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								/**************************************************************************/  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/*  scene_replication_interface.cpp                                       */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/**************************************************************************/  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/*                         This file is part of:                          */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/*                             GODOT ENGINE                               */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/*                        https://godotengine.org                         */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/**************************************************************************/  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
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								# include  "scene_replication_interface.h" 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								# include  "scene_multiplayer.h" 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								# include  "core/debugger/engine_debugger.h" 
  
						 
					
						
							
								
									
										
										
										
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								# include  "core/io/marshalls.h" 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# include  "scene/main/node.h" 
  
						 
					
						
							
								
									
										
										
										
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								# include  "scene/scene_string_names.h" 
  
						 
					
						
							
								
									
										
										
										
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								# define MAKE_ROOM(m_amount)             \ 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( packet_cache . size ( )  <  m_amount )  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										packet_cache . resize ( m_amount ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								# ifdef DEBUG_ENABLED 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								_FORCE_INLINE_  void  SceneReplicationInterface : : _profile_node_data ( const  String  & p_what ,  ObjectID  p_id ,  int  p_size )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( EngineDebugger : : is_profiling ( " multiplayer:replication " ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Array  values ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										values . push_back ( p_what ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										values . push_back ( p_id ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										values . push_back ( p_size ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										EngineDebugger : : profiler_add_frame_data ( " multiplayer:replication " ,  values ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# endif 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								SceneReplicationInterface : : TrackedNode  & SceneReplicationInterface : : _track ( const  ObjectID  & p_id )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( ! tracked_nodes . has ( p_id ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										tracked_nodes [ p_id ]  =  TrackedNode ( p_id ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Node  * node  =  get_id_as < Node > ( p_id ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										node - > connect ( SceneStringNames : : get_singleton ( ) - > tree_exited ,  callable_mp ( this ,  & SceneReplicationInterface : : _untrack ) . bind ( p_id ) ,  Node : : CONNECT_ONE_SHOT ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  tracked_nodes [ p_id ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  SceneReplicationInterface : : _untrack ( const  ObjectID  & p_id )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( ! tracked_nodes . has ( p_id ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									uint32_t  net_id  =  tracked_nodes [ p_id ] . net_id ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									uint32_t  peer  =  tracked_nodes [ p_id ] . remote_peer ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									tracked_nodes . erase ( p_id ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									// If it was spawned by a remote, remove it from the received nodes.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( peer  & &  peers_info . has ( peer ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										peers_info [ peer ] . recv_nodes . erase ( net_id ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									// If we spawned or synced it, we need to remove it from any peer it was sent to.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( net_id  | |  peer  = =  0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										for  ( KeyValue < int ,  PeerInfo >  & E  :  peers_info )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											E . value . spawn_nodes . erase ( p_id ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  SceneReplicationInterface : : _free_remotes ( const  PeerInfo  & p_info )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									for  ( const  KeyValue < uint32_t ,  ObjectID >  & E  :  p_info . recv_nodes )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Node  * node  =  tracked_nodes . has ( E . value )  ?  get_id_as < Node > ( E . value )  :  nullptr ; 
							 
						 
					
						
							
								
									
										
										
										
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										ERR_CONTINUE ( ! node ) ; 
							 
						 
					
						
							
								
									
										
										
										
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										node - > queue_free ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								bool  SceneReplicationInterface : : _has_authority ( const  Node  * p_node )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  multiplayer - > has_multiplayer_peer ( )  & &  p_node - > get_multiplayer_authority ( )  = =  multiplayer - > get_unique_id ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								void  SceneReplicationInterface : : on_peer_change ( int  p_id ,  bool  p_connected )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( p_connected )  { 
							 
						 
					
						
							
								
									
										
										
										
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										peers_info [ p_id ]  =  PeerInfo ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										for  ( const  ObjectID  & oid  :  spawned_nodes )  { 
							 
						 
					
						
							
								
									
										
										
										
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											_update_spawn_visibility ( p_id ,  oid ) ; 
							 
						 
					
						
							
								
									
										
										
										
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										} 
							 
						 
					
						
							
								
									
										
										
										
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										for  ( const  ObjectID  & oid  :  sync_nodes )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											_update_sync_visibility ( p_id ,  get_id_as < MultiplayerSynchronizer > ( oid ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
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										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									}  else  { 
							 
						 
					
						
							
								
									
										
										
										
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										ERR_FAIL_COND ( ! peers_info . has ( p_id ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										_free_remotes ( peers_info [ p_id ] ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										peers_info . erase ( p_id ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  SceneReplicationInterface : : on_reset ( )  {  
						 
					
						
							
								
									
										
										
										
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									for  ( const  KeyValue < int ,  PeerInfo >  & E  :  peers_info )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										_free_remotes ( E . value ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									} 
							 
						 
					
						
							
								
									
										
										
										
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									peers_info . clear ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									// Tracked nodes are cleared on deletion, here we only reset the ids so they can be later re-assigned.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									for  ( KeyValue < ObjectID ,  TrackedNode >  & E  :  tracked_nodes )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										TrackedNode  & tobj  =  E . value ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										tobj . net_id  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										tobj . remote_peer  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									for  ( const  ObjectID  & oid  :  sync_nodes )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										MultiplayerSynchronizer  * sync  =  get_id_as < MultiplayerSynchronizer > ( oid ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ERR_CONTINUE ( ! sync ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										sync - > reset ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									last_net_id  =  0 ; 
							 
						 
					
						
							
								
									
										
										
										
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								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  SceneReplicationInterface : : on_network_process ( )  {  
						 
					
						
							
								
									
										
										
										
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									// Prevent endless stalling in case of unforeseen spawn errors.
 
							 
						 
					
						
							
								
									
										
										
										
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									if  ( spawn_queue . size ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ERR_PRINT ( " An error happened during last spawn, this usually means the 'ready' signal was not emitted by the spawned node. " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										for  ( const  ObjectID  & oid  :  spawn_queue )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											Node  * node  =  get_id_as < Node > ( oid ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											ERR_CONTINUE ( ! node ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											if  ( node - > is_connected ( SceneStringNames : : get_singleton ( ) - > ready ,  callable_mp ( this ,  & SceneReplicationInterface : : _node_ready ) ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												node - > disconnect ( SceneStringNames : : get_singleton ( ) - > ready ,  callable_mp ( this ,  & SceneReplicationInterface : : _node_ready ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										spawn_queue . clear ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									// Process syncs.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									uint64_t  usec  =  OS : : get_singleton ( ) - > get_ticks_usec ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									for  ( KeyValue < int ,  PeerInfo >  & E  :  peers_info )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										const  HashSet < ObjectID >  to_sync  =  E . value . sync_nodes ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( to_sync . is_empty ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											continue ;  // Nothing to sync
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										uint16_t  sync_net_time  =  + + E . value . last_sent_sync ; 
							 
						 
					
						
							
								
									
										
										
										
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										_send_sync ( E . key ,  to_sync ,  sync_net_time ,  usec ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										_send_delta ( E . key ,  to_sync ,  usec ,  E . value . last_watch_usecs ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								Error  SceneReplicationInterface : : on_spawn ( Object  * p_obj ,  Variant  p_config )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Node  * node  =  Object : : cast_to < Node > ( p_obj ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND_V ( ! node  | |  p_config . get_type ( )  ! =  Variant : : OBJECT ,  ERR_INVALID_PARAMETER ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									MultiplayerSpawner  * spawner  =  Object : : cast_to < MultiplayerSpawner > ( p_config . get_validated_object ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									ERR_FAIL_NULL_V ( spawner ,  ERR_INVALID_PARAMETER ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									// Track node.
 
