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										 |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /*  geometry_3d.h                                                        */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							| 
									
										
										
										
											2017-08-27 14:16:55 +02:00
										 |  |  | /*                      https://godotengine.org                          */ | 
					
						
							| 
									
										
										
										
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										 |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
											2022-01-03 21:27:34 +01:00
										 |  |  | /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
							| 
									
										
										
										
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
											2018-01-05 00:50:27 +01:00
										 |  |  | 
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										 |  |  | #ifndef GEOMETRY_3D_H
 | 
					
						
							|  |  |  | #define GEOMETRY_3D_H
 | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | #include "core/math/face3.h"
 | 
					
						
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										 |  |  | #include "core/object/object.h"
 | 
					
						
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										 |  |  | #include "core/templates/local_vector.h"
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										 |  |  | #include "core/templates/vector.h"
 | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | class Geometry3D { | 
					
						
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										 |  |  | public: | 
					
						
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										 |  |  | 	static void get_closest_points_between_segments(const Vector3 &p_p0, const Vector3 &p_p1, const Vector3 &p_q0, const Vector3 &p_q1, Vector3 &r_ps, Vector3 &r_qt); | 
					
						
							|  |  |  | 	static real_t get_closest_distance_between_segments(const Vector3 &p_p0, const Vector3 &p_p1, const Vector3 &p_q0, const Vector3 &p_q1); | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	static inline bool ray_intersects_triangle(const Vector3 &p_from, const Vector3 &p_dir, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2, Vector3 *r_res = nullptr) { | 
					
						
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										 |  |  | 		Vector3 e1 = p_v1 - p_v0; | 
					
						
							|  |  |  | 		Vector3 e2 = p_v2 - p_v0; | 
					
						
							|  |  |  | 		Vector3 h = p_dir.cross(e2); | 
					
						
							|  |  |  | 		real_t a = e1.dot(h); | 
					
						
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										 |  |  | 		if (Math::is_zero_approx(a)) { // Parallel test.
 | 
					
						
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										 |  |  | 			return false; | 
					
						
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										 |  |  | 		} | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 		real_t f = 1.0f / a; | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 		Vector3 s = p_from - p_v0; | 
					
						
							|  |  |  | 		real_t u = f * s.dot(h); | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 		if ((u < 0.0f) || (u > 1.0f)) { | 
					
						
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										 |  |  | 			return false; | 
					
						
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										 |  |  | 		} | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 		Vector3 q = s.cross(e1); | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 		real_t v = f * p_dir.dot(q); | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 		if ((v < 0.0f) || (u + v > 1.0f)) { | 
					
						
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										 |  |  | 			return false; | 
					
						
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										 |  |  | 		} | 
					
						
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										 |  |  | 		// At this stage we can compute t to find out where
 | 
					
						
							|  |  |  | 		// the intersection point is on the line.
 | 
					
						
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										 |  |  | 		real_t t = f * e2.dot(q); | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 		if (t > 0.00001f) { // ray intersection
 | 
					
						
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										 |  |  | 			if (r_res) { | 
					
						
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										 |  |  | 				*r_res = p_from + p_dir * t; | 
					
						
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										 |  |  | 			} | 
					
						
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										 |  |  | 			return true; | 
					
						
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										 |  |  | 		} else { // This means that there is a line intersection but not a ray intersection.
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										 |  |  | 			return false; | 
					
						
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										 |  |  | 		} | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 
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										 |  |  | 	static inline bool segment_intersects_triangle(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2, Vector3 *r_res = nullptr) { | 
					
						
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										 |  |  | 		Vector3 rel = p_to - p_from; | 
					
						
							|  |  |  | 		Vector3 e1 = p_v1 - p_v0; | 
					
						
							|  |  |  | 		Vector3 e2 = p_v2 - p_v0; | 
					
						
							|  |  |  | 		Vector3 h = rel.cross(e2); | 
					
						
							|  |  |  | 		real_t a = e1.dot(h); | 
					
						
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										 |  |  | 		if (Math::is_zero_approx(a)) { // Parallel test.
 | 
					
						
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										 |  |  | 			return false; | 
					
						
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										 |  |  | 		} | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 		real_t f = 1.0f / a; | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 		Vector3 s = p_from - p_v0; | 
					
						
							|  |  |  | 		real_t u = f * s.dot(h); | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 		if ((u < 0.0f) || (u > 1.0f)) { | 
					
						
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										 |  |  | 			return false; | 
					
						
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										 |  |  | 		} | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 		Vector3 q = s.cross(e1); | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 		real_t v = f * rel.dot(q); | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 		if ((v < 0.0f) || (u + v > 1.0f)) { | 
					
						
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										 |  |  | 			return false; | 
					
						
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										 |  |  | 		} | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 		// At this stage we can compute t to find out where
 | 
					
						
							|  |  |  | 		// the intersection point is on the line.
 | 
					
						
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										 |  |  | 		real_t t = f * e2.dot(q); | 
					
						
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										 |  |  | 
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										 |  |  | 		if (t > (real_t)CMP_EPSILON && t <= 1.0f) { // Ray intersection.
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										 |  |  | 			if (r_res) { | 
					
						
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										 |  |  | 				*r_res = p_from + rel * t; | 
					
						
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										 |  |  | 			} | 
					
						
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										 |  |  | 			return true; | 
					
						
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										 |  |  | 		} else { // This means that there is a line intersection but not a ray intersection.
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										 |  |  | 			return false; | 
					
						
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										 |  |  | 		} | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	static inline bool segment_intersects_sphere(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_sphere_pos, real_t p_sphere_radius, Vector3 *r_res = nullptr, Vector3 *r_norm = nullptr) { | 
					
						
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										 |  |  | 		Vector3 sphere_pos = p_sphere_pos - p_from; | 
					
						
							|  |  |  | 		Vector3 rel = (p_to - p_from); | 
					
						
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										 |  |  | 		real_t rel_l = rel.length(); | 
					
						
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										 |  |  | 		if (rel_l < (real_t)CMP_EPSILON) { | 
					
						
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										 |  |  | 			return false; // Both points are the same.
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										 |  |  | 		} | 
					
