| 
									
										
										
										
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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  shader_compiler_gles3.cpp                                            */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                    http://www.godotengine.org                         */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							| 
									
										
										
										
											2017-04-08 00:11:42 +02:00
										 |  |  | /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */ | 
					
						
							| 
									
										
										
										
											2017-03-05 15:47:28 +01:00
										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
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										 |  |  | #include "shader_compiler_gles3.h"
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
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										 |  |  | #include "os/os.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define SL ShaderLanguage
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static String _mktab(int p_level) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	String tb; | 
					
						
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										 |  |  | 	for (int i = 0; i < p_level; i++) { | 
					
						
							|  |  |  | 		tb += "\t"; | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return tb; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static String _typestr(SL::DataType p_type) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return ShaderLanguage::get_datatype_name(p_type); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static int _get_datatype_size(SL::DataType p_type) { | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	switch (p_type) { | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 		case SL::TYPE_VOID: return 0; | 
					
						
							|  |  |  | 		case SL::TYPE_BOOL: return 4; | 
					
						
							|  |  |  | 		case SL::TYPE_BVEC2: return 8; | 
					
						
							|  |  |  | 		case SL::TYPE_BVEC3: return 16; | 
					
						
							|  |  |  | 		case SL::TYPE_BVEC4: return 16; | 
					
						
							|  |  |  | 		case SL::TYPE_INT: return 4; | 
					
						
							|  |  |  | 		case SL::TYPE_IVEC2: return 8; | 
					
						
							|  |  |  | 		case SL::TYPE_IVEC3: return 16; | 
					
						
							|  |  |  | 		case SL::TYPE_IVEC4: return 16; | 
					
						
							|  |  |  | 		case SL::TYPE_UINT: return 4; | 
					
						
							|  |  |  | 		case SL::TYPE_UVEC2: return 8; | 
					
						
							|  |  |  | 		case SL::TYPE_UVEC3: return 16; | 
					
						
							|  |  |  | 		case SL::TYPE_UVEC4: return 16; | 
					
						
							|  |  |  | 		case SL::TYPE_FLOAT: return 4; | 
					
						
							|  |  |  | 		case SL::TYPE_VEC2: return 8; | 
					
						
							|  |  |  | 		case SL::TYPE_VEC3: return 16; | 
					
						
							|  |  |  | 		case SL::TYPE_VEC4: return 16; | 
					
						
							|  |  |  | 		case SL::TYPE_MAT2: return 16; | 
					
						
							|  |  |  | 		case SL::TYPE_MAT3: return 48; | 
					
						
							|  |  |  | 		case SL::TYPE_MAT4: return 64; | 
					
						
							|  |  |  | 		case SL::TYPE_SAMPLER2D: return 16; | 
					
						
							|  |  |  | 		case SL::TYPE_ISAMPLER2D: return 16; | 
					
						
							|  |  |  | 		case SL::TYPE_USAMPLER2D: return 16; | 
					
						
							|  |  |  | 		case SL::TYPE_SAMPLERCUBE: return 16; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	ERR_FAIL_V(0); | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static String _prestr(SL::DataPrecision p_pres) { | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	switch (p_pres) { | 
					
						
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										 |  |  | 		case SL::PRECISION_LOWP: return "lowp "; | 
					
						
							|  |  |  | 		case SL::PRECISION_MEDIUMP: return "mediump "; | 
					
						
							|  |  |  | 		case SL::PRECISION_HIGHP: return "highp "; | 
					
						
							|  |  |  | 		case SL::PRECISION_DEFAULT: return ""; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return ""; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | static String _qualstr(SL::ArgumentQualifier p_qual) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	switch (p_qual) { | 
					
						
							|  |  |  | 		case SL::ARGUMENT_QUALIFIER_IN: return ""; | 
					
						
							|  |  |  | 		case SL::ARGUMENT_QUALIFIER_OUT: return "out "; | 
					
						
							|  |  |  | 		case SL::ARGUMENT_QUALIFIER_INOUT: return "inout "; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return ""; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | static String _opstr(SL::Operator p_op) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return SL::get_operator_text(p_op); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | static String _mkid(const String &p_id) { | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	return "m_" + p_id; | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | static String f2sp0(float p_float) { | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	if (int(p_float) == p_float) | 
					
						
							|  |  |  | 		return itos(p_float) + ".0"; | 
					
						
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										 |  |  | 	else | 
					
						
							|  |  |  | 		return rtoss(p_float); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | static String get_constant_text(SL::DataType p_type, const Vector<SL::ConstantNode::Value> &p_values) { | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	switch (p_type) { | 
					
						
							|  |  |  | 		case SL::TYPE_BOOL: return p_values[0].boolean ? "true" : "false"; | 
					
						
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										 |  |  | 		case SL::TYPE_BVEC2: | 
					
						
							|  |  |  | 		case SL::TYPE_BVEC3: | 
					
						
							|  |  |  | 		case SL::TYPE_BVEC4: { | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 			String text = "bvec" + itos(p_type - SL::TYPE_BOOL + 1) + "("; | 
					
						
							|  |  |  | 			for (int i = 0; i < p_values.size(); i++) { | 
					
						
							|  |  |  | 				if (i > 0) | 
					
						
							|  |  |  | 					text += ","; | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 				text += p_values[i].boolean ? "true" : "false"; | 
					
						
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										 |  |  | 			} | 
					
						
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										 |  |  | 			text += ")"; | 
					
						
							| 
									
										
										
										
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										 |  |  | 			return text; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 		case SL::TYPE_INT: return itos(p_values[0].sint); | 
					
						
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										 |  |  | 		case SL::TYPE_IVEC2: | 
					
						
							|  |  |  | 		case SL::TYPE_IVEC3: | 
					
						
							|  |  |  | 		case SL::TYPE_IVEC4: { | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 			String text = "ivec" + itos(p_type - SL::TYPE_INT + 1) + "("; | 
					
						
							|  |  |  | 			for (int i = 0; i < p_values.size(); i++) { | 
					
						
							|  |  |  | 				if (i > 0) | 
					
						
							|  |  |  | 					text += ","; | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 				text += itos(p_values[i].sint); | 
					
