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								/* -----------------------------------------------------------------------------
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								    Copyright (c) 2006 Simon Brown                          si@sjbrown.co.uk
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								    Permission is hereby granted, free of charge, to any person obtaining
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								    a copy of this software and associated documentation files (the
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								    "Software"), to deal in the Software without restriction, including
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								    without limitation the rights to use, copy, modify, merge, publish,
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								    distribute, sublicense, and/or sell copies of the Software, and to
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								    permit persons to whom the Software is furnished to do so, subject to
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								    the following conditions:
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								    The above copyright notice and this permission notice shall be included
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								    in all copies or substantial portions of the Software.
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								    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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								    OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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								    MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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								    IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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								    CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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								    TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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								    SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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								   -------------------------------------------------------------------------- */
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											2016-10-13 21:52:16 +02:00
										 
									 
								 
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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								#include "colourset.h"
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								namespace squish {
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								ColourSet::ColourSet( u8 const* rgba, int mask, int flags )
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								  : m_count( 0 ),
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								    m_transparent( false )
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								{
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								    // check the compression mode for dxt1
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								    bool isDxt1 = ( ( flags & kDxt1 ) != 0 );
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								    bool weightByAlpha = ( ( flags & kWeightColourByAlpha ) != 0 );
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								    // create the minimal set
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								    for( int i = 0; i < 16; ++i )
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								    {
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								        // check this pixel is enabled
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								        int bit = 1 << i;
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								        if( ( mask & bit ) == 0 )
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								        {
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								            m_remap[i] = -1;
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								            continue;
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								        }
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								        // check for transparent pixels when using dxt1
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								        if( isDxt1 && rgba[4*i + 3] < 128 )
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								        {
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								            m_remap[i] = -1;
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								            m_transparent = true;
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								            continue;
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								        }
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								        // loop over previous points for a match
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								        for( int j = 0;; ++j )
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								        {
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								            // allocate a new point
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								            if( j == i )
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								            {
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								                // normalise coordinates to [0,1]
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								                float x = ( float )rgba[4*i] / 255.0f;
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								                float y = ( float )rgba[4*i + 1] / 255.0f;
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								                float z = ( float )rgba[4*i + 2] / 255.0f;
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								                // ensure there is always non-zero weight even for zero alpha
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								                float w = ( float )( rgba[4*i + 3] + 1 ) / 256.0f;
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								                // add the point
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								                m_points[m_count] = Vec3( x, y, z );
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								                m_weights[m_count] = ( weightByAlpha ? w : 1.0f );
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								                m_remap[i] = m_count;
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								                // advance
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								                ++m_count;
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								                break;
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								            }
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								            // check for a match
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								            int oldbit = 1 << j;
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								            bool match = ( ( mask & oldbit ) != 0 )
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								                && ( rgba[4*i] == rgba[4*j] )
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								                && ( rgba[4*i + 1] == rgba[4*j + 1] )
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								                && ( rgba[4*i + 2] == rgba[4*j + 2] )
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								                && ( rgba[4*j + 3] >= 128 || !isDxt1 );
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								            if( match )
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								            {
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								                // get the index of the match
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								                int index = m_remap[j];
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								                // ensure there is always non-zero weight even for zero alpha
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								                float w = ( float )( rgba[4*i + 3] + 1 ) / 256.0f;
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								                // map to this point and increase the weight
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								                m_weights[index] += ( weightByAlpha ? w : 1.0f );
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								                m_remap[i] = index;
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								                break;
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								            }
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								        }
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								    }
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								    // square root the weights
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								    for( int i = 0; i < m_count; ++i )
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								        m_weights[i] = std::sqrt( m_weights[i] );
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								}
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								void ColourSet::RemapIndices( u8 const* source, u8* target ) const
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								{
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								    for( int i = 0; i < 16; ++i )
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								    {
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								        int j = m_remap[i];
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								        if( j == -1 )
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								            target[i] = 3;
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								        else
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								            target[i] = source[j];
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								    }
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								}
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								} // namespace squish
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