->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER); | 
					
						
							|  |  |  | 	visibility_notifier_icon->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true); | 
					
						
							|  |  |  | 	visibility_notifier_icon->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(1,1,1,0.9)); | 
					
						
							|  |  |  | 	visibility_notifier_icon->set_texture(FixedMaterial::PARAM_DIFFUSE,SpatialEditor::get_singleton()->get_icon("Visible","EditorIcons")); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-03-20 02:10:04 +00:00
										 |  |  | 	listener_icon = Ref<FixedMaterial>(memnew(FixedMaterial)); | 
					
						
							|  |  |  | 	listener_icon->set_flag(Material::FLAG_UNSHADED, true); | 
					
						
							|  |  |  | 	listener_icon->set_flag(Material::FLAG_DOUBLE_SIDED, true); | 
					
						
							|  |  |  | 	listener_icon->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER); | 
					
						
							|  |  |  | 	listener_icon->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true); | 
					
						
							|  |  |  | 	listener_icon->set_parameter(FixedMaterial::PARAM_DIFFUSE, Color(1, 1, 1, 0.9)); | 
					
						
							|  |  |  | 	listener_icon->set_texture(FixedMaterial::PARAM_DIFFUSE, SpatialEditor::get_singleton()->get_icon("GizmoListener", "EditorIcons")); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-10-08 15:00:40 -03:00
										 |  |  | 	{ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		DVector<Vector3> vertices; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #undef ADD_VTX
 | 
					
						
							|  |  |  | #define ADD_VTX(m_idx);\
 | 
					
						
							|  |  |  | 	vertices.push_back( face_points[m_idx] ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for (int i=0;i<6;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Vector3 face_points[4]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			for (int j=0;j<4;j++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				float v[3]; | 
					
						
							|  |  |  | 				v[0]=1.0; | 
					
						
							|  |  |  | 				v[1]=1-2*((j>>1)&1); | 
					
						
							|  |  |  | 				v[2]=v[1]*(1-2*(j&1)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				for (int k=0;k<3;k++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					if (i<3) | 
					
						
							|  |  |  | 						face_points[j][(i+k)%3]=v[k]*(i>=3?-1:1); | 
					
						
							|  |  |  | 					else | 
					
						
							|  |  |  | 						face_points[3-j][(i+k)%3]=v[k]*(i>=3?-1:1); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			//tri 1
 | 
					
						
							|  |  |  | 			ADD_VTX(0); | 
					
						
							|  |  |  | 			ADD_VTX(1); | 
					
						
							|  |  |  | 			ADD_VTX(2); | 
					
						
							|  |  |  | 			//tri 2
 | 
					
						
							|  |  |  | 			ADD_VTX(2); | 
					
						
							|  |  |  | 			ADD_VTX(3); | 
					
						
							|  |  |  | 			ADD_VTX(0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		test_cube_tm = Ref<TriangleMesh>( memnew( TriangleMesh ) ); | 
					
						
							|  |  |  | 		test_cube_tm->create(vertices); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	shape_material = create_line_material(Color(0.2,1,1.0)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } |