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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  audio_driver_javascript.cpp                                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							| 
									
										
										
										
											2017-08-27 14:16:55 +02:00
										 |  |  | /*                      https://godotengine.org                          */ | 
					
						
							| 
									
										
										
										
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										 |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
											2021-01-01 20:13:46 +01:00
										 |  |  | /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | 
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										 |  |  | #include "audio_driver_javascript.h"
 | 
					
						
							|  |  |  | 
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										 |  |  | #include "core/config/project_settings.h"
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										 |  |  | 
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										 |  |  | #include <emscripten.h>
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										 |  |  | 
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										 |  |  | AudioDriverJavaScript *AudioDriverJavaScript::singleton = nullptr; | 
					
						
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										 |  |  | 
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										 |  |  | bool AudioDriverJavaScript::is_available() { | 
					
						
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										 |  |  | 	return godot_audio_is_available() != 0; | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | const char *AudioDriverJavaScript::get_name() const { | 
					
						
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										 |  |  | 	return "JavaScript"; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void AudioDriverJavaScript::_state_change_callback(int p_state) { | 
					
						
							|  |  |  | 	singleton->state = p_state; | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void AudioDriverJavaScript::_latency_update_callback(float p_latency) { | 
					
						
							|  |  |  | 	singleton->output_latency = p_latency; | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void AudioDriverJavaScript::_audio_driver_process(int p_from, int p_samples) { | 
					
						
							|  |  |  | 	int32_t *stream_buffer = reinterpret_cast<int32_t *>(output_rb); | 
					
						
							|  |  |  | 	const int max_samples = memarr_len(output_rb); | 
					
						
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										 |  |  | 	int write_pos = p_from; | 
					
						
							|  |  |  | 	int to_write = p_samples; | 
					
						
							|  |  |  | 	if (to_write == 0) { | 
					
						
							|  |  |  | 		to_write = max_samples; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	// High part
 | 
					
						
							|  |  |  | 	if (write_pos + to_write > max_samples) { | 
					
						
							|  |  |  | 		const int samples_high = max_samples - write_pos; | 
					
						
							|  |  |  | 		audio_server_process(samples_high / channel_count, &stream_buffer[write_pos]); | 
					
						
							|  |  |  | 		for (int i = write_pos; i < max_samples; i++) { | 
					
						
							|  |  |  | 			output_rb[i] = float(stream_buffer[i] >> 16) / 32768.f; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		to_write -= samples_high; | 
					
						
							|  |  |  | 		write_pos = 0; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	// Leftover
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							|  |  |  | 	audio_server_process(to_write / channel_count, &stream_buffer[write_pos]); | 
					
						
							|  |  |  | 	for (int i = write_pos; i < write_pos + to_write; i++) { | 
					
						
							|  |  |  | 		output_rb[i] = float(stream_buffer[i] >> 16) / 32768.f; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | void AudioDriverJavaScript::_audio_driver_capture(int p_from, int p_samples) { | 
					
						
							|  |  |  | 	if (get_input_buffer().size() == 0) { | 
					
						
							|  |  |  | 		return; // Input capture stopped.
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										 |  |  | 	} | 
					
						
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										 |  |  | 	const int max_samples = memarr_len(input_rb); | 
					
						
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										 |  |  | 	int read_pos = p_from; | 
					
						
							|  |  |  | 	int to_read = p_samples; | 
					
						
							|  |  |  | 	if (to_read == 0) { | 
					
						
							|  |  |  | 		to_read = max_samples; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	// High part
 | 
					
						
							|  |  |  | 	if (read_pos + to_read > max_samples) { | 
					
						
							|  |  |  | 		const int samples_high = max_samples - read_pos; | 
					
						
							|  |  |  | 		for (int i = read_pos; i < max_samples; i++) { | 
					
						
							|  |  |  | 			input_buffer_write(int32_t(input_rb[i] * 32768.f) * (1U << 16)); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		to_read -= samples_high; | 
					
						
							|  |  |  | 		read_pos = 0; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	// Leftover
 | 
					
						
							|  |  |  | 	for (int i = read_pos; i < read_pos + to_read; i++) { | 
					
						
							|  |  |  | 		input_buffer_write(int32_t(input_rb[i] * 32768.f) * (1U << 16)); | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | Error AudioDriverJavaScript::init() { | 
					
