| 
									
										
										
										
											2019-05-21 13:26:37 +02:00
										 |  |  | <?xml version="1.0" encoding="UTF-8" ?> | 
					
						
							| 
									
										
										
										
											2020-01-26 16:01:49 +01:00
										 |  |  | <class name="VisualShaderNodeFresnel" inherits="VisualShaderNode" version="3.2"> | 
					
						
							| 
									
										
										
										
											2019-05-21 13:26:37 +02:00
										 |  |  | 	<brief_description> | 
					
						
							| 
									
										
										
										
											2020-01-27 18:14:10 +03:00
										 |  |  | 		A Fresnel effect to be used within the visual shader graph. | 
					
						
							| 
									
										
										
										
											2019-05-21 13:26:37 +02:00
										 |  |  | 	</brief_description> | 
					
						
							|  |  |  | 	<description> | 
					
						
							| 
									
										
										
										
											2020-01-27 18:14:10 +03:00
										 |  |  | 		Returns falloff based on the dot product of surface normal and view direction of camera (pass associated inputs to it). | 
					
						
							| 
									
										
										
										
											2019-05-21 13:26:37 +02:00
										 |  |  | 	</description> | 
					
						
							|  |  |  | 	<tutorials> | 
					
						
							|  |  |  | 	</tutorials> | 
					
						
							|  |  |  | 	<methods> | 
					
						
							|  |  |  | 	</methods> | 
					
						
							|  |  |  | 	<constants> | 
					
						
							|  |  |  | 	</constants> | 
					
						
							|  |  |  | </class> |