2015-09-24 18:06:15 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								# include  "input_default.h" 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# include  "servers/visual_server.h" 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# include  "os/os.h" 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# include  "input_map.h" 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  InputDefault : : SpeedTrack : : update ( const  Vector2 &  p_delta_p )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									uint64_t  tick  =  OS : : get_singleton ( ) - > get_ticks_usec ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									uint32_t  tdiff  =  tick - last_tick ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									float  delta_t  =  tdiff  /  1000000.0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									last_tick = tick ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									accum + = p_delta_p ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									accum_t + = delta_t ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( accum_t > max_ref_frame * 10 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										accum_t = max_ref_frame * 10 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									while (  accum_t > = min_ref_frame  )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										float  slice_t  =  min_ref_frame  /  accum_t ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Vector2  slice  =  accum * slice_t ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										accum = accum - slice ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										accum_t - = min_ref_frame ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										speed = ( slice / min_ref_frame ) . linear_interpolate ( speed , min_ref_frame / max_ref_frame ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  InputDefault : : SpeedTrack : : reset ( )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									last_tick  =  OS : : get_singleton ( ) - > get_ticks_usec ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									speed = Vector2 ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									accum_t = 0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								InputDefault : : SpeedTrack : : SpeedTrack ( )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									 min_ref_frame = 0.1 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									 max_ref_frame = 0.3 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									 reset ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								bool  InputDefault : : is_key_pressed ( int  p_scancode )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									_THREAD_SAFE_METHOD_ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  keys_pressed . has ( p_scancode ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								bool  InputDefault : : is_mouse_button_pressed ( int  p_button )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									_THREAD_SAFE_METHOD_ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  ( mouse_button_mask & ( 1 < < p_button ) ) ! = 0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								static  int  _combine_device ( int  p_value , int  p_device )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  p_value | ( p_device < < 20 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								bool  InputDefault : : is_joy_button_pressed ( int  p_device ,  int  p_button )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									_THREAD_SAFE_METHOD_ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  joy_buttons_pressed . has ( _combine_device ( p_button , p_device ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								bool  InputDefault : : is_action_pressed ( const  StringName &  p_action )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( custom_action_press . has ( p_action ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  true ;  //simpler
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									const  List < InputEvent >  * alist  =  InputMap : : get_singleton ( ) - > get_action_list ( p_action ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( ! alist ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  NULL ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									for  ( const  List < InputEvent > : : Element  * E = alist - > front ( ) ; E ; E = E - > next ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										int  device = E - > get ( ) . device ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										switch ( E - > get ( ) . type )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											case  InputEvent : : KEY :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												const  InputEventKey  & iek = E - > get ( ) . key ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												if  ( ( keys_pressed . has ( iek . scancode ) ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													return  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											case  InputEvent : : MOUSE_BUTTON :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												const  InputEventMouseButton  & iemb = E - > get ( ) . mouse_button ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												 if ( mouse_button_mask & ( 1 < < iemb . button_index ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													 return  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											case  InputEvent : : JOYSTICK_BUTTON :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												const  InputEventJoystickButton  & iejb = E - > get ( ) . joy_button ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												int  c  =  _combine_device ( iejb . button_index , device ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												if  ( joy_buttons_pressed . has ( c ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													return  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											}  break ; 
							 
						 
					
						
							
								
									
										
										
										
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											case  InputEvent : : JOYSTICK_MOTION :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												const  InputEventJoystickMotion  & iejm = E - > get ( ) . joy_motion ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												int  c  =  _combine_device ( iejm . axis , device ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												if  ( _joy_axis . has ( c ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													if  ( iejm . axis_value  <  0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														if  ( _joy_axis [ c ]  <  - 0.5f )  return  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													else 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														if  ( _joy_axis [ c ]  >  0.5f )  return  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											}  break ; 
							 
						 
					
						
							
								
									
										
										
										
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										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								float  InputDefault : : get_joy_axis ( int  p_device , int  p_axis )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									_THREAD_SAFE_METHOD_ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									int  c  =  _combine_device ( p_axis , p_device ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									if  ( _joy_axis . has ( c ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  _joy_axis [ c ] ; 
							 
						 
					
						
							
								
									
										
										
										
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									}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								String  InputDefault : : get_joy_name ( int  p_idx )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									_THREAD_SAFE_METHOD_ 
							 
						 
					
						
							
								
									
										
										
										
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									return  joy_names [ p_idx ] . name ; 
							 
						 
					
						
							
								
									
										
										
										
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								} ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								static  String  _hex_str ( uint8_t  p_byte )  {  
						 
					
						
							
								
									
										
										
										
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									static  const  char *  dict  =  " 0123456789abcdef " ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									char  ret [ 3 ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ret [ 2 ]  =  0 ; 
							 
						 
					
						
							
								
									
										
										
										
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									ret [ 0 ]  =  dict [ p_byte > > 4 ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ret [ 1 ]  =  dict [ p_byte  &  0xf ] ; 
							 
						 
					
						
							
								
									
										
										
										
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									return  ret ; 
							 
						 
					
						
							
								
									
										
										
										
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								} ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  InputDefault : : joy_connection_changed ( int  p_idx ,  bool  p_connected ,  String  p_name ,  String  p_guid )  {  
						 
					
						
							
								
									
										
										
										
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									_THREAD_SAFE_METHOD_ 
							 
						 
					
						
							
								
									
										
										
										
											2016-01-26 04:40:04 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									Joystick  js ; 
							 
						 
					
						
							
								
									
										
										
										
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									js . name  =  p_connected  ?  p_name  :  " " ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									js . uid  =  p_connected  ?  p_guid  :  " " ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									js . mapping  =  - 1 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									js . hat_current  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( p_connected )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										String  uidname  =  p_guid ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( p_guid  = =  " " )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											int  uidlen  =  MIN ( p_name . length ( ) ,  16 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											for  ( int  i = 0 ;  i < uidlen ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												uidname  =  uidname  +  _hex_str ( p_name [ i ] ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										js . uid  =  uidname ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										//printf("looking for mappings for guid %ls\n", uidname.c_str());
 
							 
						 
					
						
							
								
									
										
										
										
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										int  mapping  =  fallback_mapping ; 
							 
						 
					
						
							
								
									
										
										
										
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										for  ( int  i = 0 ;  i  <  map_db . size ( ) ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											if  ( js . uid  = =  map_db [ i ] . uid )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												mapping  =  i ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												//printf("found mapping\n");
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										js . mapping  =  mapping ; 
							 
						 
					
						
							
								
									
										
										
										
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									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										for  ( int  i  =  0 ;  i  <  JOY_BUTTON_MAX ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											if  ( i  <  JOY_AXIS_MAX ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												set_joy_axis ( p_idx ,  i ,  0.0f ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											int  c  =  _combine_device ( i ,  p_idx ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											joy_buttons_pressed . erase ( c ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} ; 
							 
						 
					
						
							
								
									
										
										
										
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									} ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									joy_names [ p_idx ]  =  js ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									emit_signal ( " joy_connection_changed " ,  p_idx ,  p_connected ) ; 
							 
						 
					