							 
						 
					
						
							
								
									
										
										
										
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									const  ObjectID  oid  =  node - > get_instance_id ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									TrackedNode  & tobj  =  _track ( oid ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									// Spawn state needs to be callected after "ready", but the spawn order follows "enter_tree".
 
							 
						 
					
						
							
								
									
										
										
										
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									ERR_FAIL_COND_V ( tobj . spawner  ! =  ObjectID ( ) ,  ERR_ALREADY_IN_USE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									tobj . spawner  =  spawner - > get_instance_id ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									spawn_queue . insert ( oid ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									node - > connect ( SceneStringNames : : get_singleton ( ) - > ready ,  callable_mp ( this ,  & SceneReplicationInterface : : _node_ready ) . bind ( oid ) ,  Node : : CONNECT_ONE_SHOT ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  OK ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  SceneReplicationInterface : : _node_ready ( const  ObjectID  & p_oid )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND ( ! spawn_queue . has ( p_oid ) ) ;  // Bug.
 
							 
						 
					
						
							
								
									
										
										
										
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											2023-01-14 10:24:51 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									// If we are a nested spawn, we need to wait until the parent is ready.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( p_oid  ! =  * ( spawn_queue . begin ( ) ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									for  ( const  ObjectID  & oid  :  spawn_queue )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ERR_CONTINUE ( ! tracked_nodes . has ( oid ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										TrackedNode  & tobj  =  tracked_nodes [ oid ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										MultiplayerSpawner  * spawner  =  get_id_as < MultiplayerSpawner > ( tobj . spawner ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ERR_CONTINUE ( ! spawner ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										spawned_nodes . insert ( oid ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2023-09-27 01:12:58 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										if  ( _has_authority ( spawner ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2023-01-14 10:24:51 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											if  ( tobj . net_id  = =  0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												tobj . net_id  =  + + last_net_id ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											_update_spawn_visibility ( 0 ,  oid ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-09 20:45:30 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2023-01-14 10:24:51 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									spawn_queue . clear ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-10-08 14:13:06 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								Error  SceneReplicationInterface : : on_despawn ( Object  * p_obj ,  Variant  p_config )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Node  * node  =  Object : : cast_to < Node > ( p_obj ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND_V ( ! node  | |  p_config . get_type ( )  ! =  Variant : : OBJECT ,  ERR_INVALID_PARAMETER ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									MultiplayerSpawner  * spawner  =  Object : : cast_to < MultiplayerSpawner > ( p_config . get_validated_object ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND_V ( ! p_obj  | |  ! spawner ,  ERR_INVALID_PARAMETER ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-09 20:45:30 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									// Forcibly despawn to all peers that knowns me.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									int  len  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Error  err  =  _make_despawn_packet ( node ,  len ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND_V ( err  ! =  OK ,  ERR_BUG ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									const  ObjectID  oid  =  p_obj - > get_instance_id ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									for  ( const  KeyValue < int ,  PeerInfo >  & E  :  peers_info )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( ! E . value . spawn_nodes . has ( oid ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-09 20:45:30 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											continue ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										_send_raw ( packet_cache . ptr ( ) ,  len ,  E . key ,  true ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-09 20:45:30 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									// Also remove spawner tracking from the replication state.
 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ERR_FAIL_COND_V ( ! tracked_nodes . has ( oid ) ,  ERR_INVALID_PARAMETER ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									TrackedNode  & tobj  =  _track ( oid ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND_V ( tobj . spawner  ! =  spawner - > get_instance_id ( ) ,  ERR_INVALID_PARAMETER ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									tobj . spawner  =  ObjectID ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									spawned_nodes . erase ( oid ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									for  ( KeyValue < int ,  PeerInfo >  & E  :  peers_info )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										E . value . spawn_nodes . erase ( oid ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  OK ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-10-08 14:13:06 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								Error  SceneReplicationInterface : : on_replication_start ( Object  * p_obj ,  Variant  p_config )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Node  * node  =  Object : : cast_to < Node > ( p_obj ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND_V ( ! node  | |  p_config . get_type ( )  ! =  Variant : : OBJECT ,  ERR_INVALID_PARAMETER ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									MultiplayerSynchronizer  * sync  =  Object : : cast_to < MultiplayerSynchronizer > ( p_config . get_validated_object ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2023-09-09 17:40:07 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ERR_FAIL_NULL_V ( sync ,  ERR_INVALID_PARAMETER ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-09 20:45:30 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									// Add to synchronizer list.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									TrackedNode  & tobj  =  _track ( p_obj - > get_instance_id ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									const  ObjectID  sid  =  sync - > get_instance_id ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									tobj . synchronizers . insert ( sid ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									sync_nodes . insert ( sid ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									// Update visibility.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									sync - > connect ( " visibility_changed " ,  callable_mp ( this ,  & SceneReplicationInterface : : _visibility_changed ) . bind ( sync - > get_instance_id ( ) ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									_update_sync_visibility ( 0 ,  sync ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( pending_spawn  = =  p_obj - > get_instance_id ( )  & &  sync - > get_multiplayer_authority ( )  = =  pending_spawn_remote )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										// Try to apply synchronizer Net ID
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ERR_FAIL_COND_V_MSG ( pending_sync_net_ids . is_empty ( ) ,  ERR_INVALID_DATA ,  vformat ( " The MultiplayerSynchronizer at path  \" %s \"  is unable to process the pending spawn since it has no network ID. This might happen when changing the multiplayer authority during the  \" _ready \"  callback. Make sure to only change the authority of multiplayer synchronizers during  \" _enter_tree \"  or the  \" _spawn_custom \"  callback of their multiplayer spawner. " ,  sync - > get_path ( ) ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ERR_FAIL_COND_V ( ! peers_info . has ( pending_spawn_remote ) ,  ERR_INVALID_DATA ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										uint32_t  net_id  =  pending_sync_net_ids [ 0 ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										pending_sync_net_ids . pop_front ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										peers_info [ pending_spawn_remote ] . recv_sync_ids [ net_id ]  =  sync - > get_instance_id ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										// Try to apply spawn state (before ready).
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( pending_buffer_size  >  0 )  { 
							 
						 
					
						
							
								
									
										
										
										
											2023-10-02 10:56:21 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											ERR_FAIL_COND_V ( ! node  | |  ! sync - > get_replication_config_ptr ( ) ,  ERR_UNCONFIGURED ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											int  consumed  =  0 ; 
							 
