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								/**************************************************************************/
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								/*  camera_win.cpp                                                        */
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								/**************************************************************************/
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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											2017-08-21 00:17:24 +10:00
										 
									 
								 
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								#include "camera_win.h"
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												Fix misc. source comment typos
Found using `codespell -q 3 -S ./thirdparty,*.po -L ang,ba,cas,dof,doubleclick,fave,hist,leapyear,lod,nd,numer,ois,paket,seeked,sinc,switchs,te,uint -D ~/Projects/codespell/codespell_lib/data/dictionary.txt `
											
										 
										
											2019-09-19 14:36:39 -04:00
										 
									 
								 
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								///@TODO sorry guys, I got about 80% through implementing this using DirectShow only
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								// to find out Microsoft deprecated half the API and its replacement is as confusing
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								// as they could make it. Joey suggested looking into libuvc which offers a more direct
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								// route to webcams over USB and this is very promising but it wouldn't compile on
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								// windows for me...I've gutted the classes I implemented DirectShow in just to have
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								// a skeleton for someone to work on, mail me for more details or if you want a copy....
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											2017-08-21 00:17:24 +10:00
										 
									 
								 
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								//////////////////////////////////////////////////////////////////////////
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								// CameraFeedWindows - Subclass for our camera feed on windows
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								/// @TODO need to implement this
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								class CameraFeedWindows : public CameraFeed {
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								private:
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								protected:
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								public:
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									CameraFeedWindows();
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									virtual ~CameraFeedWindows();
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									bool activate_feed();
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									void deactivate_feed();
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								};
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											2020-05-19 11:24:58 +02:00
										 
									 
								 
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								CameraFeedWindows::CameraFeedWindows() {
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									///@TODO implement this, should store information about our available camera
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								}
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								CameraFeedWindows::~CameraFeedWindows() {
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									// make sure we stop recording if we are!
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									if (is_active()) {
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										deactivate_feed();
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									};
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									///@TODO free up anything used by this
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								};
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								bool CameraFeedWindows::activate_feed() {
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									///@TODO this should activate our camera and start the process of capturing frames
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									return true;
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								};
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												Fix misc. source comment typos
Found using `codespell -q 3 -S ./thirdparty,*.po -L ang,ba,cas,dof,doubleclick,fave,hist,leapyear,lod,nd,numer,ois,paket,seeked,sinc,switchs,te,uint -D ~/Projects/codespell/codespell_lib/data/dictionary.txt `
											
										 
										
											2019-09-19 14:36:39 -04:00
										 
									 
								 
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								///@TODO we should probably have a callback method here that is being called by the
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								// camera API which provides frames and call back into the CameraServer to update our texture
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											2017-08-21 00:17:24 +10:00
										 
									 
								 
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								void CameraFeedWindows::deactivate_feed() {
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											2017-08-21 00:17:24 +10:00
										 
									 
								 
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									///@TODO this should deactivate our camera and stop the process of capturing frames
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								}
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								//////////////////////////////////////////////////////////////////////////
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								// CameraWindows - Subclass for our camera server on windows
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								void CameraWindows::add_active_cameras() {
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											2017-08-21 00:17:24 +10:00
										 
									 
								 
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									///@TODO scan through any active cameras and create CameraFeedWindows objects for them
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											2020-05-19 11:24:58 +02:00
										 
									 
								 
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								}
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											2017-08-21 00:17:24 +10:00
										 
									 
								 
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								CameraWindows::CameraWindows() {
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									// Find cameras active right now
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									add_active_cameras();
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									// need to add something that will react to devices being connected/removed...
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								};
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