| 
									
										
										
										
											2017-10-03 18:49:32 +02:00
										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  skeleton_editor_plugin.h                                             */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
											2021-01-01 20:13:46 +01:00
										 |  |  | /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
							| 
									
										
										
										
											2017-10-03 18:49:32 +02:00
										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifndef SKELETON_EDITOR_PLUGIN_H
 | 
					
						
							|  |  |  | #define SKELETON_EDITOR_PLUGIN_H
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include "editor/editor_node.h"
 | 
					
						
							|  |  |  | #include "editor/editor_plugin.h"
 | 
					
						
							|  |  |  | #include "scene/3d/skeleton.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class PhysicalBone; | 
					
						
							|  |  |  | class Joint; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class SkeletonEditor : public Node { | 
					
						
							|  |  |  | 	GDCLASS(SkeletonEditor, Node); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	enum Menu { | 
					
						
							|  |  |  | 		MENU_OPTION_CREATE_PHYSICAL_SKELETON | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct BoneInfo { | 
					
						
							|  |  |  | 		PhysicalBone *physical_bone; | 
					
						
							|  |  |  | 		Transform relative_rest; // Relative to skeleton node
 | 
					
						
							|  |  |  | 		BoneInfo() : | 
					
						
							|  |  |  | 				physical_bone(NULL) {} | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Skeleton *skeleton; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	MenuButton *options; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void _on_click_option(int p_option); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	friend class SkeletonEditorPlugin; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | protected: | 
					
						
							| 
									
										
										
										
											2018-08-24 08:28:53 -03:00
										 |  |  | 	void _notification(int p_what); | 
					
						
							| 
									
										
										
										
											2017-10-03 18:49:32 +02:00
										 |  |  | 	void _node_removed(Node *p_node); | 
					
						
							|  |  |  | 	static void _bind_methods(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void create_physical_skeleton(); | 
					
						
							|  |  |  | 	PhysicalBone *create_physical_bone(int bone_id, int bone_child_id, const Vector<BoneInfo> &bones_infos); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | public: | 
					
						
							| 
									
										
										
										
											2019-06-26 15:08:25 +02:00
										 |  |  | 	void edit(Skeleton *p_node); | 
					
						
							| 
									
										
										
										
											2017-10-03 18:49:32 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	SkeletonEditor(); | 
					
						
							|  |  |  | 	~SkeletonEditor(); | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class SkeletonEditorPlugin : public EditorPlugin { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDCLASS(SkeletonEditorPlugin, EditorPlugin); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	EditorNode *editor; | 
					
						
							|  |  |  | 	SkeletonEditor *skeleton_editor; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | public: | 
					
						
							|  |  |  | 	virtual String get_name() const { return "Skeleton"; } | 
					
						
							|  |  |  | 	virtual bool has_main_screen() const { return false; } | 
					
						
							|  |  |  | 	virtual void edit(Object *p_object); | 
					
						
							|  |  |  | 	virtual bool handles(Object *p_object) const; | 
					
						
							|  |  |  | 	virtual void make_visible(bool p_visible); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	SkeletonEditorPlugin(EditorNode *p_node); | 
					
						
							|  |  |  | 	~SkeletonEditorPlugin(); | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #endif // SKELETON_EDITOR_PLUGIN_H
 |