						
							
								
									
										
										
										
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								} ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								Vector3  InputDefault : : get_accelerometer ( )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									_THREAD_SAFE_METHOD_ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  accelerometer ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  InputDefault : : parse_input_event ( const  InputEvent &  p_event )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									_THREAD_SAFE_METHOD_ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									switch ( p_event . type )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										case  InputEvent : : KEY :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											if  ( p_event . key . echo ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											if  ( p_event . key . scancode = = 0 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										//	print_line(p_event);
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											if  ( p_event . key . pressed ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												keys_pressed . insert ( p_event . key . scancode ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											else 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												keys_pressed . erase ( p_event . key . scancode ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										case  InputEvent : : MOUSE_BUTTON :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											if  ( p_event . mouse_button . doubleclick ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											if  ( p_event . mouse_button . pressed ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												mouse_button_mask | = ( 1 < < p_event . mouse_button . button_index ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											else 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												mouse_button_mask & = ~ ( 1 < < p_event . mouse_button . button_index ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											if  ( main_loop  & &  emulate_touch  & &  p_event . mouse_button . button_index = = 1 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												InputEventScreenTouch  touch_event ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												touch_event . index = 0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												touch_event . pressed = p_event . mouse_button . pressed ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												touch_event . x = p_event . mouse_button . x ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												touch_event . y = p_event . mouse_button . y ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												InputEvent  ev ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												ev . type = InputEvent : : SCREEN_TOUCH ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												ev . screen_touch = touch_event ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												main_loop - > input_event ( ev ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										case  InputEvent : : MOUSE_MOTION :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											if  ( main_loop  & &  emulate_touch  & &  p_event . mouse_motion . button_mask & 1 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												InputEventScreenDrag  drag_event ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												drag_event . index = 0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												drag_event . x = p_event . mouse_motion . x ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												drag_event . y = p_event . mouse_motion . y ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												drag_event . relative_x = p_event . mouse_motion . relative_x ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												drag_event . relative_y = p_event . mouse_motion . relative_y ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												drag_event . speed_x = p_event . mouse_motion . speed_x ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												drag_event . speed_y = p_event . mouse_motion . speed_y ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												InputEvent  ev ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												ev . type = InputEvent : : SCREEN_DRAG ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												ev . screen_drag = drag_event ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												main_loop - > input_event ( ev ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										case  InputEvent : : JOYSTICK_BUTTON :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											int  c  =  _combine_device ( p_event . joy_button . button_index , p_event . device ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											if  ( p_event . joy_button . pressed ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												joy_buttons_pressed . insert ( c ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											else 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												joy_buttons_pressed . erase ( c ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										case  InputEvent : : JOYSTICK_MOTION :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											set_joy_axis ( p_event . device ,  p_event . joy_motion . axis ,  p_event . joy_motion . axis_value ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( main_loop ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										main_loop - > input_event ( p_event ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  InputDefault : : set_joy_axis ( int  p_device , int  p_axis , float  p_value )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									_THREAD_SAFE_METHOD_ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									int  c  =  _combine_device ( p_axis , p_device ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 06:12:53 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									_joy_axis [ c ] = p_value ; 
							 
						 
					
						
							
								
									
										
										
										
											2015-09-24 18:06:15 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  InputDefault : : set_accelerometer ( const  Vector3 &  p_accel )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									_THREAD_SAFE_METHOD_ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									accelerometer = p_accel ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  InputDefault : : set_main_loop ( MainLoop  * p_main_loop )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									main_loop = p_main_loop ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  InputDefault : : set_mouse_pos ( const  Point2 &  p_posf )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									mouse_speed_track . update ( p_posf - mouse_pos ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									mouse_pos = p_posf ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( custom_cursor . is_valid ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										VisualServer : : get_singleton ( ) - > cursor_set_pos ( get_mouse_pos ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								Point2  InputDefault : : get_mouse_pos ( )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  mouse_pos ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								Point2  InputDefault : : get_mouse_speed ( )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  mouse_speed_track . speed ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								int  InputDefault : : get_mouse_button_mask ( )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  OS : : get_singleton ( ) - > get_mouse_button_state ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  InputDefault : : warp_mouse_pos ( const  Vector2 &  p_to )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									OS : : get_singleton ( ) - > warp_mouse_pos ( p_to ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  InputDefault : : iteration ( float  p_step )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  InputDefault : : action_press ( const  StringName &  p_action )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( custom_action_press . has ( p_action ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										custom_action_press [ p_action ] + + ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										custom_action_press [ p_action ] = 1 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  InputDefault : : action_release ( const  StringName &  p_action ) {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND ( ! custom_action_press . has ( p_action ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									custom_action_press [ p_action ] - - ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( custom_action_press [ p_action ] = = 0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										custom_action_press . erase ( p_action ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  InputDefault : : set_emulate_touch ( bool  p_emulate )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									emulate_touch = p_emulate ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								bool  InputDefault : : is_emulating_touchscreen ( )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  emulate_touch ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  InputDefault : : set_custom_mouse_cursor ( const  RES &  p_cursor , const  Vector2 &  p_hotspot )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( custom_cursor = = p_cursor ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									custom_cursor = p_cursor ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( p_cursor . is_null ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										set_mouse_mode ( MOUSE_MODE_VISIBLE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										VisualServer : : get_singleton ( ) - > cursor_set_visible ( false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										set_mouse_mode ( MOUSE_MODE_HIDDEN ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										VisualServer : : get_singleton ( ) - > cursor_set_visible ( true ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										VisualServer : : get_singleton ( ) - > cursor_set_texture ( custom_cursor - > get_rid ( ) , p_hotspot ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										VisualServer : : get_singleton ( ) - > cursor_set_pos ( get_mouse_pos ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  InputDefault : : set_mouse_in_window ( bool  p_in_window )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( custom_cursor . is_valid ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( p_in_window )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											set_mouse_mode ( MOUSE_MODE_HIDDEN ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											VisualServer : : get_singleton ( ) - > cursor_set_visible ( true ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											set_mouse_mode ( MOUSE_MODE_VISIBLE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											VisualServer : : get_singleton ( ) - > cursor_set_visible ( false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 06:12:53 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								// from github.com/gabomdq/SDL_GameControllerDB
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								static  const  char  * s_ControllerMappings  [ ]  =  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								{  
						 
					
						
							
								
									
										
										
										
											2015-12-18 19:15:32 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									# ifdef WINDOWS_ENABLED 
 
							 
						 
					
						
							
								
									
										
										
										
