| 
									
										
										
										
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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  test_physics.cpp                                                     */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                    http://www.godotengine.org                         */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
											2016-01-11 21:34:22 +01:00
										 |  |  | /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							| 
									
										
										
										
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | #include "test_physics.h"
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							|  |  |  | 
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							|  |  |  | #include "servers/visual_server.h"
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							|  |  |  | #include "servers/physics_server.h"
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							|  |  |  | #include "os/main_loop.h"
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							|  |  |  | #include "math_funcs.h"
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							|  |  |  | #include "print_string.h"
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							|  |  |  | #include "map.h"
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							|  |  |  | #include "os/os.h"
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							|  |  |  | #include "quick_hull.h"
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							|  |  |  | 
 | 
					
						
							|  |  |  | class TestPhysicsMainLoop : public MainLoop { | 
					
						
							|  |  |  | 
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							|  |  |  | 	OBJ_TYPE( TestPhysicsMainLoop, MainLoop ); | 
					
						
							|  |  |  | 
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							|  |  |  | 	enum { | 
					
						
							|  |  |  | 		LINK_COUNT = 20, | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RID test_cube; | 
					
						
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										 |  |  | 	RID plane; | 
					
						
							|  |  |  | 	RID sphere; | 
					
						
							|  |  |  | 	RID light; | 
					
						
							|  |  |  | 	RID camera; | 
					
						
							|  |  |  | 	RID mover; | 
					
						
							|  |  |  | 	RID scenario; | 
					
						
							|  |  |  | 	RID space; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RID character; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	float ofs_x,ofs_y; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Point2 joy_direction; | 
					
						
							|  |  |  | 
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							|  |  |  | 	List<RID> bodies; | 
					
						
							|  |  |  | 	Map<PhysicsServer::ShapeType,RID> type_shape_map; | 
					
						
							|  |  |  | 	Map<PhysicsServer::ShapeType,RID> type_mesh_map; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void body_changed_transform(Object *p_state, RID p_visual_instance) { | 
					
						
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 | 
					
						
							|  |  |  | 		PhysicsDirectBodyState *state = (PhysicsDirectBodyState*)p_state; | 
					
						
							|  |  |  | 		VisualServer *vs=VisualServer::get_singleton(); | 
					
						
							|  |  |  | 		Transform t=state->get_transform(); | 
					
						
							|  |  |  | 		//t.basis.scale( Vector3(1.0,0.5,0.2) );
 | 
					
						
							|  |  |  | 		vs->instance_set_transform(p_visual_instance,t); | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 
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										 |  |  | 	bool quit; | 
					
						
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										 |  |  | protected: | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	static void _bind_methods() { | 
					
						
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										 |  |  | 		ObjectTypeDB::bind_method("body_changed_transform",&TestPhysicsMainLoop::body_changed_transform); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RID create_body(PhysicsServer::ShapeType p_shape, PhysicsServer::BodyMode p_body,const Transform p_location,bool p_active_default=true,const Transform&p_shape_xform=Transform()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		VisualServer *vs=VisualServer::get_singleton(); | 
					
						
							|  |  |  | 		PhysicsServer * ps = PhysicsServer::get_singleton(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		RID mesh_instance = vs->instance_create2(type_mesh_map[p_shape],scenario); | 
					
						
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										 |  |  | 		RID body = ps->body_create(p_body,!p_active_default); | 
					
						
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										 |  |  | 		ps->body_set_space(body,space); | 
					
						
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										 |  |  | 		ps->body_set_param(body,PhysicsServer::BODY_PARAM_BOUNCE,0.0); | 
					
						
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										 |  |  | 		//todo set space
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										 |  |  | 		ps->body_add_shape(body,type_shape_map[p_shape]); | 
					
						
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										 |  |  | 		ps->body_set_force_integration_callback(body,this,"body_changed_transform",mesh_instance); | 
					
						
							|  |  |  | 
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							|  |  |  | 		ps->body_set_state( body, PhysicsServer::BODY_STATE_TRANSFORM,p_location); | 
					
						
							|  |  |  | 		bodies.push_back(body); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (p_body==PhysicsServer::BODY_MODE_STATIC) { | 
					
						
							|  |  |  | 
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							|  |  |  | 			vs->instance_set_transform(mesh_instance,p_location); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		return body; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	RID create_static_plane(const Plane& p_plane) { | 
					
