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								/*************************************************************************/
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								/*  renderer_compositor.h                                                */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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											2017-08-27 14:16:55 +02:00
										 
									 
								 
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2021-01-01 20:13:46 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#ifndef RENDERING_SERVER_COMPOSITOR_H
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								#define RENDERING_SERVER_COMPOSITOR_H
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								#include "core/math/camera_matrix.h"
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								#include "core/templates/pair.h"
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								#include "core/templates/self_list.h"
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								#include "servers/rendering/renderer_canvas_render.h"
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								#include "servers/rendering/renderer_scene.h"
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								#include "servers/rendering/renderer_scene_render.h"
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								#include "servers/rendering/renderer_storage.h"
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								#include "servers/rendering_server.h"
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								class RendererCompositor {
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								protected:
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									static RendererCompositor *(*_create_func)();
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								public:
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									static RendererCompositor *create();
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									virtual RendererStorage *get_storage() = 0;
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									virtual RendererCanvasRender *get_canvas() = 0;
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									virtual RendererSceneRender *get_scene() = 0;
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									virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true) = 0;
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									virtual void initialize() = 0;
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									virtual void begin_frame(double frame_step) = 0;
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									struct BlitToScreen {
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										RID render_target;
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										Rect2i rect;
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										//lens distorted parameters for VR should go here
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									};
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									virtual void prepare_for_blitting_render_targets() = 0;
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									virtual void blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount) = 0;
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									virtual void end_frame(bool p_swap_buffers) = 0;
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									virtual void finalize() = 0;
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									virtual uint64_t get_frame_number() const = 0;
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									virtual float get_frame_delta_time() const = 0;
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									virtual bool is_low_end() const = 0;
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									virtual ~RendererCompositor() {}
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								};
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								#endif // RASTERIZER_H
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