						
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										 |  |  | 		Vector3 normal = rel / rel_l; | 
					
						
							|  |  |  | 
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										 |  |  | 		real_t sphere_d = normal.dot(sphere_pos); | 
					
						
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										 |  |  | 
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										 |  |  | 		real_t ray_distance = sphere_pos.distance_to(normal * sphere_d); | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 		if (ray_distance >= p_sphere_radius) { | 
					
						
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										 |  |  | 			return false; | 
					
						
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										 |  |  | 		} | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 		real_t inters_d2 = p_sphere_radius * p_sphere_radius - ray_distance * ray_distance; | 
					
						
							|  |  |  | 		real_t inters_d = sphere_d; | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 		if (inters_d2 >= (real_t)CMP_EPSILON) { | 
					
						
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										 |  |  | 			inters_d -= Math::sqrt(inters_d2); | 
					
						
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										 |  |  | 		} | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 		// Check in segment.
 | 
					
						
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										 |  |  | 		if (inters_d < 0 || inters_d > rel_l) { | 
					
						
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										 |  |  | 			return false; | 
					
						
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										 |  |  | 		} | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 		Vector3 result = p_from + normal * inters_d; | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 		if (r_res) { | 
					
						
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										 |  |  | 			*r_res = result; | 
					
						
							| 
									
										
										
										
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										 |  |  | 		} | 
					
						
							|  |  |  | 		if (r_norm) { | 
					
						
							| 
									
										
										
										
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										 |  |  | 			*r_norm = (result - p_sphere_pos).normalized(); | 
					
						
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										 |  |  | 		} | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							|  |  |  | 		return true; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-02-09 11:25:29 -07:00
										 |  |  | 	static inline bool segment_intersects_cylinder(const Vector3 &p_from, const Vector3 &p_to, real_t p_height, real_t p_radius, Vector3 *r_res = nullptr, Vector3 *r_norm = nullptr, int p_cylinder_axis = 2) { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		Vector3 rel = (p_to - p_from); | 
					
						
							| 
									
										
										
										
											2017-01-14 14:35:39 -06:00
										 |  |  | 		real_t rel_l = rel.length(); | 
					
						
							| 
									
										
										
										
											2022-02-24 07:17:00 +00:00
										 |  |  | 		if (rel_l < (real_t)CMP_EPSILON) { | 
					
						
							| 
									
										
										
										
											2019-08-25 18:02:16 -03:00
										 |  |  | 			return false; // Both points are the same.
 | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 		} | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-02-09 11:25:29 -07:00
										 |  |  | 		ERR_FAIL_COND_V(p_cylinder_axis < 0, false); | 
					
						
							|  |  |  | 		ERR_FAIL_COND_V(p_cylinder_axis > 2, false); | 
					
						
							|  |  |  | 		Vector3 cylinder_axis; | 
					
						
							| 
									
										
										
										
											2022-02-06 11:14:58 +00:00
										 |  |  | 		cylinder_axis[p_cylinder_axis] = 1.0f; | 
					
						
							| 
									
										
										
										
											2021-02-09 11:25:29 -07:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-25 18:02:16 -03:00
										 |  |  | 		// First check if they are parallel.
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		Vector3 normal = (rel / rel_l); | 
					
						
							| 
									
										
										
										
											2021-02-09 11:25:29 -07:00
										 |  |  | 		Vector3 crs = normal.cross(cylinder_axis); | 
					
						
							| 
									
										
										
										
											2017-01-14 14:35:39 -06:00
										 |  |  | 		real_t crs_l = crs.length(); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-02-09 11:25:29 -07:00
										 |  |  | 		Vector3 axis_dir; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-02-24 07:17:00 +00:00
										 |  |  | 		if (crs_l < (real_t)CMP_EPSILON) { | 
					
						
							| 
									
										
										
										
											2021-02-09 11:25:29 -07:00
										 |  |  | 			Vector3 side_axis; | 
					
						
							| 
									
										
										
										
											2022-02-06 11:14:58 +00:00
										 |  |  | 			side_axis[(p_cylinder_axis + 1) % 3] = 1.0f; // Any side axis OK.
 | 
					
						
							| 
									
										
										
										
											2021-02-09 11:25:29 -07:00
										 |  |  | 			axis_dir = side_axis; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		} else { | 
					
						
							| 
									
										
										
										
											2021-02-09 11:25:29 -07:00
										 |  |  | 			axis_dir = crs / crs_l; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-02-09 11:25:29 -07:00
										 |  |  | 		real_t dist = axis_dir.dot(p_from); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 		if (dist >= p_radius) { | 
					
						
							| 
									
										
										
										
											2019-08-25 18:02:16 -03:00
										 |  |  | 			return false; // Too far away.
 | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 		} | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-25 18:02:16 -03:00
										 |  |  | 		// Convert to 2D.
 | 
					
						
							| 
									
										
										
										
											2017-01-14 14:35:39 -06:00
										 |  |  | 		real_t w2 = p_radius * p_radius - dist * dist; | 
					
						
							| 
									
										
										
										
											2022-02-24 07:17:00 +00:00
										 |  |  | 		if (w2 < (real_t)CMP_EPSILON) { | 
					
						
							| 
									
										
										
										
											2019-08-25 18:02:16 -03:00
										 |  |  | 			return false; // Avoid numerical error.
 | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 		} | 
					
						
							| 
									
										
										
