| 
									
										
										
										
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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  animation_tree_editor_plugin.cpp                                     */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
											2020-01-01 11:16:22 +01:00
										 |  |  | /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
							| 
									
										
										
										
											2018-08-29 22:38:13 +02:00
										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | 
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										 |  |  | #include "animation_tree_editor_plugin.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | #include "animation_blend_space_1d_editor.h"
 | 
					
						
							|  |  |  | #include "animation_blend_space_2d_editor.h"
 | 
					
						
							|  |  |  | #include "animation_blend_tree_editor_plugin.h"
 | 
					
						
							|  |  |  | #include "animation_state_machine_editor.h"
 | 
					
						
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										 |  |  | #include "core/input/input.h"
 | 
					
						
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										 |  |  | #include "core/io/resource_loader.h"
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										 |  |  | #include "core/math/delaunay_2d.h"
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										 |  |  | #include "core/os/keyboard.h"
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										 |  |  | #include "core/project_settings.h"
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										 |  |  | #include "editor/editor_scale.h"
 | 
					
						
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										 |  |  | #include "scene/animation/animation_blend_tree.h"
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							|  |  |  | #include "scene/animation/animation_player.h"
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										 |  |  | #include "scene/gui/menu_button.h"
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							|  |  |  | #include "scene/gui/panel.h"
 | 
					
						
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										 |  |  | #include "scene/main/window.h"
 | 
					
						
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										 |  |  | #include "scene/scene_string_names.h"
 | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | void AnimationTreeEditor::edit(AnimationTree *p_tree) { | 
					
						
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										 |  |  | 	if (tree == p_tree) { | 
					
						
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										 |  |  | 		return; | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	tree = p_tree; | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	Vector<String> path; | 
					
						
							|  |  |  | 	if (tree->has_meta("_tree_edit_path")) { | 
					
						
							|  |  |  | 		path = tree->get_meta("_tree_edit_path"); | 
					
						
							|  |  |  | 		edit_path(path); | 
					
						
							|  |  |  | 	} else { | 
					
						
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										 |  |  | 		current_root = ObjectID(); | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | void AnimationTreeEditor::_path_button_pressed(int p_path) { | 
					
						
							|  |  |  | 	edited_path.clear(); | 
					
						
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										 |  |  | 	for (int i = 0; i <= p_path; i++) { | 
					
						
							|  |  |  | 		edited_path.push_back(button_path[i]); | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | void AnimationTreeEditor::_update_path() { | 
					
						
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										 |  |  | 	while (path_hb->get_child_count() > 1) { | 
					
						
							|  |  |  | 		memdelete(path_hb->get_child(1)); | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	Ref<ButtonGroup> group; | 
					
						
							|  |  |  | 	group.instance(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Button *b = memnew(Button); | 
					
						
							|  |  |  | 	b->set_text("root"); | 
					
						
							|  |  |  | 	b->set_toggle_mode(true); | 
					
						
							|  |  |  | 	b->set_button_group(group); | 
					
						
							|  |  |  | 	b->set_pressed(true); | 
					
						
							|  |  |  | 	b->set_focus_mode(FOCUS_NONE); | 
					
						
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										 |  |  | 	b->connect("pressed", callable_mp(this, &AnimationTreeEditor::_path_button_pressed), varray(-1)); | 
					
						
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										 |  |  | 	path_hb->add_child(b); | 
					
						
							|  |  |  | 	for (int i = 0; i < button_path.size(); i++) { | 
					
						
							|  |  |  | 		b = memnew(Button); | 
					
						
							|  |  |  | 		b->set_text(button_path[i]); | 
					
						
							|  |  |  | 		b->set_toggle_mode(true); | 
					
						
							|  |  |  | 		b->set_button_group(group); | 
					
						
							|  |  |  | 		path_hb->add_child(b); | 
					
						
							|  |  |  | 		b->set_pressed(true); | 
					
						
							|  |  |  | 		b->set_focus_mode(FOCUS_NONE); | 
					
						
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										 |  |  | 		b->connect("pressed", callable_mp(this, &AnimationTreeEditor::_path_button_pressed), varray(i)); | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | void AnimationTreeEditor::edit_path(const Vector<String> &p_path) { | 
					
						
							|  |  |  | 	button_path.clear(); | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	Ref<AnimationNode> node = tree->get_tree_root(); | 
					