						 
					
						
							
								
									
										
										
										
											2023-10-02 10:56:21 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											const  List < NodePath >  props  =  sync - > get_replication_config_ptr ( ) - > get_spawn_properties ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											Vector < Variant >  vars ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											vars . resize ( props . size ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											Error  err  =  MultiplayerAPI : : decode_and_decompress_variants ( vars ,  pending_buffer ,  pending_buffer_size ,  consumed ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											ERR_FAIL_COND_V ( err ,  err ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											if  ( consumed  >  0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												pending_buffer  + =  consumed ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												pending_buffer_size  - =  consumed ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												err  =  MultiplayerSynchronizer : : set_state ( props ,  node ,  vars ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												ERR_FAIL_COND_V ( err ,  err ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2021-10-08 14:13:06 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  OK ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								Error  SceneReplicationInterface : : on_replication_stop ( Object  * p_obj ,  Variant  p_config )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Node  * node  =  Object : : cast_to < Node > ( p_obj ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND_V ( ! node  | |  p_config . get_type ( )  ! =  Variant : : OBJECT ,  ERR_INVALID_PARAMETER ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									MultiplayerSynchronizer  * sync  =  Object : : cast_to < MultiplayerSynchronizer > ( p_config . get_validated_object ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2023-09-09 17:40:07 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ERR_FAIL_NULL_V ( sync ,  ERR_INVALID_PARAMETER ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-09 20:45:30 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									sync - > disconnect ( " visibility_changed " ,  callable_mp ( this ,  & SceneReplicationInterface : : _visibility_changed ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									// Untrack synchronizer.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									const  ObjectID  oid  =  node - > get_instance_id ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									const  ObjectID  sid  =  sync - > get_instance_id ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND_V ( ! tracked_nodes . has ( oid ) ,  ERR_INVALID_PARAMETER ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									TrackedNode  & tobj  =  _track ( oid ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									tobj . synchronizers . erase ( sid ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									sync_nodes . erase ( sid ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									for  ( KeyValue < int ,  PeerInfo >  & E  :  peers_info )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										E . value . sync_nodes . erase ( sid ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2023-03-28 09:30:58 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										E . value . last_watch_usecs . erase ( sid ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										if  ( sync - > get_net_id ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											E . value . recv_sync_ids . erase ( sync - > get_net_id ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  OK ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-10-08 14:13:06 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								void  SceneReplicationInterface : : _visibility_changed ( int  p_peer ,  ObjectID  p_sid )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									MultiplayerSynchronizer  * sync  =  get_id_as < MultiplayerSynchronizer > ( p_sid ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2023-09-09 17:40:07 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ERR_FAIL_NULL ( sync ) ;  // Bug.
 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									Node  * node  =  sync - > get_root_node ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2023-09-09 17:40:07 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ERR_FAIL_NULL ( node ) ;  // Bug.
 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									const  ObjectID  oid  =  node - > get_instance_id ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-11-01 13:14:35 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( spawned_nodes . has ( oid )  & &  p_peer  ! =  multiplayer - > get_unique_id ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										_update_spawn_visibility ( p_peer ,  oid ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-09 20:45:30 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									_update_sync_visibility ( p_peer ,  sync ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-09 20:45:30 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-11-01 13:14:35 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								bool  SceneReplicationInterface : : is_rpc_visible ( const  ObjectID  & p_oid ,  int  p_peer )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( ! tracked_nodes . has ( p_oid ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  true ;  // Untracked nodes are always visible to RPCs.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND_V ( p_peer  <  0 ,  false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									const  TrackedNode  & tnode  =  tracked_nodes [ p_oid ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( tnode . synchronizers . is_empty ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  true ;  // No synchronizers means no visibility restrictions.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( tnode . remote_peer  & &  uint32_t ( p_peer )  = =  tnode . remote_peer )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  true ;  // RPCs on spawned nodes are always visible to spawner.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									}  else  if  ( spawned_nodes . has ( p_oid ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-28 13:38:01 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										// It's a spawned node we control, this can be fast.
 
							 
						 
					
						
							
								
									
										
										
										
											2022-11-01 13:14:35 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										if  ( p_peer )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											return  peers_info . has ( p_peer )  & &  peers_info [ p_peer ] . spawn_nodes . has ( p_oid ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											for  ( const  KeyValue < int ,  PeerInfo >  & E  :  peers_info )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												if  ( ! E . value . spawn_nodes . has ( p_oid ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													return  false ;  // Not public.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											return  true ;  // All peers have this node.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										// Cycle object synchronizers to check visibility.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										for  ( const  ObjectID  & sid  :  tnode . synchronizers )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											MultiplayerSynchronizer  * sync  =  get_id_as < MultiplayerSynchronizer > ( sid ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											ERR_CONTINUE ( ! sync ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											// RPC visibility is composed using OR when multiple synchronizers are present.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											// Note that we don't really care about authority here which may lead to unexpected
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											// results when using multiple synchronizers to control the same node.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											if  ( sync - > is_visible_to ( p_peer ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												return  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  false ;  // Not visible.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								Error  SceneReplicationInterface : : _update_sync_visibility ( int  p_peer ,  MultiplayerSynchronizer  * p_sync )  {  
						 
					
						
							
								
									
										
										
										
											2023-09-09 17:40:07 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ERR_FAIL_NULL_V ( p_sync ,  ERR_BUG ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2023-09-27 01:12:58 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( ! _has_authority ( p_sync )  | |  p_peer  = =  multiplayer - > get_unique_id ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										return  OK ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									const  ObjectID  & sid  =  p_sync - > get_instance_id ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									bool  is_visible  =  p_sync - > is_visible_to ( p_peer ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-09 20:45:30 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( p_peer  = =  0 )  { 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										for  ( KeyValue < int ,  PeerInfo >  & E  :  peers_info )  { 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-09 20:45:30 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											// Might be visible to this specific peer.
 
							 
						 
					
						
							
								
									
										
										
										
											2022-10-16 19:26:13 +08:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											bool  is_visible_to_peer  =  is_visible  | |  p_sync - > is_visible_to ( E . key ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											if  ( is_visible_to_peer  = =  E . value . sync_nodes . has ( sid ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-09 20:45:30 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												continue ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
									
										
										
