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								<?xml version="1.0" encoding="UTF-8" ?>  
						 
					
						
							
								
									
										
										
										
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								<class  name= "Joint2D"  inherits= "Node2D"  version= "3.2" >  
						 
					
						
							
								
									
										
										
										
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									<brief_description > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Base node for all joint constraints in 2D physics.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</brief_description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<description > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Base node for all joint constraints in 2D physics. Joints take 2 bodies and apply a custom constraint.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<tutorials > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</tutorials> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<methods > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</methods> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<members > 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "bias"  type= "float"  setter= "set_bias"  getter= "get_bias"  default= "0.0" > 
							 
						 
					
						
							
								
									
										
										
										
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											When [member node_a] and [member node_b] move in different directions the [code]bias[/code] controls how fast the joint pulls them back to their original position. The lower the [code]bias[/code] the more the two bodies can pull on the joint.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "disable_collision"  type= "bool"  setter= "set_exclude_nodes_from_collision"  getter= "get_exclude_nodes_from_collision"  default= "true" > 
							 
						 
					
						
							
								
									
										
										
										
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											If [code]true[/code], [member node_a] and [member node_b] can collide.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "node_a"  type= "NodePath"  setter= "set_node_a"  getter= "get_node_a"  default= "NodePath("")" > 
							 
						 
					
						
							
								
									
										
										
										
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											The first body attached to the joint. Must derive from [PhysicsBody2D].
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "node_b"  type= "NodePath"  setter= "set_node_b"  getter= "get_node_b"  default= "NodePath("")" > 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-16 14:11:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											The second body attached to the joint. Must derive from [PhysicsBody2D].
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</members> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<constants > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</constants> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								</class>