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								<?xml version="1.0" encoding="UTF-8" ?> 
							 
						 
					
						
							
								
									
										
										
										
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								<class  name= "GeometryInstance"  inherits= "VisualInstance"  version= "3.3" > 
							 
						 
					
						
							
								
									
										
										
										
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									<brief_description > 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-22 01:04:47 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										Base node for geometry-based visual instances.
							 
						 
					
						
							
								
									
										
										
										
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									</brief_description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<description > 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-22 01:04:47 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										Base node for geometry-based visual instances. Shares some common functionality like visibility and custom materials.
							 
						 
					
						
							
								
									
										
										
										
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									</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<tutorials > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									</tutorials> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<methods > 
							 
						 
					
						
							
								
									
										
										
										
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										<method  name= "get_flag"  qualifiers= "const" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<return  type= "bool" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<argument  index= "0"  name= "flag"  type= "int"  enum= "GeometryInstance.Flags" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Returns the [enum GeometryInstance.Flags] that have been set for this object.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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										<method  name= "set_custom_aabb" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<return  type= "void" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<argument  index= "0"  name= "aabb"  type= "AABB" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Overrides the bounding box of this node with a custom one. To remove it, set an [AABB] with all fields set to zero.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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										<method  name= "set_flag" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<return  type= "void" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<argument  index= "0"  name= "flag"  type= "int"  enum= "GeometryInstance.Flags" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<argument  index= "1"  name= "value"  type= "bool" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Sets the [enum GeometryInstance.Flags] specified. See [enum GeometryInstance.Flags] for options.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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									</methods> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<members > 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "cast_shadow"  type= "int"  setter= "set_cast_shadows_setting"  getter= "get_cast_shadows_setting"  enum= "GeometryInstance.ShadowCastingSetting"  default= "1" > 
							 
						 
					
						
							
								
									
										
										
										
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											The selected shadow casting flag. See [enum ShadowCastingSetting] for possible values.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "extra_cull_margin"  type= "float"  setter= "set_extra_cull_margin"  getter= "get_extra_cull_margin"  default= "0.0" > 
							 
						 
					
						
							
								
									
										
										
										
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											The extra distance added to the GeometryInstance's bounding box ([AABB]) to increase its cull box.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "generate_lightmap"  type= "bool"  setter= "set_generate_lightmap"  getter= "get_generate_lightmap"  default= "true" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											When disabled, the mesh will be taken into account when computing indirect lighting, but the resulting lightmap will not be saved. Useful for emissive only materials or shadow casters.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<member  name= "lightmap_scale"  type= "int"  setter= "set_lightmap_scale"  getter= "get_lightmap_scale"  enum= "GeometryInstance.LightmapScale"  default= "0" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											Scale factor for the generated baked lightmap. Useful for adding detail to certain mesh instances.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "lod_max_distance"  type= "float"  setter= "set_lod_max_distance"  getter= "get_lod_max_distance"  default= "0.0" > 
							 
						 
					
						
							
								
									
										
										
										
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											The GeometryInstance's max LOD distance.
							 
						 
					
						
							
								
									
										
										
										
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											[b]Note:[/b] This property currently has no effect.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "lod_max_hysteresis"  type= "float"  setter= "set_lod_max_hysteresis"  getter= "get_lod_max_hysteresis"  default= "0.0" > 
							 
						 
					
						
							
								
									
										
										
										
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											The GeometryInstance's max LOD margin.
							 
						 
					
						
							
								
									
										
										
										
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											[b]Note:[/b] This property currently has no effect.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "lod_min_distance"  type= "float"  setter= "set_lod_min_distance"  getter= "get_lod_min_distance"  default= "0.0" > 
							 
						 
					
						
							
								
									
										
										
										
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											The GeometryInstance's min LOD distance.
							 
						 
					
						
							
								
									
										
										
										
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											[b]Note:[/b] This property currently has no effect.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "lod_min_hysteresis"  type= "float"  setter= "set_lod_min_hysteresis"  getter= "get_lod_min_hysteresis"  default= "0.0" > 
							 
						 
					
						
							
								
									
										
										
										
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											The GeometryInstance's min LOD margin.
							 