						
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										 |  |  | 
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										 |  |  | 	if (node.is_valid()) { | 
					
						
							|  |  |  | 		current_root = node->get_instance_id(); | 
					
						
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										 |  |  | 
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										 |  |  | 		for (int i = 0; i < p_path.size(); i++) { | 
					
						
							|  |  |  | 			Ref<AnimationNode> child = node->get_child_by_name(p_path[i]); | 
					
						
							|  |  |  | 			ERR_BREAK(child.is_null()); | 
					
						
							|  |  |  | 			node = child; | 
					
						
							|  |  |  | 			button_path.push_back(p_path[i]); | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 		edited_path = button_path; | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 		for (int i = 0; i < editors.size(); i++) { | 
					
						
							|  |  |  | 			if (editors[i]->can_edit(node)) { | 
					
						
							|  |  |  | 				editors[i]->edit(node); | 
					
						
							|  |  |  | 				editors[i]->show(); | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 				editors[i]->edit(Ref<AnimationNode>()); | 
					
						
							|  |  |  | 				editors[i]->hide(); | 
					
						
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										 |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} else { | 
					
						
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										 |  |  | 		current_root = ObjectID(); | 
					
						
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										 |  |  | 		edited_path = button_path; | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	_update_path(); | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | Vector<String> AnimationTreeEditor::get_edited_path() const { | 
					
						
							|  |  |  | 	return button_path; | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | void AnimationTreeEditor::enter_editor(const String &p_path) { | 
					
						
							|  |  |  | 	Vector<String> path = edited_path; | 
					
						
							|  |  |  | 	path.push_back(p_path); | 
					
						
							|  |  |  | 	edit_path(path); | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | void AnimationTreeEditor::_about_to_show_root() { | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void AnimationTreeEditor::_notification(int p_what) { | 
					
						
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										 |  |  | 	if (p_what == NOTIFICATION_PROCESS) { | 
					
						
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										 |  |  | 		ObjectID root; | 
					
						
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										 |  |  | 		if (tree && tree->get_tree_root().is_valid()) { | 
					
						
							|  |  |  | 			root = tree->get_tree_root()->get_instance_id(); | 
					
						
							|  |  |  | 		} | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 		if (root != current_root) { | 
					
						
							|  |  |  | 			edit_path(Vector<String>()); | 
					
						
							|  |  |  | 		} | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 		if (button_path.size() != edited_path.size()) { | 
					
						
							|  |  |  | 			edit_path(edited_path); | 
					
						
							|  |  |  | 		} | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | void AnimationTreeEditor::_bind_methods() { | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | AnimationTreeEditor *AnimationTreeEditor::singleton = nullptr; | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | void AnimationTreeEditor::add_plugin(AnimationTreeNodeEditorPlugin *p_editor) { | 
					
						
							|  |  |  | 	ERR_FAIL_COND(p_editor->get_parent()); | 
					
						
							|  |  |  | 	editor_base->add_child(p_editor); | 
					
						
							|  |  |  | 	editors.push_back(p_editor); | 
					
						
							|  |  |  | 	p_editor->set_h_size_flags(SIZE_EXPAND_FILL); | 
					
						
							|  |  |  | 	p_editor->set_v_size_flags(SIZE_EXPAND_FILL); | 
					
						
							|  |  |  | 	p_editor->hide(); | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | void AnimationTreeEditor::remove_plugin(AnimationTreeNodeEditorPlugin *p_editor) { | 
					
						
							|  |  |  | 	ERR_FAIL_COND(p_editor->get_parent() != editor_base); | 
					
						
							|  |  |  | 	editor_base->remove_child(p_editor); | 
					
						
							|  |  |  | 	editors.erase(p_editor); | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | String AnimationTreeEditor::get_base_path() { | 
					
						
							|  |  |  | 	String path = SceneStringNames::get_singleton()->parameters_base_path; | 
					
						
							|  |  |  | 	for (int i = 0; i < edited_path.size(); i++) { | 
					
						
							|  |  |  | 		path += edited_path[i] + "/"; | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	return path; | 
					
						
							| 
									
										
										
										
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | bool AnimationTreeEditor::can_edit(const Ref<AnimationNode> &p_node) const { | 
					
						
							|  |  |  | 	for (int i = 0; i < editors.size(); i++) { | 
					
						
							|  |  |  | 		if (editors[i]->can_edit(p_node)) { | 
					
						
							|  |  |  | 			return true; | 
					
						
							| 
									
										
										
										
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										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	return false; | 
					
						
							| 
									
										
										
										
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | Vector<String> AnimationTreeEditor::get_animation_list() { | 
					
						
							|  |  |  | 	if (!singleton->is_visible()) { | 
					
						
							|  |  |  | 		return Vector<String>(); | 
					
						
							| 
									
										
										
										
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										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	AnimationTree *tree = singleton->tree; | 
					
						
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										 |  |  | 	if (!tree || !tree->has_node(tree->get_animation_player())) { | 
					
						
							| 
									
										
										
										
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										 |  |  | 		return Vector<String>(); | 
					
						
							| 
									
										
										
										
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										 |  |  | 	} | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(tree->get_node(tree->get_animation_player())); | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	if (!ap) { | 
					
						
							| 
									
										
										
										
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										 |  |  | 		return Vector<String>(); | 
					
						
							| 
									
										
										
