2018-01-05 00:50:27 +01:00
										 
									 
								 
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								/*************************************************************************/
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								/*  threaded_array_processor.h                                           */
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2021-01-01 20:13:46 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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											2018-01-05 00:50:27 +01:00
										 
									 
								 
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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											2017-12-24 09:31:17 -03:00
										 
									 
								 
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								#ifndef THREADED_ARRAY_PROCESSOR_H
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								#define THREADED_ARRAY_PROCESSOR_H
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											2018-09-11 18:13:45 +02:00
										 
									 
								 
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								#include "core/os/mutex.h"
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								#include "core/os/os.h"
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								#include "core/os/thread.h"
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								#include "core/os/thread_safe.h"
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								#include "core/templates/safe_refcount.h"
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								template <class C, class U>
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								struct ThreadArrayProcessData {
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									uint32_t elements;
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									SafeNumeric<uint32_t> index;
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									C *instance;
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									U userdata;
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									void (C::*method)(uint32_t, U);
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									void process(uint32_t p_index) {
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										(instance->*method)(p_index, userdata);
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									}
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								};
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								#ifndef NO_THREADS
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								template <class T>
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								void process_array_thread(void *ud) {
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									T &data = *(T *)ud;
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									while (true) {
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										uint32_t index = data.index.increment();
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										if (index >= data.elements) {
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											break;
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										}
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										data.process(index);
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									}
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								}
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								template <class C, class M, class U>
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								void thread_process_array(uint32_t p_elements, C *p_instance, M p_method, U p_userdata) {
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									ThreadArrayProcessData<C, U> data;
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									data.method = p_method;
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									data.instance = p_instance;
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									data.userdata = p_userdata;
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									data.index.set(0);
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									data.elements = p_elements;
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									data.process(0); //process first, let threads increment for next
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											2021-01-19 13:29:41 +01:00
										 
									 
								 
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									int thread_count = OS::get_singleton()->get_processor_count();
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									Thread *threads = memnew_arr(Thread, thread_count);
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									for (int i = 0; i < thread_count; i++) {
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										threads[i].start(process_array_thread<ThreadArrayProcessData<C, U>>, &data);
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									}
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									for (int i = 0; i < thread_count; i++) {
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										threads[i].wait_to_finish();
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									}
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									memdelete_arr(threads);
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								}
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								#else
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								template <class C, class M, class U>
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								void thread_process_array(uint32_t p_elements, C *p_instance, M p_method, U p_userdata) {
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									ThreadArrayProcessData<C, U> data;
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									data.method = p_method;
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									data.instance = p_instance;
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									data.userdata = p_userdata;
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									data.index = 0;
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									data.elements = p_elements;
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									for (uint32_t i = 0; i < p_elements; i++) {
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										data.process(i);
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									}
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								}
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								#endif
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								#endif // THREADED_ARRAY_PROCESSOR_H
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