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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  nav_mesh_generator_3d.cpp                                             */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifndef _3D_DISABLED
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							|  |  |  | 
 | 
					
						
							|  |  |  | #include "nav_mesh_generator_3d.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | #include "core/config/project_settings.h"
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										 |  |  | #include "core/math/convex_hull.h"
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							|  |  |  | #include "core/os/thread.h"
 | 
					
						
							|  |  |  | #include "scene/3d/mesh_instance_3d.h"
 | 
					
						
							|  |  |  | #include "scene/3d/multimesh_instance_3d.h"
 | 
					
						
							|  |  |  | #include "scene/3d/physics_body_3d.h"
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							|  |  |  | #include "scene/resources/box_shape_3d.h"
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							|  |  |  | #include "scene/resources/capsule_shape_3d.h"
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							|  |  |  | #include "scene/resources/concave_polygon_shape_3d.h"
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							|  |  |  | #include "scene/resources/convex_polygon_shape_3d.h"
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							|  |  |  | #include "scene/resources/cylinder_shape_3d.h"
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							|  |  |  | #include "scene/resources/height_map_shape_3d.h"
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										 |  |  | #include "scene/resources/navigation_mesh.h"
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										 |  |  | #include "scene/resources/navigation_mesh_source_geometry_data_3d.h"
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							|  |  |  | #include "scene/resources/primitive_meshes.h"
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							|  |  |  | #include "scene/resources/shape_3d.h"
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							|  |  |  | #include "scene/resources/sphere_shape_3d.h"
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							|  |  |  | #include "scene/resources/world_boundary_shape_3d.h"
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							|  |  |  | 
 | 
					
						
							|  |  |  | #include "modules/modules_enabled.gen.h" // For csg, gridmap.
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							|  |  |  | 
 | 
					
						
							|  |  |  | #ifdef MODULE_CSG_ENABLED
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							|  |  |  | #include "modules/csg/csg_shape.h"
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							|  |  |  | #endif
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							|  |  |  | #ifdef MODULE_GRIDMAP_ENABLED
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							|  |  |  | #include "modules/gridmap/grid_map.h"
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							|  |  |  | #endif
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							|  |  |  | 
 | 
					
						
							|  |  |  | #include <Recast.h>
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | NavMeshGenerator3D *NavMeshGenerator3D::singleton = nullptr; | 
					
						
							|  |  |  | Mutex NavMeshGenerator3D::baking_navmesh_mutex; | 
					
						
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										 |  |  | Mutex NavMeshGenerator3D::generator_task_mutex; | 
					
						
							|  |  |  | bool NavMeshGenerator3D::use_threads = true; | 
					
						
							|  |  |  | bool NavMeshGenerator3D::baking_use_multiple_threads = true; | 
					
						
							|  |  |  | bool NavMeshGenerator3D::baking_use_high_priority_threads = true; | 
					
						
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										 |  |  | HashSet<Ref<NavigationMesh>> NavMeshGenerator3D::baking_navmeshes; | 
					
						
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										 |  |  | HashMap<WorkerThreadPool::TaskID, NavMeshGenerator3D::NavMeshGeneratorTask3D *> NavMeshGenerator3D::generator_tasks; | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | NavMeshGenerator3D *NavMeshGenerator3D::get_singleton() { | 
					
						
							|  |  |  | 	return singleton; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | NavMeshGenerator3D::NavMeshGenerator3D() { | 
					
						
							|  |  |  | 	ERR_FAIL_COND(singleton != nullptr); | 
					
						
							|  |  |  | 	singleton = this; | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	baking_use_multiple_threads = GLOBAL_GET("navigation/baking/thread_model/baking_use_multiple_threads"); | 
					
						
							|  |  |  | 	baking_use_high_priority_threads = GLOBAL_GET("navigation/baking/thread_model/baking_use_high_priority_threads"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Using threads might cause problems on certain exports or with the Editor on certain devices.
 | 
					
						
							|  |  |  | 	// This is the main switch to turn threaded navmesh baking off should the need arise.
 | 
					
						
							|  |  |  | 	use_threads = baking_use_multiple_threads && !Engine::get_singleton()->is_editor_hint(); | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | NavMeshGenerator3D::~NavMeshGenerator3D() { | 
					
						
							|  |  |  | 	cleanup(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | void NavMeshGenerator3D::sync() { | 
					
						
							|  |  |  | 	if (generator_tasks.size() == 0) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	baking_navmesh_mutex.lock(); | 
					
						
							|  |  |  | 	generator_task_mutex.lock(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	LocalVector<WorkerThreadPool::TaskID> finished_task_ids; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (KeyValue<WorkerThreadPool::TaskID, NavMeshGeneratorTask3D *> &E : generator_tasks) { | 
					
						
							|  |  |  | 		if (WorkerThreadPool::get_singleton()->is_task_completed(E.key)) { | 
					
						
							|  |  |  | 			WorkerThreadPool::get_singleton()->wait_for_task_completion(E.key); | 
					
						
							|  |  |  | 			finished_task_ids.push_back(E.key); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			NavMeshGeneratorTask3D *generator_task = E.value; | 
					
						
							|  |  |  | 			DEV_ASSERT(generator_task->status == NavMeshGeneratorTask3D::TaskStatus::BAKING_FINISHED); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			baking_navmeshes.erase(generator_task->navigation_mesh); | 
					
						
							|  |  |  | 			if (generator_task->callback.is_valid()) { | 
					
						
							|  |  |  | 				generator_emit_callback(generator_task->callback); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			memdelete(generator_task); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (WorkerThreadPool::TaskID finished_task_id : finished_task_ids) { | 
					
						
							|  |  |  | 		generator_tasks.erase(finished_task_id); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	generator_task_mutex.unlock(); | 
					
						
							|  |  |  | 	baking_navmesh_mutex.unlock(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | void NavMeshGenerator3D::cleanup() { | 
					
						
							|  |  |  | 	baking_navmesh_mutex.lock(); | 
					
						
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										 |  |  | 	generator_task_mutex.lock(); | 
					
						
							|  |  |  | 
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										 |  |  | 	baking_navmeshes.clear(); | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	for (KeyValue<WorkerThreadPool::TaskID, NavMeshGeneratorTask3D *> &E : generator_tasks) { | 
					
						
							|  |  |  | 		WorkerThreadPool::get_singleton()->wait_for_task_completion(E.key); | 
					
						
							|  |  |  | 		NavMeshGeneratorTask3D *generator_task = E.value; | 
					
						
							|  |  |  | 		memdelete(generator_task); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	generator_tasks.clear(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	generator_task_mutex.unlock(); | 
					
						
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										 |  |  | 	baking_navmesh_mutex.unlock(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void NavMeshGenerator3D::finish() { | 
					
						
							|  |  |  | 	cleanup(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | void NavMeshGenerator3D::parse_source_geometry_data(Ref<NavigationMesh> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_root_node, const Callable &p_callback) { | 
					
						
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										 |  |  | 	ERR_FAIL_COND(!Thread::is_main_thread()); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!p_navigation_mesh.is_valid()); | 
					
						
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										 |  |  | 	ERR_FAIL_NULL(p_root_node); | 
					
						
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										 |  |  | 	ERR_FAIL_COND(!p_root_node->is_inside_tree()); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!p_source_geometry_data.is_valid()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	generator_parse_source_geometry_data(p_navigation_mesh, p_source_geometry_data, p_root_node); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_callback.is_valid()) { | 
					
						
							|  |  |  | 		generator_emit_callback(p_callback); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | void NavMeshGenerator3D::bake_from_source_geometry_data(Ref<NavigationMesh> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, const Callable &p_callback) { | 
					
						
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										 |  |  | 	ERR_FAIL_COND(!p_navigation_mesh.is_valid()); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!p_source_geometry_data.is_valid()); | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	if (!p_source_geometry_data->has_data()) { | 
					
						
							|  |  |  | 		p_navigation_mesh->clear(); | 
					
						
							|  |  |  | 		if (p_callback.is_valid()) { | 
					
						
							|  |  |  | 			generator_emit_callback(p_callback); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	baking_navmesh_mutex.lock(); | 
					
						
							|  |  |  | 	if (baking_navmeshes.has(p_navigation_mesh)) { | 
					
						
							|  |  |  | 		baking_navmesh_mutex.unlock(); | 
					
						
							|  |  |  | 		ERR_FAIL_MSG("NavigationMesh is already baking. Wait for current bake to finish."); | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	baking_navmeshes.insert(p_navigation_mesh); | 
					
						
							|  |  |  | 	baking_navmesh_mutex.unlock(); | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	generator_bake_from_source_geometry_data(p_navigation_mesh, p_source_geometry_data); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	baking_navmesh_mutex.lock(); | 
					
						
							|  |  |  | 	baking_navmeshes.erase(p_navigation_mesh); | 
					
						
							|  |  |  | 	baking_navmesh_mutex.unlock(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_callback.is_valid()) { | 
					
						
							|  |  |  | 		generator_emit_callback(p_callback); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | void NavMeshGenerator3D::bake_from_source_geometry_data_async(Ref<NavigationMesh> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, const Callable &p_callback) { | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!p_navigation_mesh.is_valid()); | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!p_source_geometry_data.is_valid()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!p_source_geometry_data->has_data()) { | 
					
						
							|  |  |  | 		p_navigation_mesh->clear(); | 
					
						
							|  |  |  | 		if (p_callback.is_valid()) { | 
					
						
							|  |  |  | 			generator_emit_callback(p_callback); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!use_threads) { | 
					
						
							|  |  |  | 		bake_from_source_geometry_data(p_navigation_mesh, p_source_geometry_data, p_callback); | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	baking_navmesh_mutex.lock(); | 
					
						
							|  |  |  | 	if (baking_navmeshes.has(p_navigation_mesh)) { | 
					
						
							|  |  |  | 		baking_navmesh_mutex.unlock(); | 
					
						
							|  |  |  | 		ERR_FAIL_MSG("NavigationMesh is already baking. Wait for current bake to finish."); | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	baking_navmeshes.insert(p_navigation_mesh); | 
					
						
							|  |  |  | 	baking_navmesh_mutex.unlock(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	generator_task_mutex.lock(); | 
					
						
							|  |  |  | 	NavMeshGeneratorTask3D *generator_task = memnew(NavMeshGeneratorTask3D); | 
					
						
							|  |  |  | 	generator_task->navigation_mesh = p_navigation_mesh; | 
					
						
							|  |  |  | 	generator_task->source_geometry_data = p_source_geometry_data; | 
					
						
							|  |  |  | 	generator_task->callback = p_callback; | 
					
						
							|  |  |  | 	generator_task->status = NavMeshGeneratorTask3D::TaskStatus::BAKING_STARTED; | 
					
						
							|  |  |  | 	generator_task->thread_task_id = WorkerThreadPool::get_singleton()->add_native_task(&NavMeshGenerator3D::generator_thread_bake, generator_task, NavMeshGenerator3D::baking_use_high_priority_threads, SNAME("NavMeshGeneratorBake3D")); | 
					
						
							|  |  |  | 	generator_tasks.insert(generator_task->thread_task_id, generator_task); | 
					
						
							|  |  |  | 	generator_task_mutex.unlock(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void NavMeshGenerator3D::generator_thread_bake(void *p_arg) { | 
					
						
							|  |  |  | 	NavMeshGeneratorTask3D *generator_task = static_cast<NavMeshGeneratorTask3D *>(p_arg); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	generator_bake_from_source_geometry_data(generator_task->navigation_mesh, generator_task->source_geometry_data); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	generator_task->status = NavMeshGeneratorTask3D::TaskStatus::BAKING_FINISHED; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | void NavMeshGenerator3D::generator_parse_geometry_node(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_node, bool p_recurse_children) { | 
					
						
							|  |  |  | 	generator_parse_meshinstance3d_node(p_navigation_mesh, p_source_geometry_data, p_node); | 
					
						
							|  |  |  | 	generator_parse_multimeshinstance3d_node(p_navigation_mesh, p_source_geometry_data, p_node); | 
					
						
							|  |  |  | 	generator_parse_staticbody3d_node(p_navigation_mesh, p_source_geometry_data, p_node); | 
					
						
							|  |  |  | #ifdef MODULE_CSG_ENABLED
 | 
					
						
							|  |  |  | 	generator_parse_csgshape3d_node(p_navigation_mesh, p_source_geometry_data, p_node); | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | #ifdef MODULE_GRIDMAP_ENABLED
 | 
					
						
							|  |  |  | 	generator_parse_gridmap_node(p_navigation_mesh, p_source_geometry_data, p_node); | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_recurse_children) { | 
					
						
							|  |  |  | 		for (int i = 0; i < p_node->get_child_count(); i++) { | 
					
						
							|  |  |  | 			generator_parse_geometry_node(p_navigation_mesh, p_source_geometry_data, p_node->get_child(i), p_recurse_children); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void NavMeshGenerator3D::generator_parse_meshinstance3d_node(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_node) { | 
					
						
							|  |  |  | 	MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(p_node); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (mesh_instance) { | 
					
