godot/core/input/input_event_codec.cpp

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

475 lines
16 KiB
C++
Raw Normal View History

2025-04-29 07:01:27 +10:00
/**************************************************************************/
/* input_event_codec.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "input_event_codec.h"
#include "core/input/input.h"
#include "core/io/marshalls.h"
#include "core/os/os.h"
enum class BoolShift : uint8_t {
SHIFT = 0,
CTRL,
ALT,
META,
ECHO,
PRESSED,
DOUBLE_CLICK,
PEN_INVERTED,
};
// cast operator for BoolShift to uint8_t
inline uint8_t operator<<(uint8_t a, BoolShift b) {
return a << static_cast<uint8_t>(b);
}
uint8_t encode_key_modifier_state(Ref<InputEventWithModifiers> p_event) {
uint8_t bools = 0;
bools |= (uint8_t)p_event->is_shift_pressed() << BoolShift::SHIFT;
bools |= (uint8_t)p_event->is_ctrl_pressed() << BoolShift::CTRL;
bools |= (uint8_t)p_event->is_alt_pressed() << BoolShift::ALT;
bools |= (uint8_t)p_event->is_meta_pressed() << BoolShift::META;
return bools;
}
void decode_key_modifier_state(uint8_t bools, Ref<InputEventWithModifiers> p_event) {
p_event->set_shift_pressed(bools & (1 << BoolShift::SHIFT));
p_event->set_ctrl_pressed(bools & (1 << BoolShift::CTRL));
p_event->set_alt_pressed(bools & (1 << BoolShift::ALT));
p_event->set_meta_pressed(bools & (1 << BoolShift::META));
}
int encode_vector2(const Vector2 &p_vector, uint8_t *p_data) {
p_data += encode_float(p_vector.x, p_data);
encode_float(p_vector.y, p_data);
return sizeof(float) * 2;
}
const uint8_t *decode_vector2(Vector2 &r_vector, const uint8_t *p_data) {
r_vector.x = decode_float(p_data);
p_data += sizeof(float);
r_vector.y = decode_float(p_data);
p_data += sizeof(float);
return p_data;
}
void encode_input_event_key(const Ref<InputEventKey> &p_event, PackedByteArray &r_data) {
r_data.resize(19);
uint8_t *data = r_data.ptrw();
*data = (uint8_t)InputEventType::KEY;
data++;
uint8_t bools = encode_key_modifier_state(p_event);
bools |= (uint8_t)p_event->is_echo() << BoolShift::ECHO;
bools |= (uint8_t)p_event->is_pressed() << BoolShift::PRESSED;
*data = bools;
data++;
data += encode_uint32((uint32_t)p_event->get_keycode(), data);
data += encode_uint32((uint32_t)p_event->get_physical_keycode(), data);
data += encode_uint32((uint32_t)p_event->get_key_label(), data);
data += encode_uint32(p_event->get_unicode(), data);
*data = (uint8_t)p_event->get_location();
data++;
// Assert we had enough space.
DEV_ASSERT(data - r_data.ptrw() >= r_data.size());
}
Error decode_input_event_key(const PackedByteArray &p_data, Ref<InputEventKey> &r_event) {
const uint8_t *data = p_data.ptr();
DEV_ASSERT(static_cast<InputEventType>(*data) == InputEventType::KEY);
data++; // Skip event type.