						
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										 |  |  | 			} | 
					
						
							| 
									
										
										
										
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										 |  |  | 			text += ")"; | 
					
						
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										 |  |  | 			return text; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
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										 |  |  | 		case SL::TYPE_UINT: return itos(p_values[0].uint) + "u"; | 
					
						
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										 |  |  | 		case SL::TYPE_UVEC2: | 
					
						
							|  |  |  | 		case SL::TYPE_UVEC3: | 
					
						
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										 |  |  | 		case SL::TYPE_UVEC4: { | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 			String text = "uvec" + itos(p_type - SL::TYPE_UINT + 1) + "("; | 
					
						
							|  |  |  | 			for (int i = 0; i < p_values.size(); i++) { | 
					
						
							|  |  |  | 				if (i > 0) | 
					
						
							|  |  |  | 					text += ","; | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 				text += itos(p_values[i].uint) + "u"; | 
					
						
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										 |  |  | 			} | 
					
						
							| 
									
										
										
										
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										 |  |  | 			text += ")"; | 
					
						
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										 |  |  | 			return text; | 
					
						
							|  |  |  | 		} break; | 
					
						
							| 
									
										
										
										
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										 |  |  | 		case SL::TYPE_FLOAT: return f2sp0(p_values[0].real) + "f"; | 
					
						
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										 |  |  | 		case SL::TYPE_VEC2: | 
					
						
							|  |  |  | 		case SL::TYPE_VEC3: | 
					
						
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										 |  |  | 		case SL::TYPE_VEC4: { | 
					
						
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 			String text = "vec" + itos(p_type - SL::TYPE_FLOAT + 1) + "("; | 
					
						
							|  |  |  | 			for (int i = 0; i < p_values.size(); i++) { | 
					
						
							|  |  |  | 				if (i > 0) | 
					
						
							|  |  |  | 					text += ","; | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 				text += f2sp0(p_values[i].real); | 
					
						
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										 |  |  | 			} | 
					
						
							| 
									
										
										
										
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										 |  |  | 			text += ")"; | 
					
						
							| 
									
										
										
										
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										 |  |  | 			return text; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-04-06 23:36:37 -03:00
										 |  |  | 		} break; | 
					
						
							|  |  |  | 		case SL::TYPE_MAT2: | 
					
						
							|  |  |  | 		case SL::TYPE_MAT3: | 
					
						
							|  |  |  | 		case SL::TYPE_MAT4: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			String text = "mat" + itos(p_type - SL::TYPE_MAT2 + 2) + "("; | 
					
						
							|  |  |  | 			for (int i = 0; i < p_values.size(); i++) { | 
					
						
							|  |  |  | 				if (i > 0) | 
					
						
							|  |  |  | 					text += ","; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				text += f2sp0(p_values[i].real); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			text += ")"; | 
					
						
							|  |  |  | 			return text; | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 		} break; | 
					
						
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										 |  |  | 		default: ERR_FAIL_V(String()); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | void ShaderCompilerGLES3::_dump_function_deps(SL::ShaderNode *p_node, const StringName &p_for_func, const Map<StringName, String> &p_func_code, String &r_to_add, Set<StringName> &added) { | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	int fidx = -1; | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	for (int i = 0; i < p_node->functions.size(); i++) { | 
					
						
							|  |  |  | 		if (p_node->functions[i].name == p_for_func) { | 
					
						
							|  |  |  | 			fidx = i; | 
					
						
							| 
									
										
										
										
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										 |  |  | 			break; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	ERR_FAIL_COND(fidx == -1); | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	for (Set<StringName>::Element *E = p_node->functions[fidx].uses_function.front(); E; E = E->next()) { | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 		print_line(String(p_node->functions[fidx].name) + " uses function: " + String(E->get())); | 
					
						
							| 
									
										
										
										
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										 |  |  | 		if (added.has(E->get())) { | 
					
						
							|  |  |  | 			continue; //was added already
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		_dump_function_deps(p_node, E->get(), p_func_code, r_to_add, added); | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		SL::FunctionNode *fnode = NULL; | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		for (int i = 0; i < p_node->functions.size(); i++) { | 
					
						
							|  |  |  | 			if (p_node->functions[i].name == E->get()) { | 
					
						
							|  |  |  | 				fnode = p_node->functions[i].function; | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 				break; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		ERR_FAIL_COND(!fnode); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		r_to_add += "\n"; | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		String header; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		header = _typestr(fnode->return_type) + " " + _mkid(fnode->name) + "("; | 
					
						
							|  |  |  | 		for (int i = 0; i < fnode->arguments.size(); i++) { | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			if (i > 0) | 
					
						
							|  |  |  | 				header += ", "; | 
					
						
							| 
									
										
										
										
											2017-04-06 23:36:37 -03:00
										 |  |  | 			header += _qualstr(fnode->arguments[i].qualifier) + _prestr(fnode->arguments[i].precision) + _typestr(fnode->arguments[i].type) + " " + _mkid(fnode->arguments[i].name); | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		header += ")\n"; | 
					
						
							|  |  |  | 		r_to_add += header; | 
					
						
							|  |  |  | 		r_to_add += p_func_code[E->get()]; | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		added.insert(E->get()); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions) { | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	String code; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	switch (p_node->type) { | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		case SL::Node::TYPE_SHADER: { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			SL::ShaderNode *pnode = (SL::ShaderNode *)p_node; | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			for (int i = 0; i < pnode->render_modes.size(); i++) { | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 				if (p_default_actions.render_mode_defines.has(pnode->render_modes[i]) && !used_rmode_defines.has(pnode->render_modes[i])) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					r_gen_code.defines.push_back(p_default_actions.render_mode_defines[pnode->render_modes[i]].utf8()); | 
					
						
							|  |  |  | 					used_rmode_defines.insert(pnode->render_modes[i]); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (p_actions.render_mode_flags.has(pnode->render_modes[i])) { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					*p_actions.render_mode_flags[pnode->render_modes[i]] = true; | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (p_actions.render_mode_values.has(pnode->render_modes[i])) { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					Pair<int *, int> &p = p_actions.render_mode_values[pnode->render_modes[i]]; | 
					
						
							|  |  |  | 					*p.first = p.second; | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			int max_texture_uniforms = 0; | 
					
						
							|  |  |  | 			int max_uniforms = 0; | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			for (Map<StringName, SL::ShaderNode::Uniform>::Element *E = pnode->uniforms.front(); E; E = E->next()) { | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 				if (SL::is_sampler_type(E->get().type)) | 
					
						
							|  |  |  | 					max_texture_uniforms++; | 
					
						
							|  |  |  | 				else | 
					
						
							|  |  |  | 					max_uniforms++; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			r_gen_code.texture_uniforms.resize(max_texture_uniforms); | 
					
						
							| 
									
										
										
