| 
									
										
										
										
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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  library_godot_eval.js                                                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
											2022-01-03 21:27:34 +01:00
										 |  |  | /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
							| 
									
										
										
										
											2021-01-26 10:06:29 +01:00
										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | const GodotJSWrapper = { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	$GodotJSWrapper__deps: ['$GodotRuntime', '$IDHandler'], | 
					
						
							|  |  |  | 	$GodotJSWrapper__postset: 'GodotJSWrapper.proxies = new Map();', | 
					
						
							|  |  |  | 	$GodotJSWrapper: { | 
					
						
							|  |  |  | 		proxies: null, | 
					
						
							| 
									
										
										
										
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										 |  |  | 		cb_ret: null, | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							|  |  |  | 		MyProxy: function (val) { | 
					
						
							|  |  |  | 			const id = IDHandler.add(this); | 
					
						
							|  |  |  | 			GodotJSWrapper.proxies.set(val, id); | 
					
						
							|  |  |  | 			let refs = 1; | 
					
						
							|  |  |  | 			this.ref = function () { | 
					
						
							|  |  |  | 				refs++; | 
					
						
							|  |  |  | 			}; | 
					
						
							|  |  |  | 			this.unref = function () { | 
					
						
							|  |  |  | 				refs--; | 
					
						
							|  |  |  | 				if (refs === 0) { | 
					
						
							|  |  |  | 					IDHandler.remove(id); | 
					
						
							|  |  |  | 					GodotJSWrapper.proxies.delete(val); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			}; | 
					
						
							|  |  |  | 			this.get_val = function () { | 
					
						
							|  |  |  | 				return val; | 
					
						
							|  |  |  | 			}; | 
					
						
							|  |  |  | 			this.get_id = function () { | 
					
						
							|  |  |  | 				return id; | 
					
						
							|  |  |  | 			}; | 
					
						
							|  |  |  | 		}, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		get_proxied: function (val) { | 
					
						
							|  |  |  | 			const id = GodotJSWrapper.proxies.get(val); | 
					
						
							|  |  |  | 			if (id === undefined) { | 
					
						
							|  |  |  | 				const proxy = new GodotJSWrapper.MyProxy(val); | 
					
						
							|  |  |  | 				return proxy.get_id(); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			IDHandler.get(id).ref(); | 
					
						
							|  |  |  | 			return id; | 
					
						
							|  |  |  | 		}, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		get_proxied_value: function (id) { | 
					
						
							|  |  |  | 			const proxy = IDHandler.get(id); | 
					
						
							|  |  |  | 			if (proxy === undefined) { | 
					
						
							|  |  |  | 				return undefined; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			return proxy.get_val(); | 
					
						
							|  |  |  | 		}, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		variant2js: function (type, val) { | 
					
						
							|  |  |  | 			switch (type) { | 
					
						
							|  |  |  | 			case 0: | 
					
						
							|  |  |  | 				return null; | 
					
						
							|  |  |  | 			case 1: | 
					
						
							|  |  |  | 				return !!GodotRuntime.getHeapValue(val, 'i64'); | 
					
						
							|  |  |  | 			case 2: | 
					
						
							|  |  |  | 				return GodotRuntime.getHeapValue(val, 'i64'); | 
					
						
							|  |  |  | 			case 3: | 
					
						
							|  |  |  | 				return GodotRuntime.getHeapValue(val, 'double'); | 
					
						
							|  |  |  | 			case 4: | 
					
						
							|  |  |  | 				return GodotRuntime.parseString(GodotRuntime.getHeapValue(val, '*')); | 
					
						
							|  |  |  | 			case 21: // OBJECT
 | 
					
						
							|  |  |  | 				return GodotJSWrapper.get_proxied_value(GodotRuntime.getHeapValue(val, 'i64')); | 
					
						
							|  |  |  | 			default: | 
					
						
							|  |  |  | 				return undefined; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		}, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		js2variant: function (p_val, p_exchange) { | 
					
						
							|  |  |  | 			if (p_val === undefined || p_val === null) { | 
					
						
							|  |  |  | 				return 0; // NIL
 | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			const type = typeof (p_val); | 
					
						
							|  |  |  | 			if (type === 'boolean') { | 
					
						
							|  |  |  | 				GodotRuntime.setHeapValue(p_exchange, p_val, 'i64'); | 
					
						
							|  |  |  | 				return 1; // BOOL
 | 
					
						
							|  |  |  | 			} else if (type === 'number') { | 
					
						
							|  |  |  | 				if (Number.isInteger(p_val)) { | 
					
						
							|  |  |  | 					GodotRuntime.setHeapValue(p_exchange, p_val, 'i64'); | 
					
						
							|  |  |  | 					return 2; // INT
 | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				GodotRuntime.setHeapValue(p_exchange, p_val, 'double'); | 
					
						
							|  |  |  | 				return 3; // REAL
 | 
					
						
							|  |  |  | 			} else if (type === 'string') { | 
					
						
							|  |  |  | 				const c_str = GodotRuntime.allocString(p_val); | 
					
						
							|  |  |  | 				GodotRuntime.setHeapValue(p_exchange, c_str, '*'); | 
					
						
							|  |  |  | 				return 4; // STRING
 | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			const id = GodotJSWrapper.get_proxied(p_val); | 
					
						
							|  |  |  | 			GodotRuntime.setHeapValue(p_exchange, id, 'i64'); | 
					
						
							|  |  |  | 			return 21; | 
					
						
							|  |  |  | 		}, | 
					
						
							|  |  |  | 	}, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	godot_js_wrapper_interface_get__sig: 'ii', | 
					