						
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							|  |  |  | 		PhysicsServer * ps = PhysicsServer::get_singleton(); | 
					
						
							|  |  |  | 
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							|  |  |  | 		RID plane_shape = ps->shape_create(PhysicsServer::SHAPE_PLANE);; | 
					
						
							|  |  |  | 		ps->shape_set_data( plane_shape, p_plane ); | 
					
						
							|  |  |  | 
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							|  |  |  | 		RID b = ps->body_create( PhysicsServer::BODY_MODE_STATIC ); | 
					
						
							|  |  |  | 		ps->body_set_space(b,space); | 
					
						
							|  |  |  | 		//todo set space
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							|  |  |  | 		ps->body_add_shape(b, plane_shape); | 
					
						
							|  |  |  | 		return b; | 
					
						
							|  |  |  | 
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							|  |  |  | 	} | 
					
						
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							|  |  |  | 	void configure_body(RID p_body,float p_mass, float p_friction, float p_bounce) { | 
					
						
							|  |  |  | 
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							|  |  |  | 		PhysicsServer * ps = PhysicsServer::get_singleton(); | 
					
						
							|  |  |  | 		ps->body_set_param( p_body, PhysicsServer::BODY_PARAM_MASS, p_mass ); | 
					
						
							|  |  |  | 		ps->body_set_param( p_body, PhysicsServer::BODY_PARAM_FRICTION, p_friction ); | 
					
						
							|  |  |  | 		ps->body_set_param( p_body, PhysicsServer::BODY_PARAM_BOUNCE, p_bounce ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	void init_shapes() { | 
					
						
							|  |  |  | 
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							|  |  |  | 		VisualServer *vs=VisualServer::get_singleton(); | 
					
						
							|  |  |  | 		PhysicsServer * ps = PhysicsServer::get_singleton(); | 
					
						
							|  |  |  | 
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							|  |  |  | 		/* SPHERE SHAPE */ | 
					
						
							|  |  |  | 		RID sphere_mesh = vs->make_sphere_mesh(10,20,0.5); | 
					
						
							|  |  |  | 		RID sphere_material = vs->fixed_material_create(); | 
					
						
							|  |  |  | 		//vs->material_set_flag( sphere_material, VisualServer::MATERIAL_FLAG_WIREFRAME, true );
 | 
					
						
							|  |  |  | 		vs->fixed_material_set_param( sphere_material, VisualServer::FIXED_MATERIAL_PARAM_DIFFUSE, Color(0.7,0.8,3.0) ); | 
					
						
							|  |  |  | 		vs->mesh_surface_set_material( sphere_mesh, 0, sphere_material ); | 
					
						
							|  |  |  | 		type_mesh_map[PhysicsServer::SHAPE_SPHERE]=sphere_mesh; | 
					
						
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 | 
					
						
							|  |  |  | 		RID sphere_shape=ps->shape_create(PhysicsServer::SHAPE_SPHERE); | 
					
						
							|  |  |  | 		ps->shape_set_data( sphere_shape, 0.5 ); | 
					
						
							|  |  |  | 		type_shape_map[PhysicsServer::SHAPE_SPHERE]=sphere_shape; | 
					
						
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							|  |  |  | 		/* BOX SHAPE */ | 
					
						
							|  |  |  | 
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							|  |  |  | 		DVector<Plane> box_planes = Geometry::build_box_planes(Vector3(0.5,0.5,0.5)); | 
					
						
							|  |  |  | 		RID box_material = vs->fixed_material_create(); | 
					
						
							|  |  |  | 		vs->fixed_material_set_param( box_material, VisualServer::FIXED_MATERIAL_PARAM_DIFFUSE, Color(1.0,0.2,0.2) ); | 
					
						
							|  |  |  | 		RID box_mesh = vs->mesh_create(); | 
					
						
							|  |  |  | 		Geometry::MeshData box_data = Geometry::build_convex_mesh(box_planes); | 
					
						
							|  |  |  | 		vs->mesh_add_surface_from_mesh_data(box_mesh,box_data); | 
					
						
							|  |  |  | 		vs->mesh_surface_set_material( box_mesh, 0, box_material ); | 
					
						
							|  |  |  | 		type_mesh_map[PhysicsServer::SHAPE_BOX]=box_mesh; | 
					
						
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							|  |  |  | 		RID box_shape=ps->shape_create(PhysicsServer::SHAPE_BOX); | 
					
						
							|  |  |  | 		ps->shape_set_data( box_shape, Vector3(0.5,0.5,0.5) ); | 
					
						
							|  |  |  | 		type_shape_map[PhysicsServer::SHAPE_BOX]=box_shape; | 
					
						
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							|  |  |  | 		/* CAPSULE SHAPE */ | 
					
						
							|  |  |  | 
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							|  |  |  | 		DVector<Plane> capsule_planes = Geometry::build_capsule_planes(0.5,0.7,12,Vector3::AXIS_Z); | 
					
						
							|  |  |  | 		RID capsule_material = vs->fixed_material_create(); | 
					
						
							|  |  |  | 		vs->fixed_material_set_param( capsule_material, VisualServer::FIXED_MATERIAL_PARAM_DIFFUSE, Color(0.3,0.4,1.0) ); | 
					