										
											2016-10-29 20:48:09 -03:00
										 |  |  | 			r_gen_code.texture_hints.resize(max_texture_uniforms); | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			Vector<int> uniform_sizes; | 
					
						
							| 
									
										
										
										
											2016-11-20 22:49:53 -03:00
										 |  |  | 			Vector<int> uniform_alignments; | 
					
						
							|  |  |  | 			Vector<StringName> uniform_defines; | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 			uniform_sizes.resize(max_uniforms); | 
					
						
							| 
									
										
										
										
											2016-11-20 22:49:53 -03:00
										 |  |  | 			uniform_alignments.resize(max_uniforms); | 
					
						
							|  |  |  | 			uniform_defines.resize(max_uniforms); | 
					
						
							| 
									
										
										
										
											2017-07-08 08:06:13 -03:00
										 |  |  | 			bool uses_uniforms = false; | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			for (Map<StringName, SL::ShaderNode::Uniform>::Element *E = pnode->uniforms.front(); E; E = E->next()) { | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-10-27 11:50:26 -03:00
										 |  |  | 				String ucode; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (SL::is_sampler_type(E->get().type)) { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					ucode = "uniform "; | 
					
						
							| 
									
										
										
										
											2016-10-27 11:50:26 -03:00
										 |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				ucode += _prestr(E->get().precission); | 
					
						
							|  |  |  | 				ucode += _typestr(E->get().type); | 
					
						
							|  |  |  | 				ucode += " " + _mkid(E->key()); | 
					
						
							|  |  |  | 				ucode += ";\n"; | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 				if (SL::is_sampler_type(E->get().type)) { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					r_gen_code.vertex_global += ucode; | 
					
						
							|  |  |  | 					r_gen_code.fragment_global += ucode; | 
					
						
							|  |  |  | 					r_gen_code.texture_uniforms[E->get().texture_order] = _mkid(E->key()); | 
					
						
							|  |  |  | 					r_gen_code.texture_hints[E->get().texture_order] = E->get().hint; | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 				} else { | 
					
						
							| 
									
										
										
										
											2017-07-08 08:06:13 -03:00
										 |  |  | 					if (!uses_uniforms) { | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 						r_gen_code.defines.push_back(String("#define USE_MATERIAL\n").ascii()); | 
					
						
							| 
									
										
										
										
											2017-07-08 08:06:13 -03:00
										 |  |  | 						uses_uniforms = true; | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 					} | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					uniform_defines[E->get().order] = ucode; | 
					
						
							|  |  |  | 					uniform_sizes[E->get().order] = _get_datatype_size(E->get().type); | 
					
						
							|  |  |  | 					uniform_alignments[E->get().order] = MIN(16, _get_datatype_size(E->get().type)); | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				p_actions.uniforms->insert(E->key(), E->get()); | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			for (int i = 0; i < max_uniforms; i++) { | 
					
						
							|  |  |  | 				r_gen_code.uniforms += uniform_defines[i]; | 
					
						
							| 
									
										
										
										
											2016-11-20 22:49:53 -03:00
										 |  |  | 			} | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 			// add up
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			for (int i = 0; i < uniform_sizes.size(); i++) { | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				if (i > 0) { | 
					
						
							| 
									
										
										
										
											2016-11-20 22:49:53 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					int align = uniform_sizes[i - 1] % uniform_alignments[i]; | 
					
						
							|  |  |  | 					if (align != 0) { | 
					
						
							|  |  |  | 						uniform_sizes[i - 1] += uniform_alignments[i] - align; | 
					
						
							| 
									
										
										
										
											2016-11-20 22:49:53 -03:00
										 |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					uniform_sizes[i] = uniform_sizes[i] + uniform_sizes[i - 1]; | 
					
						
							| 
									
										
										
										
											2016-11-20 22:49:53 -03:00
										 |  |  | 				} | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 			} | 
					
						
							|  |  |  | 			//offset
 | 
					
						
							|  |  |  | 			r_gen_code.uniform_offsets.resize(uniform_sizes.size()); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			for (int i = 0; i < uniform_sizes.size(); i++) { | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				if (i > 0) | 
					
						
							|  |  |  | 					r_gen_code.uniform_offsets[i] = uniform_sizes[i - 1]; | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 				else | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					r_gen_code.uniform_offsets[i] = 0; | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 			} | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			/*
 | 
					
						
							| 
									
										
										
										
											2016-11-20 22:49:53 -03:00
										 |  |  | 			for(Map<StringName,SL::ShaderNode::Uniform>::Element *E=pnode->uniforms.front();E;E=E->next()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (SL::is_sampler_type(E->get().type)) { | 
					
						
							|  |  |  | 					continue; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				print_line("u - "+String(E->key())+" offset: "+itos(r_gen_code.uniform_offsets[E->get().order])); | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-11-20 22:49:53 -03:00
										 |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | */ | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 			if (uniform_sizes.size()) { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				r_gen_code.uniform_total_size = uniform_sizes[uniform_sizes.size() - 1]; | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 			} else { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				r_gen_code.uniform_total_size = 0; | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			for (Map<StringName, SL::ShaderNode::Varying>::Element *E = pnode->varyings.front(); E; E = E->next()) { | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 				String vcode; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				vcode += _prestr(E->get().precission); | 
					
						
							|  |  |  | 				vcode += _typestr(E->get().type); | 
					
						
							| 
									
										
										