										
											2022-02-06 11:14:58 +00:00
										 |  |  | 		Size2 size(Math::sqrt(w2), p_height * 0.5f); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-02-09 11:25:29 -07:00
										 |  |  | 		Vector3 side_dir = axis_dir.cross(cylinder_axis).normalized(); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-02-09 11:25:29 -07:00
										 |  |  | 		Vector2 from2D(side_dir.dot(p_from), p_from[p_cylinder_axis]); | 
					
						
							|  |  |  | 		Vector2 to2D(side_dir.dot(p_to), p_to[p_cylinder_axis]); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		real_t min = 0, max = 1; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		int axis = -1; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for (int i = 0; i < 2; i++) { | 
					
						
							|  |  |  | 			real_t seg_from = from2D[i]; | 
					
						
							|  |  |  | 			real_t seg_to = to2D[i]; | 
					
						
							|  |  |  | 			real_t box_begin = -size[i]; | 
					
						
							|  |  |  | 			real_t box_end = size[i]; | 
					
						
							|  |  |  | 			real_t cmin, cmax; | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			if (seg_from < seg_to) { | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 				if (seg_from > box_end || seg_to < box_begin) { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 					return false; | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 				} | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 				real_t length = seg_to - seg_from; | 
					
						
							|  |  |  | 				cmin = (seg_from < box_begin) ? ((box_begin - seg_from) / length) : 0; | 
					
						
							|  |  |  | 				cmax = (seg_to > box_end) ? ((box_end - seg_from) / length) : 1; | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			} else { | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 				if (seg_to > box_end || seg_from < box_begin) { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 					return false; | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 				} | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 				real_t length = seg_to - seg_from; | 
					
						
							|  |  |  | 				cmin = (seg_from > box_end) ? (box_end - seg_from) / length : 0; | 
					
						
							|  |  |  | 				cmax = (seg_to < box_begin) ? (box_begin - seg_from) / length : 1; | 
					
						
							|  |  |  | 			} | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			if (cmin > min) { | 
					
						
							|  |  |  | 				min = cmin; | 
					
						
							|  |  |  | 				axis = i; | 
					
						
							|  |  |  | 			} | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 			if (cmax < max) { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 				max = cmax; | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 			} | 
					
						
							|  |  |  | 			if (max < min) { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 				return false; | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 			} | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-25 18:02:16 -03:00
										 |  |  | 		// Convert to 3D again.
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		Vector3 result = p_from + (rel * min); | 
					
						
							|  |  |  | 		Vector3 res_normal = result; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (axis == 0) { | 
					
						
							| 
									
										
										
										
											2021-02-09 11:25:29 -07:00
										 |  |  | 			res_normal[p_cylinder_axis] = 0; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		} else { | 
					
						
							| 
									
										
										
										
											2021-02-09 11:25:29 -07:00
										 |  |  | 			int axis_side = (p_cylinder_axis + 1) % 3; | 
					
						
							|  |  |  | 			res_normal[axis_side] = 0; | 
					
						
							|  |  |  | 			axis_side = (axis_side + 1) % 3; | 
					
						
							|  |  |  | 			res_normal[axis_side] = 0; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		res_normal.normalize(); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 		if (r_res) { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			*r_res = result; | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 		} | 
					
						
							|  |  |  | 		if (r_norm) { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			*r_norm = res_normal; | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 		} | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		return true; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	static bool segment_intersects_convex(const Vector3 &p_from, const Vector3 &p_to, const Plane *p_planes, int p_plane_count, Vector3 *p_res, Vector3 *p_norm) { | 
					
						
							|  |  |  | 		real_t min = -1e20, max = 1e20; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector3 rel = p_to - p_from; | 
					
						
							|  |  |  | 		real_t rel_l = rel.length(); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-02-24 07:17:00 +00:00
										 |  |  | 		if (rel_l < (real_t)CMP_EPSILON) { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			return false; | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 		} | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		Vector3 dir = rel / rel_l; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		int min_index = -1; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for (int i = 0; i < p_plane_count; i++) { | 
					
						
							|  |  |  | 			const Plane &p = p_planes[i]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			real_t den = p.normal.dot(dir); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-02-24 07:17:00 +00:00
										 |  |  | 			if (Math::abs(den) <= (real_t)CMP_EPSILON) { | 
					
						
							| 
									
										
										
										
											2019-08-25 18:02:16 -03:00
										 |  |  | 				continue; // Ignore parallel plane.
 | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 			} | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			real_t dist = -p.distance_to(p_from) / den; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (den > 0) { | 
					
						
							| 
									
										
										
										
											2019-08-25 18:02:16 -03:00
										 |  |  | 				// Backwards facing plane.
 | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 				if (dist < max) { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 					max = dist; | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 				} | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			} else { | 
					
						
							| 
									
										
										
										
											2019-08-25 18:02:16 -03:00
										 |  |  | 				// Front facing plane.
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 				if (dist > min) { | 
					
						
							|  |  |  | 					min = dist; | 
					
						
							|  |  |  | 					min_index = i; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 		if (max <= min || min < 0 || min > rel_l || min_index == -1) { // Exit conditions.
 | 
					
						
							| 
									
										
										
										
											2019-08-25 18:02:16 -03:00
										 |  |  | 			return false; // No intersection.
 | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 		} | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 		if (p_res) { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			*p_res = p_from + dir * min; | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 		} | 
					
						
							|  |  |  | 		if (p_norm) { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			*p_norm = p_planes[min_index].normal; | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 		} | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		return true; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	static Vector3 get_closest_point_to_segment(const Vector3 &p_point, const Vector3 *p_segment) { | 
					
						
							|  |  |  | 		Vector3 p = p_point - p_segment[0]; | 
					
						
							|  |  |  | 		Vector3 n = p_segment[1] - p_segment[0]; | 
					
						
							| 
									
										
										
										
											2019-07-06 17:41:13 +02:00
										 |  |  | 		real_t l2 = n.length_squared(); | 
					
						
							| 
									
										
										
										
											2022-02-06 11:14:58 +00:00
										 |  |  | 		if (l2 < 1e-20f) { | 
					
						
							| 
									
										
										
										
											2019-08-25 18:02:16 -03:00
										 |  |  | 			return p_segment[0]; // Both points are the same, just give any.
 | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 		} | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-07-06 17:41:13 +02:00
										 |  |  | 		real_t d = n.dot(p) / l2; | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-02-06 11:14:58 +00:00
										 |  |  | 		if (d <= 0.0f) { | 
					
						
							| 
									
										
										
										
											2019-08-25 18:02:16 -03:00
										 |  |  | 			return p_segment[0]; // Before first point.
 | 
					
						
							| 
									
										
										
										
											2022-02-06 11:14:58 +00:00
										 |  |  | 		} else if (d >= 1.0f) { | 
					
						
							| 
									
										
										
										
											2019-08-25 18:02:16 -03:00
										 |  |  | 			return p_segment[1]; // After first point.
 | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 		} else { | 
					
						
							| 
									
										
										