											2016-02-01 10:23:25 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									" 00f00300000000000000504944564944,RetroUSB.com RetroPad,a:b1,b:b5,x:b0,y:b4,back:b2,start:b3,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 00f0f100000000000000504944564944,RetroUSB.com Super RetroPort,a:b1,b:b5,x:b0,y:b4,back:b2,start:b3,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 10080300000000000000504944564944,PS2 USB,a:b2,b:b1,y:b0,x:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a4,righty:a2,lefttrigger:b4,righttrigger:b5, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 25090500000000000000504944564944,PS3 DualShock,a:b2,b:b1,back:b9,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b0,y:b3, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 28040140000000000000504944564944,GamePad Pro USB,a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,lefttrigger:b6,righttrigger:b7, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 36280100000000000000504944564944,OUYA Controller,a:b0,b:b3,y:b2,x:b1,start:b14,guide:b15,leftstick:b6,rightstick:b7,leftshoulder:b4,rightshoulder:b5,dpup:b8,dpleft:b10,dpdown:b9,dpright:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b12,righttrigger:b13, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 4b12014d000000000000504944564944,NYKO AIRFLO,a:b0,b:b1,x:b2,y:b3,back:b8,guide:b10,start:b9,leftstick:a0,rightstick:a2,leftshoulder:a3,rightshoulder:b5,dpup:h0.1,dpdown:h0.0,dpleft:h0.8,dpright:h0.2,leftx:h0.6,lefty:h0.12,rightx:h0.9,righty:h0.4,lefttrigger:b6,righttrigger:b7, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 4c056802000000000000504944564944,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 4c05c405000000000000504944564944,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 4f0400b3000000000000504944564944,Thrustmaster Firestorm Dual Power,a:b0,b:b2,y:b3,x:b1,start:b10,guide:b8,back:b9,leftstick:b11,rightstick:b12,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 4f0415b3000000000000504944564944,Thrustmaster Dual Analog 3.2,x:b1,a:b0,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 6d0416c2000000000000504944564944,Generic DirectInput Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 6d0418c2000000000000504944564944,Logitech RumblePad 2 USB,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 6d0419c2000000000000504944564944,Logitech F710 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 6f0e1e01000000000000504944564944,Rock Candy Gamepad for PS3,a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,guide:b12,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2, " , 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 19:15:32 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									" 79000600000000000000504944564944,Generic Speedlink,a:b2,b:b1,y:b0,x:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a4,lefttrigger:b6,righttrigger:b7, " , 
							 
						 
					
						
							
								
									
										
										
										
											2016-02-01 10:23:25 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									" 83056020000000000000504944564944,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,y:b2,x:b3,start:b7,back:b6,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 88880803000000000000504944564944,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b9,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b0,y:b3, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 8f0e0300000000000000504944564944,Trust GXT 28,a:b2,b:b1,y:b0,x:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 8f0e0d31000000000000504944564944,Multilaser JS071 USB,a:b1,b:b2,y:b3,x:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 8f0e1200000000000000504944564944,Acme,x:b2,a:b0,b:b1,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" a3060cff000000000000504944564944,Saitek P2500,a:b2,b:b3,y:b1,x:b0,start:b4,guide:b10,back:b5,leftstick:b8,rightstick:b9,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" c911f055000000000000504944564944,GAMEPAD,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" d6206dca000000000000504944564944,PowerA Pro Ex,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.0,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" ff113133000000000000504944564944,SVEN X-PAD,a:b2,b:b3,y:b1,x:b0,start:b5,back:b4,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a4,lefttrigger:b8,righttrigger:b9, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" ffff0000000000000000504944564944,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3, " , 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 19:15:32 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									" __XINPUT_DEVICE__,XInput Gamepad,a:b12,b:b13,x:b14,y:b15,start:b4,back:b5,leftstick:b6,rightstick:b7,leftshoulder:b8,rightshoulder:b9,dpup:b0,dpdown:b1,dpleft:b2,dpright:b3,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									# endif 
 
							 
						 
					
						
							
								
									
										
										
										
											2016-02-01 10:23:25 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 19:15:32 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									# ifdef OSX_ENABLED 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3, " , 
							 
						 
					
						
							
								
									
										
										
										
											2016-02-01 10:23:25 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									" 050000005769696d6f74652028303000,Wii Remote,a:b4,b:b5,y:b9,x:b10,start:b6,guide:b8,back:b7,dpup:b2,dpleft:b0,dpdown:b3,dpright:b1,leftx:a0,lefty:a1,lefttrigger:b12,righttrigger:,leftshoulder:b11, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 0d0f0000000000004d00000000000000,HORI Gem Pad 3,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7, " , 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 19:15:32 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									" 4c050000000000006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 4c05000000000000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3, " , 
							 
						 
					
						
							
								
									
										
										
										
											2016-02-01 10:23:25 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									" 4f0400000000000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,y:b3,x:b1,start:b10,guide:b8,back:b9,leftstick:b11,rightstick:,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 4f0400000000000015b3000000000000,Thrustmaster Dual Analog 3.2,x:b1,a:b0,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3, " , 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 19:15:32 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									" 5e040000000000008e02000000000000,X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3, " , 
							 
						 
					
						
							
								
									
										
										
										
											2016-02-01 10:23:25 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									" 6d0400000000000016c2000000000000,Logitech F310 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3, " ,  /* Guide button doesn't seem to be sent in DInput mode. */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 6d0400000000000018c2000000000000,Logitech F510 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 6d0400000000000019c2000000000000,Logitech Wireless Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3, " ,  /* This includes F710 in DInput mode and the "Logitech Cordless RumblePad 2", at the very least. */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 6d040000000000001fc2000000000000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 79000000000000000600000000000000,G-Shark GP-702,a:b2,b:b1,x:b3,y:b0,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b6,righttrigger:b7, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 83050000000000006020000000000000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,x:b3,y:b2,back:b6,start:b7,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 891600000000000000fd000000000000,Razer Onza Tournament,a:b0,b:b1,y:b3,x:b2,start:b8,guide:b10,back:b9,leftstick:b6,rightstick:b7,leftshoulder:b4,rightshoulder:b5,dpup:b11,dpleft:b13,dpdown:b12,dpright:b14,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 8f0e0000000000000300000000000000,Piranha xtreme,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" AD1B00000000000001F9000000000000,Gamestop BB-070 X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3, " , 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 19:15:32 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									# endif 
 
							 
						 
					
						
							
								
									
										
										
										
											2016-02-01 10:23:25 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 19:15:32 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									# if X11_ENABLED 
 
							 
						 
					
						
							
								
									
										
										
										
											2016-02-01 10:23:25 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									" 0000000058626f782047616d65706100,Xbox Gamepad (userspace driver),a:b0,b:b1,x:b2,y:b3,start:b7,back:b6,guide:b8,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,lefttrigger:a5,righttrigger:a4,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a2,righty:a3, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 0300000000f000000300000000010000,RetroUSB.com RetroPad,a:b1,b:b5,x:b0,y:b4,back:b2,start:b3,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 0300000000f00000f100000000010000,RetroUSB.com Super RetroPort,a:b1,b:b5,x:b0,y:b4,back:b2,start:b3,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 030000000d0f00001000000011010000,HORI CO.,LTD. FIGHTING STICK 3,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7 " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 030000000d0f00002200000011010000,HORI CO.,LTD. REAL ARCADE Pro.V3,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 030000000d0f00004d00000011010000,HORI Gem Pad 3,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 03000000100800000100000010010000,Twin USB PS2 Adapter,a:b2,b:b1,y:b0,x:b3,start:b9,guide:,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 03000000250900000500000000010000,Sony PS2 pad with SmartJoy adapter,a:b2,b:b1,y:b0,x:b3,start:b8,back:b9,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b4,righttrigger:b5, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 03000000260900008888000000010000,GameCube {WiseGroup USB box},a:b0,b:b2,y:b3,x:b1,start:b7,leftshoulder:,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,rightstick:,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 03000000280400000140000000010000,Gravis GamePad Pro USB ,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftx:a0,lefty:a1, " , 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 19:15:32 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									" 030000004c0500006802000011010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12, " , 
							 
