| 
									
										
										
										
											2023-01-05 13:25:55 +01:00
										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  lightmapper_rd.h                                                      */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							| 
									
										
										
										
											2020-05-14 13:20:05 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | #ifndef LIGHTMAPPER_RD_H
 | 
					
						
							|  |  |  | #define LIGHTMAPPER_RD_H
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-11-07 19:33:38 -03:00
										 |  |  | #include "core/templates/local_vector.h"
 | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | #include "scene/3d/lightmapper.h"
 | 
					
						
							|  |  |  | #include "scene/resources/mesh.h"
 | 
					
						
							|  |  |  | #include "servers/rendering/rendering_device.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-09-26 09:16:31 +02:00
										 |  |  | class RDShaderFile; | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | class LightmapperRD : public Lightmapper { | 
					
						
							|  |  |  | 	GDCLASS(LightmapperRD, Lightmapper) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct MeshInstance { | 
					
						
							|  |  |  | 		MeshData data; | 
					
						
							|  |  |  | 		int slice = 0; | 
					
						
							|  |  |  | 		Vector2i offset; | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct Light { | 
					
						
							| 
									
										
										
										
											2021-02-08 10:57:18 +01:00
										 |  |  | 		float position[3] = {}; | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 		uint32_t type = LIGHT_TYPE_DIRECTIONAL; | 
					
						
							| 
									
										
										
										
											2021-02-08 10:57:18 +01:00
										 |  |  | 		float direction[3] = {}; | 
					
						
							|  |  |  | 		float energy = 0.0; | 
					
						
							|  |  |  | 		float color[3] = {}; | 
					
						
							|  |  |  | 		float size = 0.0; | 
					
						
							|  |  |  | 		float range = 0.0; | 
					
						
							|  |  |  | 		float attenuation = 0.0; | 
					
						
							|  |  |  | 		float cos_spot_angle = 0.0; | 
					
						
							|  |  |  | 		float inv_spot_attenuation = 0.0; | 
					
						
							| 
									
										
										
										
											2022-06-15 04:25:53 +05:30
										 |  |  | 		float shadow_blur = 0.0; | 
					
						
							| 
									
										
										
										
											2021-02-08 10:57:18 +01:00
										 |  |  | 		uint32_t static_bake = 0; | 
					
						
							| 
									
										
										
										
											2022-06-15 04:25:53 +05:30
										 |  |  | 		uint32_t pad[2] = {}; | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		bool operator<(const Light &p_light) const { | 
					
						
							|  |  |  | 			return type < p_light.type; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct Vertex { | 
					
						
							| 
									
										
										
										
											2021-02-08 10:57:18 +01:00
										 |  |  | 		float position[3] = {}; | 
					
						
							|  |  |  | 		float normal_z = 0.0; | 
					
						
							|  |  |  | 		float uv[2] = {}; | 
					
						
							|  |  |  | 		float normal_xy[2] = {}; | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		bool operator==(const Vertex &p_vtx) const { | 
					
						
							|  |  |  | 			return (position[0] == p_vtx.position[0]) && | 
					
						
							| 
									
										
										
										
											2021-10-28 15:19:35 +02:00
										 |  |  | 					(position[1] == p_vtx.position[1]) && | 
					
						
							|  |  |  | 					(position[2] == p_vtx.position[2]) && | 
					
						
							|  |  |  | 					(uv[0] == p_vtx.uv[0]) && | 
					
						
							|  |  |  | 					(uv[1] == p_vtx.uv[1]) && | 
					
						
							|  |  |  | 					(normal_xy[0] == p_vtx.normal_xy[0]) && | 
					
						
							|  |  |  | 					(normal_xy[1] == p_vtx.normal_xy[1]) && | 
					
						
							|  |  |  | 					(normal_z == p_vtx.normal_z); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct Edge { | 
					
						
							|  |  |  | 		Vector3 a; | 
					
						
							|  |  |  | 		Vector3 b; | 
					
						
							|  |  |  | 		Vector3 na; | 
					
						
							|  |  |  | 		Vector3 nb; | 
					
						
							|  |  |  | 		bool operator==(const Edge &p_seam) const { | 
					
						
							|  |  |  | 			return a == p_seam.a && b == p_seam.b && na == p_seam.na && nb == p_seam.nb; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		Edge() { | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Edge(const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_na, const Vector3 &p_nb) { | 
					
						
							|  |  |  | 			a = p_a; | 
					
						
							|  |  |  | 			b = p_b; | 
					
						
							|  |  |  | 			na = p_na; | 
					
						
							|  |  |  | 			nb = p_nb; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct Probe { | 
					
						
							| 
									
										
										
