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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  copy_effects.h                                                        */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
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										 |  |  | 
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										 |  |  | #ifndef COPY_EFFECTS_RD_H
 | 
					
						
							|  |  |  | #define COPY_EFFECTS_RD_H
 | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | #include "servers/rendering/renderer_rd/pipeline_cache_rd.h"
 | 
					
						
							|  |  |  | #include "servers/rendering/renderer_rd/shaders/effects/blur_raster.glsl.gen.h"
 | 
					
						
							|  |  |  | #include "servers/rendering/renderer_rd/shaders/effects/copy.glsl.gen.h"
 | 
					
						
							|  |  |  | #include "servers/rendering/renderer_rd/shaders/effects/copy_to_fb.glsl.gen.h"
 | 
					
						
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										 |  |  | #include "servers/rendering/renderer_rd/shaders/effects/cube_to_dp.glsl.gen.h"
 | 
					
						
							|  |  |  | #include "servers/rendering/renderer_rd/shaders/effects/cubemap_downsampler.glsl.gen.h"
 | 
					
						
							|  |  |  | #include "servers/rendering/renderer_rd/shaders/effects/cubemap_downsampler_raster.glsl.gen.h"
 | 
					
						
							|  |  |  | #include "servers/rendering/renderer_rd/shaders/effects/cubemap_filter.glsl.gen.h"
 | 
					
						
							|  |  |  | #include "servers/rendering/renderer_rd/shaders/effects/cubemap_filter_raster.glsl.gen.h"
 | 
					
						
							|  |  |  | #include "servers/rendering/renderer_rd/shaders/effects/cubemap_roughness.glsl.gen.h"
 | 
					
						
							|  |  |  | #include "servers/rendering/renderer_rd/shaders/effects/cubemap_roughness_raster.glsl.gen.h"
 | 
					
						
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										 |  |  | #include "servers/rendering/renderer_rd/shaders/effects/specular_merge.glsl.gen.h"
 | 
					
						
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										 |  |  | #include "servers/rendering/renderer_scene_render.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include "servers/rendering_server.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | namespace RendererRD { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class CopyEffects { | 
					
						
							|  |  |  | private: | 
					
						
							|  |  |  | 	bool prefer_raster_effects; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Blur raster shader
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	enum BlurRasterMode { | 
					
						
							|  |  |  | 		BLUR_MIPMAP, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		BLUR_MODE_GAUSSIAN_BLUR, | 
					
						
							|  |  |  | 		BLUR_MODE_GAUSSIAN_GLOW, | 
					
						
							|  |  |  | 		BLUR_MODE_GAUSSIAN_GLOW_AUTO_EXPOSURE, | 
					
						
							|  |  |  | 		BLUR_MODE_COPY, | 
					
						
							|  |  |  | 
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										 |  |  | 		BLUR_MODE_SET_COLOR, | 
					
						
							|  |  |  | 
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										 |  |  | 		BLUR_MODE_MAX | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	enum { | 
					
						
							|  |  |  | 		BLUR_FLAG_HORIZONTAL = (1 << 0), | 
					
						
							|  |  |  | 		BLUR_FLAG_USE_ORTHOGONAL_PROJECTION = (1 << 1), | 
					
						
							|  |  |  | 		BLUR_FLAG_GLOW_FIRST_PASS = (1 << 2), | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct BlurRasterPushConstant { | 
					
						
							|  |  |  | 		float pixel_size[2]; | 
					
						
							|  |  |  | 		uint32_t flags; | 
					
						
							|  |  |  | 		uint32_t pad; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		//glow
 | 
					
						
							|  |  |  | 		float glow_strength; | 
					
						
							|  |  |  | 		float glow_bloom; | 
					
						
							|  |  |  | 		float glow_hdr_threshold; | 
					
						
							|  |  |  | 		float glow_hdr_scale; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		float glow_exposure; | 
					
						
							|  |  |  | 		float glow_white; | 
					
						
							|  |  |  | 		float glow_luminance_cap; | 
					
						
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										 |  |  | 		float glow_auto_exposure_scale; | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 		float luminance_multiplier; | 
					
						
							|  |  |  | 		float res1; | 
					
						
							|  |  |  | 		float res2; | 
					
						
							|  |  |  | 		float res3; | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct BlurRaster { | 
					