						 
					
						
							
								
									
										
										
										
											2016-02-14 00:03:53 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									" 030000004c050000c405000011010000,Sony DualShock 4,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4, " , 
							 
						 
					
						
							
								
									
										
										
										
											2016-02-01 10:23:25 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									" 030000004f04000000b3000010010000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,y:b3,x:b1,start:b10,guide:b8,back:b9,leftstick:b11,rightstick:b12,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 030000004f04000008d0000000010000,Thrustmaster Run N Drive  Wireless,a:b1,b:b2,x:b0,y:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:b6,righttrigger:b7, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 030000004f04000009d0000000010000,Thrustmaster Run N Drive Wireless PS3,a:b1,b:b2,x:b0,y:b3,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7, " , 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 19:15:32 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									" 030000004f04000020b3000010010000,Thrustmaster 2 in 1 DT,a:b0,b:b2,y:b3,x:b1,start:b9,guide:,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 030000004f04000023b3000000010000,Thrustmaster Dual Trigger 3-in-1,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a5, " , 
							 
						 
					
						
							
								
									
										
										
										
											2016-02-01 10:23:25 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									" 030000005e0400001907000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 030000005e0400008902000021010000,Microsoft X-Box pad v2 (US),x:b3,a:b0,b:b1,y:b4,back:b6,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b5,lefttrigger:a2,rightshoulder:b2,righttrigger:a5,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a3,righty:a4, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 030000005e0400008e02000004010000,Microsoft X-Box 360 pad,a:b0,b:b1,x:b2,y:b3,back:b6,start:b7,guide:b8,leftshoulder:b4,rightshoulder:b5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 030000005e0400008e02000010010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 030000005e0400008e02000014010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 030000005e0400008e02000020200000,SpeedLink XEOX Pro Analog Gamepad pad,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4, " , 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 19:15:32 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									" 030000005e0400009102000007010000,X360 Wireless Controller,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:b13,dpleft:b11,dpdown:b14,dpright:b12,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5, " , 
							 
						 
					
						
							
								
									
										
										
										
											2016-02-01 10:23:25 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									" 030000005e040000d102000001010000,Microsoft X-Box One pad,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 03000000666600000488000000010000,Super Joy Box 5 Pro,a:b2,b:b1,x:b3,y:b0,back:b9,start:b8,leftshoulder:b6,rightshoulder:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b4,righttrigger:b5,dpup:b12,dpleft:b15,dpdown:b14,dpright:b13, " , 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 19:15:32 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									" 030000006d04000011c2000010010000,Logitech WingMan Cordless RumblePad,a:b0,b:b1,y:b4,x:b3,start:b8,guide:b5,back:b2,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b9,righttrigger:b10, " , 
							 
						 
					
						
							
								
									
										
										
										
											2016-02-01 10:23:25 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									" 030000006d04000016c2000010010000,Logitech Logitech Dual Action,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3, " , 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 19:15:32 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									" 030000006d04000018c2000010010000,Logitech Logitech RumblePad 2 USB,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3, " , 
							 
						 
					
						
							
								
									
										
										
										
											2016-02-01 10:23:25 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									" 030000006d04000019c2000010010000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 030000006d04000019c2000011010000,Logitech F710 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 030000006d0400001dc2000014400000,Logitech F310 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 030000006d0400001ec2000020200000,Logitech F510 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 030000006d0400001fc2000005030000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 030000006f0e00001304000000010000,Generic X-Box pad,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4, " , 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 19:15:32 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									" 030000006f0e00001e01000011010000,Rock Candy Gamepad for PS3,a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,guide:b12,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2, " , 
							 
						 
					
						
							
								
									
										
										
										
											2016-02-01 10:23:25 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									" 030000006f0e00001f01000000010000,Generic X-Box pad,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4, " , 
							 
						 
					
						
							
								
									
										
										
										
											2016-02-23 11:37:32 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									" 030000006f0e00002801000011010000,PDP Rock Candy Wireless Controller for PS3,leftx:a0,lefty:a1,dpdown:h0.4,rightstick:b11,rightshoulder:b5,rightx:a2,start:b9,righty:a3,dpleft:h0.8,lefttrigger:b6,x:b0,dpup:h0.1,back:b8,leftstick:b10,leftshoulder:b4,y:b3,a:b1,dpright:h0.2,righttrigger:b7,b:b2, " , 
							 
						 
					
						
							
								
									
										
										
										
											2016-02-01 10:23:25 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									" 030000006f0e00003001000001010000,EA Sports PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 03000000790000000600000010010000,DragonRise Inc. Generic USB Joystick,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 03000000790000001100000010010000,RetroLink Saturn Classic Controller,x:b3,a:b0,b:b1,y:b4,back:b5,guide:b2,start:b8,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 03000000830500006020000010010000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,x:b3,y:b2,back:b6,start:b7,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1, " , 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 19:15:32 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									" 030000008916000000fd000024010000,Razer Onza Tournament,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:b13,dpleft:b11,dpdown:b14,dpright:b12,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5, " , 
							 
						 
					
						
							
								
									
										
										
										
											2016-02-01 10:23:25 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									" 030000008916000001fd000024010000,Razer Onza Classic Edition,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:b11,dpdown:b14,dpright:b12,dpup:b13,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 030000008f0e00000300000010010000,GreenAsia Inc. USB Joystick,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 030000008f0e00001200000010010000,GreenAsia Inc. USB Joystick,x:b2,a:b0,b:b1,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 03000000a306000023f6000011010000,Saitek Cyborg V.1 Game Pad,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a4,lefttrigger:b6,righttrigger:b7, " , 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 19:15:32 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									" 03000000ad1b000001f5000033050000,Hori Pad EX Turbo 2,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5, " , 
							 
						 
					
						
							
								
									
										
										
										
											2016-02-01 10:23:25 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									" 03000000ba2200002010000001010000,Jess Technology USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0, " , 
							 
						 
					
						
							
								
									
										
										
										
											2016-02-16 23:23:06 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									" 03000000c9110000f055000011010000,HJC Game GAMEPAD,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b4,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3, " , 
							 
						 
					
						
							
								
									
										
										
										
											2016-02-01 10:23:25 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									" 03000000de280000ff11000001000000,Valve Streaming Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 03000000f0250000c183000010010000,Goodbetterbest Ltd USB Controller,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3, " , 
							 
						 
					
						
							
								
									
										
										
