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								/*************************************************************************/
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								/*  gd_compiler.h                                                        */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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								/*                    http://www.godotengine.org                         */
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								/*************************************************************************/
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											2017-01-01 22:01:57 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#ifndef GD_COMPILER_H
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								#define GD_COMPILER_H
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								#include "gd_parser.h"
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								#include "gd_script.h"
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								class GDCompiler {
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									const GDParser *parser;
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									struct CodeGen {
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										GDScript *script;
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										const GDParser::ClassNode *class_node;
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										const GDParser::FunctionNode *function_node;
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										bool debug_stack;
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										List<Map<StringName, int> > stack_id_stack;
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										Map<StringName, int> stack_identifiers;
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										List<GDFunction::StackDebug> stack_debug;
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										List<Map<StringName, int> > block_identifier_stack;
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										Map<StringName, int> block_identifiers;
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										void add_stack_identifier(const StringName &p_id, int p_stackpos) {
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											stack_identifiers[p_id] = p_stackpos;
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											if (debug_stack) {
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												block_identifiers[p_id] = p_stackpos;
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												GDFunction::StackDebug sd;
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												sd.added = true;
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												sd.line = current_line;
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												sd.identifier = p_id;
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												sd.pos = p_stackpos;
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												stack_debug.push_back(sd);
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											}
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										}
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										void push_stack_identifiers() {
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											stack_id_stack.push_back(stack_identifiers);
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											if (debug_stack) {
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												block_identifier_stack.push_back(block_identifiers);
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												block_identifiers.clear();
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											}
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										}
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										void pop_stack_identifiers() {
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											stack_identifiers = stack_id_stack.back()->get();
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											stack_id_stack.pop_back();
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											if (debug_stack) {
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												for (Map<StringName, int>::Element *E = block_identifiers.front(); E; E = E->next()) {
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													GDFunction::StackDebug sd;
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													sd.added = false;
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													sd.identifier = E->key();
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													sd.line = current_line;
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													sd.pos = E->get();
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													stack_debug.push_back(sd);
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												}
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												block_identifiers = block_identifier_stack.back()->get();
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												block_identifier_stack.pop_back();
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											}
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										}
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										//int get_identifier_pos(const StringName& p_dentifier) const;
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										HashMap<Variant, int, VariantHasher, VariantComparator> constant_map;
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										Map<StringName, int> name_map;
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										int get_name_map_pos(const StringName &p_identifier) {
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											int ret;
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											if (!name_map.has(p_identifier)) {
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												ret = name_map.size();
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												name_map[p_identifier] = ret;
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											} else {
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												ret = name_map[p_identifier];
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											}
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											return ret;
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										}
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										int get_constant_pos(const Variant &p_constant) {
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											if (constant_map.has(p_constant))
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												return constant_map[p_constant];
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											int pos = constant_map.size();
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											constant_map[p_constant] = pos;
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											return pos;
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										}
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										Vector<int> opcodes;
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										void alloc_stack(int p_level) {
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											if (p_level >= stack_max) stack_max = p_level + 1;
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										}
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										void alloc_call(int p_params) {
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											if (p_params >= call_max) call_max = p_params;
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										}
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										int current_line;
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										int stack_max;
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										int call_max;
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									};
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								#if 0
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									void _create_index(const GDParser::OperatorNode *on);
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									void _create_call(const GDParser::OperatorNode *on);
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									int _parse_expression(const GDParser::Node *p_expr,CodeGen& codegen);
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									void _parse_block(GDParser::BlockNode *p_block);
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									void _parse_function(GDParser::FunctionNode *p_func);
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									Ref<GDScript> _parse_class(GDParser::ClassNode *p_class);
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								#endif
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									bool _is_class_member_property(CodeGen &codegen, const StringName &p_name);
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									bool _is_class_member_property(GDScript *owner, const StringName &p_name);
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									void _set_error(const String &p_error, const GDParser::Node *p_node);
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									bool _create_unary_operator(CodeGen &codegen, const GDParser::OperatorNode *on, Variant::Operator op, int p_stack_level);
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									bool _create_binary_operator(CodeGen &codegen, const GDParser::OperatorNode *on, Variant::Operator op, int p_stack_level, bool p_initializer = false);
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									//int _parse_subexpression(CodeGen& codegen,const GDParser::BlockNode *p_block,const GDParser::Node *p_expression);
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									int _parse_assign_right_expression(CodeGen &codegen, const GDParser::OperatorNode *p_expression, int p_stack_level);
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									int _parse_expression(CodeGen &codegen, const GDParser::Node *p_expression, int p_stack_level, bool p_root = false, bool p_initializer = false);
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									Error _parse_block(CodeGen &codegen, const GDParser::BlockNode *p_block, int p_stack_level = 0, int p_break_addr = -1, int p_continue_addr = -1);
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									Error _parse_function(GDScript *p_script, const GDParser::ClassNode *p_class, const GDParser::FunctionNode *p_func, bool p_for_ready = false);
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									Error _parse_class(GDScript *p_script, GDScript *p_owner, const GDParser::ClassNode *p_class, bool p_keep_state);
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									int err_line;
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									int err_column;
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									StringName source;
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									String error;
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								public:
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									Error compile(const GDParser *p_parser, GDScript *p_script, bool p_keep_state = false);
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									String get_error() const;
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									int get_error_line() const;
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									int get_error_column() const;
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									GDCompiler();
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								};
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								#endif // COMPILER_H
							 |