						
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							|  |  |  | 		RID capsule_mesh = vs->mesh_create(); | 
					
						
							|  |  |  | 		Geometry::MeshData capsule_data = Geometry::build_convex_mesh(capsule_planes); | 
					
						
							|  |  |  | 		vs->mesh_add_surface_from_mesh_data(capsule_mesh,capsule_data); | 
					
						
							|  |  |  | 		vs->mesh_surface_set_material( capsule_mesh, 0, capsule_material ); | 
					
						
							|  |  |  | 		type_mesh_map[PhysicsServer::SHAPE_CAPSULE]=capsule_mesh; | 
					
						
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 | 
					
						
							|  |  |  | 		RID capsule_shape=ps->shape_create(PhysicsServer::SHAPE_CAPSULE); | 
					
						
							|  |  |  | 		Dictionary capsule_params; | 
					
						
							|  |  |  | 		capsule_params["radius"]=0.5; | 
					
						
							|  |  |  | 		capsule_params["height"]=1.4; | 
					
						
							|  |  |  | 		ps->shape_set_data( capsule_shape, capsule_params ); | 
					
						
							|  |  |  | 		type_shape_map[PhysicsServer::SHAPE_CAPSULE]=capsule_shape; | 
					
						
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							|  |  |  | 		/* CONVEX SHAPE */ | 
					
						
							|  |  |  | 
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							|  |  |  | 		DVector<Plane> convex_planes = Geometry::build_cylinder_planes(0.5,0.7,5,Vector3::AXIS_Z); | 
					
						
							|  |  |  | 		RID convex_material = vs->fixed_material_create(); | 
					
						
							|  |  |  | 		vs->fixed_material_set_param( convex_material, VisualServer::FIXED_MATERIAL_PARAM_DIFFUSE, Color(0.8,0.2,0.9)); | 
					
						
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 | 
					
						
							|  |  |  | 		RID convex_mesh = vs->mesh_create(); | 
					
						
							|  |  |  | 		Geometry::MeshData convex_data = Geometry::build_convex_mesh(convex_planes); | 
					
						
							|  |  |  | 		QuickHull::build(convex_data.vertices,convex_data); | 
					
						
							|  |  |  | 		vs->mesh_add_surface_from_mesh_data(convex_mesh,convex_data); | 
					
						
							|  |  |  | 		vs->mesh_surface_set_material( convex_mesh, 0, convex_material ); | 
					
						
							|  |  |  | 		type_mesh_map[PhysicsServer::SHAPE_CONVEX_POLYGON]=convex_mesh; | 
					
						
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 | 
					
						
							|  |  |  | 		RID convex_shape=ps->shape_create(PhysicsServer::SHAPE_CONVEX_POLYGON); | 
					
						
							|  |  |  | 		ps->shape_set_data( convex_shape, convex_data.vertices ); | 
					
						
							|  |  |  | 		type_shape_map[PhysicsServer::SHAPE_CONVEX_POLYGON]=convex_shape; | 
					
						
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							|  |  |  | 	} | 
					
						
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							|  |  |  | 	void make_trimesh(Vector<Vector3> p_faces,const Transform& p_xform=Transform()) { | 
					
						
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							|  |  |  | 		VisualServer *vs=VisualServer::get_singleton(); | 
					
						
							|  |  |  | 		PhysicsServer * ps = PhysicsServer::get_singleton(); | 
					
						
							|  |  |  | 		RID trimesh_shape = ps->shape_create(PhysicsServer::SHAPE_CONCAVE_POLYGON); | 
					
						
							|  |  |  | 		ps->shape_set_data(trimesh_shape, p_faces); | 
					
						
							|  |  |  | 		p_faces=ps->shape_get_data(trimesh_shape); // optimized one
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							|  |  |  | 		Vector<Vector3> normals; // for drawing
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							|  |  |  | 		for (int i=0;i<p_faces.size()/3;i++) { | 
					