										
											2017-05-17 16:41:49 +08:00
										 |  |  | 				vcode += " " + _mkid(E->key()); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				vcode += ";\n"; | 
					
						
							|  |  |  | 				r_gen_code.vertex_global += "out " + vcode; | 
					
						
							|  |  |  | 				r_gen_code.fragment_global += "in " + vcode; | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			Map<StringName, String> function_code; | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			//code for functions
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			for (int i = 0; i < pnode->functions.size(); i++) { | 
					
						
							|  |  |  | 				SL::FunctionNode *fnode = pnode->functions[i].function; | 
					
						
							|  |  |  | 				function_code[fnode->name] = _dump_node_code(fnode->body, p_level + 1, r_gen_code, p_actions, p_default_actions); | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			//place functions in actual code
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Set<StringName> added_vtx; | 
					
						
							|  |  |  | 			Set<StringName> added_fragment; //share for light
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			for (int i = 0; i < pnode->functions.size(); i++) { | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				SL::FunctionNode *fnode = pnode->functions[i].function; | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				current_func_name = fnode->name; | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				if (fnode->name == "vertex") { | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					_dump_function_deps(pnode, fnode->name, function_code, r_gen_code.vertex_global, added_vtx); | 
					
						
							|  |  |  | 					r_gen_code.vertex = function_code["vertex"]; | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				if (fnode->name == "fragment") { | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					_dump_function_deps(pnode, fnode->name, function_code, r_gen_code.fragment_global, added_fragment); | 
					
						
							|  |  |  | 					r_gen_code.fragment = function_code["fragment"]; | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				if (fnode->name == "light") { | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					_dump_function_deps(pnode, fnode->name, function_code, r_gen_code.fragment_global, added_fragment); | 
					
						
							|  |  |  | 					r_gen_code.light = function_code["light"]; | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			//code+=dump_node_code(pnode->body,p_level);
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case SL::Node::TYPE_FUNCTION: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case SL::Node::TYPE_BLOCK: { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			SL::BlockNode *bnode = (SL::BlockNode *)p_node; | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			//variables
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			code += _mktab(p_level - 1) + "{\n"; | 
					
						
							|  |  |  | 			for (Map<StringName, SL::BlockNode::Variable>::Element *E = bnode->variables.front(); E; E = E->next()) { | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				code += _mktab(p_level) + _prestr(E->get().precision) + _typestr(E->get().type) + " " + _mkid(E->key()) + ";\n"; | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			for (int i = 0; i < bnode->statements.size(); i++) { | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				String scode = _dump_node_code(bnode->statements[i], p_level, r_gen_code, p_actions, p_default_actions); | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				if (bnode->statements[i]->type == SL::Node::TYPE_CONTROL_FLOW || bnode->statements[i]->type == SL::Node::TYPE_CONTROL_FLOW) { | 
					
						
							| 
									
										
										
										
											2017-02-23 02:28:09 -06:00
										 |  |  | 					// FIXME: if (A || A) ? I am hesitant to delete one of them, could be copy-paste error.
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					code += scode; //use directly
 | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 				} else { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					code += _mktab(p_level) + scode + ";\n"; | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			code += _mktab(p_level - 1) + "}\n"; | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case SL::Node::TYPE_VARIABLE: { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			SL::VariableNode *vnode = (SL::VariableNode *)p_node; | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			if (p_default_actions.usage_defines.has(vnode->name) && !used_name_defines.has(vnode->name)) { | 
					
						
							| 
									
										
										
										
											2016-10-27 11:50:26 -03:00
										 |  |  | 				String define = p_default_actions.usage_defines[vnode->name]; | 
					
						
							|  |  |  | 				if (define.begins_with("@")) { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					define = p_default_actions.usage_defines[define.substr(1, define.length())]; | 
					
						
							| 
									
										
										
										
											2016-10-27 11:50:26 -03:00
										 |  |  | 				} | 
					
						
							|  |  |  | 				r_gen_code.defines.push_back(define.utf8()); | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 				used_name_defines.insert(vnode->name); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-12-02 22:23:16 -03:00
										 |  |  | 			if (p_actions.usage_flag_pointers.has(vnode->name) && !used_flag_pointers.has(vnode->name)) { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				*p_actions.usage_flag_pointers[vnode->name] = true; | 
					
						
							| 
									
										
										
										
											2016-12-02 22:23:16 -03:00
										 |  |  | 				used_flag_pointers.insert(vnode->name); | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (p_default_actions.renames.has(vnode->name)) | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				code = p_default_actions.renames[vnode->name]; | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 			else | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				code = _mkid(vnode->name); | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			if (vnode->name == time_name) { | 
					
						
							|  |  |  | 				if (current_func_name == vertex_name) { | 
					
						
							|  |  |  | 					r_gen_code.uses_vertex_time = true; | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 				} | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				if (current_func_name == fragment_name) { | 
					
						
							|  |  |  | 					r_gen_code.uses_fragment_time = true; | 
					
						
							| 
									
										
										
										
											2016-11-09 23:55:06 -03:00
										 |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case SL::Node::TYPE_CONSTANT: { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			SL::ConstantNode *cnode = (SL::ConstantNode *)p_node; | 
					
						
							|  |  |  | 			return get_constant_text(cnode->datatype, cnode->values); | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case SL::Node::TYPE_OPERATOR: { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			SL::OperatorNode *onode = (SL::OperatorNode *)p_node; | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			switch (onode->op) { | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 				case SL::OP_ASSIGN: | 
					
						
							|  |  |  | 				case SL::OP_ASSIGN_ADD: | 
					
						
							|  |  |  | 				case SL::OP_ASSIGN_SUB: | 
					
						
							|  |  |  | 				case SL::OP_ASSIGN_MUL: | 
					
						
							|  |  |  | 				case SL::OP_ASSIGN_DIV: | 
					
						
							|  |  |  | 				case SL::OP_ASSIGN_SHIFT_LEFT: | 
					
						
							|  |  |  | 				case SL::OP_ASSIGN_SHIFT_RIGHT: | 
					
						
							|  |  |  | 				case SL::OP_ASSIGN_MOD: | 
					
						
							|  |  |  | 				case SL::OP_ASSIGN_BIT_AND: | 
					
						
							|  |  |  | 				case SL::OP_ASSIGN_BIT_OR: | 
					
						
							|  |  |  | 				case SL::OP_ASSIGN_BIT_XOR: | 
					
						
							| 
									
										
										