						
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										 |  |  | 	mix_rate = GLOBAL_GET("audio/driver/mix_rate"); | 
					
						
							|  |  |  | 	int latency = GLOBAL_GET("audio/driver/output_latency"); | 
					
						
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										 |  |  | 	channel_count = godot_audio_init(mix_rate, latency, &_state_change_callback, &_latency_update_callback); | 
					
						
							|  |  |  | 	buffer_length = closest_power_of_2((latency * mix_rate / 1000)); | 
					
						
							|  |  |  | #ifndef NO_THREADS
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							|  |  |  | 	node = memnew(WorkletNode); | 
					
						
							|  |  |  | #else
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							|  |  |  | 	node = memnew(ScriptProcessorNode); | 
					
						
							|  |  |  | #endif
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							|  |  |  | 	buffer_length = node->create(buffer_length, channel_count); | 
					
						
							|  |  |  | 	if (output_rb) { | 
					
						
							|  |  |  | 		memdelete_arr(output_rb); | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	output_rb = memnew_arr(float, buffer_length *channel_count); | 
					
						
							|  |  |  | 	if (!output_rb) { | 
					
						
							|  |  |  | 		return ERR_OUT_OF_MEMORY; | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	if (input_rb) { | 
					
						
							|  |  |  | 		memdelete_arr(input_rb); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	input_rb = memnew_arr(float, buffer_length *channel_count); | 
					
						
							|  |  |  | 	if (!input_rb) { | 
					
						
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										 |  |  | 		return ERR_OUT_OF_MEMORY; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return OK; | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | 
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										 |  |  | void AudioDriverJavaScript::start() { | 
					
						
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										 |  |  | 	if (node) { | 
					
						
							|  |  |  | 		node->start(output_rb, memarr_len(output_rb), input_rb, memarr_len(input_rb)); | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | 
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										 |  |  | void AudioDriverJavaScript::resume() { | 
					
						
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										 |  |  | 	if (state == 0) { // 'suspended'
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							|  |  |  | 		godot_audio_resume(); | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | float AudioDriverJavaScript::get_latency() { | 
					
						
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										 |  |  | 	return output_latency + (float(buffer_length) / mix_rate); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | int AudioDriverJavaScript::get_mix_rate() const { | 
					
						
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										 |  |  | 	return mix_rate; | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | AudioDriver::SpeakerMode AudioDriverJavaScript::get_speaker_mode() const { | 
					
						
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										 |  |  | 	return get_speaker_mode_by_total_channels(channel_count); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void AudioDriverJavaScript::lock() { | 
					
						
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										 |  |  | 	if (node) { | 
					
						
							|  |  |  | 		node->unlock(); | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void AudioDriverJavaScript::unlock() { | 
					
						
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										 |  |  | 	if (node) { | 
					
						
							|  |  |  | 		node->unlock(); | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | 
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										 |  |  | void AudioDriverJavaScript::finish() { | 
					
						
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										 |  |  | 	if (node) { | 
					
						
							|  |  |  | 		node->finish(); | 
					
						
							|  |  |  | 		memdelete(node); | 
					
						
							|  |  |  | 		node = nullptr; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if (output_rb) { | 
					
						
							|  |  |  | 		memdelete_arr(output_rb); | 
					
						
							|  |  |  | 		output_rb = nullptr; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if (input_rb) { | 
					
						
							|  |  |  | 		memdelete_arr(input_rb); | 
					
						
							|  |  |  | 		input_rb = nullptr; | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | Error AudioDriverJavaScript::capture_start() { | 
					
						
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										 |  |  | 	lock(); | 
					
						
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										 |  |  | 	input_buffer_init(buffer_length); | 
					
						
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										 |  |  | 	unlock(); | 
					
						
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										 |  |  | 	if (godot_audio_capture_start()) { | 
					
						
							|  |  |  | 		return FAILED; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	return OK; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | Error AudioDriverJavaScript::capture_stop() { | 
					
						
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										 |  |  | 	godot_audio_capture_stop(); | 
					
						
							| 
									
										
										
										
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										 |  |  | 	lock(); | 
					
						
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										 |  |  | 	input_buffer.clear(); | 
					
						
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										 |  |  | 	unlock(); | 
					
						
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										 |  |  | 	return OK; | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | AudioDriverJavaScript::AudioDriverJavaScript() { | 
					
						
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										 |  |  | 	singleton = this; | 
					