										
											2022-10-16 19:26:13 +08:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											if  ( is_visible_to_peer )  { 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												E . value . sync_nodes . insert ( sid ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-09 20:45:30 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												E . value . sync_nodes . erase ( sid ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2023-03-28 09:30:58 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												E . value . last_watch_usecs . erase ( sid ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-09 20:45:30 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  OK ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										ERR_FAIL_COND_V ( ! peers_info . has ( p_peer ) ,  ERR_INVALID_PARAMETER ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( is_visible  = =  peers_info [ p_peer ] . sync_nodes . has ( sid ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-09 20:45:30 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											return  OK ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( is_visible )  { 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											peers_info [ p_peer ] . sync_nodes . insert ( sid ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-09 20:45:30 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											peers_info [ p_peer ] . sync_nodes . erase ( sid ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2023-03-28 09:30:58 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											peers_info [ p_peer ] . last_watch_usecs . erase ( sid ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-09 20:45:30 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										return  OK ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-09 20:45:30 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								Error  SceneReplicationInterface : : _update_spawn_visibility ( int  p_peer ,  const  ObjectID  & p_oid )  {  
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									const  TrackedNode  * tnode  =  tracked_nodes . getptr ( p_oid ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2023-09-09 17:40:07 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ERR_FAIL_NULL_V ( tnode ,  ERR_BUG ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									MultiplayerSpawner  * spawner  =  get_id_as < MultiplayerSpawner > ( tnode - > spawner ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Node  * node  =  get_id_as < Node > ( p_oid ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2023-09-27 01:12:58 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ERR_FAIL_NULL_V ( node ,  ERR_BUG ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_NULL_V ( spawner ,  ERR_BUG ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND_V ( ! _has_authority ( spawner ) ,  ERR_BUG ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ERR_FAIL_COND_V ( ! tracked_nodes . has ( p_oid ) ,  ERR_BUG ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									const  HashSet < ObjectID >  synchronizers  =  tracked_nodes [ p_oid ] . synchronizers ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									bool  is_visible  =  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									for  ( const  ObjectID  & sid  :  synchronizers )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										MultiplayerSynchronizer  * sync  =  get_id_as < MultiplayerSynchronizer > ( sid ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ERR_CONTINUE ( ! sync ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2023-09-27 01:12:58 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										if  ( ! _has_authority ( sync ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											continue ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										// Spawn visibility is composed using OR when multiple synchronizers are present.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( sync - > is_visible_to ( p_peer ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											is_visible  =  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										is_visible  =  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-09 20:45:30 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									// Spawn (and despawn) when needed.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									HashSet < int >  to_spawn ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									HashSet < int >  to_despawn ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( p_peer )  { 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										ERR_FAIL_COND_V ( ! peers_info . has ( p_peer ) ,  ERR_INVALID_PARAMETER ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( is_visible  = =  peers_info [ p_peer ] . spawn_nodes . has ( p_oid ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-09 20:45:30 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											return  OK ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( is_visible )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											to_spawn . insert ( p_peer ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											to_despawn . insert ( p_peer ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										// Check visibility for each peers.
 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										for  ( const  KeyValue < int ,  PeerInfo >  & E  :  peers_info )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											if  ( is_visible )  { 
							 
						 
					
						
							
								
									
										
										
										
											2022-11-01 15:29:38 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												// This is fast, since the the object is visible to everyone, we don't need to check each peer.
 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												if  ( E . value . spawn_nodes . has ( p_oid ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													// Already spawned.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													continue ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												to_spawn . insert ( E . key ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-09 20:45:30 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												// Need to check visibility for each peer.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												_update_spawn_visibility ( E . key ,  p_oid ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-09 20:45:30 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( to_spawn . size ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										int  len  =  0 ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										_make_spawn_packet ( node ,  spawner ,  len ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-09 20:45:30 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										for  ( int  pid  :  to_spawn )  { 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											ERR_CONTINUE ( ! peers_info . has ( pid ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-09 20:45:30 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											int  path_id ; 
							 
						 
					
						
							
								
									
										
										
										
											2023-09-27 01:47:23 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											multiplayer_cache - > send_object_cache ( spawner ,  pid ,  path_id ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-09 20:45:30 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											_send_raw ( packet_cache . ptr ( ) ,  len ,  pid ,  true ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											peers_info [ pid ] . spawn_nodes . insert ( p_oid ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-09 20:45:30 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( to_despawn . size ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										int  len  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										_make_despawn_packet ( node ,  len ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										for  ( int  pid  :  to_despawn )  { 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											ERR_CONTINUE ( ! peers_info . has ( pid ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											peers_info [ pid ] . spawn_nodes . erase ( p_oid ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-09 20:45:30 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											_send_raw ( packet_cache . ptr ( ) ,  len ,  pid ,  true ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  OK ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-10-08 14:13:06 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								Error  SceneReplicationInterface : : _send_raw ( const  uint8_t  * p_buffer ,  int  p_size ,  int  p_peer ,  bool  p_reliable )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND_V ( ! p_buffer  | |  p_size  <  1 ,  ERR_INVALID_PARAMETER ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-02-06 02:29:08 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-10-08 14:13:06 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									Ref < MultiplayerPeer >  peer  =  multiplayer - > get_multiplayer_peer ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2023-09-27 01:12:58 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ERR_FAIL_COND_V ( peer . is_null ( ) ,  ERR_UNCONFIGURED ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-10-08 14:13:06 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									peer - > set_transfer_channel ( 0 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-12 23:12:42 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									peer - > set_transfer_mode ( p_reliable  ?  MultiplayerPeer : : TRANSFER_MODE_RELIABLE  :  MultiplayerPeer : : TRANSFER_MODE_UNRELIABLE ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-10-08 20:50:19 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									return  multiplayer - > send_command ( p_peer ,  p_buffer ,  p_size ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-10-08 14:13:06 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								Error  SceneReplicationInterface : : _make_spawn_packet ( Node  * p_node ,  MultiplayerSpawner  * p_spawner ,  int  & r_len )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND_V ( ! multiplayer  | |  ! p_node  | |  ! p_spawner ,  ERR_BUG ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-10-08 14:13:06 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									const  ObjectID  oid  =  p_node - > get_instance_id ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									const  TrackedNode  * tnode  =  tracked_nodes . getptr ( oid ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2023-09-09 17:40:07 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ERR_FAIL_NULL_V ( tnode ,  ERR_INVALID_PARAMETER ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-09 20:45:30 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									uint32_t  nid  =  tnode - > net_id ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-09 20:45:30 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ERR_FAIL_COND_V ( ! nid ,  ERR_UNCONFIGURED ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-10-08 14:13:06 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									// Prepare custom arg and scene_id
 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									uint8_t  scene_id  =  p_spawner - > find_spawnable_scene_index_from_object ( oid ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-10-08 14:13:06 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									bool  is_custom  =  scene_id  = =  MultiplayerSpawner : : INVALID_ID ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									Variant  spawn_arg  =  p_spawner - > get_spawn_argument ( oid ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-10-08 14:13:06 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									int  spawn_arg_size  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( is_custom )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Error  err  =  MultiplayerAPI : : encode_and_compress_variant ( spawn_arg ,  nullptr ,  spawn_arg_size ,  false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ERR_FAIL_COND_V ( err ,  err ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									// Prepare spawn state.
 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									List < NodePath >  state_props ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									List < uint32_t >  sync_ids ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									const  HashSet < ObjectID >  synchronizers  =  tnode - > synchronizers ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									for  ( const  ObjectID  & sid  :  synchronizers )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										MultiplayerSynchronizer  * sync  =  get_id_as < MultiplayerSynchronizer > ( sid ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2023-09-27 01:12:58 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										if  ( ! _has_authority ( sync ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											continue ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ERR_CONTINUE ( ! sync ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2023-10-02 10:56:21 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										ERR_FAIL_NULL_V ( sync - > get_replication_config_ptr ( ) ,  ERR_BUG ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										for  ( const  NodePath  & prop  :  sync - > get_replication_config_ptr ( ) - > get_spawn_properties ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											state_props . push_back ( prop ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										// Ensure the synchronizer has an ID.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( sync - > get_net_id ( )  = =  0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											sync - > set_net_id ( + + last_net_id ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										sync_ids . push_back ( sync - > get_net_id ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2021-10-08 14:13:06 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									int  state_size  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Vector < Variant >  state_vars ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Vector < const  Variant  * >  state_varp ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( state_props . size ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Error  err  =  MultiplayerSynchronizer : : get_state ( state_props ,  p_node ,  state_vars ,  state_varp ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-10-08 14:13:06 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										ERR_FAIL_COND_V_MSG ( err  ! =  OK ,  err ,  " Unable to retrieve spawn state. " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										err  =  MultiplayerAPI : : encode_and_compress_variants ( state_varp . ptrw ( ) ,  state_varp . size ( ) ,  nullptr ,  state_size ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ERR_FAIL_COND_V_MSG ( err  ! =  OK ,  err ,  " Unable to encode spawn state. " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-07-09 20:45:30 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									// Encode scene ID, path ID, net ID, node name.
 