						
							|  |  |  | 		NavigationMesh::ParsedGeometryType parsed_geometry_type = p_navigation_mesh->get_parsed_geometry_type(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_MESH_INSTANCES || parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_BOTH) { | 
					
						
							|  |  |  | 			Ref<Mesh> mesh = mesh_instance->get_mesh(); | 
					
						
							|  |  |  | 			if (mesh.is_valid()) { | 
					
						
							|  |  |  | 				p_source_geometry_data->add_mesh(mesh, mesh_instance->get_global_transform()); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void NavMeshGenerator3D::generator_parse_multimeshinstance3d_node(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_node) { | 
					
						
							|  |  |  | 	MultiMeshInstance3D *multimesh_instance = Object::cast_to<MultiMeshInstance3D>(p_node); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (multimesh_instance) { | 
					
						
							|  |  |  | 		NavigationMesh::ParsedGeometryType parsed_geometry_type = p_navigation_mesh->get_parsed_geometry_type(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_MESH_INSTANCES || parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_BOTH) { | 
					
						
							|  |  |  | 			Ref<MultiMesh> multimesh = multimesh_instance->get_multimesh(); | 
					
						
							|  |  |  | 			if (multimesh.is_valid()) { | 
					
						
							|  |  |  | 				Ref<Mesh> mesh = multimesh->get_mesh(); | 
					
						
							|  |  |  | 				if (mesh.is_valid()) { | 
					
						
							|  |  |  | 					int n = multimesh->get_visible_instance_count(); | 
					
						
							|  |  |  | 					if (n == -1) { | 
					
						
							|  |  |  | 						n = multimesh->get_instance_count(); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 					for (int i = 0; i < n; i++) { | 
					
						
							|  |  |  | 						p_source_geometry_data->add_mesh(mesh, multimesh_instance->get_global_transform() * multimesh->get_instance_transform(i)); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void NavMeshGenerator3D::generator_parse_staticbody3d_node(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_node) { | 
					
						
							|  |  |  | 	StaticBody3D *static_body = Object::cast_to<StaticBody3D>(p_node); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (static_body) { | 
					
						
							|  |  |  | 		NavigationMesh::ParsedGeometryType parsed_geometry_type = p_navigation_mesh->get_parsed_geometry_type(); | 
					
						
							|  |  |  | 		uint32_t parsed_collision_mask = p_navigation_mesh->get_collision_mask(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if ((parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS || parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_BOTH) && (static_body->get_collision_layer() & parsed_collision_mask)) { | 
					
						
							|  |  |  | 			List<uint32_t> shape_owners; | 
					
						
							|  |  |  | 			static_body->get_shape_owners(&shape_owners); | 
					
						
							|  |  |  | 			for (uint32_t shape_owner : shape_owners) { | 
					
						
							|  |  |  | 				if (static_body->is_shape_owner_disabled(shape_owner)) { | 
					
						
							|  |  |  | 					continue; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				const int shape_count = static_body->shape_owner_get_shape_count(shape_owner); | 
					
						
							|  |  |  | 				for (int shape_index = 0; shape_index < shape_count; shape_index++) { | 
					
						
							|  |  |  | 					Ref<Shape3D> s = static_body->shape_owner_get_shape(shape_owner, shape_index); | 
					
						
							|  |  |  | 					if (s.is_null()) { | 
					
						
							|  |  |  | 						continue; | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					const Transform3D transform = static_body->get_global_transform() * static_body->shape_owner_get_transform(shape_owner); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					BoxShape3D *box = Object::cast_to<BoxShape3D>(*s); | 
					
						
							|  |  |  | 					if (box) { | 
					
						
							|  |  |  | 						Array arr; | 
					
						
							|  |  |  | 						arr.resize(RS::ARRAY_MAX); | 
					
						
							|  |  |  | 						BoxMesh::create_mesh_array(arr, box->get_size()); | 
					
						
							|  |  |  | 						p_source_geometry_data->add_mesh_array(arr, transform); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					CapsuleShape3D *capsule = Object::cast_to<CapsuleShape3D>(*s); | 
					
						
							|  |  |  | 					if (capsule) { | 
					
						
							|  |  |  | 						Array arr; | 
					
						
							|  |  |  | 						arr.resize(RS::ARRAY_MAX); | 
					
						
							|  |  |  | 						CapsuleMesh::create_mesh_array(arr, capsule->get_radius(), capsule->get_height()); | 
					
						
							|  |  |  | 						p_source_geometry_data->add_mesh_array(arr, transform); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					CylinderShape3D *cylinder = Object::cast_to<CylinderShape3D>(*s); | 
					
						
							|  |  |  | 					if (cylinder) { | 
					
						
							|  |  |  | 						Array arr; | 
					
						
							|  |  |  | 						arr.resize(RS::ARRAY_MAX); | 
					
						
							|  |  |  | 						CylinderMesh::create_mesh_array(arr, cylinder->get_radius(), cylinder->get_radius(), cylinder->get_height()); | 
					
						
							|  |  |  | 						p_source_geometry_data->add_mesh_array(arr, transform); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					SphereShape3D *sphere = Object::cast_to<SphereShape3D>(*s); | 
					
						
							|  |  |  | 					if (sphere) { | 
					
						
							|  |  |  | 						Array arr; | 
					
						
							|  |  |  | 						arr.resize(RS::ARRAY_MAX); | 
					
						
							|  |  |  | 						SphereMesh::create_mesh_array(arr, sphere->get_radius(), sphere->get_radius() * 2.0); | 
					
						
							|  |  |  | 						p_source_geometry_data->add_mesh_array(arr, transform); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					ConcavePolygonShape3D *concave_polygon = Object::cast_to<ConcavePolygonShape3D>(*s); | 
					
						
							|  |  |  | 					if (concave_polygon) { | 
					
						
							|  |  |  | 						p_source_geometry_data->add_faces(concave_polygon->get_faces(), transform); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					ConvexPolygonShape3D *convex_polygon = Object::cast_to<ConvexPolygonShape3D>(*s); | 
					
						
							|  |  |  | 					if (convex_polygon) { | 
					
						
							|  |  |  | 						Vector<Vector3> varr = Variant(convex_polygon->get_points()); | 
					
						
							|  |  |  | 						Geometry3D::MeshData md; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						Error err = ConvexHullComputer::convex_hull(varr, md); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						if (err == OK) { | 
					
						
							|  |  |  | 							PackedVector3Array faces; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 							for (const Geometry3D::MeshData::Face &face : md.faces) { | 
					