										
											2016-02-23 11:37:32 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									" 03000000fd0500002a26000000010000,3dfx InterAct HammerHead FX,leftx:a0,lefty:a1,dpdown:h0.4,rightstick:b5,rightshoulder:b7,rightx:a2,start:b11,righty:a3,dpleft:h0.8,lefttrigger:b8,x:b0,dpup:h0.1,back:b10,leftstick:b2,leftshoulder:b6,y:b1,a:b3,dpright:h0.2,righttrigger:b9,b:b4, " , 
							 
						 
					
						
							
								
									
										
										
										
											2016-02-01 10:23:25 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									" 03000000ff1100003133000010010000,PC Game Controller,a:b2,b:b1,y:b0,x:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7, " , 
							 
						 
					
						
							
								
									
										
										
										
											2016-02-23 11:37:32 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									" 05000000362800000100000002010000,OUYA Game Controller,leftx:a0,lefty:a1,dpdown:b9,rightstick:b7,rightshoulder:b5,rightx:a3,start:b16,righty:a4,dpleft:b10,lefttrigger:b12,x:b1,dpup:b8,back:b14,leftstick:b6,leftshoulder:b4,y:b2,a:b0,dpright:b11,righttrigger:b13,b:b3, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 05000000362800000100000003010000,OUYA Game Controller,leftx:a0,lefty:a1,dpdown:b9,rightstick:b7,rightshoulder:b5,rightx:a3,start:b16,righty:a4,dpleft:b10,lefttrigger:b12,x:b1,dpup:b8,back:b14,leftstick:b6,leftshoulder:b4,y:b2,a:b0,dpright:b11,righttrigger:b13,b:b3, " , 
							 
						 
					
						
							
								
									
										
										
										
											2016-02-01 10:23:25 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									" 0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 050000004c050000c405000000010000,PS4 Controller (Bluetooth),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 050000007e0500003003000001000000,Nintendo Wii U Pro Controller,a:b0,b:b1,x:b3,y:b2,back:b8,start:b9,guide:b10,leftshoulder:b4,rightshoulder:b5,leftstick:b11,rightstick:b12,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,dpup:b13,dpleft:b15,dpdown:b14,dpright:b16, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 05000000d6200000ad0d000001000000,Moga Pro,a:b0,b:b1,y:b3,x:b2,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a5,righttrigger:a4, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 060000004c0500006802000000010000,PS3 Controller (Bluetooth),a:b14,b:b13,y:b12,x:b15,start:b3,guide:b16,back:b0,leftstick:b1,rightstick:b2,leftshoulder:b10,rightshoulder:b11,dpup:b4,dpleft:b7,dpdown:b6,dpright:b5,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b8,righttrigger:b9, " , 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 19:15:32 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									# endif 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									# if defined(__ANDROID__) 
 
							 
						 
					
						
							
								
									
										
										
										
											2016-01-27 12:18:34 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									" Default Android Gamepad,Default Controller,leftx:a0,lefty:a1,dpdown:h0.4,rightstick:b8,rightshoulder:b10,rightx:a2,start:b6,righty:a3,dpleft:h0.8,lefttrigger:a4,x:b2,dpup:h0.1,back:b4,leftstick:b7,leftshoulder:b9,y:b3,a:b0,dpright:h0.2,righttrigger:a5,b:b1, " , 
							 
						 
					
						
							
								
									
										
										
										
											2016-02-24 00:40:27 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									" 47656e6572696320582d426f78207061,Logitech F-310,leftx:a0,lefty:a1,dpdown:h0.4,rightstick:b8,rightshoulder:b10,rightx:a2,start:b6,righty:a3,dpleft:h0.8,lefttrigger:a5,x:b2,dpup:h0.1,leftstick:b7,leftshoulder:b9,y:b3,a:b0,dpright:h0.2,righttrigger:a4,b:b1, " , 
							 
						 
					
						
							
								
									
										
										
										
											2016-02-23 11:37:32 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									" 484f524920434f2e2c4c544420205041,Hori Gem Pad 3,leftx:a0,lefty:a1,dpdown:h0.4,rightstick:b6,rightshoulder:b18,rightx:a2,start:b16,righty:a3,dpleft:h0.8,lefttrigger:b9,x:b0,dpup:h0.1,back:b15,leftstick:b4,leftshoulder:b3,y:b2,a:b1,dpright:h0.2,righttrigger:b10,b:b17, " , 
							 
						 
					
						
							
								
									
										
										
										
											2016-02-24 00:40:27 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									" 4d6963726f736f667420582d426f7820,Microsoft X-Box 360 pad,leftx:a0,lefty:a1,dpdown:h0.4,rightstick:b8,rightshoulder:b10,rightx:a2,start:b6,righty:a3,dpleft:h0.8,lefttrigger:a4,x:b2,dpup:h0.1,leftstick:b7,leftshoulder:b9,y:b3,a:b0,dpright:h0.2,righttrigger:a5,b:b1, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 4e564944494120436f72706f72617469,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 532e542e442e20496e74657261637420,3dfx InterAct HammerHead FX,leftx:a0,lefty:a1,dpdown:h0.4,rightstick:b25,rightshoulder:b27,rightx:a2,start:b31,righty:a3,dpleft:h0.8,lefttrigger:b28,x:b20,dpup:h0.1,back:b30,leftstick:b22,leftshoulder:b26,y:b21,a:b23,dpright:h0.2,righttrigger:b29,b:b24, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 506572666f726d616e63652044657369,PDP Rock Candy Wireless Controller for PS3,leftx:a0,lefty:a1,dpdown:h0.4,rightstick:b6,rightshoulder:b18,rightx:a2,start:b16,righty:a3,dpleft:h0.8,lefttrigger:b9,x:b0,dpup:h0.1,back:h0.2,leftstick:b4,leftshoulder:b3,y:b2,a:b1,dpright:h0.2,righttrigger:b10,b:b17, " , 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 19:15:32 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									# endif 
 
							 
						 
					
						
							
								
									
										
										
										
											2016-01-21 02:23:15 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									# ifdef JAVASCRIPT_ENABLED 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" Default HTML5 Gamepad, Default Mapping,leftx:a0,lefty:a1,dpdown:b13,rightstick:b11,rightshoulder:b5,rightx:a2,start:b9,righty:a3,dpleft:b14,lefttrigger:a6,x:b2,dpup:b12,back:b8,leftstick:b10,leftshoulder:b4,y:b3,a:b0,dpright:b15,righttrigger:a7,b:b1, " , 
							 
						 
					
						
							
								
									
										
										
										
											2016-02-01 10:23:25 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									" 303435652d303238652d4d6963726f73,Wired X360 Controller,leftx:a0,lefty:a1,dpdown:a7,rightstick:b10,rightshoulder:b5,rightx:a3,start:b7,righty:a4,dpleft:a6,lefttrigger:a2,x:b2,dpup:a7,back:b6,leftstick:b9,leftshoulder:b4,y:b3,a:b0,dpright:a6,righttrigger:a5,b:b1, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 303435652d303731392d58626f782033,Wireless X360 Controller,leftx:a0,lefty:a1,dpdown:b14,rightstick:b10,rightshoulder:b5,rightx:a3,start:b7,righty:a4,dpleft:b11,lefttrigger:a2,x:b2,dpup:b13,back:b6,leftstick:b9,leftshoulder:b4,y:b3,a:b0,dpright:b12,righttrigger:a5,b:b1, " , 
							 