							 
						 
					
						
							
								
									
										
										
										
											2023-09-27 01:47:23 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									int  path_id  =  multiplayer_cache - > make_object_cache ( p_spawner ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-10-08 14:13:06 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									CharString  cname  =  p_node - > get_name ( ) . operator  String ( ) . utf8 ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									int  nlen  =  encode_cstring ( cname . get_data ( ) ,  nullptr ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									MAKE_ROOM ( 1  +  1  +  4  +  4  +  4  +  4  *  sync_ids . size ( )  +  4  +  nlen  +  ( is_custom  ?  4  +  spawn_arg_size  :  0 )  +  state_size ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-10-08 14:13:06 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									uint8_t  * ptr  =  packet_cache . ptrw ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-12 23:12:42 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ptr [ 0 ]  =  ( uint8_t ) SceneMultiplayer : : NETWORK_COMMAND_SPAWN ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-10-08 14:13:06 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									ptr [ 1 ]  =  scene_id ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									int  ofs  =  2 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ofs  + =  encode_uint32 ( path_id ,  & ptr [ ofs ] ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ofs  + =  encode_uint32 ( nid ,  & ptr [ ofs ] ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ofs  + =  encode_uint32 ( sync_ids . size ( ) ,  & ptr [ ofs ] ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-10-08 14:13:06 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									ofs  + =  encode_uint32 ( nlen ,  & ptr [ ofs ] ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									for  ( uint32_t  snid  :  sync_ids )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ofs  + =  encode_uint32 ( snid ,  & ptr [ ofs ] ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2021-10-08 14:13:06 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									ofs  + =  encode_cstring ( cname . get_data ( ) ,  & ptr [ ofs ] ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									// Write args
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( is_custom )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ofs  + =  encode_uint32 ( spawn_arg_size ,  & ptr [ ofs ] ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Error  err  =  MultiplayerAPI : : encode_and_compress_variant ( spawn_arg ,  & ptr [ ofs ] ,  spawn_arg_size ,  false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ERR_FAIL_COND_V ( err ,  err ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ofs  + =  spawn_arg_size ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									// Write state.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( state_size )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Error  err  =  MultiplayerAPI : : encode_and_compress_variants ( state_varp . ptrw ( ) ,  state_varp . size ( ) ,  & ptr [ ofs ] ,  state_size ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ERR_FAIL_COND_V ( err ,  err ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ofs  + =  state_size ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-09 20:45:30 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									r_len  =  ofs ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  OK ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-10-08 14:13:06 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-07-09 20:45:30 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								Error  SceneReplicationInterface : : _make_despawn_packet ( Node  * p_node ,  int  & r_len )  {  
						 
					
						
							
								
									
										
										
										
											2021-10-08 14:13:06 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									const  ObjectID  oid  =  p_node - > get_instance_id ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									const  TrackedNode  * tnode  =  tracked_nodes . getptr ( oid ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2023-09-09 17:40:07 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ERR_FAIL_NULL_V ( tnode ,  ERR_INVALID_PARAMETER ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-10-08 14:13:06 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									MAKE_ROOM ( 5 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									uint8_t  * ptr  =  packet_cache . ptrw ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-12 23:12:42 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ptr [ 0 ]  =  ( uint8_t ) SceneMultiplayer : : NETWORK_COMMAND_DESPAWN ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-10-08 14:13:06 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									int  ofs  =  1 ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									uint32_t  nid  =  tnode - > net_id ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-10-08 14:13:06 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									ofs  + =  encode_uint32 ( nid ,  & ptr [ ofs ] ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-09 20:45:30 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									r_len  =  ofs ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  OK ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-10-08 14:13:06 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								Error  SceneReplicationInterface : : on_spawn_receive ( int  p_from ,  const  uint8_t  * p_buffer ,  int  p_buffer_len )  {  
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ERR_FAIL_COND_V_MSG ( p_buffer_len  <  18 ,  ERR_INVALID_DATA ,  " Invalid spawn packet received " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-10-08 14:13:06 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									int  ofs  =  1 ;  // The spawn/despawn command.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									uint8_t  scene_id  =  p_buffer [ ofs ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ofs  + =  1 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									uint32_t  node_target  =  decode_uint32 ( & p_buffer [ ofs ] ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ofs  + =  4 ; 
							 
						 
					
						
							
								
									
										
										