						
							|  |  |  | 								for (uint32_t k = 2; k < face.indices.size(); ++k) { | 
					
						
							|  |  |  | 									faces.push_back(md.vertices[face.indices[0]]); | 
					
						
							|  |  |  | 									faces.push_back(md.vertices[face.indices[k - 1]]); | 
					
						
							|  |  |  | 									faces.push_back(md.vertices[face.indices[k]]); | 
					
						
							|  |  |  | 								} | 
					
						
							|  |  |  | 							} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 							p_source_geometry_data->add_faces(faces, transform); | 
					
						
							|  |  |  | 						} | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					HeightMapShape3D *heightmap_shape = Object::cast_to<HeightMapShape3D>(*s); | 
					
						
							|  |  |  | 					if (heightmap_shape) { | 
					
						
							|  |  |  | 						int heightmap_depth = heightmap_shape->get_map_depth(); | 
					
						
							|  |  |  | 						int heightmap_width = heightmap_shape->get_map_width(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						if (heightmap_depth >= 2 && heightmap_width >= 2) { | 
					
						
							|  |  |  | 							const Vector<real_t> &map_data = heightmap_shape->get_map_data(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 							Vector2 heightmap_gridsize(heightmap_width - 1, heightmap_depth - 1); | 
					
						
							|  |  |  | 							Vector2 start = heightmap_gridsize * -0.5; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 							Vector<Vector3> vertex_array; | 
					
						
							|  |  |  | 							vertex_array.resize((heightmap_depth - 1) * (heightmap_width - 1) * 6); | 
					
						
							|  |  |  | 							int map_data_current_index = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 							for (int d = 0; d < heightmap_depth; d++) { | 
					
						
							|  |  |  | 								for (int w = 0; w < heightmap_width; w++) { | 
					
						
							|  |  |  | 									if (map_data_current_index + 1 + heightmap_depth < map_data.size()) { | 
					
						
							|  |  |  | 										float top_left_height = map_data[map_data_current_index]; | 
					
						
							|  |  |  | 										float top_right_height = map_data[map_data_current_index + 1]; | 
					
						
							|  |  |  | 										float bottom_left_height = map_data[map_data_current_index + heightmap_depth]; | 
					
						
							|  |  |  | 										float bottom_right_height = map_data[map_data_current_index + 1 + heightmap_depth]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 										Vector3 top_left = Vector3(start.x + w, top_left_height, start.y + d); | 
					
						
							|  |  |  | 										Vector3 top_right = Vector3(start.x + w + 1.0, top_right_height, start.y + d); | 
					
						
							|  |  |  | 										Vector3 bottom_left = Vector3(start.x + w, bottom_left_height, start.y + d + 1.0); | 
					
						
							|  |  |  | 										Vector3 bottom_right = Vector3(start.x + w + 1.0, bottom_right_height, start.y + d + 1.0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 										vertex_array.push_back(top_right); | 
					
						
							|  |  |  | 										vertex_array.push_back(bottom_left); | 
					
						
							|  |  |  | 										vertex_array.push_back(top_left); | 
					
						
							|  |  |  | 										vertex_array.push_back(top_right); | 
					
						
							|  |  |  | 										vertex_array.push_back(bottom_right); | 
					
						
							|  |  |  | 										vertex_array.push_back(bottom_left); | 
					
						
							|  |  |  | 									} | 
					
						
							|  |  |  | 									map_data_current_index += 1; | 
					
						
							|  |  |  | 								} | 
					
						
							|  |  |  | 							} | 
					
						
							|  |  |  | 							if (vertex_array.size() > 0) { | 
					
						
							|  |  |  | 								p_source_geometry_data->add_faces(vertex_array, transform); | 
					
						
							|  |  |  | 							} | 
					
						
							|  |  |  | 						} | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifdef MODULE_CSG_ENABLED
 | 
					
						
							|  |  |  | void NavMeshGenerator3D::generator_parse_csgshape3d_node(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_node) { | 
					
						
							|  |  |  | 	CSGShape3D *csgshape3d = Object::cast_to<CSGShape3D>(p_node); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (csgshape3d) { | 
					
						
							|  |  |  | 		NavigationMesh::ParsedGeometryType parsed_geometry_type = p_navigation_mesh->get_parsed_geometry_type(); | 
					
						
							|  |  |  | 		uint32_t parsed_collision_mask = p_navigation_mesh->get_collision_mask(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_MESH_INSTANCES || (parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS && csgshape3d->is_using_collision() && (csgshape3d->get_collision_layer() & parsed_collision_mask)) || parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_BOTH) { | 
					
						
							|  |  |  | 			CSGShape3D *csg_shape = Object::cast_to<CSGShape3D>(p_node); | 
					
						
							|  |  |  | 			Array meshes = csg_shape->get_meshes(); | 
					
						
							|  |  |  | 			if (!meshes.is_empty()) { | 
					
						
							|  |  |  | 				Ref<Mesh> mesh = meshes[1]; | 
					
						
							|  |  |  | 				if (mesh.is_valid()) { | 
					
						
							|  |  |  | 					p_source_geometry_data->add_mesh(mesh, csg_shape->get_global_transform()); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | #endif // MODULE_CSG_ENABLED
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifdef MODULE_GRIDMAP_ENABLED
 | 
					
						
							|  |  |  | void NavMeshGenerator3D::generator_parse_gridmap_node(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_node) { | 
					
						
							|  |  |  | 	GridMap *gridmap = Object::cast_to<GridMap>(p_node); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (gridmap) { | 
					
						
							|  |  |  | 		NavigationMesh::ParsedGeometryType parsed_geometry_type = p_navigation_mesh->get_parsed_geometry_type(); | 
					
						
							|  |  |  | 		uint32_t parsed_collision_mask = p_navigation_mesh->get_collision_mask(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_MESH_INSTANCES || parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_BOTH) { | 
					
						
							|  |  |  | 			Array meshes = gridmap->get_meshes(); | 
					
						
							|  |  |  | 			Transform3D xform = gridmap->get_global_transform(); | 
					
						
							|  |  |  | 			for (int i = 0; i < meshes.size(); i += 2) { | 
					
						
							|  |  |  | 				Ref<Mesh> mesh = meshes[i + 1]; | 
					
						
							|  |  |  | 				if (mesh.is_valid()) { | 
					
						
							|  |  |  | 					p_source_geometry_data->add_mesh(mesh, xform * (Transform3D)meshes[i]); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		else if ((parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS || parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_BOTH) && (gridmap->get_collision_layer() & parsed_collision_mask)) { | 
					