						
							|  |  |  | 		BlurRasterPushConstant push_constant; | 
					
						
							|  |  |  | 		BlurRasterShaderRD shader; | 
					
						
							|  |  |  | 		RID shader_version; | 
					
						
							|  |  |  | 		PipelineCacheRD pipelines[BLUR_MODE_MAX]; | 
					
						
							|  |  |  | 	} blur_raster; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Copy shader
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	enum CopyMode { | 
					
						
							|  |  |  | 		COPY_MODE_GAUSSIAN_COPY, | 
					
						
							|  |  |  | 		COPY_MODE_GAUSSIAN_COPY_8BIT, | 
					
						
							|  |  |  | 		COPY_MODE_GAUSSIAN_GLOW, | 
					
						
							|  |  |  | 		COPY_MODE_GAUSSIAN_GLOW_AUTO_EXPOSURE, | 
					
						
							|  |  |  | 		COPY_MODE_SIMPLY_COPY, | 
					
						
							|  |  |  | 		COPY_MODE_SIMPLY_COPY_8BIT, | 
					
						
							|  |  |  | 		COPY_MODE_SIMPLY_COPY_DEPTH, | 
					
						
							|  |  |  | 		COPY_MODE_SET_COLOR, | 
					
						
							|  |  |  | 		COPY_MODE_SET_COLOR_8BIT, | 
					
						
							|  |  |  | 		COPY_MODE_MIPMAP, | 
					
						
							|  |  |  | 		COPY_MODE_LINEARIZE_DEPTH, | 
					
						
							|  |  |  | 		COPY_MODE_CUBE_TO_PANORAMA, | 
					
						
							|  |  |  | 		COPY_MODE_CUBE_ARRAY_TO_PANORAMA, | 
					
						
							|  |  |  | 		COPY_MODE_MAX, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	enum { | 
					
						
							|  |  |  | 		COPY_FLAG_HORIZONTAL = (1 << 0), | 
					
						
							|  |  |  | 		COPY_FLAG_USE_COPY_SECTION = (1 << 1), | 
					
						
							|  |  |  | 		COPY_FLAG_USE_ORTHOGONAL_PROJECTION = (1 << 2), | 
					
						
							|  |  |  | 		COPY_FLAG_DOF_NEAR_FIRST_TAP = (1 << 3), | 
					
						
							|  |  |  | 		COPY_FLAG_GLOW_FIRST_PASS = (1 << 4), | 
					
						
							|  |  |  | 		COPY_FLAG_FLIP_Y = (1 << 5), | 
					
						
							|  |  |  | 		COPY_FLAG_FORCE_LUMINANCE = (1 << 6), | 
					
						
							|  |  |  | 		COPY_FLAG_ALL_SOURCE = (1 << 7), | 
					
						
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										 |  |  | 		COPY_FLAG_ALPHA_TO_ONE = (1 << 8), | 
					
						
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										 |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct CopyPushConstant { | 
					
						
							|  |  |  | 		int32_t section[4]; | 
					
						
							|  |  |  | 		int32_t target[2]; | 
					
						
							|  |  |  | 		uint32_t flags; | 
					
						
							|  |  |  | 		uint32_t pad; | 
					
						
							|  |  |  | 		// Glow.
 | 
					
						
							|  |  |  | 		float glow_strength; | 
					
						
							|  |  |  | 		float glow_bloom; | 
					
						
							|  |  |  | 		float glow_hdr_threshold; | 
					
						
							|  |  |  | 		float glow_hdr_scale; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		float glow_exposure; | 
					
						
							|  |  |  | 		float glow_white; | 
					
						
							|  |  |  | 		float glow_luminance_cap; | 
					
						
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										 |  |  | 		float glow_auto_exposure_scale; | 
					
						
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										 |  |  | 		// DOF.
 | 
					
						
							|  |  |  | 		float camera_z_far; | 
					
						
							|  |  |  | 		float camera_z_near; | 
					
						
							|  |  |  | 		uint32_t pad2[2]; | 
					
						
							|  |  |  | 		//SET color
 | 
					
						
							|  |  |  | 		float set_color[4]; | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct Copy { | 
					
						
							|  |  |  | 		CopyPushConstant push_constant; | 
					
						
							|  |  |  | 		CopyShaderRD shader; | 
					
						
							|  |  |  | 		RID shader_version; | 
					
						
							|  |  |  | 		RID pipelines[COPY_MODE_MAX]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} copy; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Copy to FB shader
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	enum CopyToFBMode { | 
					
						
							|  |  |  | 		COPY_TO_FB_COPY, | 
					
						
							|  |  |  | 		COPY_TO_FB_COPY_PANORAMA_TO_DP, | 
					
						
							|  |  |  | 		COPY_TO_FB_COPY2, | 
					
						
							|  |  |  | 
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							|  |  |  | 		COPY_TO_FB_MULTIVIEW, | 
					
						
							|  |  |  | 		COPY_TO_FB_MULTIVIEW_WITH_DEPTH, | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 		COPY_TO_FB_SET_COLOR, | 
					
