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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  pin_joint_bullet.cpp                                                 */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
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										 |  |  | /*                      https://godotengine.org                          */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
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											2018-01-01 14:40:08 +01:00
										 |  |  | /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
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							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | 
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							|  |  |  | #include "pin_joint_bullet.h"
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										 |  |  | #include "bullet_types_converter.h"
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							|  |  |  | #include "rigid_body_bullet.h"
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										 |  |  | #include <BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h>
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							|  |  |  | /**
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							|  |  |  | 	@author AndreaCatania | 
					
						
							|  |  |  | */ | 
					
						
							|  |  |  | 
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										 |  |  | PinJointBullet::PinJointBullet(RigidBodyBullet *p_body_a, const Vector3 &p_pos_a, RigidBodyBullet *p_body_b, const Vector3 &p_pos_b) : | 
					
						
							|  |  |  | 		JointBullet() { | 
					
						
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										 |  |  | 	if (p_body_b) { | 
					
						
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							|  |  |  | 		btVector3 btPivotA; | 
					
						
							|  |  |  | 		btVector3 btPivotB; | 
					
						
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										 |  |  | 		G_TO_B(p_pos_a * p_body_a->get_body_scale(), btPivotA); | 
					
						
							|  |  |  | 		G_TO_B(p_pos_b * p_body_b->get_body_scale(), btPivotB); | 
					
						
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										 |  |  | 		p2pConstraint = bulletnew(btPoint2PointConstraint(*p_body_a->get_bt_rigid_body(), | 
					
						
							|  |  |  | 				*p_body_b->get_bt_rigid_body(), | 
					
						
							|  |  |  | 				btPivotA, | 
					
						
							|  |  |  | 				btPivotB)); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		btVector3 btPivotA; | 
					
						
							|  |  |  | 		G_TO_B(p_pos_a, btPivotA); | 
					
						
							|  |  |  | 		p2pConstraint = bulletnew(btPoint2PointConstraint(*p_body_a->get_bt_rigid_body(), btPivotA)); | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	setup(p2pConstraint); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | PinJointBullet::~PinJointBullet() {} | 
					
						
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							|  |  |  | void PinJointBullet::set_param(PhysicsServer::PinJointParam p_param, real_t p_value) { | 
					
						
							|  |  |  | 	switch (p_param) { | 
					
						
							|  |  |  | 		case PhysicsServer::PIN_JOINT_BIAS: | 
					
						
							|  |  |  | 			p2pConstraint->m_setting.m_tau = p_value; | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		case PhysicsServer::PIN_JOINT_DAMPING: | 
					
						
							|  |  |  | 			p2pConstraint->m_setting.m_damping = p_value; | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		case PhysicsServer::PIN_JOINT_IMPULSE_CLAMP: | 
					
						
							|  |  |  | 			p2pConstraint->m_setting.m_impulseClamp = p_value; | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | real_t PinJointBullet::get_param(PhysicsServer::PinJointParam p_param) const { | 
					
						
							|  |  |  | 	switch (p_param) { | 
					
						
							|  |  |  | 		case PhysicsServer::PIN_JOINT_BIAS: | 
					
						
							|  |  |  | 			return p2pConstraint->m_setting.m_tau; | 
					
						
							|  |  |  | 		case PhysicsServer::PIN_JOINT_DAMPING: | 
					
						
							|  |  |  | 			return p2pConstraint->m_setting.m_damping; | 
					
						
							|  |  |  | 		case PhysicsServer::PIN_JOINT_IMPULSE_CLAMP: | 
					
						
							|  |  |  | 			return p2pConstraint->m_setting.m_impulseClamp; | 
					
						
							|  |  |  | 		default: | 
					
						
							|  |  |  | 			WARN_PRINTS("This get parameter is not supported"); | 
					
						
							|  |  |  | 			return 0; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void PinJointBullet::setPivotInA(const Vector3 &p_pos) { | 
					
						
							|  |  |  | 	btVector3 btVec; | 
					
						
							|  |  |  | 	G_TO_B(p_pos, btVec); | 
					
						
							|  |  |  | 	p2pConstraint->setPivotA(btVec); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void PinJointBullet::setPivotInB(const Vector3 &p_pos) { | 
					
						
							|  |  |  | 	btVector3 btVec; | 
					
						
							|  |  |  | 	G_TO_B(p_pos, btVec); | 
					
						
							|  |  |  | 	p2pConstraint->setPivotB(btVec); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | Vector3 PinJointBullet::getPivotInA() { | 
					
						
							|  |  |  | 	btVector3 vec = p2pConstraint->getPivotInA(); | 
					
						
							|  |  |  | 	Vector3 gVec; | 
					
						
							|  |  |  | 	B_TO_G(vec, gVec); | 
					
						
							|  |  |  | 	return gVec; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | Vector3 PinJointBullet::getPivotInB() { | 
					
						
							|  |  |  | 	btVector3 vec = p2pConstraint->getPivotInB(); | 
					
						
							|  |  |  | 	Vector3 gVec; | 
					
						
							|  |  |  | 	B_TO_G(vec, gVec); | 
					
						
							|  |  |  | 	return gVec; | 
					
						
							|  |  |  | } |