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										 |  |  | /*  api.cpp                                                              */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
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										 |  |  | /*                      https://godotengine.org                          */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
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							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | #include "api.h"
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										 |  |  | #include "core/engine.h"
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										 |  |  | #include "javascript_eval.h"
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										 |  |  | static JavaScript *javascript_eval; | 
					
						
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										 |  |  | void register_javascript_api() { | 
					
						
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										 |  |  | 	ClassDB::register_virtual_class<JavaScript>(); | 
					
						
							|  |  |  | 	javascript_eval = memnew(JavaScript); | 
					
						
							|  |  |  | 	Engine::get_singleton()->add_singleton(Engine::Singleton("JavaScript", javascript_eval)); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void unregister_javascript_api() { | 
					
						
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										 |  |  | 	memdelete(javascript_eval); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | JavaScript *JavaScript::singleton = NULL; | 
					
						
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										 |  |  | JavaScript *JavaScript::get_singleton() { | 
					
						
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										 |  |  | 	return singleton; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | JavaScript::JavaScript() { | 
					
						
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										 |  |  | 	ERR_FAIL_COND_MSG(singleton != NULL, "JavaScript singleton already exist."); | 
					
						
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										 |  |  | 	singleton = this; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | JavaScript::~JavaScript() {} | 
					
						
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							|  |  |  | void JavaScript::_bind_methods() { | 
					
						
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							|  |  |  | 	ClassDB::bind_method(D_METHOD("eval", "code", "use_global_execution_context"), &JavaScript::eval, DEFVAL(false)); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | #if !defined(JAVASCRIPT_ENABLED) || !defined(JAVASCRIPT_EVAL_ENABLED)
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							|  |  |  | Variant JavaScript::eval(const String &p_code, bool p_use_global_exec_context) { | 
					
						
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							|  |  |  | 	return Variant(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | #endif
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