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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  javascript_main.cpp                                                  */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
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										 |  |  | /*                      https://godotengine.org                          */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | #include "core/io/resource_loader.h"
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										 |  |  | #include "main/main.h"
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										 |  |  | #include "platform/javascript/display_server_javascript.h"
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							|  |  |  | #include "platform/javascript/os_javascript.h"
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										 |  |  | #include <emscripten/emscripten.h>
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										 |  |  | #include <stdlib.h>
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										 |  |  | #include "godot_js.h"
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							|  |  |  | 
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										 |  |  | static OS_JavaScript *os = nullptr; | 
					
						
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										 |  |  | static uint64_t target_ticks = 0; | 
					
						
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										 |  |  | 
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							|  |  |  | void exit_callback() { | 
					
						
							|  |  |  | 	emscripten_cancel_main_loop(); // After this, we can exit!
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							|  |  |  | 	Main::cleanup(); | 
					
						
							|  |  |  | 	int exit_code = OS_JavaScript::get_singleton()->get_exit_code(); | 
					
						
							|  |  |  | 	memdelete(os); | 
					
						
							|  |  |  | 	os = nullptr; | 
					
						
							|  |  |  | 	emscripten_force_exit(exit_code); // No matter that we call cancel_main_loop, regular "exit" will not work, forcing.
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							|  |  |  | } | 
					
						
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										 |  |  | void cleanup_after_sync() { | 
					
						
							|  |  |  | 	emscripten_set_main_loop(exit_callback, -1, false); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void main_loop_callback() { | 
					
						
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										 |  |  | 	uint64_t current_ticks = os->get_ticks_usec(); | 
					
						
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										 |  |  | 	bool force_draw = DisplayServerJavaScript::get_singleton()->check_size_force_redraw(); | 
					
						
							|  |  |  | 	if (force_draw) { | 
					
						
							|  |  |  | 		Main::force_redraw(); | 
					
						
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										 |  |  | 	} else if (current_ticks < target_ticks) { | 
					
						
							|  |  |  | 		return; // Skip frame.
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							|  |  |  | 	} | 
					
						
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							|  |  |  | 	int target_fps = Engine::get_singleton()->get_target_fps(); | 
					
						
							|  |  |  | 	if (target_fps > 0) { | 
					
						
							|  |  |  | 		target_ticks += (uint64_t)(1000000 / target_fps); | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	if (os->main_loop_iterate()) { | 
					
						
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										 |  |  | 		emscripten_cancel_main_loop(); // Cancel current loop and wait for cleanup_after_sync.
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							|  |  |  | 		godot_js_os_finish_async(cleanup_after_sync); | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | /// When calling main, it is assumed FS is setup and synced.
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										 |  |  | extern EMSCRIPTEN_KEEPALIVE int godot_js_main(int argc, char *argv[]) { | 
					
						
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										 |  |  | 	os = new OS_JavaScript(); | 
					
						
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							|  |  |  | 	// We must override main when testing is enabled
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							|  |  |  | 	TEST_MAIN_OVERRIDE | 
					
						
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										 |  |  | 	Main::setup(argv[0], argc - 1, &argv[1]); | 
					
						
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										 |  |  | 	// Ease up compatibility.
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							|  |  |  | 	ResourceLoader::set_abort_on_missing_resources(false); | 
					
						
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							|  |  |  | 	Main::start(); | 
					
						
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										 |  |  | 	os->get_main_loop()->initialize(); | 
					
						
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										 |  |  | #ifdef TOOLS_ENABLED
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							|  |  |  | 	if (Main::is_project_manager() && FileAccess::exists("/tmp/preload.zip")) { | 
					
						
							|  |  |  | 		PackedStringArray ps; | 
					
						
							|  |  |  | 		ps.push_back("/tmp/preload.zip"); | 
					
						
							|  |  |  | 		os->get_main_loop()->emit_signal("files_dropped", ps, -1); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | #endif
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										 |  |  | 	emscripten_set_main_loop(main_loop_callback, -1, false); | 
					
						
							|  |  |  | 	// Immediately run the first iteration.
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							|  |  |  | 	// We are inside an animation frame, we want to immediately draw on the newly setup canvas.
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							|  |  |  | 	main_loop_callback(); | 
					
						
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										 |  |  | 
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							|  |  |  | 	return 0; | 
					
						
							|  |  |  | } |