uint8_t bools = *data;
data++;
decode_key_modifier_state(bools, r_event);
r_event->set_echo(bools & (1 << BoolShift::ECHO));
r_event->set_pressed(bools & (1 << BoolShift::PRESSED));
Key keycode = (Key)decode_uint32(data);
data += sizeof(uint32_t);
Key physical_keycode = (Key)decode_uint32(data);
data += sizeof(uint32_t);
Key key_label = (Key)decode_uint32(data);
data += sizeof(uint32_t);
char32_t unicode = (char32_t)decode_uint32(data);
data += sizeof(uint32_t);
KeyLocation location = (KeyLocation)*data;
r_event->set_keycode(keycode);
r_event->set_physical_keycode(physical_keycode);
r_event->set_key_label(key_label);
r_event->set_unicode(unicode);
r_event->set_location(location);
return OK;
}
void encode_input_event_mouse_button(const Ref<InputEventMouseButton> &p_event, PackedByteArray &r_data) {
r_data.resize(12);
uint8_t *data = r_data.ptrw();
*data = (uint8_t)InputEventType::MOUSE_BUTTON;
data++;
uint8_t bools = encode_key_modifier_state(p_event);
bools |= (uint8_t)p_event->is_pressed() << BoolShift::PRESSED;
bools |= (uint8_t)p_event->is_double_click() << BoolShift::DOUBLE_CLICK;
*data = bools;
data++;
*data = (uint8_t)p_event->get_button_index();
data++;
// Rather than use encode_variant, we explicitly encode the Vector2,
// so decoding is easier. Specifically, we don't have to perform additional error
// checking for decoding the variant and then checking the variant type.
data += encode_vector2(p_event->get_position(), data);
*data = (uint8_t)p_event->get_button_mask();
data++;
// Assert we had enough space.
DEV_ASSERT(data - r_data.ptrw() >= r_data.size());
}
Error decode_input_event_mouse_button(const PackedByteArray &p_data, Ref<InputEventMouseButton> &r_event) {
const uint8_t *data = p_data.ptr();
DEV_ASSERT(static_cast<InputEventType>(*data) == InputEventType::MOUSE_BUTTON);
data++; // Skip event type.
uint8_t bools = *data;
data++;
decode_key_modifier_state(bools, r_event);
r_event->set_pressed(bools & (1 << BoolShift::PRESSED));
r_event->set_double_click(bools & (1 << BoolShift::DOUBLE_CLICK));
r_event->set_button_index((MouseButton)*data);
data++;
Vector2 pos;
data = decode_vector2(pos, data);
r_event->set_position(pos);
r_event->set_global_position(pos); // these are the same
BitField<MouseButtonMask> button_mask = (MouseButtonMask)*data;
r_event->set_button_mask(button_mask);
return OK;
}
void encode_input_event_mouse_motion(const Ref<InputEventMouseMotion> &p_event, PackedByteArray &r_data) {
r_data.resize(31);
uint8_t *data = r_data.ptrw();
*data = (uint8_t)InputEventType::MOUSE_MOTION;
data++;
uint8_t bools = encode_key_modifier_state(p_event);
bools |= (uint8_t)p_event->get_pen_inverted() << BoolShift::PEN_INVERTED;
*data = bools;
data++;
// Rather than use encode_variant, we explicitly encode the Vector2,
// so decoding is easier. Specifically, we don't have to perform additional error
// checking for decoding the variant and then checking the variant type.
data += encode_vector2(p_event->get_position(), data);
data += encode_float(p_event->get_pressure(), data);
data += encode_vector2(p_event->get_tilt(), data);
data += encode_vector2(p_event->get_relative(), data);
*data = (uint8_t)p_event->get_button_mask();
data++;
// Assert we had enough space.
DEV_ASSERT(data - r_data.ptrw() >= r_data.size());
}
void decode_input_event_mouse_motion(const PackedByteArray &p_data, Ref<InputEventMouseMotion> &r_event) {
Input *input = Input::get_singleton();
const uint8_t *data = p_data.ptr();
DEV_ASSERT(static_cast<InputEventType>(*data) == InputEventType::MOUSE_MOTION);
data++; // Skip event type.
uint8_t bools = *data;
data++;
decode_key_modifier_state(bools, r_event);
r_event->set_pen_inverted(bools & (1 << BoolShift::PEN_INVERTED));
{
Vector2 pos;
data = decode_vector2(pos, data);
r_event->set_position(pos);
r_event->set_global_position(pos); // these are the same
}
r_event->set_pressure(decode_float(data));
data += sizeof(float);
{
Vector2 tilt;
data = decode_vector2(tilt, data);
r_event->set_tilt(tilt);
}
r_event->set_velocity(input->get_last_mouse_velocity());
r_event->set_screen_velocity(input->get_last_mouse_screen_velocity());
{
Vector2 relative;
data = decode_vector2(relative, data);
r_event->set_relative(relative);
r_event->set_relative_screen_position(relative);
}
BitField<MouseButtonMask> button_mask = (MouseButtonMask)*data;
r_event->set_button_mask(button_mask);
data++;
// Assert we had enough space.