										
											2023-09-27 01:47:23 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									MultiplayerSpawner  * spawner  =  Object : : cast_to < MultiplayerSpawner > ( multiplayer_cache - > get_cached_object ( p_from ,  node_target ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2023-09-09 17:40:07 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ERR_FAIL_NULL_V ( spawner ,  ERR_DOES_NOT_EXIST ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-10-08 14:13:06 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND_V ( p_from  ! =  spawner - > get_multiplayer_authority ( ) ,  ERR_UNAUTHORIZED ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									uint32_t  net_id  =  decode_uint32 ( & p_buffer [ ofs ] ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ofs  + =  4 ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									uint32_t  sync_len  =  decode_uint32 ( & p_buffer [ ofs ] ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ofs  + =  4 ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-10-08 14:13:06 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									uint32_t  name_len  =  decode_uint32 ( & p_buffer [ ofs ] ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ofs  + =  4 ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ERR_FAIL_COND_V_MSG ( name_len  +  ( sync_len  *  4 )  >  uint32_t ( p_buffer_len  -  ofs ) ,  ERR_INVALID_DATA ,  vformat ( " Invalid spawn packet size: %d, wants: %d " ,  p_buffer_len ,  ofs  +  name_len  +  ( sync_len  *  4 ) ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									List < uint32_t >  sync_ids ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									for  ( uint32_t  i  =  0 ;  i  <  sync_len ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										sync_ids . push_back ( decode_uint32 ( & p_buffer [ ofs ] ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ofs  + =  4 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2021-10-08 14:13:06 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND_V_MSG ( name_len  <  1 ,  ERR_INVALID_DATA ,  " Zero spawn name size. " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									// We need to make sure no trickery happens here, but we want to allow autogenerated ("@") node names.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									const  String  name  =  String : : utf8 ( ( const  char  * ) & p_buffer [ ofs ] ,  name_len ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND_V_MSG ( name . validate_node_name ( )  ! =  name ,  ERR_INVALID_DATA ,  vformat ( " Invalid node name received: '%s'. Make sure to add nodes via 'add_child(node, true)' remotely. " ,  name ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ofs  + =  name_len ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									// Check that we can spawn.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Node  * parent  =  spawner - > get_node_or_null ( spawner - > get_spawn_path ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2023-09-09 17:40:07 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ERR_FAIL_NULL_V ( parent ,  ERR_UNCONFIGURED ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-10-08 14:13:06 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND_V ( parent - > has_node ( name ) ,  ERR_INVALID_DATA ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Node  * node  =  nullptr ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( scene_id  = =  MultiplayerSpawner : : INVALID_ID )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										// Custom spawn.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ERR_FAIL_COND_V ( p_buffer_len  -  ofs  <  4 ,  ERR_INVALID_DATA ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										uint32_t  arg_size  =  decode_uint32 ( & p_buffer [ ofs ] ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ofs  + =  4 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ERR_FAIL_COND_V ( arg_size  >  uint32_t ( p_buffer_len  -  ofs ) ,  ERR_INVALID_DATA ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Variant  v ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Error  err  =  MultiplayerAPI : : decode_and_decompress_variant ( v ,  & p_buffer [ ofs ] ,  arg_size ,  nullptr ,  false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ERR_FAIL_COND_V ( err  ! =  OK ,  err ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ofs  + =  arg_size ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										node  =  spawner - > instantiate_custom ( v ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										// Scene based spawn.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										node  =  spawner - > instantiate_scene ( scene_id ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2023-09-09 17:40:07 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ERR_FAIL_NULL_V ( node ,  ERR_UNAUTHORIZED ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-10-08 14:13:06 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									node - > set_name ( name ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									// Add and track remote
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND_V ( ! peers_info . has ( p_from ) ,  ERR_UNAVAILABLE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND_V ( peers_info [ p_from ] . recv_nodes . has ( net_id ) ,  ERR_ALREADY_IN_USE ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ObjectID  oid  =  node - > get_instance_id ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									TrackedNode  & tobj  =  _track ( oid ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									tobj . spawner  =  spawner - > get_instance_id ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									tobj . net_id  =  net_id ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									tobj . remote_peer  =  p_from ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									peers_info [ p_from ] . recv_nodes [ net_id ]  =  oid ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-10-08 14:13:06 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									// The initial state will be applied during the sync config (i.e. before _ready).
 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									pending_spawn  =  node - > get_instance_id ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									pending_spawn_remote  =  p_from ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									pending_buffer_size  =  p_buffer_len  -  ofs ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									pending_buffer  =  pending_buffer_size  >  0  ?  & p_buffer [ ofs ]  :  nullptr ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									pending_sync_net_ids  =  sync_ids ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-10-08 14:13:06 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									parent - > add_child ( node ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-28 18:30:30 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									spawner - > emit_signal ( SNAME ( " spawned " ) ,  node ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-10-08 14:13:06 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									pending_spawn  =  ObjectID ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									pending_spawn_remote  =  0 ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-10-08 14:13:06 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									pending_buffer  =  nullptr ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									pending_buffer_size  =  0 ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( pending_sync_net_ids . size ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										pending_sync_net_ids . clear ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ERR_FAIL_V ( ERR_INVALID_DATA ) ;  // Should have been consumed.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2021-10-08 14:13:06 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									return  OK ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								Error  SceneReplicationInterface : : on_despawn_receive ( int  p_from ,  const  uint8_t  * p_buffer ,  int  p_buffer_len )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND_V_MSG ( p_buffer_len  <  5 ,  ERR_INVALID_DATA ,  " Invalid spawn packet received " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									int  ofs  =  1 ;  // The spawn/despawn command.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									uint32_t  net_id  =  decode_uint32 ( & p_buffer [ ofs ] ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ofs  + =  4 ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									// Untrack remote
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND_V ( ! peers_info . has ( p_from ) ,  ERR_UNAUTHORIZED ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									PeerInfo  & pinfo  =  peers_info [ p_from ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND_V ( ! pinfo . recv_nodes . has ( net_id ) ,  ERR_UNAUTHORIZED ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Node  * node  =  get_id_as < Node > ( pinfo . recv_nodes [ net_id ] ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2023-09-09 17:40:07 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ERR_FAIL_NULL_V ( node ,  ERR_BUG ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									pinfo . recv_nodes . erase ( net_id ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-28 18:30:30 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									const  ObjectID  oid  =  node - > get_instance_id ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND_V ( ! tracked_nodes . has ( oid ) ,  ERR_BUG ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									MultiplayerSpawner  * spawner  =  get_id_as < MultiplayerSpawner > ( tracked_nodes [ oid ] . spawner ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2023-09-09 17:40:07 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ERR_FAIL_NULL_V ( spawner ,  ERR_DOES_NOT_EXIST ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-28 18:30:30 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ERR_FAIL_COND_V ( p_from  ! =  spawner - > get_multiplayer_authority ( ) ,  ERR_UNAUTHORIZED ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-04-23 15:01:01 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( node - > get_parent ( )  ! =  nullptr )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										node - > get_parent ( ) - > remove_child ( node ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2022-10-24 22:07:02 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									node - > queue_free ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-28 18:30:30 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									spawner - > emit_signal ( SNAME ( " despawned " ) ,  node ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-10-08 14:13:06 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									return  OK ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-03-28 09:30:58 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								bool  SceneReplicationInterface : : _verify_synchronizer ( int  p_peer ,  MultiplayerSynchronizer  * p_sync ,  uint32_t  & r_net_id )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									r_net_id  =  p_sync - > get_net_id ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( r_net_id  = =  0  | |  ( r_net_id  &  0x80000000 ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										int  path_id  =  0 ; 
							 
						 
					
						
							
								
									
										
										
										
											2023-09-27 01:47:23 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										bool  verified  =  multiplayer_cache - > send_object_cache ( p_sync ,  p_peer ,  path_id ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2023-03-28 09:30:58 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										ERR_FAIL_COND_V_MSG ( path_id  <  0 ,  false ,  " This should never happen! " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( r_net_id  = =  0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											// First time path based ID.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											r_net_id  =  path_id  |  0x80000000 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											p_sync - > set_net_id ( r_net_id  |  0x80000000 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  verified ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								MultiplayerSynchronizer  * SceneReplicationInterface : : _find_synchronizer ( int  p_peer ,  uint32_t  p_net_id )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									MultiplayerSynchronizer  * sync  =  nullptr ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( p_net_id  &  0x80000000 )  { 
							 