						
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							|  |  |  | 			Plane p( p_faces[i*3+0],p_faces[i*3+1], p_faces[i*3+2] ); | 
					
						
							|  |  |  | 			normals.push_back(p.normal); | 
					
						
							|  |  |  | 			normals.push_back(p.normal); | 
					
						
							|  |  |  | 			normals.push_back(p.normal); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		RID trimesh_mesh = vs->mesh_create(); | 
					
						
							|  |  |  | 		Array d; | 
					
						
							|  |  |  | 		d.resize(VS::ARRAY_MAX); | 
					
						
							|  |  |  | 		d[VS::ARRAY_VERTEX]=p_faces; | 
					
						
							|  |  |  | 		d[VS::ARRAY_NORMAL]=normals; | 
					
						
							|  |  |  | 		vs->mesh_add_surface(trimesh_mesh, VS::PRIMITIVE_TRIANGLES, d ); | 
					
						
							|  |  |  | 		RID trimesh_mat = vs->fixed_material_create(); | 
					
						
							|  |  |  | 		vs->fixed_material_set_param( trimesh_mat, VisualServer::FIXED_MATERIAL_PARAM_DIFFUSE, Color(1.0,0.5,0.8)); | 
					
						
							|  |  |  | 		//vs->material_set_flag( trimesh_mat, VisualServer::MATERIAL_FLAG_UNSHADED,true);
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							|  |  |  | 		vs->mesh_surface_set_material( trimesh_mesh, 0, trimesh_mat ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		RID triins = vs->instance_create2(trimesh_mesh,scenario); | 
					
						
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							|  |  |  | 
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							|  |  |  | 		RID tribody = ps->body_create( PhysicsServer::BODY_MODE_STATIC); | 
					
						
							|  |  |  | 		ps->body_set_space(tribody,space); | 
					
						
							|  |  |  | 		//todo set space
 | 
					
						
							|  |  |  | 		ps->body_add_shape(tribody, trimesh_shape); | 
					
						
							|  |  |  | 		Transform tritrans = p_xform; | 
					
						
							|  |  |  | 		ps->body_set_state( tribody, PhysicsServer::BODY_STATE_TRANSFORM, tritrans ); | 
					
						
							|  |  |  | 		vs->instance_set_transform( triins, tritrans ); | 
					
						
							|  |  |  | 		//RID trimesh_material = vs->fixed_material_create();
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							|  |  |  | 		//vs->material_generate( trimesh_material, Color(0.2,0.4,0.6) );
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							|  |  |  | 		//vs->mesh_surface_set_material( trimesh_mesh, 0, trimesh_material );
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							|  |  |  | 
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							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	void make_grid(int p_width,int p_height,float p_cellsize,float p_cellheight,const Transform& p_xform=Transform()) { | 
					
						
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							|  |  |  | 		Vector< Vector< float > > grid; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		grid.resize(p_width); | 
					
						
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							|  |  |  | 		for (int i=0;i<p_width;i++) { | 
					
						
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							|  |  |  | 			grid[i].resize(p_height); | 
					
						
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							|  |  |  | 			for (int j=0;j<p_height;j++) { | 
					
						
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							|  |  |  | 				grid[i][j]=1.0+Math::random(-p_cellheight, p_cellheight ); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
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							|  |  |  | 		Vector<Vector3> faces; | 
					
						
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 | 
					
						
							|  |  |  | 		for (int i=1;i<p_width;i++) { | 
					
						
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 | 
					
						
							|  |  |  | 			for (int j=1;j<p_height;j++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define MAKE_VERTEX(m_x,m_z)\
 | 
					
						
							|  |  |  | 	faces.push_back( Vector3( (m_x-p_width/2)*p_cellsize, grid[m_x][m_z], (m_z-p_height/2)*p_cellsize ) ) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				MAKE_VERTEX(i,j-1); | 
					
						
							|  |  |  | 				MAKE_VERTEX(i,j); | 
					
						
							|  |  |  | 				MAKE_VERTEX(i-1,j); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				MAKE_VERTEX(i-1,j-1); | 
					
						
							|  |  |  | 				MAKE_VERTEX(i,j-1); | 
					
						
							|  |  |  | 				MAKE_VERTEX(i-1,j); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		make_trimesh(faces,p_xform); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | public: | 
					
						
							|  |  |  | 	virtual void input_event(const InputEvent& p_event) { | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		if (p_event.type==InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask&4) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			ofs_y-=p_event.mouse_motion.relative_y/200.0; | 
					
						
							|  |  |  | 			ofs_x+=p_event.mouse_motion.relative_x/200.0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (p_event.type==InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask&1) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			float y=-p_event.mouse_motion.relative_y/20.0; | 
					
						
							|  |  |  | 			float x=p_event.mouse_motion.relative_x/20.0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (mover.is_valid()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				PhysicsServer * ps = PhysicsServer::get_singleton(); | 
					
