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										 |  |  | <class name="VisualShaderNodeBillboard" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> | 
					
						
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											2021-05-27 22:17:58 +03:00
										 |  |  | 	<brief_description> | 
					
						
							|  |  |  | 		A node that controls how the object faces the camera to be used within the visual shader graph. | 
					
						
							|  |  |  | 	</brief_description> | 
					
						
							|  |  |  | 	<description> | 
					
						
							|  |  |  | 		The output port of this node needs to be connected to [code]Model View Matrix[/code] port of [VisualShaderNodeOutput]. | 
					
						
							|  |  |  | 	</description> | 
					
						
							|  |  |  | 	<tutorials> | 
					
						
							|  |  |  | 	</tutorials> | 
					
						
							|  |  |  | 	<members> | 
					
						
							|  |  |  | 		<member name="billboard_type" type="int" setter="set_billboard_type" getter="get_billboard_type" enum="VisualShaderNodeBillboard.BillboardType" default="1"> | 
					
						
							|  |  |  | 			Controls how the object faces the camera. See [enum BillboardType]. | 
					
						
							|  |  |  | 		</member> | 
					
						
							|  |  |  | 		<member name="keep_scale" type="bool" setter="set_keep_scale_enabled" getter="is_keep_scale_enabled" default="false"> | 
					
						
							|  |  |  | 			If [code]true[/code], the shader will keep the scale set for the mesh. Otherwise, the scale is lost when billboarding. | 
					
						
							|  |  |  | 		</member> | 
					
						
							|  |  |  | 	</members> | 
					
						
							|  |  |  | 	<constants> | 
					
						
							|  |  |  | 		<constant name="BILLBOARD_TYPE_DISABLED" value="0" enum="BillboardType"> | 
					
						
							|  |  |  | 			Billboarding is disabled and the node does nothing. | 
					
						
							|  |  |  | 		</constant> | 
					
						
							|  |  |  | 		<constant name="BILLBOARD_TYPE_ENABLED" value="1" enum="BillboardType"> | 
					
						
							|  |  |  | 			A standard billboarding algorithm is enabled. | 
					
						
							|  |  |  | 		</constant> | 
					
						
							|  |  |  | 		<constant name="BILLBOARD_TYPE_FIXED_Y" value="2" enum="BillboardType"> | 
					
						
							|  |  |  | 			A billboarding algorithm to rotate around Y-axis is enabled. | 
					
						
							|  |  |  | 		</constant> | 
					
						
							|  |  |  | 		<constant name="BILLBOARD_TYPE_PARTICLES" value="3" enum="BillboardType"> | 
					
						
							|  |  |  | 			A billboarding algorithm designed to use on particles is enabled. | 
					
						
							|  |  |  | 		</constant> | 
					
						
							|  |  |  | 		<constant name="BILLBOARD_TYPE_MAX" value="4" enum="BillboardType"> | 
					
						
							|  |  |  | 			Represents the size of the [enum BillboardType] enum. | 
					
						
							|  |  |  | 		</constant> | 
					
						
							|  |  |  | 	</constants> | 
					
						
							|  |  |  | </class> |