2020-11-24 01:01:06 +02:00
										 
									 
								 
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								/*  aspect_ratio_container.h                                             */
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2021-01-01 20:13:46 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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											2020-11-24 01:01:06 +02:00
										 
									 
								 
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#ifndef ASPECT_RATIO_CONTAINER_H
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								#define ASPECT_RATIO_CONTAINER_H
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								#include "scene/gui/container.h"
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								class AspectRatioContainer : public Container {
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									GDCLASS(AspectRatioContainer, Container);
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								protected:
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									void _notification(int p_what);
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									static void _bind_methods();
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									virtual Size2 get_minimum_size() const override;
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								public:
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									enum StretchMode {
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										STRETCH_WIDTH_CONTROLS_HEIGHT,
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										STRETCH_HEIGHT_CONTROLS_WIDTH,
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										STRETCH_FIT,
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										STRETCH_COVER,
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									};
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									enum AlignMode {
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										ALIGN_BEGIN,
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										ALIGN_CENTER,
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										ALIGN_END,
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									};
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								private:
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									float ratio = 1.0;
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									StretchMode stretch_mode = STRETCH_FIT;
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									AlignMode alignment_horizontal = ALIGN_CENTER;
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									AlignMode alignment_vertical = ALIGN_CENTER;
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								public:
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									void set_ratio(float p_ratio);
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									float get_ratio() const { return ratio; }
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									void set_stretch_mode(StretchMode p_mode);
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									StretchMode get_stretch_mode() const { return stretch_mode; }
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									void set_alignment_horizontal(AlignMode p_alignment_horizontal);
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									AlignMode get_alignment_horizontal() const { return alignment_horizontal; }
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									void set_alignment_vertical(AlignMode p_alignment_vertical);
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									AlignMode get_alignment_vertical() const { return alignment_vertical; }
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								};
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								VARIANT_ENUM_CAST(AspectRatioContainer::StretchMode);
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								VARIANT_ENUM_CAST(AspectRatioContainer::AlignMode);
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								#endif // ASPECT_RATIO_CONTAINER_H
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