						
							|  |  |  | 				Transform t = ps->body_get_state(mover,PhysicsServer::BODY_STATE_TRANSFORM); | 
					
						
							|  |  |  | 				t.origin+=Vector3(x,y,0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				ps->body_set_state(mover,PhysicsServer::BODY_STATE_TRANSFORM,t); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (p_event.type == InputEvent::JOYSTICK_MOTION) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (p_event.joy_motion.axis == 0) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				joy_direction.x = p_event.joy_motion.axis_value; | 
					
						
							|  |  |  | 			}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (p_event.joy_motion.axis == 1) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				joy_direction.y = p_event.joy_motion.axis_value; | 
					
						
							|  |  |  | 			}; | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void request_quit() { | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		quit=true; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	virtual void init() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		ofs_x=ofs_y=0; | 
					
						
							|  |  |  | 		init_shapes(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		PhysicsServer *ps = PhysicsServer::get_singleton(); | 
					
						
							|  |  |  | 		space=ps->space_create(); | 
					
						
							|  |  |  | 		ps->space_set_active(space,true); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		VisualServer *vs=VisualServer::get_singleton(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		/* LIGHT */ | 
					
						
							|  |  |  | 		RID lightaux = vs->light_create( VisualServer::LIGHT_DIRECTIONAL ); | 
					
						
							|  |  |  | 		//vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,0.0) );
 | 
					
						
							|  |  |  | 		scenario = vs->scenario_create(); | 
					
						
							|  |  |  | 		vs->light_set_shadow(lightaux,true); | 
					
						
							|  |  |  | 		light = vs->instance_create2( lightaux,scenario ); | 
					
						
							|  |  |  | 		Transform t; | 
					
						
							|  |  |  | 		t.rotate(Vector3(1.0,0,0),0.6); | 
					
						
							|  |  |  | 		vs->instance_set_transform(light,t); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		/* CAMERA */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		camera = vs->camera_create(); | 
					
						
							|  |  |  | 		RID viewport = vs->viewport_create(); | 
					
						
							|  |  |  | 		vs->viewport_attach_camera( viewport, camera ); | 
					
						
							|  |  |  | 		vs->viewport_attach_to_screen(viewport); | 
					
						
							|  |  |  | 		vs->viewport_set_scenario( viewport, scenario ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		vs->camera_set_perspective(camera,60,0.1,40.0); | 
					
						
							|  |  |  | 		vs->camera_set_transform(camera,Transform( Matrix3(), Vector3(0,9,12))); | 
					
						
							|  |  |  | 		//vs->scenario_set_debug(scenario,VS::SCENARIO_DEBUG_WIREFRAME);
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Transform gxf; | 
					
						
							|  |  |  | 		gxf.basis.scale(Vector3(1.4,0.4,1.4)); | 
					
						
							|  |  |  | 		gxf.origin=Vector3(-2,1,-2); | 
					
						
							|  |  |  | 		make_grid(5,5,2.5,1,gxf); | 
					
						
							|  |  |  | 	//	create_body(PhysicsServer::SHAPE_BOX,PhysicsServer::BODY_MODE_STATIC,gxf);
 | 
					
						
							|  |  |  | 		//create_static_plane( Plane( Vector3(0,1,0), -2) );
 | 
					
						
							|  |  |  | //		test_joint();
 | 
					
						
							|  |  |  | 		test_fall(); | 
					
						
							|  |  |  | 		//test_joint();
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /*
 | 
					
						
							|  |  |  | 		Vector<Vector3> faces; | 
					
						
							|  |  |  | 		faces.push_back( Vector3(10,0,-5) ); | 
					
						
							|  |  |  | 		faces.push_back( Vector3(0,0,10) ); | 
					
						
							|  |  |  | 		faces.push_back( Vector3(-10,-0.2,-5) ); | 
					
						
							|  |  |  | 		make_trimesh(faces); | 
					
						
							|  |  |  | */ | 
					
						
							|  |  |  | 		/* Make Trimesh */ | 
					
						
							|  |  |  | 		quit=false; | 
					
						
							|  |  |  | 		return; | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | #if 0
 | 
					
						
							|  |  |  | #define GRID_SIZE 5
 | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		float grid[GRID_SIZE][GRID_SIZE]; | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		for (int i=0;i<GRID_SIZE;i++) { | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			for (int j=0;j<GRID_SIZE;j++) { | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 				grid[j][i]=Math::random(0.0, 1.0 ); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		Vector<Vector3> faces; | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		for (int i=1;i<GRID_SIZE;i++) { | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			for (int j=1;j<GRID_SIZE;j++) { | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | #define MAKE_VERTEX(m_x,m_z)\
 | 
					