										
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										 |  |  | 	} | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	List<StringName> anims; | 
					
						
							|  |  |  | 	ap->get_animation_list(&anims); | 
					
						
							|  |  |  | 	Vector<String> ret; | 
					
						
							|  |  |  | 	for (List<StringName>::Element *E = anims.front(); E; E = E->next()) { | 
					
						
							|  |  |  | 		ret.push_back(E->get()); | 
					
						
							| 
									
										
										
										
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										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	return ret; | 
					
						
							| 
									
										
										
										
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | AnimationTreeEditor::AnimationTreeEditor() { | 
					
						
							| 
									
										
										
										
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										 |  |  | 	AnimationNodeAnimation::get_editable_animation_list = get_animation_list; | 
					
						
							|  |  |  | 	path_edit = memnew(ScrollContainer); | 
					
						
							|  |  |  | 	add_child(path_edit); | 
					
						
							|  |  |  | 	path_edit->set_enable_h_scroll(true); | 
					
						
							|  |  |  | 	path_edit->set_enable_v_scroll(false); | 
					
						
							|  |  |  | 	path_hb = memnew(HBoxContainer); | 
					
						
							|  |  |  | 	path_edit->add_child(path_hb); | 
					
						
							| 
									
										
										
										
											2018-12-17 23:52:14 -02:00
										 |  |  | 	path_hb->add_child(memnew(Label(TTR("Path:")))); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	add_child(memnew(HSeparator)); | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	singleton = this; | 
					
						
							| 
									
										
										
										
											2020-07-02 02:53:42 -03:00
										 |  |  | 	editor_base = memnew(MarginContainer); | 
					
						
							| 
									
										
										
										
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										 |  |  | 	editor_base->set_v_size_flags(SIZE_EXPAND_FILL); | 
					
						
							|  |  |  | 	add_child(editor_base); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	add_plugin(memnew(AnimationNodeBlendTreeEditor)); | 
					
						
							|  |  |  | 	add_plugin(memnew(AnimationNodeBlendSpace1DEditor)); | 
					
						
							|  |  |  | 	add_plugin(memnew(AnimationNodeBlendSpace2DEditor)); | 
					
						
							|  |  |  | 	add_plugin(memnew(AnimationNodeStateMachineEditor)); | 
					
						
							| 
									
										
										
										
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void AnimationTreeEditorPlugin::edit(Object *p_object) { | 
					
						
							| 
									
										
										
										
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										 |  |  | 	anim_tree_editor->edit(Object::cast_to<AnimationTree>(p_object)); | 
					
						
							| 
									
										
										
										
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool AnimationTreeEditorPlugin::handles(Object *p_object) const { | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 	return p_object->is_class("AnimationTree"); | 
					
						
							| 
									
										
										
										
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void AnimationTreeEditorPlugin::make_visible(bool p_visible) { | 
					
						
							|  |  |  | 	if (p_visible) { | 
					
						
							| 
									
										
										
										
											2017-01-14 12:26:56 +01:00
										 |  |  | 		//editor->hide_animation_player_editors();
 | 
					
						
							|  |  |  | 		//editor->animation_panel_make_visible(true);
 | 
					
						
							| 
									
										
										
										
											2016-01-17 20:03:57 -03:00
										 |  |  | 		button->show(); | 
					
						
							|  |  |  | 		editor->make_bottom_panel_item_visible(anim_tree_editor); | 
					
						
							| 
									
										
										
										
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										 |  |  | 		anim_tree_editor->set_process(true); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	} else { | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 		if (anim_tree_editor->is_visible_in_tree()) { | 
					
						
							| 
									
										
										
										
											2016-01-17 20:03:57 -03:00
										 |  |  | 			editor->hide_bottom_panel(); | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 		} | 
					
						
							| 
									
										
										
										
											2016-01-17 20:03:57 -03:00
										 |  |  | 		button->hide(); | 
					
						
							| 
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 |  |  | 		anim_tree_editor->set_process(false); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | AnimationTreeEditorPlugin::AnimationTreeEditorPlugin(EditorNode *p_node) { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	editor = p_node; | 
					
						
							|  |  |  | 	anim_tree_editor = memnew(AnimationTreeEditor); | 
					
						
							| 
									
										
										
										
											2020-01-12 15:24:15 +08:00
										 |  |  | 	anim_tree_editor->set_custom_minimum_size(Size2(0, 300) * EDSCALE); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-12-23 22:40:15 +08:00
										 |  |  | 	button = editor->add_bottom_panel_item(TTR("AnimationTree"), anim_tree_editor); | 
					
						
							| 
									
										
										
										
											2016-01-17 20:03:57 -03:00
										 |  |  | 	button->hide(); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | AnimationTreeEditorPlugin::~AnimationTreeEditorPlugin() { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } |