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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  noise.h                                                               */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | #ifndef NOISE_H
 | 
					
						
							|  |  |  | #define NOISE_H
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include "core/io/image.h"
 | 
					
						
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										 |  |  | #include "core/variant/typed_array.h"
 | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | class Noise : public Resource { | 
					
						
							|  |  |  | 	GDCLASS(Noise, Resource); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Helper struct for get_seamless_image(). See comments in .cpp for usage.
 | 
					
						
							|  |  |  | 	template <typename T> | 
					
						
							|  |  |  | 	struct img_buff { | 
					
						
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										 |  |  | 		T *img = nullptr; | 
					
						
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										 |  |  | 		int width; // Array dimensions & default modulo for image.
 | 
					
						
							|  |  |  | 		int height; | 
					
						
							|  |  |  | 		int offset_x; // Offset index location on image (wrapped by specified modulo).
 | 
					
						
							|  |  |  | 		int offset_y; | 
					
						
							|  |  |  | 		int alt_width; // Alternate module for image.
 | 
					
						
							|  |  |  | 		int alt_height; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		enum ALT_MODULO { | 
					
						
							|  |  |  | 			DEFAULT = 0, | 
					
						
							|  |  |  | 			ALT_X, | 
					
						
							|  |  |  | 			ALT_Y, | 
					
						
							|  |  |  | 			ALT_XY | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// Multi-dimensional array indexer (e.g. img[x][y]) that supports multiple modulos.
 | 
					
						
							|  |  |  | 		T &operator()(int x, int y, ALT_MODULO mode = DEFAULT) { | 
					
						
							|  |  |  | 			switch (mode) { | 
					
						
							|  |  |  | 				case ALT_XY: | 
					
						
							|  |  |  | 					return img[(x + offset_x) % alt_width + ((y + offset_y) % alt_height) * width]; | 
					
						
							|  |  |  | 				case ALT_X: | 
					
						
							|  |  |  | 					return img[(x + offset_x) % alt_width + ((y + offset_y) % height) * width]; | 
					
						
							|  |  |  | 				case ALT_Y: | 
					
						
							|  |  |  | 					return img[(x + offset_x) % width + ((y + offset_y) % alt_height) * width]; | 
					
						
							|  |  |  | 				default: | 
					
						
							|  |  |  | 					return img[(x + offset_x) % width + ((y + offset_y) % height) * width]; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	union l2c { | 
					
						
							|  |  |  | 		uint32_t l; | 
					
						
							|  |  |  | 		uint8_t c[4]; | 
					
						
							|  |  |  | 		struct { | 
					
						
							|  |  |  | 			uint8_t r; | 
					
						
							|  |  |  | 			uint8_t g; | 
					
						
							|  |  |  | 			uint8_t b; | 
					
						
							|  |  |  | 			uint8_t a; | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	template <typename T> | 
					
						
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										 |  |  | 	Vector<Ref<Image>> _generate_seamless_image(Vector<Ref<Image>> p_src, int p_width, int p_height, int p_depth, bool p_invert, real_t p_blend_skirt) const { | 
					
						
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										 |  |  | 		/*
 | 
					
						
							|  |  |  | 		To make a seamless image, we swap the quadrants so the edges are perfect matches. | 
					
						
							|  |  |  | 		We initially get a 10% larger image so we have an overlap we can use to blend over the seams. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Noise::img_buff::operator() acts as a multi-dimensional array indexer. | 
					
						
							|  |  |  | 		It does the array math, translates between the flipped and non-flipped quadrants, and manages offsets and modulos. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Here is how the larger source image and final output image map to each other: | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Output size = p_width*p_height	Source w/ extra 10% skirt `s` size = src_width*src_height | 
					
						
							|  |  |  | 		Q1   Q2							Q4	Q3 s1 | 
					
						
							|  |  |  | 		Q3   Q4							Q2	Q1 s2 | 
					
						
							|  |  |  | 										s5	s4 s3 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		All of the loops use output coordinates, so Output:Q1 == Source:Q1 | 
					
						
							|  |  |  | 		Ex: Output(half_width, half_height) [the midpoint, corner of Q1/Q4] => | 
					
						
							|  |  |  | 		on Source it's translated to | 
					
						
							|  |  |  | 		corner of Q1/s3 unless the ALT_XY modulo moves it to Q4 | 
					
						
							|  |  |  | 		*/ | 
					
						
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										 |  |  | 		ERR_FAIL_COND_V(p_blend_skirt < 0, Vector<Ref<Image>>()); | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 		int skirt_width = MAX(1, p_width * p_blend_skirt); | 
					
						
							|  |  |  | 		int skirt_height = MAX(1, p_height * p_blend_skirt); | 
					
						
							|  |  |  | 		int src_width = p_width + skirt_width; | 
					
						
							|  |  |  | 		int src_height = p_height + skirt_height; | 
					
						
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										 |  |  | 		int half_width = p_width * 0.5; | 
					
						
							|  |  |  | 		int half_height = p_height * 0.5; | 
					
						
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										 |  |  | 		int skirt_edge_x = half_width + skirt_width; | 
					
						
							|  |  |  | 		int skirt_edge_y = half_height + skirt_height; | 
					
						
							|  |  |  | 
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										 |  |  | 		Image::Format format = p_src[0]->get_format(); | 
					
						
							|  |  |  | 		int pixel_size = Image::get_format_pixel_size(format); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector<Ref<Image>> images; | 
					
						
							|  |  |  | 		images.resize(p_src.size()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// First blend across x and y for all slices.
 | 
					
						
							|  |  |  | 		for (int d = 0; d < images.size(); d++) { | 
					
						
							|  |  |  | 			Vector<uint8_t> dest; | 
					
						
							|  |  |  | 			dest.resize(p_width * p_height * pixel_size); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			img_buff<T> rd_src = { | 
					
						
							|  |  |  | 				(T *)p_src[d]->get_data().ptr(), | 
					
						
							|  |  |  | 				src_width, src_height, | 
					
						
							|  |  |  | 				half_width, half_height, | 
					
						
							|  |  |  | 				p_width, p_height | 
					
						
							|  |  |  | 			}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			// `wr` is setup for straight x/y coordinate array access.
 | 
					
						
							|  |  |  | 			img_buff<T> wr = { | 
					
						
							|  |  |  | 				(T *)dest.ptrw(), | 
					
						
							|  |  |  | 				p_width, p_height, | 
					
						
							|  |  |  | 				0, 0, 0, 0 | 
					
						
							|  |  |  | 			}; | 
					
						
							|  |  |  | 			// `rd_dest` is a readable pointer to `wr`, i.e. what has already been written to the output buffer.
 | 
					
						
							|  |  |  | 			img_buff<T> rd_dest = { | 
					
						
							|  |  |  | 				(T *)dest.ptr(), | 
					
						
							|  |  |  | 				p_width, p_height, | 
					
						
							|  |  |  | 				0, 0, 0, 0 | 
					
						
							|  |  |  | 			}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			// Swap the quadrants to make edges seamless.
 | 
					
						
							|  |  |  | 			for (int y = 0; y < p_height; y++) { | 
					
						
							|  |  |  | 				for (int x = 0; x < p_width; x++) { | 
					
						
							|  |  |  | 					// rd_src has a half offset and the shorter modulo ignores the skirt.
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							|  |  |  | 					// It reads and writes in Q1-4 order (see map above), skipping the skirt.
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							|  |  |  | 					wr(x, y) = rd_src(x, y, img_buff<T>::ALT_XY); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
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										 |  |  | 
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										 |  |  | 			// Blend the vertical skirt over the middle seam.
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							|  |  |  | 			for (int x = half_width; x < skirt_edge_x; x++) { | 
					
						
							|  |  |  | 				int alpha = 255 * (1 - Math::smoothstep(0.1f, 0.9f, float(x - half_width) / float(skirt_width))); | 
					
						
							|  |  |  | 				for (int y = 0; y < p_height; y++) { | 
					
						
							|  |  |  | 					// Skip the center square
 | 
					
						
							|  |  |  | 					if (y == half_height) { | 
					
						
							|  |  |  | 						y = skirt_edge_y - 1; | 
					
						
							|  |  |  | 					} else { | 
					
						
							|  |  |  | 						// Starts reading at s2, ALT_Y skips s3, and continues with s1.
 | 
					
						
							|  |  |  | 						wr(x, y) = _alpha_blend<T>(rd_dest(x, y), rd_src(x, y, img_buff<T>::ALT_Y), alpha); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
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										 |  |  | 			} | 
					
						
							|  |  |  | 
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										 |  |  | 			// Blend the horizontal skirt over the middle seam.
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							|  |  |  | 			for (int y = half_height; y < skirt_edge_y; y++) { | 
					
						
							|  |  |  | 				int alpha = 255 * (1 - Math::smoothstep(0.1f, 0.9f, float(y - half_height) / float(skirt_height))); | 
					
						
							|  |  |  | 				for (int x = 0; x < p_width; x++) { | 
					
						
							|  |  |  | 					// Skip the center square
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							|  |  |  | 					if (x == half_width) { | 
					
						
							|  |  |  | 						x = skirt_edge_x - 1; | 
					
						
							|  |  |  | 					} else { | 
					
						
							|  |  |  | 						// Starts reading at s4, skips s3, continues with s5.
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							|  |  |  | 						wr(x, y) = _alpha_blend<T>(rd_dest(x, y), rd_src(x, y, img_buff<T>::ALT_X), alpha); | 
					
						
							|  |  |  | 					} | 
					
						
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										 |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
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										 |  |  | 			// Fill in the center square. Wr starts at the top left of Q4, which is the equivalent of the top left of s3, unless a modulo is used.
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							|  |  |  | 			for (int y = half_height; y < skirt_edge_y; y++) { | 
					
						
							|  |  |  | 				for (int x = half_width; x < skirt_edge_x; x++) { | 
					
						
							|  |  |  | 					int xpos = 255 * (1 - Math::smoothstep(0.1f, 0.9f, float(x - half_width) / float(skirt_width))); | 
					
						
							|  |  |  | 					int ypos = 255 * (1 - Math::smoothstep(0.1f, 0.9f, float(y - half_height) / float(skirt_height))); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					// Blend s3(Q1) onto s5(Q2) for the top half.
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							|  |  |  | 					T top_blend = _alpha_blend<T>(rd_src(x, y, img_buff<T>::ALT_X), rd_src(x, y, img_buff<T>::DEFAULT), xpos); | 
					
						
							|  |  |  | 					// Blend s1(Q3) onto Q4 for the bottom half.
 | 
					
						
							|  |  |  | 					T bottom_blend = _alpha_blend<T>(rd_src(x, y, img_buff<T>::ALT_XY), rd_src(x, y, img_buff<T>::ALT_Y), xpos); | 
					
						
							|  |  |  | 					// Blend the top half onto the bottom half.
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							|  |  |  | 					wr(x, y) = _alpha_blend<T>(bottom_blend, top_blend, ypos); | 
					
						
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										 |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
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										 |  |  | 			Ref<Image> image = memnew(Image(p_width, p_height, false, format, dest)); | 
					
						
							|  |  |  | 			p_src.write[d].unref(); | 
					
						
							|  |  |  | 			images.write[d] = image; | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 		// Now blend across z.
 | 
					
						
							|  |  |  | 		if (p_depth > 1) { | 
					
						
							|  |  |  | 			int skirt_depth = MAX(1, p_depth * p_blend_skirt); | 
					
						
							|  |  |  | 			int half_depth = p_depth * 0.5; | 
					
						
							|  |  |  | 			int skirt_edge_z = half_depth + skirt_depth; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			// Swap halves on depth.
 | 
					
						
							|  |  |  | 			for (int i = 0; i < half_depth; i++) { | 
					
						
							|  |  |  | 				Ref<Image> img = images[i]; | 
					
						
							|  |  |  | 				images.write[i] = images[i + half_depth]; | 
					
						
							|  |  |  | 				images.write[i + half_depth] = img; | 
					
						
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										 |  |  | 			} | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 			Vector<Ref<Image>> new_images = images; | 
					
						
							|  |  |  | 			new_images.resize(p_depth); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			// Scale seamless generation to third dimension.
 | 
					
						
							|  |  |  | 			for (int z = half_depth; z < skirt_edge_z; z++) { | 
					
						
							|  |  |  | 				int alpha = 255 * (1 - Math::smoothstep(0.1f, 0.9f, float(z - half_depth) / float(skirt_depth))); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				Vector<uint8_t> img = images[z % p_depth]->get_data(); | 
					
						
							|  |  |  | 				Vector<uint8_t> skirt = images[(z - half_depth) + p_depth]->get_data(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				Vector<uint8_t> dest; | 
					
						
							|  |  |  | 				dest.resize(images[0]->get_width() * images[0]->get_height() * Image::get_format_pixel_size(images[0]->get_format())); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				for (int i = 0; i < img.size(); i++) { | 
					
						
							|  |  |  | 					uint8_t fg, bg, out; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					fg = skirt[i]; | 
					
						
							|  |  |  | 					bg = img[i]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					uint16_t a = alpha + 1; | 
					
						
							|  |  |  | 					uint16_t inv_a = 256 - alpha; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					out = (uint8_t)((a * fg + inv_a * bg) >> 8); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					dest.write[i] = out; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				Ref<Image> new_image = memnew(Image(images[0]->get_width(), images[0]->get_height(), false, images[0]->get_format(), dest)); | 
					
						
							|  |  |  | 				new_images.write[z % p_depth] = new_image; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			return new_images; | 
					
						
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										 |  |  | 		} | 
					
						
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										 |  |  | 		return images; | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	template <typename T> | 
					
						
							|  |  |  | 	T _alpha_blend(T p_bg, T p_fg, int p_alpha) const { | 
					
						
							|  |  |  | 		l2c fg, bg, out; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		fg.l = p_fg; | 
					
						
							|  |  |  | 		bg.l = p_bg; | 
					
						
							|  |  |  | 
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							|  |  |  | 		uint16_t alpha; | 
					
						
							|  |  |  | 		uint16_t inv_alpha; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// If no alpha argument specified, use the alpha channel in the color
 | 
					
						
							|  |  |  | 		if (p_alpha == -1) { | 
					
						
							|  |  |  | 			alpha = fg.c[3] + 1; | 
					
						
							|  |  |  | 			inv_alpha = 256 - fg.c[3]; | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			alpha = p_alpha + 1; | 
					
						
							|  |  |  | 			inv_alpha = 256 - p_alpha; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		out.c[0] = (uint8_t)((alpha * fg.c[0] + inv_alpha * bg.c[0]) >> 8); | 
					
						
							|  |  |  | 		out.c[1] = (uint8_t)((alpha * fg.c[1] + inv_alpha * bg.c[1]) >> 8); | 
					
						
							|  |  |  | 		out.c[2] = (uint8_t)((alpha * fg.c[2] + inv_alpha * bg.c[2]) >> 8); | 
					
						
							|  |  |  | 		out.c[3] = 0xFF; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		return out.l; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | protected: | 
					
						
							|  |  |  | 	static void _bind_methods(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | public: | 
					
						
							|  |  |  | 	// Virtual destructor so we can delete any Noise derived object when referenced as a Noise*.
 | 
					
						
							|  |  |  | 	virtual ~Noise() {} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-04-19 19:48:25 +02:00
										 |  |  | 	virtual real_t get_noise_1d(real_t p_x) const = 0; | 
					
						
							| 
									
										
										
										
											2022-03-20 14:53:45 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-04-19 19:48:25 +02:00
										 |  |  | 	virtual real_t get_noise_2dv(Vector2 p_v) const = 0; | 
					
						
							|  |  |  | 	virtual real_t get_noise_2d(real_t p_x, real_t p_y) const = 0; | 
					
						
							| 
									
										
										
										
											2022-03-20 14:53:45 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-04-19 19:48:25 +02:00
										 |  |  | 	virtual real_t get_noise_3dv(Vector3 p_v) const = 0; | 
					
						
							|  |  |  | 	virtual real_t get_noise_3d(real_t p_x, real_t p_y, real_t p_z) const = 0; | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-04-28 13:19:42 -07:00
										 |  |  | 	Vector<Ref<Image>> _get_image(int p_width, int p_height, int p_depth, bool p_invert = false, bool p_in_3d_space = false, bool p_normalize = true) const; | 
					
						
							|  |  |  | 	virtual Ref<Image> get_image(int p_width, int p_height, bool p_invert = false, bool p_in_3d_space = false, bool p_normalize = true) const; | 
					
						
							|  |  |  | 	virtual TypedArray<Image> get_image_3d(int p_width, int p_height, int p_depth, bool p_invert = false, bool p_normalize = true) const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector<Ref<Image>> _get_seamless_image(int p_width, int p_height, int p_depth, bool p_invert = false, bool p_in_3d_space = false, real_t p_blend_skirt = 0.1, bool p_normalize = true) const; | 
					
						
							|  |  |  | 	virtual Ref<Image> get_seamless_image(int p_width, int p_height, bool p_invert = false, bool p_in_3d_space = false, real_t p_blend_skirt = 0.1, bool p_normalize = true) const; | 
					
						
							|  |  |  | 	virtual TypedArray<Image> get_seamless_image_3d(int p_width, int p_height, int p_depth, bool p_invert = false, real_t p_blend_skirt = 0.1, bool p_normalize = true) const; | 
					
						
							| 
									
										
										
										
											2022-03-20 14:53:45 +01:00
										 |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #endif // NOISE_H
 |