						
							|  |  |  | 	faces.push_back( Vector3( m_x-GRID_SIZE/2.0, grid[m_x][m_z], m_z-GRID_SIZE/2.0 )*3.0 ) | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 				MAKE_VERTEX(i,j-1); | 
					
						
							|  |  |  | 				MAKE_VERTEX(i,j); | 
					
						
							|  |  |  | 				MAKE_VERTEX(i-1,j); | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 				MAKE_VERTEX(i-1,j-1); | 
					
						
							|  |  |  | 				MAKE_VERTEX(i,j-1); | 
					
						
							|  |  |  | 				MAKE_VERTEX(i-1,j); | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		/*
 | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 		faces.clear(); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		faces.push_back( Vector3(0,0,-5) ); | 
					
						
							|  |  |  | 		faces.push_back( Vector3(1,0,-1) ); | 
					
						
							|  |  |  | 		faces.push_back( Vector3(-1,-0,-1) ); | 
					
						
							|  |  |  | 		*/ | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		RID trimesh_shape = ps->shape_create(); | 
					
						
							|  |  |  | 		ps->shape_set_data(trimesh_shape, PhysicsServer::SHAPE_CONCAVE_POLYGON,faces); | 
					
						
							|  |  |  | 		faces=ps->shape_get_shape(trimesh_shape, 0); | 
					
						
							|  |  |  | 		Vector<Vector3> normals; // for drawing
 | 
					
						
							|  |  |  | 		for (int i=0;i<faces.size()/3;i++) { | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			Plane p( faces[i*3+0],faces[i*3+1], faces[i*3+2] ); | 
					
						
							|  |  |  | 			normals.push_back(p.normal); | 
					
						
							|  |  |  | 			normals.push_back(p.normal); | 
					
						
							|  |  |  | 			normals.push_back(p.normal); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		RID trimesh_mesh = vs->mesh_create(); | 
					
						
							|  |  |  | 		vs->mesh_add_surface(trimesh_mesh, VS::PRIMITIVE_TRIANGLES, VS::ARRAY_FORMAT_VERTEX|VS::ARRAY_FORMAT_NORMAL, faces.size() ); | 
					
						
							|  |  |  | 		vs->mesh_surface_set_array(trimesh_mesh,0,VS::ARRAY_VERTEX, faces ); | 
					
						
							|  |  |  | 		vs->mesh_surface_set_array(trimesh_mesh,0,VS::ARRAY_NORMAL, normals ); | 
					
						
							|  |  |  | 		RID trimesh_mat = vs->fixed_material_create(); | 
					
						
							|  |  |  | 		vs->material_generate( trimesh_mat, Color(1.0,0.5,0.3) ); | 
					
						
							|  |  |  | 		vs->mesh_surface_set_material( trimesh_mesh, 0, trimesh_mat ); | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		RID triins = vs->instance_create2(trimesh_mesh); | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		RID tribody = ps->body_create( PhysicsServer::BODY_MODE_STATIC, trimesh_shape); | 
					
						
							|  |  |  | 		Transform tritrans = Transform( Matrix3(), Vector3(0,0,-2) ); | 
					
						
							|  |  |  | 		ps->body_set_state( tribody, PhysicsServer::BODY_STATE_TRANSFORM, tritrans ); | 
					
						
							|  |  |  | 		vs->instance_set_transform( triins, tritrans ); | 
					
						
							|  |  |  | 		RID trimesh_material = vs->fixed_material_create(); | 
					
						
							|  |  |  | 		vs->material_generate( trimesh_material, Color(0.2,0.4,0.6) ); | 
					
						
							|  |  |  | 		vs->mesh_surface_set_material( trimesh_mesh, 0, trimesh_material ); | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	virtual bool iteration(float p_time) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (mover) { | 
					
						
							|  |  |  | 			static float joy_speed = 10; | 
					
						
							|  |  |  | 			PhysicsServer * ps = PhysicsServer::get_singleton(); | 
					
						
							|  |  |  | 			Transform t = ps->body_get_state(mover,PhysicsServer::BODY_STATE_TRANSFORM); | 
					
						
							|  |  |  | 			t.origin+=Vector3(joy_speed * joy_direction.x * p_time, -joy_speed * joy_direction.y * p_time,0); | 
					
						
							|  |  |  | 			ps->body_set_state(mover,PhysicsServer::BODY_STATE_TRANSFORM,t); | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Transform cameratr; | 
					