						
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										 |  |  | 		COPY_TO_FB_MAX, | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
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										 |  |  | 	enum CopyToFBFlags { | 
					
						
							|  |  |  | 		COPY_TO_FB_FLAG_FLIP_Y = (1 << 0), | 
					
						
							|  |  |  | 		COPY_TO_FB_FLAG_USE_SECTION = (1 << 1), | 
					
						
							|  |  |  | 		COPY_TO_FB_FLAG_FORCE_LUMINANCE = (1 << 2), | 
					
						
							|  |  |  | 		COPY_TO_FB_FLAG_ALPHA_TO_ZERO = (1 << 3), | 
					
						
							|  |  |  | 		COPY_TO_FB_FLAG_SRGB = (1 << 4), | 
					
						
							|  |  |  | 		COPY_TO_FB_FLAG_ALPHA_TO_ONE = (1 << 5), | 
					
						
							|  |  |  | 		COPY_TO_FB_FLAG_LINEAR = (1 << 6), | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
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										 |  |  | 	struct CopyToFbPushConstant { | 
					
						
							|  |  |  | 		float section[4]; | 
					
						
							|  |  |  | 		float pixel_size[2]; | 
					
						
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										 |  |  | 		float luminance_multiplier; | 
					
						
							|  |  |  | 		uint32_t flags; | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 		float set_color[4]; | 
					
						
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										 |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct CopyToFb { | 
					
						
							|  |  |  | 		CopyToFbPushConstant push_constant; | 
					
						
							|  |  |  | 		CopyToFbShaderRD shader; | 
					
						
							|  |  |  | 		RID shader_version; | 
					
						
							|  |  |  | 		PipelineCacheRD pipelines[COPY_TO_FB_MAX]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} copy_to_fb; | 
					
						
							|  |  |  | 
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										 |  |  | 	// Copy to DP
 | 
					
						
							|  |  |  | 
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							|  |  |  | 	struct CopyToDPPushConstant { | 
					
						
							|  |  |  | 		float z_far; | 
					
						
							|  |  |  | 		float z_near; | 
					
						
							|  |  |  | 		float texel_size[2]; | 
					
						
							|  |  |  | 		float screen_rect[4]; | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
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							|  |  |  | 	struct CopyToDP { | 
					
						
							|  |  |  | 		CubeToDpShaderRD shader; | 
					
						
							|  |  |  | 		RID shader_version; | 
					
						
							|  |  |  | 		PipelineCacheRD pipeline; | 
					
						
							|  |  |  | 	} cube_to_dp; | 
					
						
							|  |  |  | 
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							|  |  |  | 	// Cubemap effects
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct CubemapDownsamplerPushConstant { | 
					
						
							|  |  |  | 		uint32_t face_size; | 
					
						
							|  |  |  | 		uint32_t face_id; | 
					
						
							|  |  |  | 		float pad[2]; | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct CubemapDownsampler { | 
					
						
							|  |  |  | 		CubemapDownsamplerPushConstant push_constant; | 
					
						
							|  |  |  | 		CubemapDownsamplerShaderRD compute_shader; | 
					
						
							|  |  |  | 		CubemapDownsamplerRasterShaderRD raster_shader; | 
					
						
							|  |  |  | 		RID shader_version; | 
					
						
							|  |  |  | 		RID compute_pipeline; | 
					
						
							|  |  |  | 		PipelineCacheRD raster_pipeline; | 
					
						
							|  |  |  | 	} cubemap_downsampler; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	enum CubemapFilterMode { | 
					
						
							|  |  |  | 		FILTER_MODE_HIGH_QUALITY, | 
					
						
							|  |  |  | 		FILTER_MODE_LOW_QUALITY, | 
					
						
							|  |  |  | 		FILTER_MODE_HIGH_QUALITY_ARRAY, | 
					
						
							|  |  |  | 		FILTER_MODE_LOW_QUALITY_ARRAY, | 
					
						
							|  |  |  | 		FILTER_MODE_MAX, | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct CubemapFilterRasterPushConstant { | 
					
						
							|  |  |  | 		uint32_t mip_level; | 
					
						
							|  |  |  | 		uint32_t face_id; | 
					
						
							|  |  |  | 		float pad[2]; | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct CubemapFilter { | 
					
						
							|  |  |  | 		CubemapFilterShaderRD compute_shader; | 
					
						
							|  |  |  | 		CubemapFilterRasterShaderRD raster_shader; | 
					
						
							|  |  |  | 		RID shader_version; | 
					
						
							|  |  |  | 		RID compute_pipelines[FILTER_MODE_MAX]; | 
					
						
							|  |  |  | 		PipelineCacheRD raster_pipelines[FILTER_MODE_MAX]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		RID uniform_set; | 
					
						
							|  |  |  | 		RID image_uniform_set; | 
					
						
							|  |  |  | 		RID coefficient_buffer; | 
					
						
							|  |  |  | 		bool use_high_quality; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} filter; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct CubemapRoughnessPushConstant { | 
					
						
							|  |  |  | 		uint32_t face_id; | 
					
						
							|  |  |  | 		uint32_t sample_count; | 
					
						
							|  |  |  | 		float roughness; | 
					
						
							|  |  |  | 		uint32_t use_direct_write; | 
					
						
							|  |  |  | 		float face_size; | 
					
						
							|  |  |  | 		float pad[3]; | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct CubemapRoughness { | 
					
						
							|  |  |  | 		CubemapRoughnessPushConstant push_constant; | 
					
						
							|  |  |  | 		CubemapRoughnessShaderRD compute_shader; | 
					
						
							|  |  |  | 		CubemapRoughnessRasterShaderRD raster_shader; | 
					
						
							|  |  |  | 		RID shader_version; | 
					
						
							|  |  |  | 		RID compute_pipeline; | 
					
						
							|  |  |  | 		PipelineCacheRD raster_pipeline; | 
					
						
							|  |  |  | 	} roughness; | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	// Merge specular
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	enum SpecularMergeMode { | 
					
						
							|  |  |  | 		SPECULAR_MERGE_ADD, | 
					
						
							|  |  |  | 		SPECULAR_MERGE_SSR, | 
					
						
							|  |  |  | 		SPECULAR_MERGE_ADDITIVE_ADD, | 
					
						
							|  |  |  | 		SPECULAR_MERGE_ADDITIVE_SSR, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		SPECULAR_MERGE_ADD_MULTIVIEW, | 
					
						
							|  |  |  | 		SPECULAR_MERGE_SSR_MULTIVIEW, | 
					
						
							|  |  |  | 		SPECULAR_MERGE_ADDITIVE_ADD_MULTIVIEW, | 
					
						
							|  |  |  | 		SPECULAR_MERGE_ADDITIVE_SSR_MULTIVIEW, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		SPECULAR_MERGE_MAX | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/* Specular merge must be done using raster, rather than compute
 | 
					
						
							|  |  |  | 	 * because it must continue the existing color buffer | 
					
						
							|  |  |  | 	 */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct SpecularMerge { | 
					
						
							|  |  |  | 		SpecularMergeShaderRD shader; | 
					
						
							|  |  |  | 		RID shader_version; | 
					
						
							|  |  |  | 		PipelineCacheRD pipelines[SPECULAR_MERGE_MAX]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} specular_merge; | 
					
						
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										 |  |  | 	static CopyEffects *singleton; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | public: | 
					
						
							|  |  |  | 	static CopyEffects *get_singleton(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	CopyEffects(bool p_prefer_raster_effects); | 
					
						
							|  |  |  | 	~CopyEffects(); | 
					
						
							|  |  |  | 
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										 |  |  | 	bool get_prefer_raster_effects() { return prefer_raster_effects; } | 
					
						
							|  |  |  | 
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										 |  |  | 	void copy_to_rect(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y = false, bool p_force_luminance = false, bool p_all_source = false, bool p_8_bit_dst = false, bool p_alpha_to_one = false); | 
					
						
							|  |  |  | 	void copy_cubemap_to_panorama(RID p_source_cube, RID p_dest_panorama, const Size2i &p_panorama_size, float p_lod, bool p_is_array); | 
					
						
							|  |  |  | 	void copy_depth_to_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y = false); | 
					
						
							|  |  |  | 	void copy_depth_to_rect_and_linearize(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y, float p_z_near, float p_z_far); | 
					