						
							|  |  |  | 			Array shapes = gridmap->get_collision_shapes(); | 
					
						
							|  |  |  | 			for (int i = 0; i < shapes.size(); i += 2) { | 
					
						
							|  |  |  | 				RID shape = shapes[i + 1]; | 
					
						
							|  |  |  | 				PhysicsServer3D::ShapeType type = PhysicsServer3D::get_singleton()->shape_get_type(shape); | 
					
						
							|  |  |  | 				Variant data = PhysicsServer3D::get_singleton()->shape_get_data(shape); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				switch (type) { | 
					
						
							|  |  |  | 					case PhysicsServer3D::SHAPE_SPHERE: { | 
					
						
							|  |  |  | 						real_t radius = data; | 
					
						
							|  |  |  | 						Array arr; | 
					
						
							|  |  |  | 						arr.resize(RS::ARRAY_MAX); | 
					
						
							|  |  |  | 						SphereMesh::create_mesh_array(arr, radius, radius * 2.0); | 
					
						
							|  |  |  | 						p_source_geometry_data->add_mesh_array(arr, shapes[i]); | 
					
						
							|  |  |  | 					} break; | 
					
						
							|  |  |  | 					case PhysicsServer3D::SHAPE_BOX: { | 
					
						
							|  |  |  | 						Vector3 extents = data; | 
					
						
							|  |  |  | 						Array arr; | 
					
						
							|  |  |  | 						arr.resize(RS::ARRAY_MAX); | 
					
						
							|  |  |  | 						BoxMesh::create_mesh_array(arr, extents * 2.0); | 
					
						
							|  |  |  | 						p_source_geometry_data->add_mesh_array(arr, shapes[i]); | 
					
						
							|  |  |  | 					} break; | 
					
						
							|  |  |  | 					case PhysicsServer3D::SHAPE_CAPSULE: { | 
					
						
							|  |  |  | 						Dictionary dict = data; | 
					
						
							|  |  |  | 						real_t radius = dict["radius"]; | 
					
						
							|  |  |  | 						real_t height = dict["height"]; | 
					
						
							|  |  |  | 						Array arr; | 
					
						
							|  |  |  | 						arr.resize(RS::ARRAY_MAX); | 
					
						
							|  |  |  | 						CapsuleMesh::create_mesh_array(arr, radius, height); | 
					
						
							|  |  |  | 						p_source_geometry_data->add_mesh_array(arr, shapes[i]); | 
					
						
							|  |  |  | 					} break; | 
					
						
							|  |  |  | 					case PhysicsServer3D::SHAPE_CYLINDER: { | 
					
						
							|  |  |  | 						Dictionary dict = data; | 
					
						
							|  |  |  | 						real_t radius = dict["radius"]; | 
					
						
							|  |  |  | 						real_t height = dict["height"]; | 
					
						
							|  |  |  | 						Array arr; | 
					
						
							|  |  |  | 						arr.resize(RS::ARRAY_MAX); | 
					
						
							|  |  |  | 						CylinderMesh::create_mesh_array(arr, radius, radius, height); | 
					
						
							|  |  |  | 						p_source_geometry_data->add_mesh_array(arr, shapes[i]); | 
					
						
							|  |  |  | 					} break; | 
					
						
							|  |  |  | 					case PhysicsServer3D::SHAPE_CONVEX_POLYGON: { | 
					
						
							|  |  |  | 						PackedVector3Array vertices = data; | 
					
						
							|  |  |  | 						Geometry3D::MeshData md; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						Error err = ConvexHullComputer::convex_hull(vertices, md); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						if (err == OK) { | 
					
						
							|  |  |  | 							PackedVector3Array faces; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 							for (const Geometry3D::MeshData::Face &face : md.faces) { | 
					
						
							|  |  |  | 								for (uint32_t k = 2; k < face.indices.size(); ++k) { | 
					
						
							|  |  |  | 									faces.push_back(md.vertices[face.indices[0]]); | 
					
						
							|  |  |  | 									faces.push_back(md.vertices[face.indices[k - 1]]); | 
					
						
							|  |  |  | 									faces.push_back(md.vertices[face.indices[k]]); | 
					
						
							|  |  |  | 								} | 
					
						
							|  |  |  | 							} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 							p_source_geometry_data->add_faces(faces, shapes[i]); | 
					
						
							|  |  |  | 						} | 
					
						
							|  |  |  | 					} break; | 
					
						
							|  |  |  | 					case PhysicsServer3D::SHAPE_CONCAVE_POLYGON: { | 
					
						
							|  |  |  | 						Dictionary dict = data; | 
					
						
							|  |  |  | 						PackedVector3Array faces = Variant(dict["faces"]); | 
					
						
							|  |  |  | 						p_source_geometry_data->add_faces(faces, shapes[i]); | 
					
						
							|  |  |  | 					} break; | 
					
						
							|  |  |  | 					case PhysicsServer3D::SHAPE_HEIGHTMAP: { | 
					
						
							|  |  |  | 						Dictionary dict = data; | 
					
						
							|  |  |  | 						///< dict( int:"width", int:"depth",float:"cell_size", float_array:"heights"
 | 
					
						
							|  |  |  | 						int heightmap_depth = dict["depth"]; | 
					
						
							|  |  |  | 						int heightmap_width = dict["width"]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						if (heightmap_depth >= 2 && heightmap_width >= 2) { | 
					
						
							|  |  |  | 							const Vector<real_t> &map_data = dict["heights"]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 							Vector2 heightmap_gridsize(heightmap_width - 1, heightmap_depth - 1); | 
					
						
							|  |  |  | 							Vector2 start = heightmap_gridsize * -0.5; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 							Vector<Vector3> vertex_array; | 
					
						
							|  |  |  | 							vertex_array.resize((heightmap_depth - 1) * (heightmap_width - 1) * 6); | 
					
						
							|  |  |  | 							int map_data_current_index = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 							for (int d = 0; d < heightmap_depth; d++) { | 
					
						
							|  |  |  | 								for (int w = 0; w < heightmap_width; w++) { | 
					
						
							|  |  |  | 									if (map_data_current_index + 1 + heightmap_depth < map_data.size()) { | 
					
						
							|  |  |  | 										float top_left_height = map_data[map_data_current_index]; | 
					
						
							|  |  |  | 										float top_right_height = map_data[map_data_current_index + 1]; | 
					
						
							|  |  |  | 										float bottom_left_height = map_data[map_data_current_index + heightmap_depth]; | 
					
						
							|  |  |  | 										float bottom_right_height = map_data[map_data_current_index + 1 + heightmap_depth]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 										Vector3 top_left = Vector3(start.x + w, top_left_height, start.y + d); | 
					
						
							|  |  |  | 										Vector3 top_right = Vector3(start.x + w + 1.0, top_right_height, start.y + d); | 
					