										
											2019-08-25 18:02:16 -03:00
										 |  |  | 			return p_segment[0] + n * d; // Inside.
 | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 		} | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	static Vector3 get_closest_point_to_segment_uncapped(const Vector3 &p_point, const Vector3 *p_segment) { | 
					
						
							|  |  |  | 		Vector3 p = p_point - p_segment[0]; | 
					
						
							|  |  |  | 		Vector3 n = p_segment[1] - p_segment[0]; | 
					
						
							| 
									
										
										
										
											2019-07-06 17:41:13 +02:00
										 |  |  | 		real_t l2 = n.length_squared(); | 
					
						
							| 
									
										
										
										
											2022-02-06 11:14:58 +00:00
										 |  |  | 		if (l2 < 1e-20f) { | 
					
						
							| 
									
										
										
										
											2019-08-25 18:02:16 -03:00
										 |  |  | 			return p_segment[0]; // Both points are the same, just give any.
 | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 		} | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-07-06 17:41:13 +02:00
										 |  |  | 		real_t d = n.dot(p) / l2; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-25 18:02:16 -03:00
										 |  |  | 		return p_segment[0] + n * d; // Inside.
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	static inline bool point_in_projected_triangle(const Vector3 &p_point, const Vector3 &p_v1, const Vector3 &p_v2, const Vector3 &p_v3) { | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 		Vector3 face_n = (p_v1 - p_v3).cross(p_v1 - p_v2); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector3 n1 = (p_point - p_v3).cross(p_point - p_v2); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 		if (face_n.dot(n1) < 0) { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			return false; | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 		} | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		Vector3 n2 = (p_v1 - p_v3).cross(p_v1 - p_point); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 		if (face_n.dot(n2) < 0) { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			return false; | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 		} | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		Vector3 n3 = (p_v1 - p_point).cross(p_v1 - p_v2); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 		if (face_n.dot(n3) < 0) { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			return false; | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 		} | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		return true; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	static inline bool triangle_sphere_intersection_test(const Vector3 *p_triangle, const Vector3 &p_normal, const Vector3 &p_sphere_pos, real_t p_sphere_radius, Vector3 &r_triangle_contact, Vector3 &r_sphere_contact) { | 
					
						
							| 
									
										
										
										
											2017-01-14 14:35:39 -06:00
										 |  |  | 		real_t d = p_normal.dot(p_sphere_pos) - p_normal.dot(p_triangle[0]); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 		if (d > p_sphere_radius || d < -p_sphere_radius) { | 
					
						
							|  |  |  | 			// Not touching the plane of the face, return.
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			return false; | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 		} | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		Vector3 contact = p_sphere_pos - (p_normal * d); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		/** 2nd) TEST INSIDE TRIANGLE **/ | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-05-25 20:20:45 +03:00
										 |  |  | 		if (Geometry3D::point_in_projected_triangle(contact, p_triangle[0], p_triangle[1], p_triangle[2])) { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			r_triangle_contact = contact; | 
					
						
							|  |  |  | 			r_sphere_contact = p_sphere_pos - p_normal * p_sphere_radius; | 
					
						
							|  |  |  | 			//printf("solved inside triangle\n");
 | 
					
						
							|  |  |  | 			return true; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		/** 3rd TEST INSIDE EDGE CYLINDERS **/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		const Vector3 verts[4] = { p_triangle[0], p_triangle[1], p_triangle[2], p_triangle[0] }; // for() friendly
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for (int i = 0; i < 3; i++) { | 
					
						
							| 
									
										
										
										
											2019-08-25 18:02:16 -03:00
										 |  |  | 			// Check edge cylinder.
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			Vector3 n1 = verts[i] - verts[i + 1]; | 
					
						
							|  |  |  | 			Vector3 n2 = p_sphere_pos - verts[i + 1]; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-25 18:02:16 -03:00
										 |  |  | 			///@TODO Maybe discard by range here to make the algorithm quicker.
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-25 18:02:16 -03:00
										 |  |  | 			// Check point within cylinder radius.
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			Vector3 axis = n1.cross(n2).cross(n1); | 
					
						
							| 
									
										
										
										
											2019-08-25 18:02:16 -03:00
										 |  |  | 			axis.normalize(); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-14 14:35:39 -06:00
										 |  |  | 			real_t ad = axis.dot(n2); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			if (ABS(ad) > p_sphere_radius) { | 
					
						
							| 
									
										
										
										
											2019-08-25 18:02:16 -03:00
										 |  |  | 				// No chance with this edge, too far away.
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 				continue; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-25 18:02:16 -03:00
										 |  |  | 			// Check point within edge capsule cylinder.
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			/** 4th TEST INSIDE EDGE POINTS **/ | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-14 14:35:39 -06:00
										 |  |  | 			real_t sphere_at = n1.dot(n2); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			if (sphere_at >= 0 && sphere_at < n1.dot(n1)) { | 
					
						
							|  |  |  | 				r_triangle_contact = p_sphere_pos - axis * (axis.dot(n2)); | 
					
						
							|  |  |  | 				r_sphere_contact = p_sphere_pos - axis * p_sphere_radius; | 
					
						
							| 
									
										
										
										
											2019-08-25 18:02:16 -03:00
										 |  |  | 				// Point inside here.
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 				return true; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-01-14 14:35:39 -06:00
										 |  |  | 			real_t r2 = p_sphere_radius * p_sphere_radius; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			if (n2.length_squared() < r2) { | 
					
						
							|  |  |  | 				Vector3 n = (p_sphere_pos - verts[i + 1]).normalized(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				r_triangle_contact = verts[i + 1]; | 
					
						
							|  |  |  | 				r_sphere_contact = p_sphere_pos - n * p_sphere_radius; | 
					
						
							|  |  |  | 				return true; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (n2.distance_squared_to(n1) < r2) { | 
					
						
							|  |  |  | 				Vector3 n = (p_sphere_pos - verts[i]).normalized(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				r_triangle_contact = verts[i]; | 
					
						
							|  |  |  | 				r_sphere_contact = p_sphere_pos - n * p_sphere_radius; | 
					
						
							|  |  |  | 				return true; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-25 18:02:16 -03:00
										 |  |  | 			break; // It's pointless to continue at this point, so save some CPU cycles.
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		return false; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-05-14 01:22:15 -03:00
										 |  |  | 	static inline Vector<Vector3> clip_polygon(const Vector<Vector3> &polygon, const Plane &p_plane) { | 
					
						
							|  |  |  | 		enum LocationCache { | 
					
						
							|  |  |  | 			LOC_INSIDE = 1, | 
					
						
							|  |  |  | 			LOC_BOUNDARY = 0, | 
					
						
							|  |  |  | 			LOC_OUTSIDE = -1 | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 		if (polygon.size() == 0) { | 
					
						
							| 
									
										
										