										
											2017-04-06 23:36:37 -03:00
										 |  |  | 					if (onode->arguments[0]->type == SL::Node::TYPE_VARIABLE) { | 
					
						
							|  |  |  | 						SL::VariableNode *vnode = (SL::VariableNode *)onode->arguments[0]; | 
					
						
							|  |  |  | 						if (p_actions.write_flag_pointers.has(vnode->name)) { | 
					
						
							|  |  |  | 							*p_actions.write_flag_pointers[vnode->name] = true; | 
					
						
							|  |  |  | 						} | 
					
						
							|  |  |  | 					} | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					code = _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions) + _opstr(onode->op) + _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions); | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 					break; | 
					
						
							|  |  |  | 				case SL::OP_BIT_INVERT: | 
					
						
							|  |  |  | 				case SL::OP_NEGATE: | 
					
						
							|  |  |  | 				case SL::OP_NOT: | 
					
						
							|  |  |  | 				case SL::OP_DECREMENT: | 
					
						
							|  |  |  | 				case SL::OP_INCREMENT: | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					code = _opstr(onode->op) + _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions); | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 					break; | 
					
						
							|  |  |  | 				case SL::OP_POST_DECREMENT: | 
					
						
							|  |  |  | 				case SL::OP_POST_INCREMENT: | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					code = _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions) + _opstr(onode->op); | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 					break; | 
					
						
							|  |  |  | 				case SL::OP_CALL: | 
					
						
							|  |  |  | 				case SL::OP_CONSTRUCT: { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					ERR_FAIL_COND_V(onode->arguments[0]->type != SL::Node::TYPE_VARIABLE, String()); | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					SL::VariableNode *vnode = (SL::VariableNode *)onode->arguments[0]; | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					if (onode->op == SL::OP_CONSTRUCT) { | 
					
						
							|  |  |  | 						code += String(vnode->name); | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 					} else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						if (internal_functions.has(vnode->name)) { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 							code += vnode->name; | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 						} else if (p_default_actions.renames.has(vnode->name)) { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 							code += p_default_actions.renames[vnode->name]; | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 						} else { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 							code += _mkid(vnode->name); | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 						} | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					code += "("; | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					for (int i = 1; i < onode->arguments.size(); i++) { | 
					
						
							|  |  |  | 						if (i > 1) | 
					
						
							|  |  |  | 							code += ", "; | 
					
						
							|  |  |  | 						code += _dump_node_code(onode->arguments[i], p_level, r_gen_code, p_actions, p_default_actions); | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 					} | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					code += ")"; | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 				} break; | 
					
						
							| 
									
										
										
										
											2017-04-06 23:36:37 -03:00
										 |  |  | 				case SL::OP_INDEX: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					code += _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions); | 
					
						
							|  |  |  | 					code += "["; | 
					
						
							|  |  |  | 					code += _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions); | 
					
						
							|  |  |  | 					code += "]"; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				} break; | 
					
						
							|  |  |  | 				case SL::OP_SELECT_IF: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					code += _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions); | 
					
						
							|  |  |  | 					code += "?"; | 
					
						
							|  |  |  | 					code += _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions); | 
					
						
							|  |  |  | 					code += ":"; | 
					
						
							|  |  |  | 					code += _dump_node_code(onode->arguments[2], p_level, r_gen_code, p_actions, p_default_actions); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				} break; | 
					
						
							| 
									
										
										
										
											2017-06-04 18:08:06 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 				default: { | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					code = "(" + _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions) + _opstr(onode->op) + _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions) + ")"; | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 					break; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case SL::Node::TYPE_CONTROL_FLOW: { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			SL::ControlFlowNode *cfnode = (SL::ControlFlowNode *)p_node; | 
					
						
							|  |  |  | 			if (cfnode->flow_op == SL::FLOW_OP_IF) { | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 				code += _mktab(p_level) + "if (" + _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions) + ")\n"; | 
					
						
							|  |  |  | 				code += _dump_node_code(cfnode->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions); | 
					
						
							|  |  |  | 				if (cfnode->blocks.size() == 2) { | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 					code += _mktab(p_level) + "else\n"; | 
					
						
							|  |  |  | 					code += _dump_node_code(cfnode->blocks[1], p_level + 1, r_gen_code, p_actions, p_default_actions); | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 				} | 
					
						
							| 
									
										
										
										
											2017-06-04 18:08:06 -03:00
										 |  |  | 			} else if (cfnode->flow_op == SL::FLOW_OP_WHILE) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				code += _mktab(p_level) + "while (" + _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions) + ")\n"; | 
					
						
							|  |  |  | 				code += _dump_node_code(cfnode->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions); | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			} else if (cfnode->flow_op == SL::FLOW_OP_RETURN) { | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-04-06 23:36:37 -03:00
										 |  |  | 				if (cfnode->expressions.size()) { | 
					
						
							|  |  |  | 					code = "return " + _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions) + ";"; | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 				} else { | 
					
						
							| 
									
										
										
										
											2017-04-06 23:36:37 -03:00
										 |  |  | 					code = "return;"; | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case SL::Node::TYPE_MEMBER: { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			SL::MemberNode *mnode = (SL::MemberNode *)p_node; | 
					
						
							|  |  |  | 			code = _dump_node_code(mnode->owner, p_level, r_gen_code, p_actions, p_default_actions) + "." + mnode->name; | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return code; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | Error ShaderCompilerGLES3::compile(VS::ShaderMode p_mode, const String &p_code, IdentifierActions *p_actions, const String &p_path, GeneratedCode &r_gen_code) { | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-04-06 23:36:37 -03:00
										 |  |  | 	Error err = parser.compile(p_code, ShaderTypes::get_singleton()->get_functions(p_mode), ShaderTypes::get_singleton()->get_modes(p_mode), ShaderTypes::get_singleton()->get_types()); | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	if (err != OK) { | 
					
						
							| 
									
										
										