						
							|  |  |  | 										Vector3 bottom_left = Vector3(start.x + w, bottom_left_height, start.y + d + 1.0); | 
					
						
							|  |  |  | 										Vector3 bottom_right = Vector3(start.x + w + 1.0, bottom_right_height, start.y + d + 1.0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 										vertex_array.push_back(top_right); | 
					
						
							|  |  |  | 										vertex_array.push_back(bottom_left); | 
					
						
							|  |  |  | 										vertex_array.push_back(top_left); | 
					
						
							|  |  |  | 										vertex_array.push_back(top_right); | 
					
						
							|  |  |  | 										vertex_array.push_back(bottom_right); | 
					
						
							|  |  |  | 										vertex_array.push_back(bottom_left); | 
					
						
							|  |  |  | 									} | 
					
						
							|  |  |  | 									map_data_current_index += 1; | 
					
						
							|  |  |  | 								} | 
					
						
							|  |  |  | 							} | 
					
						
							|  |  |  | 							if (vertex_array.size() > 0) { | 
					
						
							|  |  |  | 								p_source_geometry_data->add_faces(vertex_array, shapes[i]); | 
					
						
							|  |  |  | 							} | 
					
						
							|  |  |  | 						} | 
					
						
							|  |  |  | 					} break; | 
					
						
							|  |  |  | 					default: { | 
					
						
							|  |  |  | 						WARN_PRINT("Unsupported collision shape type."); | 
					
						
							|  |  |  | 					} break; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | #endif // MODULE_GRIDMAP_ENABLED
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void NavMeshGenerator3D::generator_parse_source_geometry_data(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_root_node) { | 
					
						
							|  |  |  | 	List<Node *> parse_nodes; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_navigation_mesh->get_source_geometry_mode() == NavigationMesh::SOURCE_GEOMETRY_ROOT_NODE_CHILDREN) { | 
					
						
							|  |  |  | 		parse_nodes.push_back(p_root_node); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		p_root_node->get_tree()->get_nodes_in_group(p_navigation_mesh->get_source_group_name(), &parse_nodes); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Transform3D root_node_transform = Transform3D(); | 
					
						
							|  |  |  | 	if (Object::cast_to<Node3D>(p_root_node)) { | 
					
						
							|  |  |  | 		root_node_transform = Object::cast_to<Node3D>(p_root_node)->get_global_transform().affine_inverse(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	p_source_geometry_data->clear(); | 
					
						
							|  |  |  | 	p_source_geometry_data->root_node_transform = root_node_transform; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	bool recurse_children = p_navigation_mesh->get_source_geometry_mode() != NavigationMesh::SOURCE_GEOMETRY_GROUPS_EXPLICIT; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (Node *parse_node : parse_nodes) { | 
					
						
							|  |  |  | 		generator_parse_geometry_node(p_navigation_mesh, p_source_geometry_data, parse_node, recurse_children); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void NavMeshGenerator3D::generator_bake_from_source_geometry_data(Ref<NavigationMesh> p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data) { | 
					
						
							|  |  |  | 	if (p_navigation_mesh.is_null() || p_source_geometry_data.is_null()) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-07-07 15:59:10 +02:00
										 |  |  | 	const Vector<float> &vertices = p_source_geometry_data->get_vertices(); | 
					
						
							|  |  |  | 	const Vector<int> &indices = p_source_geometry_data->get_indices(); | 
					
						
							| 
									
										
										
										
											2023-07-07 15:59:10 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	if (vertices.size() < 3 || indices.size() < 3) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	rcHeightfield *hf = nullptr; | 
					
						
							|  |  |  | 	rcCompactHeightfield *chf = nullptr; | 
					
						
							|  |  |  | 	rcContourSet *cset = nullptr; | 
					
						
							|  |  |  | 	rcPolyMesh *poly_mesh = nullptr; | 
					
						
							|  |  |  | 	rcPolyMeshDetail *detail_mesh = nullptr; | 
					
						
							|  |  |  | 	rcContext ctx; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// added to keep track of steps, no functionality right now
 | 
					
						
							|  |  |  | 	String bake_state = ""; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	bake_state = "Setting up Configuration..."; // step #1
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	const float *verts = vertices.ptr(); | 
					
						
							|  |  |  | 	const int nverts = vertices.size() / 3; | 
					
						
							|  |  |  | 	const int *tris = indices.ptr(); | 
					
						
							|  |  |  | 	const int ntris = indices.size() / 3; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	float bmin[3], bmax[3]; | 
					
						
							|  |  |  | 	rcCalcBounds(verts, nverts, bmin, bmax); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	rcConfig cfg; | 
					
						
							|  |  |  | 	memset(&cfg, 0, sizeof(cfg)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	cfg.cs = p_navigation_mesh->get_cell_size(); | 
					
						
							|  |  |  | 	cfg.ch = p_navigation_mesh->get_cell_height(); | 
					
						
							|  |  |  | 	cfg.walkableSlopeAngle = p_navigation_mesh->get_agent_max_slope(); | 
					
						
							|  |  |  | 	cfg.walkableHeight = (int)Math::ceil(p_navigation_mesh->get_agent_height() / cfg.ch); | 
					
						
							|  |  |  | 	cfg.walkableClimb = (int)Math::floor(p_navigation_mesh->get_agent_max_climb() / cfg.ch); | 
					
						
							|  |  |  | 	cfg.walkableRadius = (int)Math::ceil(p_navigation_mesh->get_agent_radius() / cfg.cs); | 
					
						
							|  |  |  | 	cfg.maxEdgeLen = (int)(p_navigation_mesh->get_edge_max_length() / p_navigation_mesh->get_cell_size()); | 
					
						
							|  |  |  | 	cfg.maxSimplificationError = p_navigation_mesh->get_edge_max_error(); | 
					
						
							|  |  |  | 	cfg.minRegionArea = (int)(p_navigation_mesh->get_region_min_size() * p_navigation_mesh->get_region_min_size()); | 
					
						
							|  |  |  | 	cfg.mergeRegionArea = (int)(p_navigation_mesh->get_region_merge_size() * p_navigation_mesh->get_region_merge_size()); | 
					
						
							|  |  |  | 	cfg.maxVertsPerPoly = (int)p_navigation_mesh->get_vertices_per_polygon(); | 
					
						
							|  |  |  | 	cfg.detailSampleDist = MAX(p_navigation_mesh->get_cell_size() * p_navigation_mesh->get_detail_sample_distance(), 0.1f); | 
					
