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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  segment_shape_2d.cpp                                                 */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
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										 |  |  | /*                      https://godotengine.org                          */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
											2020-01-01 11:16:22 +01:00
										 |  |  | /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | #include "segment_shape_2d.h"
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							|  |  |  | #include "servers/physics_2d_server.h"
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										 |  |  | #include "servers/visual_server.h"
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										 |  |  | bool SegmentShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { | 
					
						
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							|  |  |  | 	Vector2 l[2] = { a, b }; | 
					
						
							|  |  |  | 	Vector2 closest = Geometry::get_closest_point_to_segment_2d(p_point, l); | 
					
						
							|  |  |  | 	return p_point.distance_to(closest) < p_tolerance; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void SegmentShape2D::_update_shape() { | 
					
						
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							|  |  |  | 	Rect2 r; | 
					
						
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										 |  |  | 	r.position = a; | 
					
						
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										 |  |  | 	r.size = b; | 
					
						
							|  |  |  | 	Physics2DServer::get_singleton()->shape_set_data(get_rid(), r); | 
					
						
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										 |  |  | 	emit_changed(); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void SegmentShape2D::set_a(const Vector2 &p_a) { | 
					
						
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										 |  |  | 	a = p_a; | 
					
						
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										 |  |  | 	_update_shape(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | Vector2 SegmentShape2D::get_a() const { | 
					
						
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							|  |  |  | 	return a; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void SegmentShape2D::set_b(const Vector2 &p_b) { | 
					
						
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										 |  |  | 	b = p_b; | 
					
						
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										 |  |  | 	_update_shape(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | Vector2 SegmentShape2D::get_b() const { | 
					
						
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							|  |  |  | 	return b; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void SegmentShape2D::draw(const RID &p_to_rid, const Color &p_color) { | 
					
						
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										 |  |  | 	VisualServer::get_singleton()->canvas_item_add_line(p_to_rid, a, b, p_color, 3); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | Rect2 SegmentShape2D::get_rect() const { | 
					
						
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							|  |  |  | 	Rect2 rect; | 
					
						
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										 |  |  | 	rect.position = a; | 
					
						
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										 |  |  | 	rect.expand_to(b); | 
					
						
							|  |  |  | 	return rect; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void SegmentShape2D::_bind_methods() { | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("set_a", "a"), &SegmentShape2D::set_a); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_a"), &SegmentShape2D::get_a); | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("set_b", "b"), &SegmentShape2D::set_b); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_b"), &SegmentShape2D::get_b); | 
					
						
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										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "a"), "set_a", "get_a"); | 
					
						
							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "b"), "set_b", "get_b"); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | SegmentShape2D::SegmentShape2D() : | 
					
						
							|  |  |  | 		Shape2D(Physics2DServer::get_singleton()->segment_shape_create()) { | 
					
						
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										 |  |  | 	a = Vector2(); | 
					
						
							|  |  |  | 	b = Vector2(0, 10); | 
					
						
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										 |  |  | 	_update_shape(); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | ////////////////////////////////////////////////////////////
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							|  |  |  | void RayShape2D::_update_shape() { | 
					
						
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										 |  |  | 	Dictionary d; | 
					
						
							|  |  |  | 	d["length"] = length; | 
					
						
							|  |  |  | 	d["slips_on_slope"] = slips_on_slope; | 
					
						
							|  |  |  | 	Physics2DServer::get_singleton()->shape_set_data(get_rid(), d); | 
					
						
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										 |  |  | 	emit_changed(); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void RayShape2D::draw(const RID &p_to_rid, const Color &p_color) { | 
					
						
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										 |  |  | 	Vector2 tip = Vector2(0, get_length()); | 
					
						
							|  |  |  | 	VS::get_singleton()->canvas_item_add_line(p_to_rid, Vector2(), tip, p_color, 3); | 
					
						
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										 |  |  | 	Vector<Vector2> pts; | 
					
						
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										 |  |  | 	float tsize = 4; | 
					
						
							|  |  |  | 	pts.push_back(tip + Vector2(0, tsize)); | 
					
						
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										 |  |  | 	pts.push_back(tip + Vector2(Math_SQRT12 * tsize, 0)); | 
					
						
							|  |  |  | 	pts.push_back(tip + Vector2(-Math_SQRT12 * tsize, 0)); | 
					
						
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										 |  |  | 	Vector<Color> cols; | 
					
						
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										 |  |  | 	for (int i = 0; i < 3; i++) | 
					
						
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										 |  |  | 		cols.push_back(p_color); | 
					
						
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										 |  |  | 	VS::get_singleton()->canvas_item_add_primitive(p_to_rid, pts, cols, Vector<Point2>(), RID()); | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | Rect2 RayShape2D::get_rect() const { | 
					
						
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							|  |  |  | 	Rect2 rect; | 
					
						
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										 |  |  | 	rect.position = Vector2(); | 
					
						
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										 |  |  | 	rect.expand_to(Vector2(0, length)); | 
					
						
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										 |  |  | 	rect = rect.grow(Math_SQRT12 * 4); | 
					
						
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										 |  |  | 	return rect; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void RayShape2D::_bind_methods() { | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("set_length", "length"), &RayShape2D::set_length); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_length"), &RayShape2D::get_length); | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("set_slips_on_slope", "active"), &RayShape2D::set_slips_on_slope); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_slips_on_slope"), &RayShape2D::get_slips_on_slope); | 
					
						
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										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "length"), "set_length", "get_length"); | 
					
						
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										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slips_on_slope"), "set_slips_on_slope", "get_slips_on_slope"); | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | void RayShape2D::set_length(real_t p_length) { | 
					
						
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										 |  |  | 	length = p_length; | 
					
						
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										 |  |  | 	_update_shape(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | real_t RayShape2D::get_length() const { | 
					
						
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							|  |  |  | 	return length; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void RayShape2D::set_slips_on_slope(bool p_active) { | 
					
						
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							|  |  |  | 	slips_on_slope = p_active; | 
					
						
							|  |  |  | 	_update_shape(); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | bool RayShape2D::get_slips_on_slope() const { | 
					
						
							|  |  |  | 	return slips_on_slope; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | RayShape2D::RayShape2D() : | 
					
						
							|  |  |  | 		Shape2D(Physics2DServer::get_singleton()->ray_shape_create()) { | 
					
						
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										 |  |  | 	length = 20; | 
					
						
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										 |  |  | 	slips_on_slope = false; | 
					
						
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										 |  |  | 	_update_shape(); | 
					
						
							|  |  |  | } |