						 
					
						
							
								
									
										
										
										
											2016-01-22 22:56:05 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									" 303534632d303236382d536f6e792050,PS3 Controller USB/Linux,leftx:a0,lefty:a1,dpdown:b6,rightstick:b2,rightshoulder:b11,rightx:a2,start:b3,righty:a3,dpleft:b7,lefttrigger:b8,x:b15,dpup:b4,back:b0,leftstick:b1,leftshoulder:b10,y:b12,a:b14,dpright:b5,righttrigger:b9,b:b13, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 303534632d303563342d536f6e792043,PS4 Controller USB/Linux,leftx:a0,lefty:a1,dpdown:a7,rightstick:b11,rightshoulder:b5,rightx:a2,start:b9,righty:a5,dpleft:a6,lefttrigger:a3,x:b0,dpup:a7,back:b8,leftstick:b10,leftshoulder:b4,y:b3,a:b1,dpright:a6,righttrigger:a4,b:b2, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" 303534632d303563342d576972656c65,PS4 Controller USB/Win,leftx:a0,lefty:a1,dpdown:b15,rightstick:b11,rightshoulder:b5,rightx:a2,start:b9,righty:a5,lefttrigger:a3,x:b0,dpup:b14,dpleft:b16,dpright:b17,back:b8,leftstick:b10,leftshoulder:b4,y:b3,a:b1,righttrigger:b7,b:b2, " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									" c2a94d6963726f736f66742058626f78,Wireless X360 Controller,leftx:a0,lefty:a1,dpdown:b14,rightstick:b10,rightshoulder:b5,rightx:a3,start:b7,righty:a4,dpleft:b11,lefttrigger:a2,x:b2,dpup:b13,back:b6,leftstick:b9,leftshoulder:b4,y:b3,a:b0,dpright:b12,righttrigger:a5,b:b1, " , 
							 
						 
					
						
							
								
									
										
										
										
											2016-01-21 02:23:15 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									# endif 
 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 19:15:32 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									NULL 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 06:12:53 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								} ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2015-09-24 18:06:15 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								InputDefault : : InputDefault ( )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									mouse_button_mask = 0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									emulate_touch = false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									main_loop = NULL ; 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 06:12:53 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									hat_map_default [ HAT_UP ] . type  =  TYPE_BUTTON ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									hat_map_default [ HAT_UP ] . index  =  JOY_DPAD_UP ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									hat_map_default [ HAT_UP ] . value  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									hat_map_default [ HAT_RIGHT ] . type  =  TYPE_BUTTON ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									hat_map_default [ HAT_RIGHT ] . index  =  JOY_DPAD_RIGHT ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									hat_map_default [ HAT_RIGHT ] . value  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									hat_map_default [ HAT_DOWN ] . type  =  TYPE_BUTTON ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									hat_map_default [ HAT_DOWN ] . index  =  JOY_DPAD_DOWN ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									hat_map_default [ HAT_DOWN ] . value  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									hat_map_default [ HAT_LEFT ] . type  =  TYPE_BUTTON ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									hat_map_default [ HAT_LEFT ] . index  =  JOY_DPAD_LEFT ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									hat_map_default [ HAT_LEFT ] . value  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2016-01-24 18:01:37 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									fallback_mapping  =  - 1 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 06:12:53 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									String  env_mapping  =  OS : : get_singleton ( ) - > get_environment ( " SDL_GAMECONTROLLERCONFIG " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( env_mapping  ! =  " " )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Vector < String >  entries  =  env_mapping . split ( " \n " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										for  ( int  i = 0 ;  i  <  entries . size ( ) ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											if  ( entries [ i ]  = =  " " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												continue ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											parse_mapping ( entries [ i ] ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} ; 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 19:15:32 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} ; 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 06:12:53 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									int  i  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									while  ( s_ControllerMappings [ i ] )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										parse_mapping ( s_ControllerMappings [ i + + ] ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 19:15:32 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} ; 
							 
						 
					
						
							
								
									
										
										
										
											2015-09-24 18:06:15 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
									
										
										
