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								/*
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								Copyright (c) 2003-2013 Gino van den Bergen / Erwin Coumans  http://bulletphysics.org
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								This software is provided 'as-is', without any express or implied warranty.
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								In no event will the authors be held liable for any damages arising from the use of this software.
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								Permission is granted to anyone to use this software for any purpose, 
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								including commercial applications, and to alter it and redistribute it freely, 
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								subject to the following restrictions:
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								1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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								2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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								3. This notice may not be removed or altered from any source distribution.
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								*/
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								#ifndef B3_SIMD_QUADWORD_H
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								#define B3_SIMD_QUADWORD_H
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								#include "b3Scalar.h"
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								#include "b3MinMax.h"
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								#if defined(__CELLOS_LV2) && defined(__SPU__)
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								#include <altivec.h>
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								#endif
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								/**@brief The b3QuadWord class is base class for b3Vector3 and b3Quaternion. 
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								 * Some issues under PS3 Linux with IBM 2.1 SDK, gcc compiler prevent from using aligned quadword.
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								 */
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								#ifndef USE_LIBSPE2
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								B3_ATTRIBUTE_ALIGNED16(class)
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								b3QuadWord
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								#else
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								class b3QuadWord
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								#endif
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								{
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								protected:
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								#if defined(__SPU__) && defined(__CELLOS_LV2__)
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									union {
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										vec_float4 mVec128;
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										b3Scalar m_floats[4];
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									};
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								public:
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									vec_float4 get128() const
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									{
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										return mVec128;
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									}
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								#else  //__CELLOS_LV2__ __SPU__
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								#if defined(B3_USE_SSE) || defined(B3_USE_NEON)
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								public:
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									union {
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										b3SimdFloat4 mVec128;
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										b3Scalar m_floats[4];
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										struct
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										{
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											b3Scalar x, y, z, w;
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										};
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									};
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								public:
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									B3_FORCE_INLINE b3SimdFloat4 get128() const
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									{
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										return mVec128;
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									}
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									B3_FORCE_INLINE void set128(b3SimdFloat4 v128)
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									{
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										mVec128 = v128;
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									}
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								#else
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								public:
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									union {
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										b3Scalar m_floats[4];
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										struct
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										{
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											b3Scalar x, y, z, w;
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										};
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									};
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								#endif  // B3_USE_SSE
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								#endif  //__CELLOS_LV2__ __SPU__
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								public:
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								#if defined(B3_USE_SSE) || defined(B3_USE_NEON)
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									// Set Vector
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									B3_FORCE_INLINE b3QuadWord(const b3SimdFloat4 vec)
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									{
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										mVec128 = vec;
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									}
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									// Copy constructor
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									B3_FORCE_INLINE b3QuadWord(const b3QuadWord& rhs)
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									{
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										mVec128 = rhs.mVec128;
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									}
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									// Assignment Operator
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									B3_FORCE_INLINE b3QuadWord&
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									operator=(const b3QuadWord& v)
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									{
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										mVec128 = v.mVec128;
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										return *this;
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									}
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								#endif
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									/**@brief Return the x value */
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									B3_FORCE_INLINE const b3Scalar& getX() const { return m_floats[0]; }
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									/**@brief Return the y value */
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									B3_FORCE_INLINE const b3Scalar& getY() const { return m_floats[1]; }
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									/**@brief Return the z value */
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									B3_FORCE_INLINE const b3Scalar& getZ() const { return m_floats[2]; }
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									/**@brief Set the x value */
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									B3_FORCE_INLINE void setX(b3Scalar _x) { m_floats[0] = _x; };
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									/**@brief Set the y value */
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									B3_FORCE_INLINE void setY(b3Scalar _y) { m_floats[1] = _y; };
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									/**@brief Set the z value */
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									B3_FORCE_INLINE void setZ(b3Scalar _z) { m_floats[2] = _z; };
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									/**@brief Set the w value */
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									B3_FORCE_INLINE void setW(b3Scalar _w) { m_floats[3] = _w; };
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									/**@brief Return the x value */
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									//B3_FORCE_INLINE b3Scalar&       operator[](int i)       { return (&m_floats[0])[i];	}
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									//B3_FORCE_INLINE const b3Scalar& operator[](int i) const { return (&m_floats[0])[i]; }
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									///operator b3Scalar*() replaces operator[], using implicit conversion. We added operator != and operator == to avoid pointer comparisons.
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									B3_FORCE_INLINE operator b3Scalar*() { return &m_floats[0]; }
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									B3_FORCE_INLINE operator const b3Scalar*() const { return &m_floats[0]; }
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									B3_FORCE_INLINE bool operator==(const b3QuadWord& other) const
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									{
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								#ifdef B3_USE_SSE
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										return (0xf == _mm_movemask_ps((__m128)_mm_cmpeq_ps(mVec128, other.mVec128)));
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								#else
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										return ((m_floats[3] == other.m_floats[3]) &&
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												(m_floats[2] == other.m_floats[2]) &&
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												(m_floats[1] == other.m_floats[1]) &&
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												(m_floats[0] == other.m_floats[0]));
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								#endif
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									}
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									B3_FORCE_INLINE bool operator!=(const b3QuadWord& other) const
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									{
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										return !(*this == other);
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									}
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									/**@brief Set x,y,z and zero w 
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								   * @param x Value of x
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								   * @param y Value of y
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								   * @param z Value of z
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								   */
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									B3_FORCE_INLINE void setValue(const b3Scalar& _x, const b3Scalar& _y, const b3Scalar& _z)
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									{
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										m_floats[0] = _x;
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										m_floats[1] = _y;
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										m_floats[2] = _z;
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										m_floats[3] = 0.f;
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									}
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									/*		void getValue(b3Scalar *m) const 
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										{
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											m[0] = m_floats[0];
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											m[1] = m_floats[1];
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											m[2] = m_floats[2];
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										}
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								*/
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									/**@brief Set the values 
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								   * @param x Value of x
							 | 
						