										
											2016-10-27 11:50:26 -03:00
										 |  |  | #if 1
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector<String> shader = p_code.split("\n"); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		for (int i = 0; i < shader.size(); i++) { | 
					
						
							|  |  |  | 			print_line(itos(i) + " " + shader[i]); | 
					
						
							| 
									
										
										
										
											2016-10-27 11:50:26 -03:00
										 |  |  | 		} | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		_err_print_error(NULL, p_path.utf8().get_data(), parser.get_error_line(), parser.get_error_text().utf8().get_data(), ERR_HANDLER_SHADER); | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 		return err; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	r_gen_code.defines.clear(); | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	r_gen_code.vertex = String(); | 
					
						
							|  |  |  | 	r_gen_code.vertex_global = String(); | 
					
						
							|  |  |  | 	r_gen_code.fragment = String(); | 
					
						
							|  |  |  | 	r_gen_code.fragment_global = String(); | 
					
						
							|  |  |  | 	r_gen_code.light = String(); | 
					
						
							|  |  |  | 	r_gen_code.uses_fragment_time = false; | 
					
						
							|  |  |  | 	r_gen_code.uses_vertex_time = false; | 
					
						
							| 
									
										
										
										
											2016-12-23 08:47:16 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 	used_name_defines.clear(); | 
					
						
							|  |  |  | 	used_rmode_defines.clear(); | 
					
						
							| 
									
										
										
										
											2017-02-06 00:38:39 -03:00
										 |  |  | 	used_flag_pointers.clear(); | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	_dump_node_code(parser.get_shader(), 1, r_gen_code, *p_actions, actions[p_mode]); | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-07-08 08:06:13 -03:00
										 |  |  | 	if (r_gen_code.uniform_total_size) { //uniforms used?
 | 
					
						
							|  |  |  | 		int md = sizeof(float) * 4; | 
					
						
							|  |  |  | 		if (r_gen_code.uniform_total_size % md) { | 
					
						
							|  |  |  | 			r_gen_code.uniform_total_size += md - (r_gen_code.uniform_total_size % md); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		r_gen_code.uniform_total_size += md; //pad just in case
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 	return OK; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ShaderCompilerGLES3::ShaderCompilerGLES3() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/** CANVAS ITEM SHADER **/ | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	actions[VS::SHADER_CANVAS_ITEM].renames["SRC_VERTEX"] = "vertex"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_CANVAS_ITEM].renames["VERTEX"] = "outvec.xy"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_CANVAS_ITEM].renames["VERTEX_COLOR"] = "vertex_color"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_CANVAS_ITEM].renames["UV"] = "uv_interp"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_CANVAS_ITEM].renames["POINT_SIZE"] = "gl_PointSize"; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	actions[VS::SHADER_CANVAS_ITEM].renames["WORLD_MATRIX"] = "modelview_matrix"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_CANVAS_ITEM].renames["PROJECTION_MATRIX"] = "projection_matrix"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_CANVAS_ITEM].renames["EXTRA_MATRIX"] == "extra_matrix"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_CANVAS_ITEM].renames["TIME"] = "time"; | 
					
						
							| 
									
										
										
										
											2017-06-12 16:32:59 +02:00
										 |  |  | 	actions[VS::SHADER_CANVAS_ITEM].renames["AT_LIGHT_PASS"] = "at_light_pass"; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	actions[VS::SHADER_CANVAS_ITEM].renames["COLOR"] = "color"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_CANVAS_ITEM].renames["NORMAL"] = "normal"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_CANVAS_ITEM].renames["NORMALMAP"] = "normal_map"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_CANVAS_ITEM].renames["NORMALMAP_DEPTH"] = "normal_depth"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_CANVAS_ITEM].renames["UV"] = "uv_interp"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_CANVAS_ITEM].renames["COLOR"] = "color"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_CANVAS_ITEM].renames["TEXTURE"] = "color_texture"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_CANVAS_ITEM].renames["TEXTURE_PIXEL_SIZE"] = "color_texpixel_size"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_CANVAS_ITEM].renames["SCREEN_UV"] = "screen_uv"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_CANVAS_ITEM].renames["SCREEN_TEXTURE"] = "screen_texture"; | 
					
						
							| 
									
										
										
										
											2017-06-26 22:58:03 -03:00
										 |  |  | 	actions[VS::SHADER_CANVAS_ITEM].renames["SCREEN_PIXEL_SIZE"] = "screen_pixel_size"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_CANVAS_ITEM].renames["FRAGCOORD"] = "gl_FragCoord"; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	actions[VS::SHADER_CANVAS_ITEM].renames["POINT_COORD"] = "gl_PointCoord"; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_VEC"] = "light_vec"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_HEIGHT"] = "light_height"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_COLOR"] = "light_color"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_UV"] = "light_uv"; | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 	//actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_SHADOW_COLOR"]="light_shadow_color";
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT"] = "light"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_CANVAS_ITEM].renames["SHADOW_COLOR"] = "shadow_color"; | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	actions[VS::SHADER_CANVAS_ITEM].usage_defines["COLOR"] = "#define COLOR_USED\n"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_CANVAS_ITEM].usage_defines["SCREEN_TEXTURE"] = "#define SCREEN_TEXTURE_USED\n"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_CANVAS_ITEM].usage_defines["SCREEN_UV"] = "#define SCREEN_UV_USED\n"; | 
					
						
							| 
									
										
										
										
											2017-06-26 22:58:03 -03:00
										 |  |  | 	actions[VS::SHADER_CANVAS_ITEM].usage_defines["SCREEN_PIXEL_SIZE"] = "@SCREEN_UV"; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	actions[VS::SHADER_CANVAS_ITEM].usage_defines["NORMAL"] = "#define NORMAL_USED\n"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_CANVAS_ITEM].usage_defines["NORMALMAP"] = "#define NORMALMAP_USED\n"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_CANVAS_ITEM].usage_defines["SHADOW_COLOR"] = "#define SHADOW_COLOR_USED\n"; | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-07-08 08:06:13 -03:00
										 |  |  | 	actions[VS::SHADER_CANVAS_ITEM].render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n"; | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-10-27 11:50:26 -03:00
										 |  |  | 	/** SPATIAL SHADER **/ | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	actions[VS::SHADER_SPATIAL].renames["WORLD_MATRIX"] = "world_transform"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_SPATIAL].renames["INV_CAMERA_MATRIX"] = "camera_inverse_matrix"; | 
					
						
							| 
									
										
										
