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								/*************************************************************************/
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								/*  base_button.h                                                        */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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											2017-08-27 14:16:55 +02:00
										 
									 
								 
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2021-01-01 20:13:46 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#ifndef BASE_BUTTON_H
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								#define BASE_BUTTON_H
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								#include "scene/gui/control.h"
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								class ButtonGroup;
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								class BaseButton : public Control {
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									GDCLASS(BaseButton, Control);
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								public:
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									enum ActionMode {
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										ACTION_MODE_BUTTON_PRESS,
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										ACTION_MODE_BUTTON_RELEASE,
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									};
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								private:
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									int button_mask = BUTTON_MASK_LEFT;
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									bool toggle_mode = false;
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									bool shortcut_in_tooltip = true;
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									bool keep_pressed_outside = false;
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									Ref<Shortcut> shortcut;
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									ObjectID shortcut_context;
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									ActionMode action_mode = ACTION_MODE_BUTTON_RELEASE;
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									struct Status {
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										bool pressed = false;
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										bool hovering = false;
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										bool press_attempt = false;
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										bool pressing_inside = false;
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										bool disabled = false;
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									} status;
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									Ref<ButtonGroup> button_group;
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									void _unpress_group();
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									void _pressed();
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									void _toggled(bool p_pressed);
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									void on_action_event(Ref<InputEvent> p_event);
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								protected:
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									virtual void pressed();
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									virtual void toggled(bool p_pressed);
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									static void _bind_methods();
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									virtual void _gui_input(Ref<InputEvent> p_event);
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									virtual void _unhandled_key_input(Ref<InputEvent> p_event);
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									void _notification(int p_what);
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									bool _is_focus_owner_in_shorcut_context() const;
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								public:
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									enum DrawMode {
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										DRAW_NORMAL,
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										DRAW_PRESSED,
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										DRAW_HOVER,
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										DRAW_DISABLED,
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										DRAW_HOVER_PRESSED,
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									};
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									DrawMode get_draw_mode() const;
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									/* Signals */
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									bool is_pressed() const; ///< return whether button is pressed (toggled in)
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									bool is_pressing() const; ///< return whether button is pressed (toggled in)
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									bool is_hovered() const;
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									void set_pressed(bool p_pressed); ///only works in toggle mode
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									void set_toggle_mode(bool p_on);
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									bool is_toggle_mode() const;
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									void set_shortcut_in_tooltip(bool p_on);
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									bool is_shortcut_in_tooltip_enabled() const;
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									void set_disabled(bool p_disabled);
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									bool is_disabled() const;
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									void set_action_mode(ActionMode p_mode);
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									ActionMode get_action_mode() const;
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									void set_keep_pressed_outside(bool p_on);
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									bool is_keep_pressed_outside() const;
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									void set_button_mask(int p_mask);
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									int get_button_mask() const;
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									void set_shortcut(const Ref<Shortcut> &p_shortcut);
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									Ref<Shortcut> get_shortcut() const;
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									virtual String get_tooltip(const Point2 &p_pos) const override;
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									void set_button_group(const Ref<ButtonGroup> &p_group);
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									Ref<ButtonGroup> get_button_group() const;
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									void set_shortcut_context(Node *p_node);
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									Node *get_shortcut_context() const;
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											2016-03-09 00:00:52 +01:00
										 
									 
								 
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									BaseButton();
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									~BaseButton();
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								};
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											2017-03-05 16:44:50 +01:00
										 
									 
								 
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								VARIANT_ENUM_CAST(BaseButton::DrawMode)
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								VARIANT_ENUM_CAST(BaseButton::ActionMode)
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								class ButtonGroup : public Resource {
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									GDCLASS(ButtonGroup, Resource);
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									friend class BaseButton;
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									Set<BaseButton *> buttons;
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								protected:
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									static void _bind_methods();
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								public:
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									BaseButton *get_pressed_button();
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									void get_buttons(List<BaseButton *> *r_buttons);
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											2018-12-14 03:39:31 -02:00
										 
									 
								 
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									Array _get_buttons();
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											2017-01-10 01:04:31 -03:00
										 
									 
								 
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									ButtonGroup();
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								};
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											2014-11-02 11:31:01 -03:00
										 
									 
								 
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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								#endif
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