										
											2014-05-14 01:22:15 -03:00
										 |  |  | 			return polygon; | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 		} | 
					
						
							| 
									
										
										
										
											2014-05-14 01:22:15 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		int *location_cache = (int *)alloca(sizeof(int) * polygon.size()); | 
					
						
							|  |  |  | 		int inside_count = 0; | 
					
						
							|  |  |  | 		int outside_count = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for (int a = 0; a < polygon.size(); a++) { | 
					
						
							| 
									
										
										
										
											2017-01-14 14:35:39 -06:00
										 |  |  | 			real_t dist = p_plane.distance_to(polygon[a]); | 
					
						
							| 
									
										
										
										
											2022-02-24 07:17:00 +00:00
										 |  |  | 			if (dist < (real_t)-CMP_POINT_IN_PLANE_EPSILON) { | 
					
						
							| 
									
										
										
										
											2014-05-14 01:22:15 -03:00
										 |  |  | 				location_cache[a] = LOC_INSIDE; | 
					
						
							|  |  |  | 				inside_count++; | 
					
						
							|  |  |  | 			} else { | 
					
						
							| 
									
										
										
										
											2022-02-24 07:17:00 +00:00
										 |  |  | 				if (dist > (real_t)CMP_POINT_IN_PLANE_EPSILON) { | 
					
						
							| 
									
										
										
										
											2014-05-14 01:22:15 -03:00
										 |  |  | 					location_cache[a] = LOC_OUTSIDE; | 
					
						
							|  |  |  | 					outside_count++; | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 					location_cache[a] = LOC_BOUNDARY; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (outside_count == 0) { | 
					
						
							| 
									
										
										
										
											2019-08-25 18:02:16 -03:00
										 |  |  | 			return polygon; // No changes.
 | 
					
						
							| 
									
										
										
										
											2014-05-14 01:22:15 -03:00
										 |  |  | 		} else if (inside_count == 0) { | 
					
						
							| 
									
										
										
										
											2019-08-25 18:02:16 -03:00
										 |  |  | 			return Vector<Vector3>(); // Empty.
 | 
					
						
							| 
									
										
										
										
											2014-05-14 01:22:15 -03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		long previous = polygon.size() - 1; | 
					
						
							|  |  |  | 		Vector<Vector3> clipped; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for (int index = 0; index < polygon.size(); index++) { | 
					
						
							|  |  |  | 			int loc = location_cache[index]; | 
					
						
							|  |  |  | 			if (loc == LOC_OUTSIDE) { | 
					
						
							|  |  |  | 				if (location_cache[previous] == LOC_INSIDE) { | 
					
						
							|  |  |  | 					const Vector3 &v1 = polygon[previous]; | 
					
						
							|  |  |  | 					const Vector3 &v2 = polygon[index]; | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-05-14 01:22:15 -03:00
										 |  |  | 					Vector3 segment = v1 - v2; | 
					
						
							| 
									
										
										
										
											2017-01-14 14:35:39 -06:00
										 |  |  | 					real_t den = p_plane.normal.dot(segment); | 
					
						
							|  |  |  | 					real_t dist = p_plane.distance_to(v1) / den; | 
					
						
							| 
									
										
										
										
											2014-05-14 01:22:15 -03:00
										 |  |  | 					dist = -dist; | 
					
						
							|  |  |  | 					clipped.push_back(v1 + segment * dist); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 				const Vector3 &v1 = polygon[index]; | 
					
						
							|  |  |  | 				if ((loc == LOC_INSIDE) && (location_cache[previous] == LOC_OUTSIDE)) { | 
					
						
							|  |  |  | 					const Vector3 &v2 = polygon[previous]; | 
					
						
							|  |  |  | 					Vector3 segment = v1 - v2; | 
					
						
							| 
									
										
										
										
											2017-01-14 14:35:39 -06:00
										 |  |  | 					real_t den = p_plane.normal.dot(segment); | 
					
						
							|  |  |  | 					real_t dist = p_plane.distance_to(v1) / den; | 
					
						
							| 
									
										
										
										
											2014-05-14 01:22:15 -03:00
										 |  |  | 					dist = -dist; | 
					
						
							|  |  |  | 					clipped.push_back(v1 + segment * dist); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				clipped.push_back(v1); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			previous = index; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		return clipped; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-03-17 07:33:00 +01:00
										 |  |  | 	static Vector<Vector<Face3>> separate_objects(Vector<Face3> p_array); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-25 18:02:16 -03:00
										 |  |  | 	// Create a "wrap" that encloses the given geometry.
 | 
					
						
							| 
									
										
										
										
											2020-04-02 01:20:12 +02:00
										 |  |  | 	static Vector<Face3> wrap_geometry(Vector<Face3> p_array, real_t *p_error = nullptr); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	struct MeshData { | 
					
						
							|  |  |  | 		struct Face { | 
					
						
							|  |  |  | 			Plane plane; | 
					
						
							| 
									
										
										
										
											2022-09-23 12:37:40 +02:00
										 |  |  | 			LocalVector<int> indices; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		}; | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-09-23 12:37:40 +02:00
										 |  |  | 		LocalVector<Face> faces; | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		struct Edge { | 
					
						
							| 
									
										
										