										
											2021-02-08 10:57:18 +01:00
										 |  |  | 		float position[4] = {}; | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector<Probe> probe_positions; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct EdgeHash { | 
					
						
							|  |  |  | 		_FORCE_INLINE_ static uint32_t hash(const Edge &p_edge) { | 
					
						
							| 
									
										
										
										
											2022-06-18 16:20:55 +02:00
										 |  |  | 			uint32_t h = hash_murmur3_one_float(p_edge.a.x); | 
					
						
							|  |  |  | 			h = hash_murmur3_one_float(p_edge.a.y, h); | 
					
						
							|  |  |  | 			h = hash_murmur3_one_float(p_edge.a.z, h); | 
					
						
							|  |  |  | 			h = hash_murmur3_one_float(p_edge.b.x, h); | 
					
						
							|  |  |  | 			h = hash_murmur3_one_float(p_edge.b.y, h); | 
					
						
							|  |  |  | 			h = hash_murmur3_one_float(p_edge.b.z, h); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 			return h; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 	struct EdgeUV2 { | 
					
						
							|  |  |  | 		Vector2 a; | 
					
						
							|  |  |  | 		Vector2 b; | 
					
						
							|  |  |  | 		Vector2i indices; | 
					
						
							|  |  |  | 		bool operator==(const EdgeUV2 &p_uv2) const { | 
					
						
							|  |  |  | 			return a == p_uv2.a && b == p_uv2.b; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		bool seam_found = false; | 
					
						
							|  |  |  | 		EdgeUV2(Vector2 p_a, Vector2 p_b, Vector2i p_indices) { | 
					
						
							|  |  |  | 			a = p_a; | 
					
						
							|  |  |  | 			b = p_b; | 
					
						
							|  |  |  | 			indices = p_indices; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		EdgeUV2() {} | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct Seam { | 
					
						
							|  |  |  | 		Vector2i a; | 
					
						
							|  |  |  | 		Vector2i b; | 
					
						
							|  |  |  | 		uint32_t slice; | 
					
						
							|  |  |  | 		bool operator<(const Seam &p_seam) const { | 
					
						
							|  |  |  | 			return slice < p_seam.slice; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct VertexHash { | 
					
						
							|  |  |  | 		_FORCE_INLINE_ static uint32_t hash(const Vertex &p_vtx) { | 
					
						
							| 
									
										
										
										
											2022-06-18 16:20:55 +02:00
										 |  |  | 			uint32_t h = hash_murmur3_one_float(p_vtx.position[0]); | 
					
						
							|  |  |  | 			h = hash_murmur3_one_float(p_vtx.position[1], h); | 
					
						
							|  |  |  | 			h = hash_murmur3_one_float(p_vtx.position[2], h); | 
					
						
							|  |  |  | 			h = hash_murmur3_one_float(p_vtx.uv[0], h); | 
					
						
							|  |  |  | 			h = hash_murmur3_one_float(p_vtx.uv[1], h); | 
					
						
							|  |  |  | 			h = hash_murmur3_one_float(p_vtx.normal_xy[0], h); | 
					
						
							|  |  |  | 			h = hash_murmur3_one_float(p_vtx.normal_xy[1], h); | 
					
						
							|  |  |  | 			h = hash_murmur3_one_float(p_vtx.normal_z, h); | 
					
						
							|  |  |  | 			return hash_fmix32(h); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 		} | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-09-11 14:02:37 +02:00
										 |  |  | 	struct Triangle { | 
					
						
							|  |  |  | 		uint32_t indices[3] = {}; | 
					
						
							|  |  |  | 		uint32_t slice = 0; | 
					
						
							| 
									
										
										
