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											2017-10-02 23:24:00 +02:00
										 |  |  | #!/usr/bin/env python | 
					
						
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											2019-07-03 09:44:53 +02:00
										 |  |  | import build_scripts.mono_configure as mono_configure | 
					
						
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										 |  |  | Import("env") | 
					
						
							|  |  |  | Import("env_modules") | 
					
						
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											2017-12-12 16:18:55 +01:00
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							|  |  |  | env_mono = env_modules.Clone() | 
					
						
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											2019-03-01 21:51:20 +01:00
										 |  |  | # Configure Mono | 
					
						
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										 |  |  | mono_configure.configure(env, env_mono) | 
					
						
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											2017-10-24 22:47:27 +02:00
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											2019-08-26 17:46:57 +02:00
										 |  |  | # Add sources | 
					
						
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										 |  |  | env_mono.add_source_files(env.modules_sources, "*.cpp") | 
					
						
							|  |  |  | env_mono.add_source_files(env.modules_sources, "glue/*.cpp") | 
					
						
							|  |  |  | env_mono.add_source_files(env.modules_sources, "mono_gd/*.cpp") | 
					
						
							|  |  |  | env_mono.add_source_files(env.modules_sources, "utils/*.cpp") | 
					
						
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											2019-08-26 17:46:57 +02:00
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											2020-03-18 17:40:04 +01:00
										 |  |  | env_mono.add_source_files(env.modules_sources, "mono_gd/support/*.cpp") | 
					
						
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											2022-07-20 09:28:22 +03:00
										 |  |  | if env["platform"] in ["macos", "ios"]: | 
					
						
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											2020-03-18 17:40:04 +01:00
										 |  |  |     env_mono.add_source_files(env.modules_sources, "mono_gd/support/*.mm") | 
					
						
							|  |  |  |     env_mono.add_source_files(env.modules_sources, "mono_gd/support/*.m") | 
					
						
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												SCons: Unify tools/target build type configuration
Implements https://github.com/godotengine/godot-proposals/issues/3371.
New `target` presets
====================
The `tools` option is removed and `target` changes to use three new presets,
which match the builds users are familiar with. These targets control the
default optimization level and enable editor-specific and debugging code:
- `editor`: Replaces `tools=yes target=release_debug`.
  * Defines: `TOOLS_ENABLED`, `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_debug`: Replaces `tools=no target=release_debug`.
  * Defines: `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_release`: Replaces `tools=no target=release`.
  * Defines: `-O3`/`/O2`
New `dev_build` option
======================
The previous `target=debug` is now replaced by a separate `dev_build=yes`
option, which can be used in combination with either of the three targets,
and changes the following:
- `dev_build`: Defines `DEV_ENABLED`, disables optimization (`-O0`/`/0d`),
  enables generating debug symbols, does not define `NDEBUG` so `assert()`
  works in thirdparty libraries, adds a `.dev` suffix to the binary name.
Note: Unlike previously, `dev_build` defaults to off so that users who
compile Godot from source get an optimized and small build by default.
Engine contributors should now set `dev_build=yes` in their build scripts or
IDE configuration manually.
Changed binary names
====================
The name of generated binaries and object files are changed too, to follow
this format:
`godot.<platform>.<target>[.dev][.double].<arch>[.<extra_suffix>][.<ext>]`
For example:
- `godot.linuxbsd.editor.dev.arm64`
- `godot.windows.template_release.double.x86_64.mono.exe`
Be sure to update your links/scripts/IDE config accordingly.
More flexible `optimize` and `debug_symbols` options
====================================================
The optimization level and whether to generate debug symbols can be further
specified with the `optimize` and `debug_symbols` options. So the default
values listed above for the various `target` and `dev_build` combinations
are indicative and can be replaced when compiling, e.g.:
`scons p=linuxbsd target=template_debug dev_build=yes optimize=debug`
will make a "debug" export template with dev-only code enabled, `-Og`
optimization level for GCC/Clang, and debug symbols. Perfect for debugging
complex crashes at runtime in an exported project.
											
										 
											2022-09-22 08:28:55 +02:00
										 |  |  | if env.editor_build: | 
					
						
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										 |  |  |     env_mono.add_source_files(env.modules_sources, "editor/*.cpp") | 
					
						
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											2022-03-28 15:48:38 +02:00
										 |  |  |     SConscript("editor/script_templates/SCsub") |