DEV_ASSERT(data - p_data.ptr() >= p_data.size());
}
void encode_input_event_joypad_button(const Ref<InputEventJoypadButton> &p_event, PackedByteArray &r_data) {
r_data.resize(11);
uint8_t *data = r_data.ptrw();
*data = (uint8_t)InputEventType::JOY_BUTTON;
data++;
uint8_t bools = 0;
bools |= (uint8_t)p_event->is_pressed() << BoolShift::PRESSED;
*data = bools;
data++;
data += encode_uint64(p_event->get_device(), data);
*data = (uint8_t)p_event->get_button_index();
data++;
// Assert we had enough space.
DEV_ASSERT(data - r_data.ptrw() >= r_data.size());
}
void decode_input_event_joypad_button(const PackedByteArray &p_data, Ref<InputEventJoypadButton> &r_event) {
const uint8_t *data = p_data.ptr();
DEV_ASSERT(static_cast<InputEventType>(*data) == InputEventType::JOY_BUTTON);
data++; // Skip event type.
uint8_t bools = *data;
data++;
r_event->set_pressed(bools & (1 << BoolShift::PRESSED));
r_event->set_device(decode_uint64(data));
data += sizeof(uint64_t);
r_event->set_button_index((JoyButton)*data);
data++;
// Assert we had enough space.
DEV_ASSERT(data - p_data.ptr() >= p_data.size());
}
void encode_input_event_joypad_motion(const Ref<InputEventJoypadMotion> &p_event, PackedByteArray &r_data) {
r_data.resize(14);
uint8_t *data = r_data.ptrw();
*data = (uint8_t)InputEventType::JOY_MOTION;
data++;
data += encode_uint64(p_event->get_device(), data);
*data = (uint8_t)p_event->get_axis();
data++;
data += encode_float(p_event->get_axis_value(), data);
// Assert we had enough space.
DEV_ASSERT(data - r_data.ptrw() >= r_data.size());
}
void decode_input_event_joypad_motion(const PackedByteArray &p_data, Ref<InputEventJoypadMotion> &r_event) {
const uint8_t *data = p_data.ptr();
DEV_ASSERT(static_cast<InputEventType>(*data) == InputEventType::JOY_MOTION);
data++; // Skip event type.
r_event->set_device(decode_uint64(data));
data += sizeof(uint64_t);
r_event->set_axis((JoyAxis)*data);
data++;
r_event->set_axis_value(decode_float(data));
data += sizeof(float);
// Assert we had enough space.
DEV_ASSERT(data - p_data.ptr() >= p_data.size());
}
void encode_input_event_gesture_pan(const Ref<InputEventPanGesture> &p_event, PackedByteArray &r_data) {
r_data.resize(18);
uint8_t *data = r_data.ptrw();
*data = (uint8_t)InputEventType::PAN_GESTURE;
data++;
uint8_t bools = encode_key_modifier_state(p_event);
*data = bools;
data++;
data += encode_vector2(p_event->get_position(), data);
data += encode_vector2(p_event->get_delta(), data);
// Assert we had enough space.
DEV_ASSERT(data - r_data.ptrw() >= r_data.size());
}
void decode_input_event_gesture_pan(const PackedByteArray &p_data, Ref<InputEventPanGesture> &r_event) {
const uint8_t *data = p_data.ptr();
DEV_ASSERT(static_cast<InputEventType>(*data) == InputEventType::PAN_GESTURE);
data++; // Skip event type.
uint8_t bools = *data;
data++;
decode_key_modifier_state(bools, r_event);
Vector2 pos;
data = decode_vector2(pos, data);
r_event->set_position(pos);
Vector2 delta;
data = decode_vector2(delta, data);
r_event->set_delta(delta);
// Assert we had enough space.
