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								<?xml version="1.0" encoding="UTF-8" ?>  
						 
					
						
							
								
									
										
										
										
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								<class  name= "AudioStreamPlayer"  inherits= "Node"  version= "4.0"  xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance"  xsi:noNamespaceSchemaLocation= "../class.xsd" >  
						 
					
						
							
								
									
										
										
										
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									<brief_description > 
							 
						 
					
						
							
								
									
										
										
										
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										Plays back audio non-positionally.
							 
						 
					
						
							
								
									
										
										
										
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									</brief_description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<description > 
							 
						 
					
						
							
								
									
										
										
										
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										Plays an audio stream non-positionally.
							 
						 
					
						
							
								
									
										
										
										
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										To play audio positionally, use [AudioStreamPlayer2D] or [AudioStreamPlayer3D] instead of [AudioStreamPlayer].
							 
						 
					
						
							
								
									
										
										
										
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									</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<tutorials > 
							 
						 
					
						
							
								
									
										
										
										
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										<link  title= "Audio streams" > $DOCS_URL/tutorials/audio/audio_streams.html</link> 
							 
						 
					
						
							
								
									
										
										
										
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										<link  title= "2D Dodge The Creeps Demo" > https://godotengine.org/asset-library/asset/515</link> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<link  title= "Audio Device Changer Demo" > https://godotengine.org/asset-library/asset/525</link> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<link  title= "Audio Generator Demo" > https://godotengine.org/asset-library/asset/526</link> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<link  title= "Audio Mic Record Demo" > https://godotengine.org/asset-library/asset/527</link> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<link  title= "Audio Spectrum Demo" > https://godotengine.org/asset-library/asset/528</link> 
							 
						 
					
						
							
								
									
										
										
										
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									</tutorials> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<methods > 
							 
						 
					
						
							
								
									
										
										
										
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										<method  name= "get_playback_position" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "float"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Returns the position in the [AudioStream] in seconds.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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										<method  name= "get_stream_playback" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "AudioStreamPlayback"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Returns the [AudioStreamPlayback] object associated with this [AudioStreamPlayer].
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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										<method  name= "has_stream_playback" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<return  type= "bool"  /> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												Returns whether the [AudioStreamPlayer] can return the [AudioStreamPlayback] object or not.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
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										<method  name= "play" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "void"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<param  index= "0"  name= "from_position"  type= "float"  default= "0.0"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Plays the audio from the given [param from_position], in seconds.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<method  name= "seek" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "void"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<param  index= "0"  name= "to_position"  type= "float"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Sets the position from which audio will be played, in seconds.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<method  name= "stop" > 
							 
						 
					
						
							
								
									
										
										
										
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											<return  type= "void"  /> 
							 
						 
					
						
							
								
									
										
										
										
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											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Stops the audio.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</method> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</methods> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<members > 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "autoplay"  type= "bool"  setter= "set_autoplay"  getter= "is_autoplay_enabled"  default= "false" > 
							 
						 
					
						
							
								
									
										
										
										
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											If [code]true[/code], audio plays when added to scene tree.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "bus"  type= "StringName"  setter= "set_bus"  getter= "get_bus"  default= "&"Master"" > 
							 
						 
					
						
							
								
									
										
										
										
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											Bus on which this audio is playing.
							 
						 
					
						
							
								
									
										
										
										
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											[b]Note:[/b] When setting this property, keep in mind that no validation is performed to see if the given name matches an existing bus. This is because audio bus layouts might be loaded after this property is set. If this given name can't be resolved at runtime, it will fall back to [code]"Master"[/code].
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "max_polyphony"  type= "int"  setter= "set_max_polyphony"  getter= "get_max_polyphony"  default= "1" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											The maximum number of sounds this node can play at the same time. Playing additional sounds after this value is reached will cut off the oldest sounds.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "mix_target"  type= "int"  setter= "set_mix_target"  getter= "get_mix_target"  enum= "AudioStreamPlayer.MixTarget"  default= "0" > 
							 
						 
					
						
							
								
									
										
										
										
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											If the audio configuration has more than two speakers, this sets the target channels. See [enum MixTarget] constants.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "pitch_scale"  type= "float"  setter= "set_pitch_scale"  getter= "get_pitch_scale"  default= "1.0" > 
							 
						 
					
						
							
								
									
										
										
										
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											The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "playing"  type= "bool"  setter= "_set_playing"  getter= "is_playing"  default= "false" > 
							 
						 
					
						
							
								
									
										
										
										
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											If [code]true[/code], audio is playing.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "stream"  type= "AudioStream"  setter= "set_stream"  getter= "get_stream" > 
							 
						 
					
						
							
								
									
										
										
										
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											The [AudioStream] object to be played.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "stream_paused"  type= "bool"  setter= "set_stream_paused"  getter= "get_stream_paused"  default= "false" > 
							 
						 
					
						
							
								
									
										
										
										
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											If [code]true[/code], the playback is paused. You can resume it by setting [code]stream_paused[/code] to [code]false[/code].
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "volume_db"  type= "float"  setter= "set_volume_db"  getter= "get_volume_db"  default= "0.0" > 
							 
						 
					
						
							
								
									
										
										
										
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											Volume of sound, in dB.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</members> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<signals > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<signal  name= "finished" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											<description > 
							 
						 
					
						
							
								
									
										
										
										
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												Emitted when the audio stops playing.
							 
						 
					
						
							
								
									
										
										
										
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											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</signal> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</signals> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<constants > 
							 
						 
					
						
							
								
									
										
										
										
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										<constant  name= "MIX_TARGET_STEREO"  value= "0"  enum= "MixTarget" > 
							 
						 
					
						
							
								
									
										
										
										
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											The audio will be played only on the first channel.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
									
										
										
										
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										<constant  name= "MIX_TARGET_SURROUND"  value= "1"  enum= "MixTarget" > 
							 
						 
					
						
							
								
									
										
										
										
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											The audio will be played on all surround channels.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
									
										
										
										
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										<constant  name= "MIX_TARGET_CENTER"  value= "2"  enum= "MixTarget" > 
							 
						 
					
						
							
								
									
										
										
										
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											The audio will be played on the second channel, which is usually the center.
							 
						 
					
						
							
								
									
										
										
										
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										</constant> 
							 
						 
					
						
							
								
									
										
										
										
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									</constants> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								</class>