						
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										 |  |  | } | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							|  |  |  | #ifdef NO_THREADS
 | 
					
						
							|  |  |  | /// ScriptProcessorNode implementation
 | 
					
						
							|  |  |  | void AudioDriverJavaScript::ScriptProcessorNode::_process_callback() { | 
					
						
							|  |  |  | 	AudioDriverJavaScript::singleton->_audio_driver_capture(); | 
					
						
							|  |  |  | 	AudioDriverJavaScript::singleton->_audio_driver_process(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | int AudioDriverJavaScript::ScriptProcessorNode::create(int p_buffer_samples, int p_channels) { | 
					
						
							|  |  |  | 	return godot_audio_script_create(p_buffer_samples, p_channels); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void AudioDriverJavaScript::ScriptProcessorNode::start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) { | 
					
						
							|  |  |  | 	godot_audio_script_start(p_in_buf, p_in_buf_size, p_out_buf, p_out_buf_size, &_process_callback); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | #else
 | 
					
						
							|  |  |  | /// AudioWorkletNode implementation
 | 
					
						
							|  |  |  | void AudioDriverJavaScript::WorkletNode::_audio_thread_func(void *p_data) { | 
					
						
							|  |  |  | 	AudioDriverJavaScript::WorkletNode *obj = static_cast<AudioDriverJavaScript::WorkletNode *>(p_data); | 
					
						
							|  |  |  | 	AudioDriverJavaScript *driver = AudioDriverJavaScript::singleton; | 
					
						
							|  |  |  | 	const int out_samples = memarr_len(driver->output_rb); | 
					
						
							|  |  |  | 	const int in_samples = memarr_len(driver->input_rb); | 
					
						
							|  |  |  | 	int wpos = 0; | 
					
						
							|  |  |  | 	int to_write = out_samples; | 
					
						
							|  |  |  | 	int rpos = 0; | 
					
						
							|  |  |  | 	int to_read = 0; | 
					
						
							|  |  |  | 	int32_t step = 0; | 
					
						
							|  |  |  | 	while (!obj->quit) { | 
					
						
							|  |  |  | 		if (to_read) { | 
					
						
							|  |  |  | 			driver->lock(); | 
					
						
							|  |  |  | 			driver->_audio_driver_capture(rpos, to_read); | 
					
						
							|  |  |  | 			godot_audio_worklet_state_add(obj->state, STATE_SAMPLES_IN, -to_read); | 
					
						
							|  |  |  | 			driver->unlock(); | 
					
						
							|  |  |  | 			rpos += to_read; | 
					
						
							|  |  |  | 			if (rpos >= in_samples) { | 
					
						
							|  |  |  | 				rpos -= in_samples; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		if (to_write) { | 
					
						
							|  |  |  | 			driver->lock(); | 
					
						
							|  |  |  | 			driver->_audio_driver_process(wpos, to_write); | 
					
						
							|  |  |  | 			godot_audio_worklet_state_add(obj->state, STATE_SAMPLES_OUT, to_write); | 
					
						
							|  |  |  | 			driver->unlock(); | 
					
						
							|  |  |  | 			wpos += to_write; | 
					
						
							|  |  |  | 			if (wpos >= out_samples) { | 
					
						
							|  |  |  | 				wpos -= out_samples; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		step = godot_audio_worklet_state_wait(obj->state, STATE_PROCESS, step, 1); | 
					
						
							|  |  |  | 		to_write = out_samples - godot_audio_worklet_state_get(obj->state, STATE_SAMPLES_OUT); | 
					
						
							|  |  |  | 		to_read = godot_audio_worklet_state_get(obj->state, STATE_SAMPLES_IN); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | int AudioDriverJavaScript::WorkletNode::create(int p_buffer_size, int p_channels) { | 
					
						
							|  |  |  | 	godot_audio_worklet_create(p_channels); | 
					
						
							|  |  |  | 	return p_buffer_size; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void AudioDriverJavaScript::WorkletNode::start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) { | 
					
						
							|  |  |  | 	godot_audio_worklet_start(p_in_buf, p_in_buf_size, p_out_buf, p_out_buf_size, state); | 
					
						
							| 
									
										
										
										
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										 |  |  | 	thread.start(_audio_thread_func, this); | 
					
						
							| 
									
										
										
										
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void AudioDriverJavaScript::WorkletNode::lock() { | 
					
						
							|  |  |  | 	mutex.lock(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void AudioDriverJavaScript::WorkletNode::unlock() { | 
					
						
							|  |  |  | 	mutex.unlock(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void AudioDriverJavaScript::WorkletNode::finish() { | 
					
						
							|  |  |  | 	quit = true; // Ask thread to quit.
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	thread.wait_to_finish(); | 
					
						
							| 
									
										
										
										
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										 |  |  | } | 
					
						
							|  |  |  | #endif
 |