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								<?xml version="1.0" encoding="UTF-8" ?>
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								<class name="VisualShaderNodeVectorDerivativeFunc" inherits="VisualShaderNode" version="4.0">
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									<brief_description>
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										Calculates a vector derivative within the visual shader graph.
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									</brief_description>
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									<description>
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										This node is only available in [code]Fragment[/code] and [code]Light[/code] visual shaders.
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									</description>
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									<tutorials>
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									</tutorials>
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									<members>
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										<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeVectorDerivativeFunc.Function" default="0">
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											A derivative type. See [enum Function] for options.
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										</member>
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									</members>
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									<constants>
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										<constant name="FUNC_SUM" value="0" enum="Function">
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											Sum of absolute derivative in [code]x[/code] and [code]y[/code].
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										</constant>
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										<constant name="FUNC_X" value="1" enum="Function">
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											Derivative in [code]x[/code] using local differencing.
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										</constant>
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										<constant name="FUNC_Y" value="2" enum="Function">
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											Derivative in [code]y[/code] using local differencing.
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										</constant>
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										<constant name="FUNC_MAX" value="3" enum="Function">
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											Represents the size of the [enum Function] enum.
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										</constant>
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									</constants>
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								</class>
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