										
											2021-02-08 10:57:18 +01:00
										 |  |  | 		float min_bounds[3] = {}; | 
					
						
							|  |  |  | 		float pad0 = 0.0; | 
					
						
							|  |  |  | 		float max_bounds[3] = {}; | 
					
						
							|  |  |  | 		float pad1 = 0.0; | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 		bool operator<(const Triangle &p_triangle) const { | 
					
						
							|  |  |  | 			return slice < p_triangle.slice; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector<MeshInstance> mesh_instances; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector<Light> lights; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct TriangleSort { | 
					
						
							| 
									
										
										
										
											2021-02-08 10:57:18 +01:00
										 |  |  | 		uint32_t cell_index = 0; | 
					
						
							|  |  |  | 		uint32_t triangle_index = 0; | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 		bool operator<(const TriangleSort &p_triangle_sort) const { | 
					
						
							|  |  |  | 			return cell_index < p_triangle_sort.cell_index; //sorting by triangle index in this case makes no sense
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-08-04 13:06:17 +02:00
										 |  |  | 	void _plot_triangle_into_triangle_index_list(int p_size, const Vector3i &p_ofs, const AABB &p_bounds, const Vector3 p_points[3], uint32_t p_triangle_index, LocalVector<TriangleSort> &triangles, uint32_t p_grid_size); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	struct RasterPushConstant { | 
					
						
							| 
									
										
										
										
											2021-02-08 10:57:18 +01:00
										 |  |  | 		float atlas_size[2] = {}; | 
					
						
							|  |  |  | 		float uv_offset[2] = {}; | 
					
						
							|  |  |  | 		float to_cell_size[3] = {}; | 
					
						
							|  |  |  | 		uint32_t base_triangle = 0; | 
					
						
							|  |  |  | 		float to_cell_offset[3] = {}; | 
					
						
							|  |  |  | 		float bias = 0.0; | 
					
						
							|  |  |  | 		int32_t grid_size[3] = {}; | 
					
						
							|  |  |  | 		uint32_t pad2 = 0; | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct RasterSeamsPushConstant { | 
					
						
							| 
									
										
										
										
											2021-02-08 10:57:18 +01:00
										 |  |  | 		uint32_t base_index = 0; | 
					
						
							|  |  |  | 		uint32_t slice = 0; | 
					
						
							|  |  |  | 		float uv_offset[2] = {}; | 
					
						
							|  |  |  | 		uint32_t debug = 0; | 
					
						
							|  |  |  | 		float blend = 0.0; | 
					
						
							|  |  |  | 		uint32_t pad[2] = {}; | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct PushConstant { | 
					
						
							| 
									
										
										
										
											2021-02-08 10:57:18 +01:00
										 |  |  | 		int32_t atlas_size[2] = {}; | 
					
						
							|  |  |  | 		uint32_t ray_count = 0; | 
					
						
							|  |  |  | 		uint32_t ray_to = 0; | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-02-08 10:57:18 +01:00
										 |  |  | 		float world_size[3] = {}; | 
					
						
							|  |  |  | 		float bias = 0.0; | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-02-08 10:57:18 +01:00
										 |  |  | 		float to_cell_offset[3] = {}; | 
					
						
							|  |  |  | 		uint32_t ray_from = 0; | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-02-08 10:57:18 +01:00
										 |  |  | 		float to_cell_size[3] = {}; | 
					
						
							|  |  |  | 		uint32_t light_count = 0; | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-02-08 10:57:18 +01:00
										 |  |  | 		int32_t grid_size = 0; | 
					
						
							|  |  |  | 		int32_t atlas_slice = 0; | 
					
						
							|  |  |  | 		int32_t region_ofs[2] = {}; | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-02-08 10:57:18 +01:00
										 |  |  | 		float environment_xform[12] = {}; | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector<Ref<Image>> bake_textures; | 
					
						
							|  |  |  | 	Vector<Color> probe_values; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	BakeError _blit_meshes_into_atlas(int p_max_texture_size, Vector<Ref<Image>> &albedo_images, Vector<Ref<Image>> &emission_images, AABB &bounds, Size2i &atlas_size, int &atlas_slices, BakeStepFunc p_step_function, void *p_bake_userdata); | 
					
						
							| 
									
										
										
										
											2021-09-11 14:02:37 +02:00
										 |  |  | 	void _create_acceleration_structures(RenderingDevice *rd, Size2i atlas_size, int atlas_slices, AABB &bounds, int grid_size, Vector<Probe> &probe_positions, GenerateProbes p_generate_probes, Vector<int> &slice_triangle_count, Vector<int> &slice_seam_count, RID &vertex_buffer, RID &triangle_buffer, RID &lights_buffer, RID &triangle_cell_indices_buffer, RID &probe_positions_buffer, RID &grid_texture, RID &seams_buffer, BakeStepFunc p_step_function, void *p_bake_userdata); | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 	void _raster_geometry(RenderingDevice *rd, Size2i atlas_size, int atlas_slices, int grid_size, AABB bounds, float p_bias, Vector<int> slice_triangle_count, RID position_tex, RID unocclude_tex, RID normal_tex, RID raster_depth_buffer, RID rasterize_shader, RID raster_base_uniform); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-09-26 09:16:31 +02:00
										 |  |  | 	BakeError _dilate(RenderingDevice *rd, Ref<RDShaderFile> &compute_shader, RID &compute_base_uniform_set, PushConstant &push_constant, RID &source_light_tex, RID &dest_light_tex, const Size2i &atlas_size, int atlas_slices); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | public: | 
					
						
							| 
									
										
										
										
											2020-07-10 11:34:39 +01:00
										 |  |  | 	virtual void add_mesh(const MeshData &p_mesh) override; | 
					
						
							| 
									
										
										
										
											2022-06-15 04:25:53 +05:30
										 |  |  | 	virtual void add_directional_light(bool p_static, const Vector3 &p_direction, const Color &p_color, float p_energy, float p_angular_distance, float p_shadow_blur) override; | 
					
						
							|  |  |  | 	virtual void add_omni_light(bool p_static, const Vector3 &p_position, const Color &p_color, float p_energy, float p_range, float p_attenuation, float p_size, float p_shadow_blur) override; | 
					
						
							|  |  |  | 	virtual void add_spot_light(bool p_static, const Vector3 &p_position, const Vector3 p_direction, const Color &p_color, float p_energy, float p_range, float p_attenuation, float p_spot_angle, float p_spot_attenuation, float p_size, float p_shadow_blur) override; | 
					
						
							| 
									
										
										
										
											2020-07-10 11:34:39 +01:00
										 |  |  | 	virtual void add_probe(const Vector3 &p_position) override; | 
					
						
							| 
									
										
										
										
											2022-07-31 16:20:24 -07:00
										 |  |  | 	virtual BakeError bake(BakeQuality p_quality, bool p_use_denoiser, int p_bounces, float p_bias, int p_max_texture_size, bool p_bake_sh, GenerateProbes p_generate_probes, const Ref<Image> &p_environment_panorama, const Basis &p_environment_transform, BakeStepFunc p_step_function = nullptr, void *p_bake_userdata = nullptr, float p_exposure_normalization = 1.0) override; | 
					
						
							| 
									
										
										
										
											2020-07-10 11:34:39 +01:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	int get_bake_texture_count() const override; | 
					
						
							|  |  |  | 	Ref<Image> get_bake_texture(int p_index) const override; | 
					
						
							|  |  |  | 	int get_bake_mesh_count() const override; | 
					
						
							|  |  |  | 	Variant get_bake_mesh_userdata(int p_index) const override; | 
					
						
							|  |  |  | 	Rect2 get_bake_mesh_uv_scale(int p_index) const override; | 
					
						
							|  |  |  | 	int get_bake_mesh_texture_slice(int p_index) const override; | 
					
						
							|  |  |  | 	int get_bake_probe_count() const override; | 
					
						
							|  |  |  | 	Vector3 get_bake_probe_point(int p_probe) const override; | 
					
						
							|  |  |  | 	Vector<Color> get_bake_probe_sh(int p_probe) const override; | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	LightmapperRD(); | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-07-23 23:41:51 +02:00
										 |  |  | #endif // LIGHTMAPPER_RD_H
 |