						 
					
						
							
								
									
										
										
										
											2023-09-27 01:47:23 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										sync  =  Object : : cast_to < MultiplayerSynchronizer > ( multiplayer_cache - > get_cached_object ( p_peer ,  p_net_id  &  0x7FFFFFFF ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2023-03-28 09:30:58 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									}  else  if  ( peers_info [ p_peer ] . recv_sync_ids . has ( p_net_id ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										const  ObjectID  & sid  =  peers_info [ p_peer ] . recv_sync_ids [ p_net_id ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										sync  =  get_id_as < MultiplayerSynchronizer > ( sid ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  sync ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  SceneReplicationInterface : : _send_delta ( int  p_peer ,  const  HashSet < ObjectID >  p_synchronizers ,  uint64_t  p_usec ,  const  HashMap < ObjectID ,  uint64_t >  p_last_watch_usecs )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									MAKE_ROOM ( /* header */  1  +  /* element */  4  +  8  +  4  +  delta_mtu ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									uint8_t  * ptr  =  packet_cache . ptrw ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ptr [ 0 ]  =  SceneMultiplayer : : NETWORK_COMMAND_SYNC  |  ( 1  < <  SceneMultiplayer : : CMD_FLAG_0_SHIFT ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									int  ofs  =  1 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									for  ( const  ObjectID  & oid  :  p_synchronizers )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										MultiplayerSynchronizer  * sync  =  get_id_as < MultiplayerSynchronizer > ( oid ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2023-10-02 10:56:21 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										ERR_CONTINUE ( ! sync  | |  ! sync - > get_replication_config_ptr ( )  | |  ! _has_authority ( sync ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2023-03-28 09:30:58 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										uint32_t  net_id ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( ! _verify_synchronizer ( p_peer ,  sync ,  net_id ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											continue ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										uint64_t  last_usec  =  p_last_watch_usecs . has ( oid )  ?  p_last_watch_usecs [ oid ]  :  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										uint64_t  indexes ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										List < Variant >  delta  =  sync - > get_delta_state ( p_usec ,  last_usec ,  indexes ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( ! delta . size ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											continue ;  // Nothing to update.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Vector < const  Variant  * >  varp ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										varp . resize ( delta . size ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										const  Variant  * * vptr  =  varp . ptrw ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										int  i  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										for  ( const  Variant  & v  :  delta )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											vptr [ i ]  =  & v ; 
							 
						 
					
						
							
								
									
										
										
										
											2023-06-11 13:43:49 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											i + + ; 
							 
						 
					
						
							
								
									
										
										
										
											2023-03-28 09:30:58 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										int  size ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Error  err  =  MultiplayerAPI : : encode_and_compress_variants ( vptr ,  varp . size ( ) ,  nullptr ,  size ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ERR_CONTINUE_MSG ( err  ! =  OK ,  " Unable to encode delta state. " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ERR_CONTINUE_MSG ( size  >  delta_mtu ,  vformat ( " Synchronizer delta bigger than MTU will not be sent (%d > %d): %s " ,  size ,  delta_mtu ,  sync - > get_path ( ) ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( ofs  +  4  +  8  +  4  +  size  >  delta_mtu )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											// Send what we got, and reset write.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											_send_raw ( packet_cache . ptr ( ) ,  ofs ,  p_peer ,  true ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											ofs  =  1 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( size )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											ofs  + =  encode_uint32 ( sync - > get_net_id ( ) ,  & ptr [ ofs ] ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											ofs  + =  encode_uint64 ( indexes ,  & ptr [ ofs ] ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											ofs  + =  encode_uint32 ( size ,  & ptr [ ofs ] ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											MultiplayerAPI : : encode_and_compress_variants ( vptr ,  varp . size ( ) ,  & ptr [ ofs ] ,  size ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											ofs  + =  size ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# ifdef DEBUG_ENABLED 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										_profile_node_data ( " delta_out " ,  oid ,  size ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# endif 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										peers_info [ p_peer ] . last_watch_usecs [ oid ]  =  p_usec ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( ofs  >  1 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										// Got some left over to send.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										_send_raw ( packet_cache . ptr ( ) ,  ofs ,  p_peer ,  true ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								Error  SceneReplicationInterface : : on_delta_receive ( int  p_from ,  const  uint8_t  * p_buffer ,  int  p_buffer_len )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									int  ofs  =  1 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									while  ( ofs  +  4  +  8  +  4  <  p_buffer_len )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										uint32_t  net_id  =  decode_uint32 ( & p_buffer [ ofs ] ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ofs  + =  4 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										uint64_t  indexes  =  decode_uint64 ( & p_buffer [ ofs ] ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ofs  + =  8 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										uint32_t  size  =  decode_uint32 ( & p_buffer [ ofs ] ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ofs  + =  4 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ERR_FAIL_COND_V ( size  >  uint32_t ( p_buffer_len  -  ofs ) ,  ERR_INVALID_DATA ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										MultiplayerSynchronizer  * sync  =  _find_synchronizer ( p_from ,  net_id ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Node  * node  =  sync  ?  sync - > get_root_node ( )  :  nullptr ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( ! sync  | |  sync - > get_multiplayer_authority ( )  ! =  p_from  | |  ! node )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											ofs  + =  size ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											ERR_CONTINUE_MSG ( true ,  " Ignoring delta for non-authority or invalid synchronizer. " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										List < NodePath >  props  =  sync - > get_delta_properties ( indexes ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ERR_FAIL_COND_V ( props . size ( )  = =  0 ,  ERR_INVALID_DATA ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Vector < Variant >  vars ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										vars . resize ( props . size ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										int  consumed  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Error  err  =  MultiplayerAPI : : decode_and_decompress_variants ( vars ,  p_buffer  +  ofs ,  size ,  consumed ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ERR_FAIL_COND_V ( err  ! =  OK ,  err ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ERR_FAIL_COND_V ( uint32_t ( consumed )  ! =  size ,  ERR_INVALID_DATA ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										err  =  MultiplayerSynchronizer : : set_state ( props ,  node ,  vars ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ERR_FAIL_COND_V ( err  ! =  OK ,  err ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ofs  + =  size ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										sync - > emit_signal ( SNAME ( " delta_synchronized " ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# ifdef DEBUG_ENABLED 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										_profile_node_data ( " delta_in " ,  sync - > get_instance_id ( ) ,  size ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# endif 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  OK ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  SceneReplicationInterface : : _send_sync ( int  p_peer ,  const  HashSet < ObjectID >  p_synchronizers ,  uint16_t  p_sync_net_time ,  uint64_t  p_usec )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									MAKE_ROOM ( /* header */  3  +  /* element */  4  +  4  +  sync_mtu ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-10-08 14:13:06 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									uint8_t  * ptr  =  packet_cache . ptrw ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-12 23:12:42 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ptr [ 0 ]  =  SceneMultiplayer : : NETWORK_COMMAND_SYNC ; 
							 
						 
					
						
							
								
									
										
										
										
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									int  ofs  =  1 ; 
							 
