2023-01-05 13:25:55 +01:00
										 
									 
								 
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								/**************************************************************************/
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								/*  godotsharp_dirs.cpp                                                   */
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								/**************************************************************************/
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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											2018-01-05 00:50:27 +01:00
										 
									 
								 
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											2017-10-02 23:24:00 +02:00
										 
									 
								 
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								#include "godotsharp_dirs.h"
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											2020-11-07 19:33:38 -03:00
										 
									 
								 
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								#include "core/config/project_settings.h"
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											2021-06-11 14:51:48 +02:00
										 
									 
								 
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								#include "core/io/dir_access.h"
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											2018-09-11 18:13:45 +02:00
										 
									 
								 
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								#include "core/os/os.h"
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								#ifdef TOOLS_ENABLED
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											2018-09-11 18:13:45 +02:00
										 
									 
								 
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								#include "core/version.h"
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											2022-02-14 14:00:03 +01:00
										 
									 
								 
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								#include "editor/editor_paths.h"
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								#endif
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											2019-11-13 20:12:36 +01:00
										 
									 
								 
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								#ifdef ANDROID_ENABLED
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											2020-04-18 21:28:51 +02:00
										 
									 
								 
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								#include "mono_gd/support/android_support.h"
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											2019-07-03 17:41:07 +02:00
										 
									 
								 
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								#endif
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											2019-10-11 01:23:35 +02:00
										 
									 
								 
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								#include "mono_gd/gd_mono.h"
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											2017-10-02 23:24:00 +02:00
										 
									 
								 
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								namespace GodotSharpDirs {
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								String _get_expected_build_config() {
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								#ifdef TOOLS_ENABLED
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											2020-03-18 14:50:49 +01:00
										 
									 
								 
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									return "Debug";
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											2017-10-02 23:24:00 +02:00
										 
									 
								 
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								#else
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								#ifdef DEBUG_ENABLED
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											2020-03-18 14:50:49 +01:00
										 
									 
								 
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									return "ExportDebug";
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								#else
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											2020-03-18 14:50:49 +01:00
										 
									 
								 
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									return "ExportRelease";
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											2017-10-02 23:24:00 +02:00
										 
									 
								 
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								#endif
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								#endif
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								}
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								String _get_mono_user_dir() {
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								#ifdef TOOLS_ENABLED
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											2021-05-24 21:25:11 -03:00
										 
									 
								 
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									if (EditorPaths::get_singleton()) {
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											2022-08-29 19:34:01 -05:00
										 
									 
								 
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										return EditorPaths::get_singleton()->get_data_dir().path_join("mono");
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									} else {
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										String settings_path;
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											2022-01-13 21:17:20 +02:00
										 
									 
								 
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										// Self-contained mode if a `._sc_` or `_sc_` file is present in executable dir.
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											2017-10-17 11:36:19 +02:00
										 
									 
								 
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										String exe_dir = OS::get_singleton()->get_executable_path().get_base_dir();
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											2022-01-13 21:17:20 +02:00
										 
									 
								 
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										// On macOS, look outside .app bundle, since .app bundle is read-only.
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										if (OS::get_singleton()->has_feature("macos") && exe_dir.ends_with("MacOS") && exe_dir.path_join("..").simplify_path().ends_with("Contents")) {
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											exe_dir = exe_dir.path_join("../../..").simplify_path();
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											2022-01-13 21:17:20 +02:00
										 
									 
								 
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										}
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											2022-03-23 11:08:58 +02:00
										 
									 
								 
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										Ref<DirAccess> d = DirAccess::create_for_path(exe_dir);
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										if (d->file_exists("._sc_") || d->file_exists("_sc_")) {
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											// contain yourself
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											settings_path = exe_dir.path_join("editor_data");
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										} else {
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											settings_path = OS::get_singleton()->get_data_path().path_join(OS::get_singleton()->get_godot_dir_name());
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											2017-10-02 23:24:00 +02:00
										 
									 
								 
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										}
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										return settings_path.path_join("mono");
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									}
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								#else
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									return OS::get_singleton()->get_user_data_dir().path_join("mono");
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								#endif
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								}
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								class _GodotSharpDirs {
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								public:
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									String res_metadata_dir;
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									String res_temp_assemblies_dir;
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									String mono_user_dir;
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											2021-09-12 20:21:15 +02:00
										 
									 
								 
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									String api_assemblies_dir;
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											2017-10-02 23:24:00 +02:00
										 
									 
								 
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								#ifdef TOOLS_ENABLED
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									String build_logs_dir;
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											2018-10-03 19:01:57 +02:00
										 
									 
								 
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									String data_editor_tools_dir;
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											2019-02-15 18:49:04 +01:00
										 
									 
								 
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								#endif
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											2017-10-02 23:24:00 +02:00
										 
									 
								 
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								private:
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									_GodotSharpDirs() {
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											2022-10-05 20:31:07 +03:00
										 
									 
								 
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										String res_data_dir = ProjectSettings::get_singleton()->get_project_data_path().path_join("mono");
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											2022-08-29 19:34:01 -05:00
										 
									 
								 
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										res_metadata_dir = res_data_dir.path_join("metadata");
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											2017-10-02 23:24:00 +02:00
										 
									 
								 
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										// TODO use paths from csproj
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											2022-10-05 20:31:07 +03:00
										 
									 
								 
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										res_temp_assemblies_dir = res_data_dir.path_join("temp").path_join("bin").path_join(_get_expected_build_config());
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											2021-09-12 20:21:15 +02:00
										 
									 
								 
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											2022-08-28 20:27:45 +02:00
										 
									 
								 
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								#ifdef WEB_ENABLED
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											2019-11-10 17:10:38 +01:00
										 
									 
								 
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										mono_user_dir = "user://";
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								#else
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											2017-10-02 23:24:00 +02:00
										 
									 
								 
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										mono_user_dir = _get_mono_user_dir();
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											2019-11-10 17:10:38 +01:00
										 
									 
								 
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								#endif
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											2018-10-03 19:01:57 +02:00
										 
									 
								 
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										String exe_dir = OS::get_singleton()->get_executable_path().get_base_dir();
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											2022-10-05 20:31:07 +03:00
										 
									 
								 
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										String res_dir = OS::get_singleton()->get_bundle_resource_dir();
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								#ifdef TOOLS_ENABLED
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											2022-08-29 19:34:01 -05:00
										 
									 
								 
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										String data_dir_root = exe_dir.path_join("GodotSharp");
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										data_editor_tools_dir = data_dir_root.path_join("Tools");
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										String api_assemblies_base_dir = data_dir_root.path_join("Api");
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										build_logs_dir = mono_user_dir.path_join("build_logs");
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											2022-07-20 09:28:22 +03:00
										 
									 
								 
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								#ifdef MACOS_ENABLED
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										if (!DirAccess::exists(data_editor_tools_dir)) {
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											2022-10-05 20:31:07 +03:00
										 
									 
								 
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											data_editor_tools_dir = res_dir.path_join("GodotSharp").path_join("Tools");
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										}
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											2021-09-12 20:21:15 +02:00
										 
									 
								 
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										if (!DirAccess::exists(api_assemblies_base_dir)) {
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											api_assemblies_base_dir = res_dir.path_join("GodotSharp").path_join("Api");
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										}
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								#endif
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										api_assemblies_dir = api_assemblies_base_dir.path_join(GDMono::get_expected_api_build_config());
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								#else // TOOLS_ENABLED
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										String arch = Engine::get_singleton()->get_architecture_name();
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											2022-10-18 16:43:37 +02:00
										 
									 
								 
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										String appname = GLOBAL_GET("application/config/name");
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											2019-07-03 17:41:07 +02:00
										 
									 
								 
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										String appname_safe = OS::get_singleton()->get_safe_dir_name(appname);
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										String data_dir_root = exe_dir.path_join("data_" + appname_safe + "_" + arch);
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										if (!DirAccess::exists(data_dir_root)) {
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											data_dir_root = exe_dir.path_join("data_Godot_" + arch);
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										}
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								#ifdef MACOS_ENABLED
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										if (!DirAccess::exists(data_dir_root)) {
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											data_dir_root = res_dir.path_join("data_" + appname_safe + "_" + arch);
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										}
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										if (!DirAccess::exists(data_dir_root)) {
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											data_dir_root = res_dir.path_join("data_Godot_" + arch);
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											2019-11-28 23:42:37 +01:00
										 
									 
								 
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										}
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								#endif
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											2021-12-28 23:25:16 +01:00
										 
									 
								 
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										api_assemblies_dir = data_dir_root;
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								#endif
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											2017-10-02 23:24:00 +02:00
										 
									 
								 
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									}
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								public:
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									static _GodotSharpDirs &get_singleton() {
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										static _GodotSharpDirs singleton;
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										return singleton;
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									}
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								};
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								String get_res_metadata_dir() {
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									return _GodotSharpDirs::get_singleton().res_metadata_dir;
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								}
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								String get_res_temp_assemblies_dir() {
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									return _GodotSharpDirs::get_singleton().res_temp_assemblies_dir;
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								}
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								String get_api_assemblies_dir() {
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									return _GodotSharpDirs::get_singleton().api_assemblies_dir;
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								}
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											2017-10-02 23:24:00 +02:00
										 
									 
								 
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								String get_mono_user_dir() {
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									return _GodotSharpDirs::get_singleton().mono_user_dir;
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								}
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								#ifdef TOOLS_ENABLED
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								String get_build_logs_dir() {
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									return _GodotSharpDirs::get_singleton().build_logs_dir;
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								}
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								String get_data_editor_tools_dir() {
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									return _GodotSharpDirs::get_singleton().data_editor_tools_dir;
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								}
							 | 
						
					
						
							
								
									
										
										
										
											2017-10-02 23:24:00 +02:00
										 
									 
								 
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								#endif
							 | 
						
					
						
							
								
									
										
										
										
											2018-10-03 19:01:57 +02:00
										 
									 
								 
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							 | 
						
					
						
							
								
									
										
										
										
											2017-12-06 21:36:34 +01:00
										 
									 
								 
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								} // namespace GodotSharpDirs
							 |