2020-11-15 15:11:25 +03:00
										 
									 
								 
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								/*************************************************************************/
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								/*  keyboard_input_view.mm                                               */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2021-01-01 20:13:46 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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											2020-11-15 15:11:25 +03:00
										 
									 
								 
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#import "keyboard_input_view.h"
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								#include "core/os/keyboard.h"
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								#include "display_server_iphone.h"
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								#include "os_iphone.h"
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								@interface GodotKeyboardInputView () <UITextViewDelegate>
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								@property(nonatomic, copy) NSString *previousText;
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								@property(nonatomic, assign) NSRange previousSelectedRange;
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								@end
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								@implementation GodotKeyboardInputView
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								- (instancetype)initWithCoder:(NSCoder *)coder {
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									self = [super initWithCoder:coder];
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									if (self) {
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										[self godot_commonInit];
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									}
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									return self;
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								}
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								- (instancetype)initWithFrame:(CGRect)frame textContainer:(NSTextContainer *)textContainer {
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									self = [super initWithFrame:frame textContainer:textContainer];
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									if (self) {
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										[self godot_commonInit];
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									}
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									return self;
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								}
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								- (void)godot_commonInit {
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									self.hidden = YES;
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									self.delegate = self;
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									[[NSNotificationCenter defaultCenter] addObserver:self
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																			 selector:@selector(observeTextChange:)
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																				 name:UITextViewTextDidChangeNotification
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																			   object:self];
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								}
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								- (void)dealloc {
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									self.delegate = nil;
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									[[NSNotificationCenter defaultCenter] removeObserver:self];
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								}
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								// MARK: Keyboard
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								- (BOOL)canBecomeFirstResponder {
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									return YES;
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								}
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								- (BOOL)becomeFirstResponderWithString:(NSString *)existingString multiline:(BOOL)flag cursorStart:(NSInteger)start cursorEnd:(NSInteger)end {
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									self.text = existingString;
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									self.previousText = existingString;
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									NSRange textRange;
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									// Either a simple cursor or a selection.
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									if (end > 0) {
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										textRange = NSMakeRange(start, end - start);
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									} else {
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										textRange = NSMakeRange(start, 0);
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									}
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									self.selectedRange = textRange;
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									self.previousSelectedRange = textRange;
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									return [self becomeFirstResponder];
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								}
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								- (BOOL)resignFirstResponder {
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									self.text = nil;
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									self.previousText = nil;
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									return [super resignFirstResponder];
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								}
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								// MARK: OS Messages
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								- (void)deleteText:(NSInteger)charactersToDelete {
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									for (int i = 0; i < charactersToDelete; i++) {
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										DisplayServerIPhone::get_singleton()->key(KEY_BACKSPACE, true);
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										DisplayServerIPhone::get_singleton()->key(KEY_BACKSPACE, false);
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									}
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								}
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								- (void)enterText:(NSString *)substring {
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									String characters;
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									characters.parse_utf8([substring UTF8String]);
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									for (int i = 0; i < characters.size(); i++) {
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										int character = characters[i];
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										switch (character) {
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											case 10:
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												character = KEY_ENTER;
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												break;
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											case 8198:
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												character = KEY_SPACE;
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												break;
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											default:
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												break;
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										}
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										DisplayServerIPhone::get_singleton()->key(character, true);
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										DisplayServerIPhone::get_singleton()->key(character, false);
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									}
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								}
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								// MARK: Observer
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								- (void)observeTextChange:(NSNotification *)notification {
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									if (notification.object != self) {
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										return;
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									}
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									if (self.previousSelectedRange.length == 0) {
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										// We are deleting all text before cursor if no range was selected.
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										// This way any inserted or changed text will be updated.
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										NSString *substringToDelete = [self.previousText substringToIndex:self.previousSelectedRange.location];
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							 | 
							
								
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										[self deleteText:substringToDelete.length];
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							 | 
							
							
									} else {
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										// If text was previously selected
							 | 
						
					
						
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							 | 
							
							
										// we are sending only one `backspace`.
							 | 
						
					
						
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										// It will remove all text from text input.
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										[self deleteText:1];
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									}
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									NSString *substringToEnter;
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									if (self.selectedRange.length == 0) {
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										// If previous cursor had a selection
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										// we have to calculate an inserted text.
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										if (self.previousSelectedRange.length != 0) {
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											NSInteger rangeEnd = self.selectedRange.location + self.selectedRange.length;
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											NSInteger rangeStart = MIN(self.previousSelectedRange.location, self.selectedRange.location);
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											NSInteger rangeLength = MAX(0, rangeEnd - rangeStart);
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											NSRange calculatedRange;
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											if (rangeLength >= 0) {
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												calculatedRange = NSMakeRange(rangeStart, rangeLength);
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											} else {
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												calculatedRange = NSMakeRange(rangeStart, 0);
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											}
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											substringToEnter = [self.text substringWithRange:calculatedRange];
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										} else {
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											substringToEnter = [self.text substringToIndex:self.selectedRange.location];
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										}
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									} else {
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										substringToEnter = [self.text substringWithRange:self.selectedRange];
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									}
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									[self enterText:substringToEnter];
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									self.previousText = self.text;
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									self.previousSelectedRange = self.selectedRange;
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							 | 
							
							
								}
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								@end
							 |