DEV_ASSERT(data - p_data.ptr() >= p_data.size());
}
void encode_input_event_gesture_magnify(const Ref<InputEventMagnifyGesture> &p_event, PackedByteArray &r_data) {
r_data.resize(14);
uint8_t *data = r_data.ptrw();
*data = (uint8_t)InputEventType::MAGNIFY_GESTURE;
data++;
uint8_t bools = encode_key_modifier_state(p_event);
*data = bools;
data++;
data += encode_vector2(p_event->get_position(), data);
data += encode_float(p_event->get_factor(), data);
// Assert we had enough space.
DEV_ASSERT(data - r_data.ptrw() >= r_data.size());
}
void decode_input_event_gesture_magnify(const PackedByteArray &p_data, Ref<InputEventMagnifyGesture> &r_event) {
const uint8_t *data = p_data.ptr();
DEV_ASSERT(static_cast<InputEventType>(*data) == InputEventType::MAGNIFY_GESTURE);
data++; // Skip event type.
uint8_t bools = *data;
data++;
decode_key_modifier_state(bools, r_event);
Vector2 pos;
data = decode_vector2(pos, data);
r_event->set_position(pos);
r_event->set_factor(decode_float(data));
data += sizeof(float);
// Assert we had enough space.
DEV_ASSERT(data - p_data.ptr() >= p_data.size());
}
bool encode_input_event(const Ref<InputEvent> &p_event, PackedByteArray &r_data) {
switch (p_event->get_type()) {
case InputEventType::KEY:
encode_input_event_key(p_event, r_data);
break;
case InputEventType::MOUSE_BUTTON:
encode_input_event_mouse_button(p_event, r_data);
break;
case InputEventType::MOUSE_MOTION:
encode_input_event_mouse_motion(p_event, r_data);
break;
case InputEventType::JOY_MOTION:
encode_input_event_joypad_motion(p_event, r_data);
break;
case InputEventType::JOY_BUTTON:
encode_input_event_joypad_button(p_event, r_data);
break;
case InputEventType::MAGNIFY_GESTURE:
encode_input_event_gesture_magnify(p_event, r_data);
break;
case InputEventType::PAN_GESTURE:
encode_input_event_gesture_pan(p_event, r_data);
break;
default:
return false;
}
return true;
}
void decode_input_event(const PackedByteArray &p_data, Ref<InputEvent> &r_event) {
const uint8_t *data = p_data.ptr();
switch (static_cast<InputEventType>(*data)) {
case InputEventType::KEY: {
Ref<InputEventKey> event;
event.instantiate();
decode_input_event_key(p_data, event);
r_event = event;
} break;
case InputEventType::MOUSE_BUTTON: {
Ref<InputEventMouseButton> event;
event.instantiate();
decode_input_event_mouse_button(p_data, event);
r_event = event;
} break;
case InputEventType::MOUSE_MOTION: {
Ref<InputEventMouseMotion> event;
event.instantiate();
decode_input_event_mouse_motion(p_data, event);
r_event = event;
} break;
case InputEventType::JOY_BUTTON: {
Ref<InputEventJoypadButton> event;
event.instantiate();
decode_input_event_joypad_button(p_data, event);
r_event = event;
} break;
case InputEventType::JOY_MOTION: {
Ref<InputEventJoypadMotion> event;
event.instantiate();
decode_input_event_joypad_motion(p_data, event);
r_event = event;
} break;
case InputEventType::PAN_GESTURE: {
Ref<InputEventPanGesture> event;
event.instantiate();
decode_input_event_gesture_pan(p_data, event);
r_event = event;
} break;
case InputEventType::MAGNIFY_GESTURE: {
Ref<InputEventMagnifyGesture> event;
event.instantiate();
decode_input_event_gesture_magnify(p_data, event);
r_event = event;
} break;
default: {
WARN_PRINT(vformat("Unknown event type %d.", static_cast<int>(*data)));
} break;
}
}