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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  mesh_instance_2d.cpp                                                  */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
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										 |  |  | #include "mesh_instance_2d.h"
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										 |  |  | #include "scene/scene_string_names.h"
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							|  |  |  | void MeshInstance2D::_notification(int p_what) { | 
					
						
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										 |  |  | 	switch (p_what) { | 
					
						
							|  |  |  | 		case NOTIFICATION_DRAW: { | 
					
						
							|  |  |  | 			if (mesh.is_valid()) { | 
					
						
							|  |  |  | 				draw_mesh(mesh, texture); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} break; | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void MeshInstance2D::_bind_methods() { | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &MeshInstance2D::set_mesh); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_mesh"), &MeshInstance2D::get_mesh); | 
					
						
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							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_texture", "texture"), &MeshInstance2D::set_texture); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_texture"), &MeshInstance2D::get_texture); | 
					
						
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										 |  |  | 	ADD_SIGNAL(MethodInfo("texture_changed")); | 
					
						
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										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh"); | 
					
						
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										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture"); | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | void MeshInstance2D::set_mesh(const Ref<Mesh> &p_mesh) { | 
					
						
							|  |  |  | 	mesh = p_mesh; | 
					
						
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										 |  |  | 	queue_redraw(); | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | Ref<Mesh> MeshInstance2D::get_mesh() const { | 
					
						
							|  |  |  | 	return mesh; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void MeshInstance2D::set_texture(const Ref<Texture2D> &p_texture) { | 
					
						
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										 |  |  | 	if (p_texture == texture) { | 
					
						
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										 |  |  | 		return; | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	texture = p_texture; | 
					
						
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										 |  |  | 	queue_redraw(); | 
					
						
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										 |  |  | 	emit_signal(SceneStringNames::get_singleton()->texture_changed); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | Ref<Texture2D> MeshInstance2D::get_texture() const { | 
					
						
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										 |  |  | 	return texture; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | #ifdef TOOLS_ENABLED
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										 |  |  | Rect2 MeshInstance2D::_edit_get_rect() const { | 
					
						
							|  |  |  | 	if (mesh.is_valid()) { | 
					
						
							|  |  |  | 		AABB aabb = mesh->get_aabb(); | 
					
						
							|  |  |  | 		return Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y); | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	return Node2D::_edit_get_rect(); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | bool MeshInstance2D::_edit_use_rect() const { | 
					
						
							|  |  |  | 	return mesh.is_valid(); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | #endif
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										 |  |  | 
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							|  |  |  | MeshInstance2D::MeshInstance2D() { | 
					
						
							|  |  |  | } |