										
											2017-04-06 23:36:37 -03:00
										 |  |  | 	actions[VS::SHADER_SPATIAL].renames["CAMERA_MATRIX"] = "camera_matrix"; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	actions[VS::SHADER_SPATIAL].renames["PROJECTION_MATRIX"] = "projection_matrix"; | 
					
						
							| 
									
										
										
										
											2017-04-06 23:36:37 -03:00
										 |  |  | 	actions[VS::SHADER_SPATIAL].renames["MODELVIEW_MATRIX"] = "modelview"; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	actions[VS::SHADER_SPATIAL].renames["VERTEX"] = "vertex.xyz"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_SPATIAL].renames["NORMAL"] = "normal"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_SPATIAL].renames["TANGENT"] = "tangent"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_SPATIAL].renames["BINORMAL"] = "binormal"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_SPATIAL].renames["UV"] = "uv_interp"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_SPATIAL].renames["UV2"] = "uv2_interp"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_SPATIAL].renames["COLOR"] = "color_interp"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_SPATIAL].renames["POINT_SIZE"] = "gl_PointSize"; | 
					
						
							| 
									
										
										
										
											2016-10-27 11:50:26 -03:00
										 |  |  | 	//actions[VS::SHADER_SPATIAL].renames["INSTANCE_ID"]=ShaderLanguage::TYPE_INT;
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//builtins
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	actions[VS::SHADER_SPATIAL].renames["TIME"] = "time"; | 
					
						
							| 
									
										
										
										
											2016-10-27 11:50:26 -03:00
										 |  |  | 	//actions[VS::SHADER_SPATIAL].renames["VIEWPORT_SIZE"]=ShaderLanguage::TYPE_VEC2;
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	actions[VS::SHADER_SPATIAL].renames["FRAGCOORD"] = "gl_FragCoord"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_SPATIAL].renames["FRONT_FACING"] = "gl_FrotFacing"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_SPATIAL].renames["NORMALMAP"] = "normalmap"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_SPATIAL].renames["NORMALMAP_DEPTH"] = "normaldepth"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_SPATIAL].renames["ALBEDO"] = "albedo"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_SPATIAL].renames["ALPHA"] = "alpha"; | 
					
						
							| 
									
										
										
										
											2017-05-31 20:16:38 -03:00
										 |  |  | 	actions[VS::SHADER_SPATIAL].renames["METALLIC"] = "metallic"; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	actions[VS::SHADER_SPATIAL].renames["SPECULAR"] = "specular"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_SPATIAL].renames["ROUGHNESS"] = "roughness"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_SPATIAL].renames["RIM"] = "rim"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_SPATIAL].renames["RIM_TINT"] = "rim_tint"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_SPATIAL].renames["CLEARCOAT"] = "clearcoat"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_SPATIAL].renames["CLEARCOAT_GLOSS"] = "clearcoat_gloss"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_SPATIAL].renames["ANISOTROPY"] = "anisotropy"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_SPATIAL].renames["ANISOTROPY_FLOW"] = "anisotropy_flow"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_SPATIAL].renames["SSS_SPREAD"] = "sss_spread"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_SPATIAL].renames["SSS_STRENGTH"] = "sss_strength"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_SPATIAL].renames["AO"] = "ao"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_SPATIAL].renames["EMISSION"] = "emission"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_SPATIAL].renames["DISCARD"] = "_discard"; | 
					
						
							| 
									
										
										
										
											2017-01-14 12:26:56 +01:00
										 |  |  | 	//actions[VS::SHADER_SPATIAL].renames["SCREEN_UV"]=ShaderLanguage::TYPE_VEC2;
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	actions[VS::SHADER_SPATIAL].renames["POINT_COORD"] = "gl_PointCoord"; | 
					
						
							| 
									
										
										
										
											2017-04-06 23:36:37 -03:00
										 |  |  | 	actions[VS::SHADER_SPATIAL].renames["INSTANCE_CUSTOM"] = "instance_custom"; | 
					
						
							| 
									
										
										
										
											2017-06-05 22:33:01 -03:00
										 |  |  | 	actions[VS::SHADER_SPATIAL].renames["SCREEN_UV"] = "screen_uv"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_SPATIAL].renames["SCREEN_TEXTURE"] = "screen_texture"; | 
					
						
							| 
									
										
										
										
											2017-06-07 18:18:55 -03:00
										 |  |  | 	actions[VS::SHADER_SPATIAL].renames["DEPTH_TEXTURE"] = "depth_buffer"; | 
					
						
							| 
									
										
										
										
											2017-06-05 22:33:01 -03:00
										 |  |  | 	actions[VS::SHADER_SPATIAL].renames["SIDE"] = "side"; | 
					
						
							| 
									
										
										
										
											2016-12-02 22:23:16 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	actions[VS::SHADER_SPATIAL].usage_defines["TANGENT"] = "#define ENABLE_TANGENT_INTERP\n"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_SPATIAL].usage_defines["BINORMAL"] = "@TANGENT"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_SPATIAL].usage_defines["RIM"] = "#define LIGHT_USE_RIM\n"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_SPATIAL].usage_defines["RIM_TINT"] = "@RIM"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_SPATIAL].usage_defines["CLEARCOAT"] = "#define LIGHT_USE_CLEARCOAT\n"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_SPATIAL].usage_defines["CLEARCOAT_GLOSS"] = "@CLEARCOAT"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_SPATIAL].usage_defines["ANISOTROPY"] = "#define LIGHT_USE_ANISOTROPY\n"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_SPATIAL].usage_defines["ANISOTROPY_FLOW"] = "@ANISOTROPY"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_SPATIAL].usage_defines["AO"] = "#define ENABLE_AO\n"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_SPATIAL].usage_defines["UV"] = "#define ENABLE_UV_INTERP\n"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_SPATIAL].usage_defines["UV2"] = "#define ENABLE_UV2_INTERP\n"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_SPATIAL].usage_defines["NORMALMAP"] = "#define ENABLE_NORMALMAP\n"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_SPATIAL].usage_defines["NORMALMAP_DEPTH"] = "@NORMALMAP"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_SPATIAL].usage_defines["COLOR"] = "#define ENABLE_COLOR_INTERP\n"; | 
					
						
							| 
									
										
										