						
							|  |  |  | 		cameratr.rotate(Vector3(0,1,0),ofs_x); | 
					
						
							|  |  |  | 		cameratr.rotate(Vector3(1,0,0),-ofs_y); | 
					
						
							|  |  |  | 		cameratr.translate(Vector3(0,2,8)); | 
					
						
							|  |  |  | 		VisualServer *vs=VisualServer::get_singleton(); | 
					
						
							|  |  |  | 		vs->camera_set_transform(camera,cameratr); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		return quit; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	virtual void finish() { | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void test_joint() { | 
					
						
							|  |  |  | #if 0
 | 
					
						
							|  |  |  | 		PhysicsServer * ps = PhysicsServer::get_singleton(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		mover = create_body(PhysicsServer::SHAPE_BOX,PhysicsServer::BODY_MODE_STATIC,Transform(Matrix3(),Vector3(0,0,-24))); | 
					
						
							|  |  |  | 		RID b = create_body(PhysicsServer::SHAPE_CAPSULE,PhysicsServer::BODY_MODE_RIGID,Transform()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		ps->joint_create_double_pin(b,Vector3(0,0,1.0),mover,Vector3(0,0,0)); | 
					
						
							|  |  |  | 		ps->body_add_collision_exception(mover,b); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		List<String> cmdline = OS::get_singleton()->get_cmdline_args(); | 
					
						
							|  |  |  | 		int link_count = LINK_COUNT; | 
					
						
							|  |  |  | 		if (cmdline.size() > 0 && cmdline[cmdline.size()-1].to_int()) { | 
					
						
							|  |  |  | 			link_count = cmdline[cmdline.size()-1].to_int(); | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for(int i=0;i<link_count;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			RID c = create_body(PhysicsServer::SHAPE_CAPSULE,PhysicsServer::BODY_MODE_RIGID,Transform()); | 
					
						
							|  |  |  | 			ps->joint_create_double_pin(b,Vector3(0,0,-0.7),c,Vector3(0,0,0.7)); | 
					
						
							|  |  |  | 			ps->body_add_collision_exception(c,b); | 
					
						
							|  |  |  | 			b=c; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		create_static_plane(Plane(Vector3(0,1,0),-8)); | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void test_hinge() { | 
					
						
							|  |  |  | #if 0
 | 
					
						
							|  |  |  | 		PhysicsServer * ps = PhysicsServer::get_singleton(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		mover = create_body(PhysicsServer::SHAPE_BOX,PhysicsServer::BODY_MODE_STATIC,Transform(Matrix3(),Vector3(0,0,-24))); | 
					
						
							|  |  |  | 		RID b = create_body(PhysicsServer::SHAPE_BOX,PhysicsServer::BODY_MODE_RIGID,Transform()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		ps->joint_create_double_hinge(b,Transform(Matrix3(),Vector3(1,1,1.0)),mover,Transform(Matrix3(),Vector3(0,0,0))); | 
					
						
							|  |  |  | 		ps->body_add_collision_exception(mover,b); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /*
 | 
					
						
							|  |  |  | 		for(int i=0;i<20;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			RID c = create_body(PhysicsServer::SHAPE_CAPSULE,PhysicsServer::BODY_MODE_RIGID,Transform()); | 
					
						
							|  |  |  | 			ps->joint_create_double_hinge(b,Transform(Matrix3(),Vector3(0,0,-0.7)),c,Transform(Matrix3(),Vector3(0,0,0.7))); | 
					
						
							|  |  |  | 			ps->body_add_collision_exception(c,b); | 
					
						
							|  |  |  | 			b=c; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | */ | 
					
						
							|  |  |  | 		//create_static_plane(Plane(Vector3(0,1,0),-8));
 | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void test_character() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		VisualServer *vs=VisualServer::get_singleton(); | 
					
						
							|  |  |  | 		PhysicsServer * ps = PhysicsServer::get_singleton(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		DVector<Plane> capsule_planes = Geometry::build_capsule_planes(0.5,1,12,5,Vector3::AXIS_Y); | 
					
						
							|  |  |  | 		RID capsule_material = vs->fixed_material_create(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		vs->fixed_material_set_param( capsule_material, VisualServer::FIXED_MATERIAL_PARAM_DIFFUSE, Color(1,1,1) ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		RID capsule_mesh = vs->mesh_create(); | 
					
						
							|  |  |  | 		Geometry::MeshData capsule_data = Geometry::build_convex_mesh(capsule_planes); | 
					
						
							|  |  |  | 		vs->mesh_add_surface_from_mesh_data(capsule_mesh,capsule_data); | 
					
						
							|  |  |  | 		vs->mesh_surface_set_material( capsule_mesh, 0, capsule_material ); | 
					