						
							|  |  |  | 	cfg.detailSampleMaxError = p_navigation_mesh->get_cell_height() * p_navigation_mesh->get_detail_sample_max_error(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!Math::is_equal_approx((float)cfg.walkableHeight * cfg.ch, p_navigation_mesh->get_agent_height())) { | 
					
						
							|  |  |  | 		WARN_PRINT("Property agent_height is ceiled to cell_height voxel units and loses precision."); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if (!Math::is_equal_approx((float)cfg.walkableClimb * cfg.ch, p_navigation_mesh->get_agent_max_climb())) { | 
					
						
							|  |  |  | 		WARN_PRINT("Property agent_max_climb is floored to cell_height voxel units and loses precision."); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if (!Math::is_equal_approx((float)cfg.walkableRadius * cfg.cs, p_navigation_mesh->get_agent_radius())) { | 
					
						
							|  |  |  | 		WARN_PRINT("Property agent_radius is ceiled to cell_size voxel units and loses precision."); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if (!Math::is_equal_approx((float)cfg.maxEdgeLen * cfg.cs, p_navigation_mesh->get_edge_max_length())) { | 
					
						
							|  |  |  | 		WARN_PRINT("Property edge_max_length is rounded to cell_size voxel units and loses precision."); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if (!Math::is_equal_approx((float)cfg.minRegionArea, p_navigation_mesh->get_region_min_size() * p_navigation_mesh->get_region_min_size())) { | 
					
						
							|  |  |  | 		WARN_PRINT("Property region_min_size is converted to int and loses precision."); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if (!Math::is_equal_approx((float)cfg.mergeRegionArea, p_navigation_mesh->get_region_merge_size() * p_navigation_mesh->get_region_merge_size())) { | 
					
						
							|  |  |  | 		WARN_PRINT("Property region_merge_size is converted to int and loses precision."); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if (!Math::is_equal_approx((float)cfg.maxVertsPerPoly, p_navigation_mesh->get_vertices_per_polygon())) { | 
					
						
							|  |  |  | 		WARN_PRINT("Property vertices_per_polygon is converted to int and loses precision."); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if (p_navigation_mesh->get_cell_size() * p_navigation_mesh->get_detail_sample_distance() < 0.1f) { | 
					
						
							|  |  |  | 		WARN_PRINT("Property detail_sample_distance is clamped to 0.1 world units as the resulting value from multiplying with cell_size is too low."); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	cfg.bmin[0] = bmin[0]; | 
					
						
							|  |  |  | 	cfg.bmin[1] = bmin[1]; | 
					
						
							|  |  |  | 	cfg.bmin[2] = bmin[2]; | 
					
						
							|  |  |  | 	cfg.bmax[0] = bmax[0]; | 
					
						
							|  |  |  | 	cfg.bmax[1] = bmax[1]; | 
					
						
							|  |  |  | 	cfg.bmax[2] = bmax[2]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	AABB baking_aabb = p_navigation_mesh->get_filter_baking_aabb(); | 
					
						
							|  |  |  | 	if (baking_aabb.has_volume()) { | 
					
						
							|  |  |  | 		Vector3 baking_aabb_offset = p_navigation_mesh->get_filter_baking_aabb_offset(); | 
					
						
							|  |  |  | 		cfg.bmin[0] = baking_aabb.position[0] + baking_aabb_offset.x; | 
					
						
							|  |  |  | 		cfg.bmin[1] = baking_aabb.position[1] + baking_aabb_offset.y; | 
					
						
							|  |  |  | 		cfg.bmin[2] = baking_aabb.position[2] + baking_aabb_offset.z; | 
					
						
							|  |  |  | 		cfg.bmax[0] = cfg.bmin[0] + baking_aabb.size[0]; | 
					
						
							|  |  |  | 		cfg.bmax[1] = cfg.bmin[1] + baking_aabb.size[1]; | 
					
						
							|  |  |  | 		cfg.bmax[2] = cfg.bmin[2] + baking_aabb.size[2]; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	bake_state = "Calculating grid size..."; // step #2
 | 
					
						
							|  |  |  | 	rcCalcGridSize(cfg.bmin, cfg.bmax, cfg.cs, &cfg.width, &cfg.height); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// ~30000000 seems to be around sweetspot where Editor baking breaks
 | 
					
						
							|  |  |  | 	if ((cfg.width * cfg.height) > 30000000) { | 
					
						
							|  |  |  | 		WARN_PRINT("NavigationMesh baking process will likely fail." | 
					
						
							|  |  |  | 				   "\nSource geometry is suspiciously big for the current Cell Size and Cell Height in the NavMesh Resource bake settings." | 
					
						
							|  |  |  | 				   "\nIf baking does not fail, the resulting NavigationMesh will create serious pathfinding performance issues." | 
					
						
							|  |  |  | 				   "\nIt is advised to increase Cell Size and/or Cell Height in the NavMesh Resource bake settings or reduce the size / scale of the source geometry."); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	bake_state = "Creating heightfield..."; // step #3
 | 
					
						
							|  |  |  | 	hf = rcAllocHeightfield(); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-09-09 17:40:07 +02:00
										 |  |  | 	ERR_FAIL_NULL(hf); | 
					
						
							| 
									
										
										
										
											2023-07-07 15:59:10 +02:00
										 |  |  | 	ERR_FAIL_COND(!rcCreateHeightfield(&ctx, *hf, cfg.width, cfg.height, cfg.bmin, cfg.bmax, cfg.cs, cfg.ch)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	bake_state = "Marking walkable triangles..."; // step #4
 | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		Vector<unsigned char> tri_areas; | 
					
						
							|  |  |  | 		tri_areas.resize(ntris); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		ERR_FAIL_COND(tri_areas.size() == 0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		memset(tri_areas.ptrw(), 0, ntris * sizeof(unsigned char)); | 
					
						
							|  |  |  | 		rcMarkWalkableTriangles(&ctx, cfg.walkableSlopeAngle, verts, nverts, tris, ntris, tri_areas.ptrw()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		ERR_FAIL_COND(!rcRasterizeTriangles(&ctx, verts, nverts, tris, tri_areas.ptr(), ntris, *hf, cfg.walkableClimb)); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_navigation_mesh->get_filter_low_hanging_obstacles()) { | 
					
						
							|  |  |  | 		rcFilterLowHangingWalkableObstacles(&ctx, cfg.walkableClimb, *hf); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if (p_navigation_mesh->get_filter_ledge_spans()) { | 
					
						
							|  |  |  | 		rcFilterLedgeSpans(&ctx, cfg.walkableHeight, cfg.walkableClimb, *hf); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if (p_navigation_mesh->get_filter_walkable_low_height_spans()) { | 
					
						
							|  |  |  | 		rcFilterWalkableLowHeightSpans(&ctx, cfg.walkableHeight, *hf); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	bake_state = "Constructing compact heightfield..."; // step #5
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	chf = rcAllocCompactHeightfield(); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-09-09 17:40:07 +02:00
										 |  |  | 	ERR_FAIL_NULL(chf); | 
					
						
							| 
									
										
										