						 
					
						
							
								
									
										
										
										
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									ofs  + =  encode_uint16 ( p_sync_net_time ,  & ptr [ 1 ] ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-10-08 14:13:06 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									// Can only send updates for already notified nodes.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									// This is a lazy implementation, we could optimize much more here with by grouping by replication config.
 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									for  ( const  ObjectID  & oid  :  p_synchronizers )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										MultiplayerSynchronizer  * sync  =  get_id_as < MultiplayerSynchronizer > ( oid ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2023-10-02 10:56:21 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										ERR_CONTINUE ( ! sync  | |  ! sync - > get_replication_config_ptr ( )  | |  ! _has_authority ( sync ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
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										if  ( ! sync - > update_outbound_sync_time ( p_usec ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-10-08 14:13:06 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
											continue ;  // nothing to sync.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Node  * node  =  sync - > get_root_node ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
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										ERR_CONTINUE ( ! node ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										uint32_t  net_id  =  sync - > get_net_id ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
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										if  ( ! _verify_synchronizer ( p_peer ,  sync ,  net_id ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											// The path based sync is not yet confirmed, skipping.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											continue ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-09 20:45:30 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
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										int  size ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Vector < Variant >  vars ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Vector < const  Variant  * >  varp ; 
							 
						 
					
						
							
								
									
										
										
										
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										const  List < NodePath >  props  =  sync - > get_replication_config_ptr ( ) - > get_sync_properties ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
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										Error  err  =  MultiplayerSynchronizer : : get_state ( props ,  node ,  vars ,  varp ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ERR_CONTINUE_MSG ( err  ! =  OK ,  " Unable to retrieve sync state. " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										err  =  MultiplayerAPI : : encode_and_compress_variants ( varp . ptrw ( ) ,  varp . size ( ) ,  nullptr ,  size ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ERR_CONTINUE_MSG ( err  ! =  OK ,  " Unable to encode sync state. " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										// TODO Handle single state above MTU.
 
							 
						 
					
						
							
								
									
										
										
										
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										ERR_CONTINUE_MSG ( size  >  sync_mtu ,  vformat ( " Node states bigger than MTU will not be sent (%d > %d): %s " ,  size ,  sync_mtu ,  node - > get_path ( ) ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
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										if  ( ofs  +  4  +  4  +  size  >  sync_mtu )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											// Send what we got, and reset write.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											_send_raw ( packet_cache . ptr ( ) ,  ofs ,  p_peer ,  false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											ofs  =  3 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( size )  { 
							 
						 
					
						
							
								
									
										
										
										
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											ofs  + =  encode_uint32 ( sync - > get_net_id ( ) ,  & ptr [ ofs ] ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-10-08 14:13:06 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
											ofs  + =  encode_uint32 ( size ,  & ptr [ ofs ] ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											MultiplayerAPI : : encode_and_compress_variants ( varp . ptrw ( ) ,  varp . size ( ) ,  & ptr [ ofs ] ,  size ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											ofs  + =  size ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2022-11-17 03:31:23 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# ifdef DEBUG_ENABLED 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										_profile_node_data ( " sync_out " ,  oid ,  size ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# endif 
  
						 
					
						
							
								
									
										
										
										
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									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( ofs  >  3 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										// Got some left over to send.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										_send_raw ( packet_cache . ptr ( ) ,  ofs ,  p_peer ,  false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								Error  SceneReplicationInterface : : on_sync_receive ( int  p_from ,  const  uint8_t  * p_buffer ,  int  p_buffer_len )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND_V_MSG ( p_buffer_len  <  11 ,  ERR_INVALID_DATA ,  " Invalid sync packet received " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2023-03-28 09:30:58 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									bool  is_delta  =  ( p_buffer [ 0 ]  &  ( 1  < <  SceneMultiplayer : : CMD_FLAG_0_SHIFT ) )  ! =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( is_delta )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  on_delta_receive ( p_from ,  p_buffer ,  p_buffer_len ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2021-10-08 14:13:06 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									uint16_t  time  =  decode_uint16 ( & p_buffer [ 1 ] ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									int  ofs  =  3 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									while  ( ofs  +  8  <  p_buffer_len )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										uint32_t  net_id  =  decode_uint32 ( & p_buffer [ ofs ] ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ofs  + =  4 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										uint32_t  size  =  decode_uint32 ( & p_buffer [ ofs ] ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ofs  + =  4 ; 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-14 02:40:06 -08:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										ERR_FAIL_COND_V ( size  >  uint32_t ( p_buffer_len  -  ofs ) ,  ERR_INVALID_DATA ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2023-03-28 09:30:58 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										MultiplayerSynchronizer  * sync  =  _find_synchronizer ( p_from ,  net_id ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										if  ( ! sync )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-10-08 14:13:06 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
											// Not received yet.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											ofs  + =  size ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											continue ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										Node  * node  =  sync - > get_root_node ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( sync - > get_multiplayer_authority ( )  ! =  p_from  | |  ! node )  { 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-14 02:40:06 -08:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											// Not valid for me.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											ofs  + =  size ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											ERR_CONTINUE_MSG ( true ,  " Ignoring sync data from non-authority or for missing node. " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-30 22:35:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( ! sync - > update_inbound_sync_time ( time ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-10-08 14:13:06 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
											// State is too old.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											ofs  + =  size ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											continue ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2023-10-02 10:56:21 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										const  List < NodePath >  props  =  sync - > get_replication_config_ptr ( ) - > get_sync_properties ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-10-08 14:13:06 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										Vector < Variant >  vars ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										vars . resize ( props . size ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										int  consumed ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Error  err  =  MultiplayerAPI : : decode_and_decompress_variants ( vars ,  & p_buffer [ ofs ] ,  size ,  consumed ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ERR_FAIL_COND_V ( err ,  err ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										err  =  MultiplayerSynchronizer : : set_state ( props ,  node ,  vars ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ERR_FAIL_COND_V ( err ,  err ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ofs  + =  size ; 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-20 14:46:39 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										sync - > emit_signal ( SNAME ( " synchronized " ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-11-17 03:31:23 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# ifdef DEBUG_ENABLED 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										_profile_node_data ( " sync_in " ,  sync - > get_instance_id ( ) ,  size ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# endif 
  
						 
					
						
							
								
									
										
										
										
											2021-10-08 14:13:06 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  OK ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
									
										
										
										
											2023-03-28 09:30:58 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  SceneReplicationInterface : : set_max_sync_packet_size ( int  p_size )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND_MSG ( p_size  <  128 ,  " Sync maximum packet size must be at least 128 bytes. " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									sync_mtu  =  p_size ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								int  SceneReplicationInterface : : get_max_sync_packet_size ( )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  sync_mtu ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  SceneReplicationInterface : : set_max_delta_packet_size ( int  p_size )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND_MSG ( p_size  <  128 ,  " Sync maximum packet size must be at least 128 bytes. " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									delta_mtu  =  p_size ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								int  SceneReplicationInterface : : get_max_delta_packet_size ( )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  delta_mtu ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}