						
							|  |  |  | 		type_mesh_map[PhysicsServer::SHAPE_CAPSULE]=capsule_mesh; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		RID capsule_shape=ps->shape_create(PhysicsServer::SHAPE_CAPSULE); | 
					
						
							|  |  |  | 		Dictionary capsule_params; | 
					
						
							|  |  |  | 		capsule_params["radius"]=0.5; | 
					
						
							|  |  |  | 		capsule_params["height"]=1; | 
					
						
							|  |  |  | 		Transform shape_xform; | 
					
						
							|  |  |  | 		shape_xform.rotate(Vector3(1,0,0),Math_PI/2.0); | 
					
						
							|  |  |  | 		//shape_xform.origin=Vector3(1,1,1);
 | 
					
						
							|  |  |  | 		ps->shape_set_data( capsule_shape,  capsule_params); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		RID mesh_instance = vs->instance_create2(capsule_mesh,scenario); | 
					
						
							|  |  |  | 		character = ps->body_create(PhysicsServer::BODY_MODE_CHARACTER); | 
					
						
							|  |  |  | 		ps->body_set_space(character,space); | 
					
						
							|  |  |  | 		//todo add space
 | 
					
						
							|  |  |  | 		ps->body_add_shape(character,capsule_shape); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		ps->body_set_force_integration_callback(character,this,"body_changed_transform",mesh_instance); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		ps->body_set_state( character, PhysicsServer::BODY_STATE_TRANSFORM,Transform(Matrix3(),Vector3(-2,5,-2))); | 
					
						
							|  |  |  | 		bodies.push_back(character); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void test_fall() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for (int i=0;i<35;i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			static const PhysicsServer::ShapeType shape_idx[]={ | 
					
						
							|  |  |  | 				PhysicsServer::SHAPE_CAPSULE, | 
					
						
							|  |  |  | 				PhysicsServer::SHAPE_BOX, | 
					
						
							|  |  |  | 				PhysicsServer::SHAPE_SPHERE, | 
					
						
							|  |  |  | 				PhysicsServer::SHAPE_CONVEX_POLYGON | 
					
						
							|  |  |  | 			}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			PhysicsServer::ShapeType type=shape_idx[i%4]; | 
					
						
							|  |  |  | 			//type=PhysicsServer::SHAPE_CONVEX_POLYGON;
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 			Transform t; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			t.origin=Vector3(0.0*i,3.5+1.1*i,0.7+0.0*i); | 
					
						
							|  |  |  | 			//t.origin=Vector3(-0.7+0.0*i,0.5+4.1*i,0);
 | 
					
						
							|  |  |  | 			t.basis.rotate(Vector3(0.2,-1,0),Math_PI/2*0.6); | 
					
						
							|  |  |  | 			//t.basis.rotate(Vector3(0,-1,0),Math_PI/4*i);
 | 
					
						
							|  |  |  | 			//t.basis.rotate(Vector3(0,-1,0),Math_PI/4*i);
 | 
					
						
							|  |  |  | 			//t.basis.rotate(Vector3(-1,0,0),Math_PI/4*i);
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			RID b = create_body(type,PhysicsServer::BODY_MODE_RIGID,t); | 
					
						
							|  |  |  | 			//RID b = create_body(type,i==0?PhysicsServer::BODY_MODE_STATIC:PhysicsServer::BODY_MODE_RIGID,t);
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		create_static_plane( Plane( Vector3(0,1,0), -1) ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /*
 | 
					
						
							|  |  |  | 		create_static_plane( Plane( Vector3(1,0,0), -2) ); | 
					
						
							|  |  |  | 		create_static_plane( Plane( Vector3(-1,0,0), -2) ); | 
					
						
							|  |  |  | 		create_static_plane( Plane( Vector3(0,0,1), -2) ); | 
					
						
							|  |  |  | 		create_static_plane( Plane( Vector3(0,0,-1), -2) ); | 
					
						
							|  |  |  | */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void test_activate() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		create_body(PhysicsServer::SHAPE_BOX,PhysicsServer::BODY_MODE_RIGID,Transform(Matrix3(),Vector3(0,2,0)),true); | 
					
						
							|  |  |  | 		//create_body(PhysicsServer::SHAPE_SPHERE,PhysicsServer::BODY_MODE_RIGID,Transform(Matrix3(),Vector3(0,6,0)),true);
 | 
					
						
							|  |  |  | 		create_static_plane( Plane( Vector3(0,1,0), -1) ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual bool idle(float p_time) { | 
					
						
							|  |  |  | 		return false; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	TestPhysicsMainLoop() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | namespace TestPhysics { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | MainLoop* test() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return memnew( TestPhysicsMainLoop ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } |