godot/servers/rendering/renderer_rd/shaders/decal_data_inc.glsl

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struct DecalData {
mat4 xform; //to decal transform
vec3 inv_extents;
float albedo_mix;
vec4 albedo_rect;
vec4 normal_rect;
vec4 orm_rect;
vec4 emission_rect;
vec4 modulate;
float emission_energy;
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uint mask;
float upper_fade;
float lower_fade;
mat3x4 normal_xform;
vec3 normal;
float normal_fade;
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};