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								/*************************************************************************/
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								/*  menu_button.h                                                        */
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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											2017-08-27 14:16:55 +02:00
										 
									 
								 
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2021-01-01 20:13:46 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#ifndef MENU_BUTTON_H
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								#define MENU_BUTTON_H
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								#include "scene/gui/button.h"
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								#include "scene/gui/popup_menu.h"
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								class MenuButton : public Button {
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									GDCLASS(MenuButton, Button);
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									bool clicked = false;
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									bool switch_on_hover = false;
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									bool disable_shortcuts = false;
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									PopupMenu *popup;
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									Array _get_items() const;
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									void _set_items(const Array &p_items);
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									void _gui_input(Ref<InputEvent> p_event) override;
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								protected:
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									void _notification(int p_what);
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									static void _bind_methods();
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									virtual void _unhandled_key_input(Ref<InputEvent> p_event) override;
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								public:
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									virtual void pressed() override;
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									PopupMenu *get_popup() const;
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									void set_switch_on_hover(bool p_enabled);
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									bool is_switch_on_hover();
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									void set_disable_shortcuts(bool p_disabled);
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									MenuButton();
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									~MenuButton();
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								};
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								#endif
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