						
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										 |  |  | 	void copy_to_fb_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y = false, bool p_force_luminance = false, bool p_alpha_to_zero = false, bool p_srgb = false, RID p_secondary = RID(), bool p_multiview = false, bool alpha_to_one = false, bool p_linear = false); | 
					
						
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										 |  |  | 	void copy_to_atlas_fb(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_uv_rect, RD::DrawListID p_draw_list, bool p_flip_y = false, bool p_panorama = false); | 
					
						
							|  |  |  | 	void copy_raster(RID p_source_texture, RID p_dest_framebuffer); | 
					
						
							|  |  |  | 
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										 |  |  | 	void gaussian_blur(RID p_source_rd_texture, RID p_texture, const Rect2i &p_region, const Size2i &p_size, bool p_8bit_dst = false); | 
					
						
							| 
									
										
										
										
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										 |  |  | 	void gaussian_blur_raster(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_region, const Size2i &p_size); | 
					
						
							| 
									
										
										
										
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										 |  |  | 	void gaussian_glow(RID p_source_rd_texture, RID p_back_texture, const Size2i &p_size, float p_strength = 1.0, bool p_first_pass = false, float p_luminance_cap = 16.0, float p_exposure = 1.0, float p_bloom = 0.0, float p_hdr_bleed_threshold = 1.0, float p_hdr_bleed_scale = 1.0, RID p_auto_exposure = RID(), float p_auto_exposure_scale = 1.0); | 
					
						
							|  |  |  | 	void gaussian_glow_raster(RID p_source_rd_texture, RID p_half_texture, RID p_dest_texture, float p_luminance_multiplier, const Size2i &p_size, float p_strength = 1.0, bool p_first_pass = false, float p_luminance_cap = 16.0, float p_exposure = 1.0, float p_bloom = 0.0, float p_hdr_bleed_threshold = 1.0, float p_hdr_bleed_scale = 1.0, RID p_auto_exposure = RID(), float p_auto_exposure_scale = 1.0); | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	void make_mipmap(RID p_source_rd_texture, RID p_dest_texture, const Size2i &p_size); | 
					
						
							| 
									
										
										
										
											2022-08-04 18:40:39 +10:00
										 |  |  | 	void make_mipmap_raster(RID p_source_rd_texture, RID p_dest_texture, const Size2i &p_size); | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							|  |  |  | 	void set_color(RID p_dest_texture, const Color &p_color, const Rect2i &p_region, bool p_8bit_dst = false); | 
					
						
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										 |  |  | 	void set_color_raster(RID p_dest_texture, const Color &p_color, const Rect2i &p_region); | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	void copy_cubemap_to_dp(RID p_source_rd_texture, RID p_dst_framebuffer, const Rect2 &p_rect, const Vector2 &p_dst_size, float p_z_near, float p_z_far, bool p_dp_flip, BitField<RD::BarrierMask> p_post_barrier = RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_TRANSFER); | 
					
						
							| 
									
										
										
										
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										 |  |  | 	void cubemap_downsample(RID p_source_cubemap, RID p_dest_cubemap, const Size2i &p_size); | 
					
						
							|  |  |  | 	void cubemap_downsample_raster(RID p_source_cubemap, RID p_dest_framebuffer, uint32_t p_face_id, const Size2i &p_size); | 
					
						
							|  |  |  | 	void cubemap_filter(RID p_source_cubemap, Vector<RID> p_dest_cubemap, bool p_use_array); | 
					
						
							|  |  |  | 	void cubemap_filter_raster(RID p_source_cubemap, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_mip_level); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void cubemap_roughness(RID p_source_rd_texture, RID p_dest_texture, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness, float p_size); | 
					
						
							|  |  |  | 	void cubemap_roughness_raster(RID p_source_rd_texture, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness, float p_size); | 
					
						
							| 
									
										
										
										
											2022-06-28 19:10:36 +10:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	void merge_specular(RID p_dest_framebuffer, RID p_specular, RID p_base, RID p_reflection, uint32_t p_view_count); | 
					
						
							| 
									
										
										
										
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										 |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } // namespace RendererRD
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-07-23 23:41:51 +02:00
										 |  |  | #endif // COPY_EFFECTS_RD_H
 |