										
											2023-07-07 15:59:10 +02:00
										 |  |  | 	ERR_FAIL_COND(!rcBuildCompactHeightfield(&ctx, cfg.walkableHeight, cfg.walkableClimb, *hf, *chf)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	rcFreeHeightField(hf); | 
					
						
							|  |  |  | 	hf = nullptr; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	bake_state = "Eroding walkable area..."; // step #6
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND(!rcErodeWalkableArea(&ctx, cfg.walkableRadius, *chf)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	bake_state = "Partitioning..."; // step #7
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (p_navigation_mesh->get_sample_partition_type() == NavigationMesh::SAMPLE_PARTITION_WATERSHED) { | 
					
						
							|  |  |  | 		ERR_FAIL_COND(!rcBuildDistanceField(&ctx, *chf)); | 
					
						
							|  |  |  | 		ERR_FAIL_COND(!rcBuildRegions(&ctx, *chf, 0, cfg.minRegionArea, cfg.mergeRegionArea)); | 
					
						
							|  |  |  | 	} else if (p_navigation_mesh->get_sample_partition_type() == NavigationMesh::SAMPLE_PARTITION_MONOTONE) { | 
					
						
							|  |  |  | 		ERR_FAIL_COND(!rcBuildRegionsMonotone(&ctx, *chf, 0, cfg.minRegionArea, cfg.mergeRegionArea)); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		ERR_FAIL_COND(!rcBuildLayerRegions(&ctx, *chf, 0, cfg.minRegionArea)); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	bake_state = "Creating contours..."; // step #8
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	cset = rcAllocContourSet(); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-09-09 17:40:07 +02:00
										 |  |  | 	ERR_FAIL_NULL(cset); | 
					
						
							| 
									
										
										
										
											2023-07-07 15:59:10 +02:00
										 |  |  | 	ERR_FAIL_COND(!rcBuildContours(&ctx, *chf, cfg.maxSimplificationError, cfg.maxEdgeLen, *cset)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	bake_state = "Creating polymesh..."; // step #9
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	poly_mesh = rcAllocPolyMesh(); | 
					
						
							| 
									
										
										
										
											2023-09-09 17:40:07 +02:00
										 |  |  | 	ERR_FAIL_NULL(poly_mesh); | 
					
						
							| 
									
										
										
										
											2023-07-07 15:59:10 +02:00
										 |  |  | 	ERR_FAIL_COND(!rcBuildPolyMesh(&ctx, *cset, cfg.maxVertsPerPoly, *poly_mesh)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	detail_mesh = rcAllocPolyMeshDetail(); | 
					
						
							| 
									
										
										
										
											2023-09-09 17:40:07 +02:00
										 |  |  | 	ERR_FAIL_NULL(detail_mesh); | 
					
						
							| 
									
										
										
										
											2023-07-07 15:59:10 +02:00
										 |  |  | 	ERR_FAIL_COND(!rcBuildPolyMeshDetail(&ctx, *poly_mesh, *chf, cfg.detailSampleDist, cfg.detailSampleMaxError, *detail_mesh)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	rcFreeCompactHeightfield(chf); | 
					
						
							|  |  |  | 	chf = nullptr; | 
					
						
							|  |  |  | 	rcFreeContourSet(cset); | 
					
						
							|  |  |  | 	cset = nullptr; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	bake_state = "Converting to native navigation mesh..."; // step #10
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector<Vector3> nav_vertices; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i < detail_mesh->nverts; i++) { | 
					
						
							|  |  |  | 		const float *v = &detail_mesh->verts[i * 3]; | 
					
						
							|  |  |  | 		nav_vertices.push_back(Vector3(v[0], v[1], v[2])); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	p_navigation_mesh->set_vertices(nav_vertices); | 
					
						
							|  |  |  | 	p_navigation_mesh->clear_polygons(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i < detail_mesh->nmeshes; i++) { | 
					
						
							|  |  |  | 		const unsigned int *detail_mesh_m = &detail_mesh->meshes[i * 4]; | 
					
						
							|  |  |  | 		const unsigned int detail_mesh_bverts = detail_mesh_m[0]; | 
					
						
							|  |  |  | 		const unsigned int detail_mesh_m_btris = detail_mesh_m[2]; | 
					
						
							|  |  |  | 		const unsigned int detail_mesh_ntris = detail_mesh_m[3]; | 
					
						
							|  |  |  | 		const unsigned char *detail_mesh_tris = &detail_mesh->tris[detail_mesh_m_btris * 4]; | 
					
						
							|  |  |  | 		for (unsigned int j = 0; j < detail_mesh_ntris; j++) { | 
					
						
							|  |  |  | 			Vector<int> nav_indices; | 
					
						
							|  |  |  | 			nav_indices.resize(3); | 
					
						
							|  |  |  | 			// Polygon order in recast is opposite than godot's
 | 
					
						
							|  |  |  | 			nav_indices.write[0] = ((int)(detail_mesh_bverts + detail_mesh_tris[j * 4 + 0])); | 
					
						
							|  |  |  | 			nav_indices.write[1] = ((int)(detail_mesh_bverts + detail_mesh_tris[j * 4 + 2])); | 
					
						
							|  |  |  | 			nav_indices.write[2] = ((int)(detail_mesh_bverts + detail_mesh_tris[j * 4 + 1])); | 
					
						
							|  |  |  | 			p_navigation_mesh->add_polygon(nav_indices); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	bake_state = "Cleanup..."; // step #11
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	rcFreePolyMesh(poly_mesh); | 
					
						
							|  |  |  | 	poly_mesh = nullptr; | 
					
						
							|  |  |  | 	rcFreePolyMeshDetail(detail_mesh); | 
					
						
							|  |  |  | 	detail_mesh = nullptr; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	bake_state = "Baking finished."; // step #12
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool NavMeshGenerator3D::generator_emit_callback(const Callable &p_callback) { | 
					
						
							|  |  |  | 	ERR_FAIL_COND_V(!p_callback.is_valid(), false); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Callable::CallError ce; | 
					
						
							|  |  |  | 	Variant result; | 
					
						
							|  |  |  | 	p_callback.callp(nullptr, 0, result, ce); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return ce.error == Callable::CallError::CALL_OK; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #endif // _3D_DISABLED
 |