										
											2022-09-23 12:37:40 +02:00
										 |  |  | 			int vertex_a, vertex_b; | 
					
						
							|  |  |  | 			int face_a, face_b; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 		}; | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-09-23 12:37:40 +02:00
										 |  |  | 		LocalVector<Edge> edges; | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-09-23 12:37:40 +02:00
										 |  |  | 		LocalVector<Vector3> vertices; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		void optimize_vertices(); | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-02-17 18:06:54 -03:00
										 |  |  | 	static MeshData build_convex_mesh(const Vector<Plane> &p_planes); | 
					
						
							|  |  |  | 	static Vector<Plane> build_sphere_planes(real_t p_radius, int p_lats, int p_lons, Vector3::Axis p_axis = Vector3::AXIS_Z); | 
					
						
							|  |  |  | 	static Vector<Plane> build_box_planes(const Vector3 &p_extents); | 
					
						
							|  |  |  | 	static Vector<Plane> build_cylinder_planes(real_t p_radius, real_t p_height, int p_sides, Vector3::Axis p_axis = Vector3::AXIS_Z); | 
					
						
							|  |  |  | 	static Vector<Plane> build_capsule_planes(real_t p_radius, real_t p_height, int p_sides, int p_lats, Vector3::Axis p_axis = Vector3::AXIS_Z); | 
					
						
							| 
									
										
										
										
											2016-03-09 00:00:52 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-04-28 17:14:06 -07:00
										 |  |  | 	static Vector<Vector3> compute_convex_mesh_points(const Plane *p_planes, int p_plane_count); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | #define FINDMINMAX(x0, x1, x2, min, max) \
 | 
					
						
							|  |  |  | 	min = max = x0;                      \ | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 	if (x1 < min) {                      \ | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 		min = x1;                        \ | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 	}                                    \ | 
					
						
							|  |  |  | 	if (x1 > max) {                      \ | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 		max = x1;                        \ | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 	}                                    \ | 
					
						
							|  |  |  | 	if (x2 < min) {                      \ | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 		min = x2;                        \ | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 	}                                    \ | 
					
						
							|  |  |  | 	if (x2 > max) {                      \ | 
					
						
							|  |  |  | 		max = x2;                        \ | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	_FORCE_INLINE_ static bool planeBoxOverlap(Vector3 normal, float d, Vector3 maxbox) { | 
					
						
							|  |  |  | 		int q; | 
					
						
							|  |  |  | 		Vector3 vmin, vmax; | 
					
						
							|  |  |  | 		for (q = 0; q <= 2; q++) { | 
					
						
							|  |  |  | 			if (normal[q] > 0.0f) { | 
					
						
							|  |  |  | 				vmin[q] = -maxbox[q]; | 
					
						
							|  |  |  | 				vmax[q] = maxbox[q]; | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 				vmin[q] = maxbox[q]; | 
					
						
							|  |  |  | 				vmax[q] = -maxbox[q]; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 		if (normal.dot(vmin) + d > 0.0f) { | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 			return false; | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 		} | 
					
						
							|  |  |  | 		if (normal.dot(vmax) + d >= 0.0f) { | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 			return true; | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 		} | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		return false; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /*======================== X-tests ========================*/ | 
					
						
							|  |  |  | #define AXISTEST_X01(a, b, fa, fb)                 \
 | 
					
						
							|  |  |  | 	p0 = a * v0.y - b * v0.z;                      \ | 
					
						
							|  |  |  | 	p2 = a * v2.y - b * v2.z;                      \ | 
					
						
							|  |  |  | 	if (p0 < p2) {                                 \ | 
					
						
							|  |  |  | 		min = p0;                                  \ | 
					
						
							|  |  |  | 		max = p2;                                  \ | 
					
						
							|  |  |  | 	} else {                                       \ | 
					
						
							|  |  |  | 		min = p2;                                  \ | 
					
						
							|  |  |  | 		max = p0;                                  \ | 
					
						
							|  |  |  | 	}                                              \ | 
					
						
							|  |  |  | 	rad = fa * boxhalfsize.y + fb * boxhalfsize.z; \ | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 	if (min > rad || max < -rad) {                 \ | 
					
						
							|  |  |  | 		return false;                              \ | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | #define AXISTEST_X2(a, b, fa, fb)                  \
 | 
					
						
							|  |  |  | 	p0 = a * v0.y - b * v0.z;                      \ | 
					
						
							|  |  |  | 	p1 = a * v1.y - b * v1.z;                      \ | 
					
						
							|  |  |  | 	if (p0 < p1) {                                 \ | 
					
						
							|  |  |  | 		min = p0;                                  \ | 
					
						
							|  |  |  | 		max = p1;                                  \ | 
					
						
							|  |  |  | 	} else {                                       \ | 
					
						
							|  |  |  | 		min = p1;                                  \ | 
					
						
							|  |  |  | 		max = p0;                                  \ | 
					
						
							|  |  |  | 	}                                              \ | 
					
						
							|  |  |  | 	rad = fa * boxhalfsize.y + fb * boxhalfsize.z; \ | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 	if (min > rad || max < -rad) {                 \ | 
					
						
							|  |  |  | 		return false;                              \ | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | /*======================== Y-tests ========================*/ | 
					
						
							|  |  |  | #define AXISTEST_Y02(a, b, fa, fb)                 \
 | 
					
						
							|  |  |  | 	p0 = -a * v0.x + b * v0.z;                     \ | 
					
						
							|  |  |  | 	p2 = -a * v2.x + b * v2.z;                     \ | 
					
						
							|  |  |  | 	if (p0 < p2) {                                 \ | 
					
						
							|  |  |  | 		min = p0;                                  \ | 
					
						
							|  |  |  | 		max = p2;                                  \ | 
					
						
							|  |  |  | 	} else {                                       \ | 
					
						
							|  |  |  | 		min = p2;                                  \ | 
					
						
							|  |  |  | 		max = p0;                                  \ | 
					
						
							|  |  |  | 	}                                              \ | 
					
						
							|  |  |  | 	rad = fa * boxhalfsize.x + fb * boxhalfsize.z; \ | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 	if (min > rad || max < -rad) {                 \ | 
					
						
							|  |  |  | 		return false;                              \ | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | #define AXISTEST_Y1(a, b, fa, fb)                  \
 | 
					
						
							|  |  |  | 	p0 = -a * v0.x + b * v0.z;                     \ | 
					
						
							|  |  |  | 	p1 = -a * v1.x + b * v1.z;                     \ | 
					
						
							|  |  |  | 	if (p0 < p1) {                                 \ | 
					
						
							|  |  |  | 		min = p0;                                  \ | 
					
						
							|  |  |  | 		max = p1;                                  \ | 
					
						
							|  |  |  | 	} else {                                       \ | 
					
						
							|  |  |  | 		min = p1;                                  \ | 
					
						
							|  |  |  | 		max = p0;                                  \ | 
					
						
							|  |  |  | 	}                                              \ | 
					
						
							|  |  |  | 	rad = fa * boxhalfsize.x + fb * boxhalfsize.z; \ | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 	if (min > rad || max < -rad) {                 \ | 
					
						
							|  |  |  | 		return false;                              \ | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	/*======================== Z-tests ========================*/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define AXISTEST_Z12(a, b, fa, fb)                 \
 | 
					
						
							|  |  |  | 	p1 = a * v1.x - b * v1.y;                      \ | 
					
						
							|  |  |  | 	p2 = a * v2.x - b * v2.y;                      \ | 
					
						
							|  |  |  | 	if (p2 < p1) {                                 \ | 
					
						
							|  |  |  | 		min = p2;                                  \ | 
					
						
							|  |  |  | 		max = p1;                                  \ | 
					
						
							|  |  |  | 	} else {                                       \ | 
					
						
							|  |  |  | 		min = p1;                                  \ | 
					
						
							|  |  |  | 		max = p2;                                  \ | 
					
						
							|  |  |  | 	}                                              \ | 
					
						
							|  |  |  | 	rad = fa * boxhalfsize.x + fb * boxhalfsize.y; \ | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 	if (min > rad || max < -rad) {                 \ | 
					
						
							|  |  |  | 		return false;                              \ | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | #define AXISTEST_Z0(a, b, fa, fb)                  \
 | 
					
						
							|  |  |  | 	p0 = a * v0.x - b * v0.y;                      \ | 
					
						
							|  |  |  | 	p1 = a * v1.x - b * v1.y;                      \ | 
					
						
							|  |  |  | 	if (p0 < p1) {                                 \ | 
					
						
							|  |  |  | 		min = p0;                                  \ | 
					
						
							|  |  |  | 		max = p1;                                  \ | 
					
						
							|  |  |  | 	} else {                                       \ | 
					
						
							|  |  |  | 		min = p1;                                  \ | 
					
						
							|  |  |  | 		max = p0;                                  \ | 
					
						
							|  |  |  | 	}                                              \ | 
					
						
							|  |  |  | 	rad = fa * boxhalfsize.x + fb * boxhalfsize.y; \ | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 	if (min > rad || max < -rad) {                 \ | 
					
						
							|  |  |  | 		return false;                              \ | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	_FORCE_INLINE_ static bool triangle_box_overlap(const Vector3 &boxcenter, const Vector3 boxhalfsize, const Vector3 *triverts) { | 
					
						
							|  |  |  | 		/*    use separating axis theorem to test overlap between triangle and box */ | 
					
						
							|  |  |  | 		/*    need to test for overlap in these directions: */ | 
					
						
							|  |  |  | 		/*    1) the {x,y,z}-directions (actually, since we use the AABB of the triangle */ | 
					
						
							|  |  |  | 		/*       we do not even need to test these) */ | 
					
						
							|  |  |  | 		/*    2) normal of the triangle */ | 
					
						
							|  |  |  | 		/*    3) crossproduct(edge from tri, {x,y,z}-directin) */ | 
					
						
							|  |  |  | 		/*       this gives 3x3=9 more tests */ | 
					
						
							|  |  |  | 		Vector3 v0, v1, v2; | 
					
						
							|  |  |  | 		float min, max, d, p0, p1, p2, rad, fex, fey, fez; | 
					
						
							|  |  |  | 		Vector3 normal, e0, e1, e2; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		/* This is the fastest branch on Sun */ | 
					
						
							|  |  |  | 		/* move everything so that the boxcenter is in (0,0,0) */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		v0 = triverts[0] - boxcenter; | 
					
						
							|  |  |  | 		v1 = triverts[1] - boxcenter; | 
					
						
							|  |  |  | 		v2 = triverts[2] - boxcenter; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		/* compute triangle edges */ | 
					
						
							|  |  |  | 		e0 = v1 - v0; /* tri edge 0 */ | 
					
						
							|  |  |  | 		e1 = v2 - v1; /* tri edge 1 */ | 
					
						
							|  |  |  | 		e2 = v0 - v2; /* tri edge 2 */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		/* Bullet 3:  */ | 
					
						
							|  |  |  | 		/*  test the 9 tests first (this was faster) */ | 
					
						
							|  |  |  | 		fex = Math::abs(e0.x); | 
					
						
							|  |  |  | 		fey = Math::abs(e0.y); | 
					
						
							|  |  |  | 		fez = Math::abs(e0.z); | 
					
						
							|  |  |  | 		AXISTEST_X01(e0.z, e0.y, fez, fey); | 
					
						
							|  |  |  | 		AXISTEST_Y02(e0.z, e0.x, fez, fex); | 
					
						
							|  |  |  | 		AXISTEST_Z12(e0.y, e0.x, fey, fex); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		fex = Math::abs(e1.x); | 
					
						
							|  |  |  | 		fey = Math::abs(e1.y); | 
					
						
							|  |  |  | 		fez = Math::abs(e1.z); | 
					
						
							|  |  |  | 		AXISTEST_X01(e1.z, e1.y, fez, fey); | 
					
						
							|  |  |  | 		AXISTEST_Y02(e1.z, e1.x, fez, fex); | 
					
						
							|  |  |  | 		AXISTEST_Z0(e1.y, e1.x, fey, fex); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		fex = Math::abs(e2.x); | 
					
						
							|  |  |  | 		fey = Math::abs(e2.y); | 
					
						
							|  |  |  | 		fez = Math::abs(e2.z); | 
					
						
							|  |  |  | 		AXISTEST_X2(e2.z, e2.y, fez, fey); | 
					
						
							|  |  |  | 		AXISTEST_Y1(e2.z, e2.x, fez, fex); | 
					
						
							|  |  |  | 		AXISTEST_Z12(e2.y, e2.x, fey, fex); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		/* Bullet 1: */ | 
					
						
							|  |  |  | 		/*  first test overlap in the {x,y,z}-directions */ | 
					
						
							|  |  |  | 		/*  find min, max of the triangle each direction, and test for overlap in */ | 
					
						
							|  |  |  | 		/*  that direction -- this is equivalent to testing a minimal AABB around */ | 
					
						
							|  |  |  | 		/*  the triangle against the AABB */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		/* test in X-direction */ | 
					
						
							|  |  |  | 		FINDMINMAX(v0.x, v1.x, v2.x, min, max); | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 		if (min > boxhalfsize.x || max < -boxhalfsize.x) { | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 			return false; | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 		} | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		/* test in Y-direction */ | 
					
						
							|  |  |  | 		FINDMINMAX(v0.y, v1.y, v2.y, min, max); | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 		if (min > boxhalfsize.y || max < -boxhalfsize.y) { | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 			return false; | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 		} | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		/* test in Z-direction */ | 
					
						
							|  |  |  | 		FINDMINMAX(v0.z, v1.z, v2.z, min, max); | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 		if (min > boxhalfsize.z || max < -boxhalfsize.z) { | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 			return false; | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 		} | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		/* Bullet 2: */ | 
					
						
							|  |  |  | 		/*  test if the box intersects the plane of the triangle */ | 
					
						
							|  |  |  | 		/*  compute plane equation of triangle: normal*x+d=0 */ | 
					
						
							|  |  |  | 		normal = e0.cross(e1); | 
					
						
							|  |  |  | 		d = -normal.dot(v0); /* plane eq: normal.x+d=0 */ | 
					
						
							|  |  |  | 		return planeBoxOverlap(normal, d, boxhalfsize); /* if true, box and triangle overlaps */ | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	static Vector<uint32_t> generate_edf(const Vector<bool> &p_voxels, const Vector3i &p_size, bool p_negative); | 
					
						
							|  |  |  | 	static Vector<int8_t> generate_sdf8(const Vector<uint32_t> &p_positive, const Vector<uint32_t> &p_negative); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	static Vector3 triangle_get_barycentric_coords(const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_c, const Vector3 &p_pos) { | 
					
						
							|  |  |  | 		Vector3 v0 = p_b - p_a; | 
					
						
							|  |  |  | 		Vector3 v1 = p_c - p_a; | 
					
						
							|  |  |  | 		Vector3 v2 = p_pos - p_a; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		float d00 = v0.dot(v0); | 
					
						
							|  |  |  | 		float d01 = v0.dot(v1); | 
					
						
							|  |  |  | 		float d11 = v1.dot(v1); | 
					
						
							|  |  |  | 		float d20 = v2.dot(v0); | 
					
						
							|  |  |  | 		float d21 = v2.dot(v1); | 
					
						
							|  |  |  | 		float denom = (d00 * d11 - d01 * d01); | 
					
						
							|  |  |  | 		if (denom == 0) { | 
					
						
							|  |  |  | 			return Vector3(); //invalid triangle, return empty
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		float v = (d11 * d20 - d01 * d21) / denom; | 
					
						
							|  |  |  | 		float w = (d00 * d21 - d01 * d20) / denom; | 
					
						
							|  |  |  | 		float u = 1.0f - v - w; | 
					
						
							|  |  |  | 		return Vector3(u, v, w); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	static Color tetrahedron_get_barycentric_coords(const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_c, const Vector3 &p_d, const Vector3 &p_pos) { | 
					
						
							|  |  |  | 		Vector3 vap = p_pos - p_a; | 
					
						
							|  |  |  | 		Vector3 vbp = p_pos - p_b; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector3 vab = p_b - p_a; | 
					
						
							|  |  |  | 		Vector3 vac = p_c - p_a; | 
					
						
							|  |  |  | 		Vector3 vad = p_d - p_a; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector3 vbc = p_c - p_b; | 
					
						
							|  |  |  | 		Vector3 vbd = p_d - p_b; | 
					
						
							|  |  |  | 		// ScTP computes the scalar triple product
 | 
					
						
							|  |  |  | #define STP(m_a, m_b, m_c) ((m_a).dot((m_b).cross((m_c))))
 | 
					
						
							|  |  |  | 		float va6 = STP(vbp, vbd, vbc); | 
					
						
							|  |  |  | 		float vb6 = STP(vap, vac, vad); | 
					
						
							|  |  |  | 		float vc6 = STP(vap, vad, vab); | 
					
						
							|  |  |  | 		float vd6 = STP(vap, vab, vac); | 
					
						
							|  |  |  | 		float v6 = 1 / STP(vab, vac, vad); | 
					
						
							|  |  |  | 		return Color(va6 * v6, vb6 * v6, vc6 * v6, vd6 * v6); | 
					
						
							|  |  |  | #undef STP
 | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2020-06-25 10:33:28 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	_FORCE_INLINE_ static Vector3 octahedron_map_decode(const Vector2 &p_uv) { | 
					
						
							|  |  |  | 		// https://twitter.com/Stubbesaurus/status/937994790553227264
 | 
					
						
							| 
									
										
										
										
											2022-02-06 11:14:58 +00:00
										 |  |  | 		Vector2 f = p_uv * 2.0f - Vector2(1.0f, 1.0f); | 
					
						
							| 
									
										
										
										
											2020-06-25 10:33:28 -03:00
										 |  |  | 		Vector3 n = Vector3(f.x, f.y, 1.0f - Math::abs(f.x) - Math::abs(f.y)); | 
					
						
							| 
									
										
										
										
											2022-02-06 11:14:58 +00:00
										 |  |  | 		float t = CLAMP(-n.z, 0.0f, 1.0f); | 
					
						
							| 
									
										
										
										
											2020-06-25 10:33:28 -03:00
										 |  |  | 		n.x += n.x >= 0 ? -t : t; | 
					
						
							|  |  |  | 		n.y += n.y >= 0 ? -t : t; | 
					
						
							|  |  |  | 		return n.normalized(); | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-05-25 20:20:45 +03:00
										 |  |  | #endif // GEOMETRY_3D_H
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