| 
									
										
										
										
											2025-01-13 16:13:39 -03:00
										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  rendering_shader_library.h                                            */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #pragma once
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class RenderingShaderLibrary { | 
					
						
							|  |  |  | public: | 
					
						
							|  |  |  | 	enum FeatureBits { | 
					
						
							|  |  |  | 		FEATURE_ADVANCED_BIT = 1U << 0U, | 
					
						
							|  |  |  | 		FEATURE_MULTIVIEW_BIT = 1U << 1U, | 
					
						
							|  |  |  | 		FEATURE_VRS_BIT = 1U << 2U, | 
					
						
							| 
									
										
										
										
											2025-05-28 11:58:07 -03:00
										 |  |  | 		FEATURE_FP16_BIT = 1U << 3U, | 
					
						
							|  |  |  | 		FEATURE_FP32_BIT = 1U << 4U, | 
					
						
							| 
									
										
										
										
											2025-01-13 16:13:39 -03:00
										 |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Used by the shader baker to globally enable features on all the shaders that will be exported.
 | 
					
						
							|  |  |  | 	virtual void enable_features(BitField<FeatureBits> p_feature_bits) = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Used by the shader baker to reference by name the library.
 | 
					
						
							|  |  |  | 	virtual String get_name() const = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual ~RenderingShaderLibrary() {} | 
					
						
							|  |  |  | }; |