										
											2015-12-18 06:12:53 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								uint32_t  InputDefault : : joy_button ( uint32_t  p_last_id ,  int  p_device ,  int  p_button ,  bool  p_pressed )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 19:15:32 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									_THREAD_SAFE_METHOD_ ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Joystick &  joy  =  joy_names [ p_device ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									//printf("got button %i, mapping is %i\n", p_button, joy.mapping);
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( joy . last_buttons [ p_button ]  = =  p_pressed )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  p_last_id ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										//printf("same button value\n");
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									joy . last_buttons [ p_button ]  =  p_pressed ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( joy . mapping  = =  - 1 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  _button_event ( p_last_id ,  p_device ,  p_button ,  p_pressed ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Map < int , JoyEvent > : : Element *  el  =  map_db [ joy . mapping ] . buttons . find ( p_button ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( ! el )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										//don't process un-mapped events for now, it could mess things up badly for devices with additional buttons/axis
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										//return _button_event(p_last_id, p_device, p_button, p_pressed);
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  p_last_id ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									JoyEvent  map  =  el - > get ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( map . type  = =  TYPE_BUTTON )  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-01-02 03:34:32 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										//fake additional axis event for triggers
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( map . index  = =  JOY_L2  | |  map . index  = =  JOY_R2 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											float  value  =  p_pressed  ?  1.0f  :  0.0f ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											int  axis  =  map . index  = =  JOY_L2  ?  JOY_ANALOG_L2  :  JOY_ANALOG_R2 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											p_last_id  =  _axis_event ( p_last_id ,  p_device ,  axis ,  value ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 19:15:32 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										return  _button_event ( p_last_id ,  p_device ,  map . index ,  p_pressed ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( map . type  = =  TYPE_AXIS )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  _axis_event ( p_last_id ,  p_device ,  map . index ,  p_pressed  ?  1.0  :  0.0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  p_last_id ;  // no event?
 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 06:12:53 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								} ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								uint32_t  InputDefault : : joy_axis ( uint32_t  p_last_id ,  int  p_device ,  int  p_axis ,  const  JoyAxis &  p_value )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 19:15:32 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									_THREAD_SAFE_METHOD_ ; 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 06:12:53 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 19:15:32 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									Joystick &  joy  =  joy_names [ p_device ] ; 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 06:12:53 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 19:15:32 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( joy . last_axis [ p_axis ]  = =  p_value . value )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  p_last_id ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 06:12:53 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 19:15:32 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( p_value . value  >  joy . last_axis [ p_axis ] )  { 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 06:12:53 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 19:15:32 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										if  ( p_value . value  <  joy . last_axis [ p_axis ]  +  joy . filter  )  { 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 06:12:53 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 19:15:32 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											return  p_last_id ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									else  if  ( p_value . value  >  joy . last_axis [ p_axis ]  -  joy . filter )  { 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 06:12:53 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 19:15:32 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										return  p_last_id ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 06:12:53 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 19:15:32 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									joy . last_axis [ p_axis ]  =  p_value . value ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-01-02 03:34:32 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									float  val  =  p_value . min  = =  0  ?  - 1.0f  +  2.0f  *  p_value . value  :  p_value . value ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 19:15:32 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( joy . mapping  = =  - 1 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  _axis_event ( p_last_id ,  p_device ,  p_axis ,  val ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} ; 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 06:12:53 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 19:15:32 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									Map < int , JoyEvent > : : Element *  el  =  map_db [ joy . mapping ] . axis . find ( p_axis ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( ! el )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										//return _axis_event(p_last_id, p_device, p_axis, p_value);
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  p_last_id ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} ; 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 06:12:53 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 19:15:32 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									JoyEvent  map  =  el - > get ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 06:12:53 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 19:15:32 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( map . type  = =  TYPE_BUTTON )  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-01-02 03:34:32 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										//send axis event for triggers
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( map . index  = =  JOY_L2  | |  map . index  = =  JOY_R2 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											float  value  =  p_value . min  = =  0  ?  p_value . value  :  0.5f  +  p_value . value  /  2.0f ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											int  axis  =  map . index  = =  JOY_L2  ?  JOY_ANALOG_L2  :  JOY_ANALOG_R2 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											p_last_id  =  _axis_event ( p_last_id ,  p_device ,  axis ,  value ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2016-01-21 02:23:15 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( map . index  = =  JOY_DPAD_UP  | |  map . index  = =  JOY_DPAD_DOWN )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											bool  pressed  =  p_value . value  ! =  0.0f ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											int  button  =  p_value . value  <  0  ?  JOY_DPAD_UP  :  JOY_DPAD_DOWN ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											if  ( ! pressed )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												if  ( joy_buttons_pressed . has ( _combine_device ( JOY_DPAD_UP ,  p_device ) ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													p_last_id  =  _button_event ( p_last_id ,  p_device ,  JOY_DPAD_UP ,  false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												if  ( joy_buttons_pressed . has ( _combine_device ( JOY_DPAD_DOWN ,  p_device ) ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													p_last_id  =  _button_event ( p_last_id ,  p_device ,  JOY_DPAD_DOWN ,  false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											if  (  pressed  = =  joy_buttons_pressed . has ( _combine_device ( button ,  p_device ) ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												return  p_last_id ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											return  _button_event ( p_last_id ,  p_device ,  button ,  true ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( map . index  = =  JOY_DPAD_LEFT  | |  map . index  = =  JOY_DPAD_RIGHT )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											bool  pressed  =  p_value . value  ! =  0.0f ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											int  button  =  p_value . value  <  0  ?  JOY_DPAD_LEFT  :  JOY_DPAD_RIGHT ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											if  ( ! pressed )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												if  ( joy_buttons_pressed . has ( _combine_device ( JOY_DPAD_LEFT ,  p_device ) ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													p_last_id  =  _button_event ( p_last_id ,  p_device ,  JOY_DPAD_LEFT ,  false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												if  ( joy_buttons_pressed . has ( _combine_device ( JOY_DPAD_RIGHT ,  p_device ) ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													p_last_id  =  _button_event ( p_last_id ,  p_device ,  JOY_DPAD_RIGHT ,  false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											if  (  pressed  = =  joy_buttons_pressed . has ( _combine_device ( button ,  p_device ) ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												return  p_last_id ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											return  _button_event ( p_last_id ,  p_device ,  button ,  true ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 19:15:32 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										float  deadzone  =  p_value . min  = =  0  ?  0.5f  :  0.0f ; 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-20 11:33:29 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										bool  pressed  =  p_value . value  >  deadzone  ?  true  :  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( pressed  = =  joy_buttons_pressed . has ( _combine_device ( map . index , p_device ) ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											// button already pressed or released, this is an axis bounce value
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											return  p_last_id ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  _button_event ( p_last_id ,  p_device ,  map . index ,  pressed ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 19:15:32 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} ; 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 06:12:53 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 19:15:32 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( map . type  = =  TYPE_AXIS )  { 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 06:12:53 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 19:15:32 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										return  _axis_event ( p_last_id ,  p_device ,  map . index ,  val  ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									//printf("invalid mapping\n");
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  p_last_id ; 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 06:12:53 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								} ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								uint32_t  InputDefault : : joy_hat ( uint32_t  p_last_id ,  int  p_device ,  int  p_val )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 19:15:32 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									_THREAD_SAFE_METHOD_ ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									const  Joystick &  joy  =  joy_names [ p_device ] ; 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 06:12:53 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 19:15:32 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									JoyEvent *  map ; 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 06:12:53 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 19:15:32 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( joy . mapping  = =  - 1 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										map  =  hat_map_default ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										map  =  map_db [ joy . mapping ] . hat ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} ; 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 06:12:53 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 19:15:32 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									int  cur_val  =  joy_names [ p_device ] . hat_current ; 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 06:12:53 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 19:15:32 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  (  ( p_val  &  HAT_MASK_UP )  ! =  ( cur_val  &  HAT_MASK_UP )  )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										p_last_id  =  _button_event ( p_last_id ,  p_device ,  map [ HAT_UP ] . index ,  p_val  &  HAT_MASK_UP ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} ; 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 06:12:53 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 19:15:32 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  (  ( p_val  &  HAT_MASK_RIGHT )  ! =  ( cur_val  &  HAT_MASK_RIGHT )  )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										p_last_id  =  _button_event ( p_last_id ,  p_device ,  map [ HAT_RIGHT ] . index ,  p_val  &  HAT_MASK_RIGHT ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  (  ( p_val  &  HAT_MASK_DOWN )  ! =  ( cur_val  &  HAT_MASK_DOWN )  )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										p_last_id  =  _button_event ( p_last_id ,  p_device ,  map [ HAT_DOWN ] . index ,  p_val  &  HAT_MASK_DOWN ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  (  ( p_val  &  HAT_MASK_LEFT )  ! =  ( cur_val  &  HAT_MASK_LEFT )  )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										p_last_id  =  _button_event ( p_last_id ,  p_device ,  map [ HAT_LEFT ] . index ,  p_val  &  HAT_MASK_LEFT ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} ; 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 06:12:53 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 19:15:32 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									joy_names [ p_device ] . hat_current  =  p_val ; 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 06:12:53 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 19:15:32 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									return  p_last_id ; 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 06:12:53 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								} ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								uint32_t  InputDefault : : _button_event ( uint32_t  p_last_id ,  int  p_device ,  int  p_index ,  bool  p_pressed )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 19:15:32 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									InputEvent  ievent ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ievent . type  =  InputEvent : : JOYSTICK_BUTTON ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ievent . device  =  p_device ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ievent . ID  =  + + p_last_id ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ievent . joy_button . button_index  =  p_index ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ievent . joy_button . pressed  =  p_pressed ; 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 06:12:53 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 19:15:32 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									parse_input_event ( ievent ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 06:12:53 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 19:15:32 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									return  p_last_id ; 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 06:12:53 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								} ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								uint32_t  InputDefault : : _axis_event ( uint32_t  p_last_id ,  int  p_device ,  int  p_axis ,  float  p_value )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 19:15:32 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									InputEvent  ievent ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ievent . type  =  InputEvent : : JOYSTICK_MOTION ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ievent . device  =  p_device ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ievent . ID  =  + + p_last_id ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ievent . joy_motion . axis  =  p_axis ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ievent . joy_motion . axis_value  =  p_value ; 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 06:12:53 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 19:15:32 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									parse_input_event (  ievent  ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									return  p_last_id ; 
							 