										
											2017-04-06 23:36:37 -03:00
										 |  |  | 	actions[VS::SHADER_SPATIAL].usage_defines["INSTANCE_CUSTOM"] = "#define ENABLE_INSTANCE_CUSTOM\n"; | 
					
						
							| 
									
										
										
										
											2016-12-02 22:23:16 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-06-03 21:13:03 -03:00
										 |  |  | 	actions[VS::SHADER_SPATIAL].usage_defines["SSS_STRENGTH"] = "#define ENABLE_SSS\n"; | 
					
						
							| 
									
										
										
										
											2017-06-05 22:33:01 -03:00
										 |  |  | 	actions[VS::SHADER_SPATIAL].usage_defines["SCREEN_TEXTURE"] = "#define SCREEN_TEXTURE_USED\n"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_SPATIAL].usage_defines["SCREEN_UV"] = "#define SCREEN_UV_USED\n"; | 
					
						
							| 
									
										
										
										
											2016-12-02 22:23:16 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	actions[VS::SHADER_SPATIAL].renames["SSS_STRENGTH"] = "sss_strength"; | 
					
						
							| 
									
										
										
										
											2016-10-27 11:50:26 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-07-08 08:06:13 -03:00
										 |  |  | 	actions[VS::SHADER_SPATIAL].render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_SPATIAL].render_mode_defines["world_vertex_coords"] = "#define VERTEX_WORLD_COORDS_USED\n"; | 
					
						
							| 
									
										
										
										
											2016-10-27 11:50:26 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-06-01 18:55:24 -03:00
										 |  |  | 	actions[VS::SHADER_SPATIAL].render_mode_defines["diffuse_burley"] = "#define DIFFUSE_BURLEY\n"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_SPATIAL].render_mode_defines["diffuse_oren_nayar"] = "#define DIFFUSE_OREN_NAYAR\n"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_SPATIAL].render_mode_defines["diffuse_half_lambert"] = "#define DIFFUSE_HALF_LAMBERT\n"; | 
					
						
							| 
									
										
										
										
											2017-07-08 12:34:05 -03:00
										 |  |  | 	actions[VS::SHADER_SPATIAL].render_mode_defines["diffuse_toon"] = "#define DIFFUSE_TOON\n"; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	actions[VS::SHADER_SPATIAL].render_mode_defines["specular_blinn"] = "#define SPECULAR_BLINN\n"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_SPATIAL].render_mode_defines["specular_phong"] = "#define SPECULAR_PHONG\n"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_SPATIAL].render_mode_defines["specular_toon"] = "#define SPECULAR_TOON\n"; | 
					
						
							| 
									
										
										
										
											2017-07-08 14:01:56 -03:00
										 |  |  | 	actions[VS::SHADER_SPATIAL].render_mode_defines["specular_disabled"] = "#define SPECULAR_DISABLED\n"; | 
					
						
							| 
									
										
										
										
											2017-06-01 18:55:24 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-01 22:16:52 -03:00
										 |  |  | 	/* PARTICLES SHADER */ | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-04-06 23:36:37 -03:00
										 |  |  | 	actions[VS::SHADER_PARTICLES].renames["COLOR"] = "out_color"; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	actions[VS::SHADER_PARTICLES].renames["VELOCITY"] = "out_velocity_active.xyz"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_PARTICLES].renames["MASS"] = "mass"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_PARTICLES].renames["ACTIVE"] = "active"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_PARTICLES].renames["RESTART"] = "restart"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_PARTICLES].renames["CUSTOM"] = "out_custom"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_PARTICLES].renames["TRANSFORM"] = "xform"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_PARTICLES].renames["TIME"] = "time"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_PARTICLES].renames["LIFETIME"] = "lifetime"; | 
					
						
							| 
									
										
										
										
											2017-04-06 23:36:37 -03:00
										 |  |  | 	actions[VS::SHADER_PARTICLES].renames["DELTA"] = "local_delta"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_PARTICLES].renames["NUMBER"] = "particle_number"; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	actions[VS::SHADER_PARTICLES].renames["INDEX"] = "index"; | 
					
						
							| 
									
										
										
										
											2017-04-06 23:36:37 -03:00
										 |  |  | 	actions[VS::SHADER_PARTICLES].renames["GRAVITY"] = "current_gravity"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_PARTICLES].renames["EMISSION_TRANSFORM"] = "emission_transform"; | 
					
						
							| 
									
										
										
										
											2017-06-23 14:31:21 -03:00
										 |  |  | 	actions[VS::SHADER_PARTICLES].renames["RANDOM_SEED"] = "random_seed"; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	actions[VS::SHADER_SPATIAL].render_mode_defines["disable_force"] = "#define DISABLE_FORCE\n"; | 
					
						
							|  |  |  | 	actions[VS::SHADER_SPATIAL].render_mode_defines["disable_velocity"] = "#define DISABLE_VELOCITY\n"; | 
					
						
							| 
									
										
										
										
											2017-04-06 23:36:37 -03:00
										 |  |  | 	actions[VS::SHADER_SPATIAL].render_mode_defines["keep_data"] = "#define ENABLE_KEEP_DATA\n"; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	vertex_name = "vertex"; | 
					
						
							|  |  |  | 	fragment_name = "fragment"; | 
					
						
							|  |  |  | 	time_name = "TIME"; | 
					
						
							| 
									
										
										
										
											2016-10-27 11:50:26 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 	List<String> func_list; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ShaderLanguage::get_builtin_funcs(&func_list); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	for (List<String>::Element *E = func_list.front(); E; E = E->next()) { | 
					
						
							| 
									
										
										
										
											2016-10-10 18:31:01 -03:00
										 |  |  | 		internal_functions.insert(E->get()); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } |