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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  random_number_generator.h                                            */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
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							|  |  |  | /*                                                                       */ | 
					
						
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							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
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							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
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							|  |  |  | #ifndef RANDOM_NUMBER_GENERATOR_H
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							|  |  |  | #define RANDOM_NUMBER_GENERATOR_H
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							|  |  |  | #include "core/math/random_pcg.h"
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										 |  |  | #include "core/object/ref_counted.h"
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										 |  |  | class RandomNumberGenerator : public RefCounted { | 
					
						
							|  |  |  | 	GDCLASS(RandomNumberGenerator, RefCounted); | 
					
						
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										 |  |  | protected: | 
					
						
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										 |  |  | 	RandomPCG randbase; | 
					
						
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							|  |  |  | 	static void _bind_methods(); | 
					
						
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							|  |  |  | public: | 
					
						
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										 |  |  | 	_FORCE_INLINE_ void set_seed(uint64_t p_seed) { randbase.seed(p_seed); } | 
					
						
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										 |  |  | 	_FORCE_INLINE_ uint64_t get_seed() { return randbase.get_seed(); } | 
					
						
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										 |  |  | 	_FORCE_INLINE_ void set_state(uint64_t p_state) { randbase.set_state(p_state); } | 
					
						
							|  |  |  | 	_FORCE_INLINE_ uint64_t get_state() const { return randbase.get_state(); } | 
					
						
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										 |  |  | 	_FORCE_INLINE_ void randomize() { randbase.randomize(); } | 
					
						
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							|  |  |  | 	_FORCE_INLINE_ uint32_t randi() { return randbase.rand(); } | 
					
						
							|  |  |  | 	_FORCE_INLINE_ real_t randf() { return randbase.randf(); } | 
					
						
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										 |  |  | 	_FORCE_INLINE_ real_t randf_range(real_t p_from, real_t p_to) { return randbase.random(p_from, p_to); } | 
					
						
							|  |  |  | 	_FORCE_INLINE_ real_t randfn(real_t p_mean = 0.0, real_t p_deviation = 1.0) { return randbase.randfn(p_mean, p_deviation); } | 
					
						
							|  |  |  | 	_FORCE_INLINE_ int randi_range(int p_from, int p_to) { return randbase.random(p_from, p_to); } | 
					
						
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										 |  |  | 	RandomNumberGenerator() { randbase.randomize(); } | 
					
						
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										 |  |  | }; | 
					
						
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							|  |  |  | #endif // RANDOM_NUMBER_GENERATOR_H
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