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								/*************************************************************************/
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								/*  audio_stream_player.h                                                */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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											2017-08-27 14:16:55 +02:00
										 
									 
								 
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2021-01-01 20:13:46 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#ifndef AUDIO_STREAM_PLAYER_H
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								#define AUDIO_STREAM_PLAYER_H
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								#include "core/templates/safe_refcount.h"
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								#include "scene/main/node.h"
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								#include "servers/audio/audio_stream.h"
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								class AudioStreamPlayer : public Node {
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									GDCLASS(AudioStreamPlayer, Node);
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								public:
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									enum MixTarget {
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										MIX_TARGET_STEREO,
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										MIX_TARGET_SURROUND,
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										MIX_TARGET_CENTER
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									};
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								private:
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									Ref<AudioStreamPlayback> stream_playback;
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									Ref<AudioStream> stream;
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									Vector<AudioFrame> mix_buffer;
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									Vector<AudioFrame> fadeout_buffer;
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									bool use_fadeout = false;
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									SafeNumeric<float> setseek{ -1.0 };
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									SafeFlag active;
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									SafeFlag setstop;
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									SafeFlag stop_has_priority;
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									float mix_volume_db = 0.0;
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									float pitch_scale = 1.0;
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									float volume_db = 0.0;
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									bool autoplay = false;
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									bool stream_paused = false;
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									bool stream_paused_fade = false;
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									StringName bus;
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									MixTarget mix_target = MIX_TARGET_STEREO;
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									void _mix_internal(bool p_fadeout);
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									void _mix_audio();
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									static void _mix_audios(void *self) { reinterpret_cast<AudioStreamPlayer *>(self)->_mix_audio(); }
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									void _set_playing(bool p_enable);
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									bool _is_active() const;
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									void _bus_layout_changed();
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									void _mix_to_bus(const AudioFrame *p_frames, int p_amount);
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								protected:
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									void _validate_property(PropertyInfo &property) const override;
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									void _notification(int p_what);
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									static void _bind_methods();
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								public:
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									void set_stream(Ref<AudioStream> p_stream);
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									Ref<AudioStream> get_stream() const;
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									void set_volume_db(float p_volume);
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									float get_volume_db() const;
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									void set_pitch_scale(float p_pitch_scale);
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									float get_pitch_scale() const;
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									void play(float p_from_pos = 0.0);
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									void seek(float p_seconds);
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									void stop();
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									bool is_playing() const;
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									float get_playback_position();
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									void set_bus(const StringName &p_bus);
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									StringName get_bus() const;
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									void set_autoplay(bool p_enable);
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									bool is_autoplay_enabled();
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									void set_mix_target(MixTarget p_target);
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									MixTarget get_mix_target() const;
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									void set_stream_paused(bool p_pause);
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									bool get_stream_paused() const;
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									Ref<AudioStreamPlayback> get_stream_playback();
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									AudioStreamPlayer();
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									~AudioStreamPlayer();
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								};
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								VARIANT_ENUM_CAST(AudioStreamPlayer::MixTarget)
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								#endif // AUDIO_STREAM_PLAYER_H
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