					
						
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								   * @param y Value of y
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								   * @param z Value of z
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								   * @param w Value of w
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								   */
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									B3_FORCE_INLINE void setValue(const b3Scalar& _x, const b3Scalar& _y, const b3Scalar& _z, const b3Scalar& _w)
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									{
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										m_floats[0] = _x;
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										m_floats[1] = _y;
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										m_floats[2] = _z;
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										m_floats[3] = _w;
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									}
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									/**@brief No initialization constructor */
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									B3_FORCE_INLINE b3QuadWord()
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							 | 
							
							
									//	:m_floats[0](b3Scalar(0.)),m_floats[1](b3Scalar(0.)),m_floats[2](b3Scalar(0.)),m_floats[3](b3Scalar(0.))
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									{
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									}
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									/**@brief Three argument constructor (zeros w)
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								   * @param x Value of x
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								   * @param y Value of y
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								   * @param z Value of z
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								   */
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									B3_FORCE_INLINE b3QuadWord(const b3Scalar& _x, const b3Scalar& _y, const b3Scalar& _z)
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									{
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										m_floats[0] = _x, m_floats[1] = _y, m_floats[2] = _z, m_floats[3] = 0.0f;
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									}
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									/**@brief Initializing constructor
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								   * @param x Value of x
							 | 
						
					
						
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								   * @param y Value of y
							 | 
						
					
						
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								   * @param z Value of z
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								   * @param w Value of w
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								   */
							 | 
						
					
						
							
								
									
										
										
										
											2019-01-03 14:26:51 +01:00
										 
									 
								 
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									B3_FORCE_INLINE b3QuadWord(const b3Scalar& _x, const b3Scalar& _y, const b3Scalar& _z, const b3Scalar& _w)
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							 | 
							
							
									{
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										m_floats[0] = _x, m_floats[1] = _y, m_floats[2] = _z, m_floats[3] = _w;
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									}
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											2017-08-01 14:30:58 +02:00
										 
									 
								 
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											2019-01-03 14:26:51 +01:00
										 
									 
								 
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							 | 
							
							
									/**@brief Set each element to the max of the current values and the values of another b3QuadWord
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								   * @param other The other b3QuadWord to compare with 
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								   */
							 | 
						
					
						
							
								
									
										
										
										
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									B3_FORCE_INLINE void setMax(const b3QuadWord& other)
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							 | 
							
							
									{
							 | 
						
					
						
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								#ifdef B3_USE_SSE
							 | 
						
					
						
							| 
								
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							 | 
							
							
										mVec128 = _mm_max_ps(mVec128, other.mVec128);
							 | 
						
					
						
							| 
								
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							 | 
							
								
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								#elif defined(B3_USE_NEON)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										mVec128 = vmaxq_f32(mVec128, other.mVec128);
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								#else
							 | 
						
					
						
							| 
								
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							 | 
							
							
										b3SetMax(m_floats[0], other.m_floats[0]);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										b3SetMax(m_floats[1], other.m_floats[1]);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										b3SetMax(m_floats[2], other.m_floats[2]);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										b3SetMax(m_floats[3], other.m_floats[3]);
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							 | 
							
							
								#endif
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									/**@brief Set each element to the min of the current values and the values of another b3QuadWord
							 | 
						
					
						
							
								
									
										
										
										
											2017-08-01 14:30:58 +02:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
								   * @param other The other b3QuadWord to compare with 
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
								   */
							 | 
						
					
						
							
								
									
										
										
										
											2019-01-03 14:26:51 +01:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
									B3_FORCE_INLINE void setMin(const b3QuadWord& other)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#ifdef B3_USE_SSE
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										mVec128 = _mm_min_ps(mVec128, other.mVec128);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#elif defined(B3_USE_NEON)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										mVec128 = vminq_f32(mVec128, other.mVec128);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										b3SetMin(m_floats[0], other.m_floats[0]);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										b3SetMin(m_floats[1], other.m_floats[1]);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										b3SetMin(m_floats[2], other.m_floats[2]);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										b3SetMin(m_floats[3], other.m_floats[3]);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#endif
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							
								
									
										
										
										
											2017-08-01 14:30:58 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2019-01-03 14:26:51 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								#endif  //B3_SIMD_QUADWORD_H
							 |