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								<?xml version="1.0" encoding="UTF-8" ?>  
						 
					
						
							
								
									
										
										
										
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								<class  name= "Sprite"  inherits= "Node2D"  version= "3.2" >  
						 
					
						
							
								
									
										
										
										
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									<brief_description > 
							 
						 
					
						
							
								
									
										
										
										
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										General-purpose sprite node.
							 
						 
					
						
							
								
									
										
										
										
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									</brief_description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<description > 
							 
						 
					
						
							
								
									
										
										
										
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										A node that displays a 2D texture. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.
							 
						 
					
						
							
								
									
										
										
										
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									</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<tutorials > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</tutorials> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<methods > 
							 
						 
					
						
							
								
									
										
										
										
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										<method  name= "get_rect"  qualifiers= "const" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<return  type= "Rect2" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Returns a [Rect2] representing the Sprite's boundary in local coordinates. Can be used to detect if the Sprite was clicked. Example:
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												[codeblock]
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												func _input(event):
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												    if event is InputEventMouseButton and event.pressed and event.button_index == BUTTON_LEFT:
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												        if get_rect().has_point(to_local(event.position)):
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												            print("A click!")
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												[/codeblock]
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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										<method  name= "is_pixel_opaque"  qualifiers= "const" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<return  type= "bool" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</return> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<argument  index= "0"  name= "pos"  type= "Vector2" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</argument> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Returns [code]true[/code], if the pixel at the given position is opaque and [code]false[/code] in other case.
							 
						 
					
						
							
								
									
										
										
										
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												[b]Note:[/b] It also returns [code]false[/code], if the sprite's texture is [code]null[/code] or if the given position is invalid.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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									</methods> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<members > 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "centered"  type= "bool"  setter= "set_centered"  getter= "is_centered"  default= "true" > 
							 
						 
					
						
							
								
									
										
										
										
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											If [code]true[/code], texture is centered.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "flip_h"  type= "bool"  setter= "set_flip_h"  getter= "is_flipped_h"  default= "false" > 
							 
						 
					
						
							
								
									
										
										
										
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											If [code]true[/code], texture is flipped horizontally.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "flip_v"  type= "bool"  setter= "set_flip_v"  getter= "is_flipped_v"  default= "false" > 
							 
						 
					
						
							
								
									
										
										
										
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											If [code]true[/code], texture is flipped vertically.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "frame"  type= "int"  setter= "set_frame"  getter= "get_frame"  default= "0" > 
							 
						 
					
						
							
								
									
										
										
										
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											Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "frame_coords"  type= "Vector2"  setter= "set_frame_coords"  getter= "get_frame_coords"  default= "Vector2( 0, 0 )" > 
							 
						 
					
						
							
								
									
										
										
										
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											Coordinates of the frame to display from sprite sheet. This is as an alias for the [member frame] property. [member vframes] or [member hframes] must be greater than 1.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "hframes"  type= "int"  setter= "set_hframes"  getter= "get_hframes"  default= "1" > 
							 
						 
					
						
							
								
									
										
										
										
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											The number of columns in the sprite sheet.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "normal_map"  type= "Texture"  setter= "set_normal_map"  getter= "get_normal_map" > 
							 
						 
					
						
							
								
									
										
										
										
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											The normal map gives depth to the Sprite.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "offset"  type= "Vector2"  setter= "set_offset"  getter= "get_offset"  default= "Vector2( 0, 0 )" > 
							 
						 
					
						
							
								
									
										
										
										
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											The texture's drawing offset.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "region_enabled"  type= "bool"  setter= "set_region"  getter= "is_region"  default= "false" > 
							 
						 
					
						
							
								
									
										
										
										
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											If [code]true[/code], texture is cut from a larger atlas texture. See [member region_rect].
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "region_filter_clip"  type= "bool"  setter= "set_region_filter_clip"  getter= "is_region_filter_clip_enabled"  default= "false" > 
							 
						 
					
						
							
								
									
										
										
										
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											If [code]true[/code], the outermost pixels get blurred out.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "region_rect"  type= "Rect2"  setter= "set_region_rect"  getter= "get_region_rect"  default= "Rect2( 0, 0, 0, 0 )" > 
							 
						 
					
						
							
								
									
										
										
										
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											The region of the atlas texture to display. [member region_enabled] must be [code]true[/code].
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "texture"  type= "Texture"  setter= "set_texture"  getter= "get_texture" > 
							 
						 
					
						
							
								
									
										
										
										
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											[Texture] object to draw.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "vframes"  type= "int"  setter= "set_vframes"  getter= "get_vframes"  default= "1" > 
							 
						 
					
						
							
								
									
										
										
										
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											The number of rows in the sprite sheet.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</members> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<signals > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<signal  name= "frame_changed" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Emitted when the [member frame] changes.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</signal> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<signal  name= "texture_changed" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Emitted when the [member texture] changes.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</signal> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</signals> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<constants > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</constants> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								</class>