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								<?xml version="1.0" encoding="UTF-8" ?>  
						 
					
						
							
								
									
										
										
										
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								<class  name= "ScriptCreateDialog"  inherits= "ConfirmationDialog"  version= "4.0" >  
						 
					
						
							
								
									
										
										
										
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									<brief_description > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										The Editor's popup dialog for creating new [Script] files.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</brief_description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<description > 
							 
						 
					
						
							
								
									
										
										
										
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										The [ScriptCreateDialog] creates script files according to a given template for a given scripting language. The standard use is to configure its fields prior to calling one of the [method Window.popup] methods.
							 
						 
					
						
							
								
									
										
										
										
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										[codeblocks]
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										[gdscript]
							 
						 
					
						
							
								
									
										
										
										
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										func _ready():
							 
						 
					
						
							
								
									
										
										
										
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										    var dialog = ScriptCreateDialog.new();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										    dialog.config("Node", "res://new_node.gd") # For in-engine types.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										    dialog.config("\"res://base_node.gd\"", "res://derived_node.gd") # For script types.
							 
						 
					
						
							
								
									
										
										
										
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										    dialog.popup_centered()
							 
						 
					
						
							
								
									
										
										
										
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										[/gdscript]
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										[csharp]
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										public override void _Ready()
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										{
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										    var dialog = new ScriptCreateDialog();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										    dialog.Config("Node", "res://NewNode.cs"); // For in-engine types.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										    dialog.Config("\"res://BaseNode.cs\"", "res://DerivedNode.cs"); // For script types.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										    dialog.PopupCentered();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										[/csharp]
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										[/codeblocks]
							 
						 
					
						
							
								
									
										
										
										
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									</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<tutorials > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</tutorials> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<methods > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<method  name= "config" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "void"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "0"  name= "inherits"  type= "String"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "1"  name= "path"  type= "String"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "2"  name= "built_in_enabled"  type= "bool"  default= "true"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "3"  name= "load_enabled"  type= "bool"  default= "true"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												Prefills required fields to configure the ScriptCreateDialog for use.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</methods> 
							 
						 
					
						
							
								
									
										
										
										
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									<members > 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "dialog_hide_on_ok"  type= "bool"  setter= "set_hide_on_ok"  getter= "get_hide_on_ok"  override= "true"  default= "false"  /> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "title"  type= "String"  setter= "set_title"  getter= "get_title"  override= "true"  default= ""Attach Node Script""  /> 
							 
						 
					
						
							
								
									
										
										
										
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									</members> 
							 
						 
					
						
							
								
									
										
										
										
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									<signals > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<signal  name= "script_created" > 
							 
						 
					
						
							
								
									
										
										
										
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											<argument  index= "0"  name= "script"  type= "Script"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												Emitted when the user clicks the OK button.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</signal> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</signals> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								</class>