						 
					
						
							
								
									
										
										
										
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											[b]Note:[/b] This property currently has no effect.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "material_override"  type= "Material"  setter= "set_material_override"  getter= "get_material_override" > 
							 
						 
					
						
							
								
									
										
										
										
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											The material override for the whole geometry.
							 
						 
					
						
							
								
									
										
										
										
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											If a material is assigned to this property, it will be used instead of any material set in any material slot of the mesh.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "use_in_baked_light"  type= "bool"  setter= "set_flag"  getter= "get_flag"  default= "false" > 
							 
						 
					
						
							
								
									
										
										
										
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											If [code]true[/code], this GeometryInstance will be used when baking lights using a [GIProbe] or [BakedLightmap].
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									</members> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<constants > 
							 
						 
					
						
							
								
									
										
										
										
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										<constant  name= "LIGHTMAP_SCALE_1X"  value= "0"  enum= "LightmapScale" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											The generated lightmap texture will have the original size.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<constant  name= "LIGHTMAP_SCALE_2X"  value= "1"  enum= "LightmapScale" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											The generated lightmap texture will be twice as large, on each axis.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<constant  name= "LIGHTMAP_SCALE_4X"  value= "2"  enum= "LightmapScale" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											The generated lightmap texture will be 4 times as large, on each axis.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<constant  name= "LIGHTMAP_SCALE_8X"  value= "3"  enum= "LightmapScale" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											The generated lightmap texture will be 8 times as large, on each axis.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<constant  name= "LIGHTMAP_SCALE_MAX"  value= "4"  enum= "LightmapScale" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</constant> 
							 
						 
					
						
							
								
									
										
										
										
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										<constant  name= "SHADOW_CASTING_SETTING_OFF"  value= "0"  enum= "ShadowCastingSetting" > 
							 
						 
					
						
							
								
									
										
										
										
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											Will not cast any shadows.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
									
										
										
										
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										<constant  name= "SHADOW_CASTING_SETTING_ON"  value= "1"  enum= "ShadowCastingSetting" > 
							 
						 
					
						
							
								
									
										
										
										
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											Will cast shadows from all visible faces in the GeometryInstance.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											Will take culling into account, so faces not being rendered will not be taken into account when shadow casting.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
									
										
										
										
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										<constant  name= "SHADOW_CASTING_SETTING_DOUBLE_SIDED"  value= "2"  enum= "ShadowCastingSetting" > 
							 
						 
					
						
							
								
									
										
										
										
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											Will cast shadows from all visible faces in the GeometryInstance.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											Will not take culling into account, so all faces will be taken into account when shadow casting.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
									
										
										
										
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										<constant  name= "SHADOW_CASTING_SETTING_SHADOWS_ONLY"  value= "3"  enum= "ShadowCastingSetting" > 
							 
						 
					
						
							
								
									
										
										
										
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											Will only show the shadows casted from this object.
							 
						 
					
						
							
								
									
										
										
										
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											In other words, the actual mesh will not be visible, only the shadows casted from the mesh will be.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
									
										
										
										
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										<constant  name= "FLAG_USE_BAKED_LIGHT"  value= "0"  enum= "Flags" > 
							 
						 
					
						
							
								
									
										
										
										
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											Will allow the GeometryInstance to be used when baking lights using a [GIProbe] or [BakedLightmap].
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										<constant  name= "FLAG_DRAW_NEXT_FRAME_IF_VISIBLE"  value= "1"  enum= "Flags" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											Unused in this class, exposed for consistency with [enum VisualServer.InstanceFlags].
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
									
										
										
										
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										<constant  name= "FLAG_MAX"  value= "2"  enum= "Flags" > 
							 
						 
					
						
							
								
									
										
										
										
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											Represents the size of the [enum Flags] enum.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									</constants> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								</class>