						 
					
						
							
								
									
										
										
										
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								} ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								InputDefault : : JoyEvent  InputDefault : : _find_to_event ( String  p_to )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									// string names of the SDL buttons in the same order as input_event.h godot buttons
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									static  const  char *  buttons [ ]  =  { " a " ,  " b " ,  " x " ,  " y " ,  " leftshoulder " ,  " rightshoulder " ,  " lefttrigger " ,  " righttrigger " ,  " leftstick " ,  " rightstick " ,  " back " ,  " start " ,  " dpup " ,  " dpdown " ,  " dpleft " ,  " dpright " ,  " guide " ,  NULL  } ; 
							 
						 
					
						
							
								
									
										
										
										
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									static  const  char *  axis [ ]  =  { " leftx " ,  " lefty " ,  " rightx " ,  " righty " ,  NULL  } ; 
							 
						 
					
						
							
								
									
										
										
										
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									JoyEvent  ret ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ret . type  =  - 1 ; 
							 
						 
					
						
							
								
									
										
										
										
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									int  i = 0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									while  ( buttons [ i ] )  { 
							 
						 
					
						
							
								
									
										
										
										
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										if  ( p_to  = =  buttons [ i ] )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											//printf("mapping button %s\n", buttons[i]);
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											ret . type  =  TYPE_BUTTON ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											ret . index  =  i ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											ret . value  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											return  ret ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										+ + i ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} ; 
							 
						 
					
						
							
								
									
										
										
										
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									i  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									while  ( axis [ i ] )  { 
							 
						 
					
						
							
								
									
										
										
										
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										if  ( p_to  = =  axis [ i ] )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											ret . type  =  TYPE_AXIS ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											ret . index  =  i ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											ret . value  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											return  ret ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										+ + i ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} ; 
							 
						 
					
						
							
								
									
										
										
										
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									return  ret ; 
							 
						 
					
						
							
								
									
										
										
										
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								} ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  InputDefault : : parse_mapping ( String  p_mapping )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									_THREAD_SAFE_METHOD_ ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									JoyDeviceMapping  mapping ; 
							 
						 
					
						
							
								
									
										
										
										
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									Vector < String >  entry  =  p_mapping . split ( " , " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									CharString  uid ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									uid . resize ( 17 ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									mapping . uid  =  entry [ 0 ] ; 
							 
						 
					
						
							
								
									
										
										
										
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									int  idx  =  1 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									while  ( + + idx  <  entry . size ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
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										if  ( entry [ idx ]  = =  " " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											continue ; 
							 
						 
					
						
							
								
									
										
										
										
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										String  from  =  entry [ idx ] . get_slice ( " : " ,  1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										String  to  =  entry [ idx ] . get_slice ( " : " ,  0 ) ; 
							 
						 
					
						
							
								
									
										
										
										
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										JoyEvent  to_event  =  _find_to_event ( to ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( to_event . type  = =  - 1 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											continue ; 
							 
						 
					
						
							
								
									
										
										
										
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										String  etype  =  from . substr ( 0 ,  1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( etype  = =  " a " )  { 
							 
						 
					
						
							
								
									
										
										
										
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											int  aid  =  from . substr ( 1 ,  from . length ( ) - 1 ) . to_int ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											mapping . axis [ aid ]  =  to_event ; 
							 
						 
					
						
							
								
									
										
										
										
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										}  else  if  ( etype  = =  " b " )  { 
							 
						 
					
						
							
								
									
										
										
										
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											int  bid  =  from . substr ( 1 ,  from . length ( ) - 1 ) . to_int ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											mapping . buttons [ bid ]  =  to_event ; 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 06:12:53 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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										}  else  if  ( etype  = =  " h " )  { 
							 
						 
					
						
							
								
									
										
										
										
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											int  hat_value  =  from . get_slice ( " . " ,  1 ) . to_int ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											switch  ( hat_value )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											case  1 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												mapping . hat [ HAT_UP ]  =  to_event ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											case  2 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												mapping . hat [ HAT_RIGHT ]  =  to_event ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											case  4 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												mapping . hat [ HAT_DOWN ]  =  to_event ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											case  8 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												mapping . hat [ HAT_LEFT ]  =  to_event ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									map_db . push_back ( mapping ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									//printf("added mapping with uuid %ls\n", mapping.uid.c_str());
 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-18 06:12:53 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								} ;  
						 
					
						
							
								
									
										
										
										
											2016-01-08 00:40:41 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  InputDefault : : add_joy_mapping ( String  p_mapping ,  bool  p_update_existing )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									parse_mapping ( p_mapping ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( p_update_existing )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Vector < String >  entry  =  p_mapping . split ( " , " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										String  uid  =  entry [ 0 ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										for  ( int  i = 0 ;  i < joy_names . size ( ) ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											if  ( uid  = =  joy_names [ i ] . uid )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												joy_names [ i ] . mapping  =  map_db . size ( )  - 1 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  InputDefault : : remove_joy_mapping ( String  p_guid )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									for  ( int  i = map_db . size ( ) - 1 ;  i  > =  0 ; i - - )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( p_guid  = =  map_db [ i ] . uid )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											map_db . remove ( i ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									for  ( int  i = 0 ;  i < joy_names . size ( ) ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( joy_names [ i ] . uid  = =  p_guid )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											joy_names [ i ] . mapping  =  - 1 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2016-01-27 12:18:34 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								void  InputDefault : : set_fallback_mapping ( String  p_guid )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									for  ( int  i  =  0 ;  i  <  map_db . size ( ) ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( map_db [ i ] . uid  = =  p_guid )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											fallback_mapping  =  i ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											return ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2016-01-08 00:40:41 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								//Defaults to simple implementation for platforms with a fixed gamepad layout, like consoles.
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								bool  InputDefault : : is_joy_known ( int  p_device )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  OS : : get_singleton ( ) - > is_joy_known ( p_device ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								String  InputDefault : : get_joy_guid ( int  p_device )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  OS : : get_singleton ( ) - > get_joy_guid ( p_device ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								//platforms that use the remapping system can override and call to these ones
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								bool  InputDefault : : is_joy_mapped ( int  p_device )  {  
						 
					
						
							
								
									
										
										
										
											2016-01-27 12:18:34 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									int  mapping  =  joy_names [ p_device ] . mapping ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-02-16 23:23:06 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									return  mapping  ! =  - 1  ?  ( mapping  ! =  fallback_mapping )  :  false ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-01-08 00:40:41 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								String  InputDefault : : get_joy_guid_remapped ( int  p_device )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  joy_names [ p_device ] . uid ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}