						
							|  |  |  | 	godot_js_wrapper_interface_get: function (p_name) { | 
					
						
							|  |  |  | 		const name = GodotRuntime.parseString(p_name); | 
					
						
							|  |  |  | 		if (typeof (window[name]) !== 'undefined') { | 
					
						
							|  |  |  | 			return GodotJSWrapper.get_proxied(window[name]); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		return 0; | 
					
						
							|  |  |  | 	}, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	godot_js_wrapper_object_get__sig: 'iiii', | 
					
						
							|  |  |  | 	godot_js_wrapper_object_get: function (p_id, p_exchange, p_prop) { | 
					
						
							|  |  |  | 		const obj = GodotJSWrapper.get_proxied_value(p_id); | 
					
						
							|  |  |  | 		if (obj === undefined) { | 
					
						
							|  |  |  | 			return 0; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		if (p_prop) { | 
					
						
							|  |  |  | 			const prop = GodotRuntime.parseString(p_prop); | 
					
						
							|  |  |  | 			try { | 
					
						
							|  |  |  | 				return GodotJSWrapper.js2variant(obj[prop], p_exchange); | 
					
						
							|  |  |  | 			} catch (e) { | 
					
						
							|  |  |  | 				GodotRuntime.error(`Error getting variable ${prop} on object`, obj); | 
					
						
							|  |  |  | 				return 0; // NIL
 | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		return GodotJSWrapper.js2variant(obj, p_exchange); | 
					
						
							|  |  |  | 	}, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	godot_js_wrapper_object_set__sig: 'viiii', | 
					
						
							|  |  |  | 	godot_js_wrapper_object_set: function (p_id, p_name, p_type, p_exchange) { | 
					
						
							|  |  |  | 		const obj = GodotJSWrapper.get_proxied_value(p_id); | 
					
						
							|  |  |  | 		if (obj === undefined) { | 
					
						
							|  |  |  | 			return; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		const name = GodotRuntime.parseString(p_name); | 
					
						
							|  |  |  | 		try { | 
					
						
							|  |  |  | 			obj[name] = GodotJSWrapper.variant2js(p_type, p_exchange); | 
					
						
							|  |  |  | 		} catch (e) { | 
					
						
							|  |  |  | 			GodotRuntime.error(`Error setting variable ${name} on object`, obj); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	}, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	godot_js_wrapper_object_call__sig: 'iiiiiiiii', | 
					
						
							|  |  |  | 	godot_js_wrapper_object_call: function (p_id, p_method, p_args, p_argc, p_convert_callback, p_exchange, p_lock, p_free_lock_callback) { | 
					
						
							|  |  |  | 		const obj = GodotJSWrapper.get_proxied_value(p_id); | 
					
						
							|  |  |  | 		if (obj === undefined) { | 
					
						
							|  |  |  | 			return -1; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		const method = GodotRuntime.parseString(p_method); | 
					
						
							|  |  |  | 		const convert = GodotRuntime.get_func(p_convert_callback); | 
					
						
							|  |  |  | 		const freeLock = GodotRuntime.get_func(p_free_lock_callback); | 
					
						
							|  |  |  | 		const args = new Array(p_argc); | 
					
						
							|  |  |  | 		for (let i = 0; i < p_argc; i++) { | 
					
						
							|  |  |  | 			const type = convert(p_args, i, p_exchange, p_lock); | 
					
						
							|  |  |  | 			const lock = GodotRuntime.getHeapValue(p_lock, '*'); | 
					
						
							|  |  |  | 			args[i] = GodotJSWrapper.variant2js(type, p_exchange); | 
					
						
							|  |  |  | 			if (lock) { | 
					
						
							|  |  |  | 				freeLock(p_lock, type); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		try { | 
					
						
							|  |  |  | 			const res = obj[method](...args); | 
					
						
							|  |  |  | 			return GodotJSWrapper.js2variant(res, p_exchange); | 
					
						
							|  |  |  | 		} catch (e) { | 
					
						
							|  |  |  | 			GodotRuntime.error(`Error calling method ${method} on:`, obj, 'error:', e); | 
					
						
							|  |  |  | 			return -1; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	}, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	godot_js_wrapper_object_unref__sig: 'vi', | 
					
						
							|  |  |  | 	godot_js_wrapper_object_unref: function (p_id) { | 
					
						
							|  |  |  | 		const proxy = IDHandler.get(p_id); | 
					
						
							|  |  |  | 		if (proxy !== undefined) { | 
					
						
							|  |  |  | 			proxy.unref(); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	}, | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	godot_js_wrapper_create_cb__sig: 'iii', | 
					
						
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										 |  |  | 	godot_js_wrapper_create_cb: function (p_ref, p_func) { | 
					
						
							|  |  |  | 		const func = GodotRuntime.get_func(p_func); | 
					
						
							|  |  |  | 		let id = 0; | 
					
						
							|  |  |  | 		const cb = function () { | 
					
						
							|  |  |  | 			if (!GodotJSWrapper.get_proxied_value(id)) { | 
					
						
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										 |  |  | 				return undefined; | 
					
						
							| 
									
										
										
										
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										 |  |  | 			} | 
					
						
							| 
									
										
										
										
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										 |  |  | 			// The callback will store the returned value in this variable via
 | 
					
						
							|  |  |  | 			// "godot_js_wrapper_object_set_cb_ret" upon calling the user function.
 | 
					
						
							|  |  |  | 			// This is safe! JavaScript is single threaded (and using it in threads is not a good idea anyway).
 | 
					
						
							|  |  |  | 			GodotJSWrapper.cb_ret = null; | 
					
						
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										 |  |  | 			const args = Array.from(arguments); | 
					
						
							|  |  |  | 			func(p_ref, GodotJSWrapper.get_proxied(args), args.length); | 
					
						
							| 
									
										
										
										
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										 |  |  | 			const ret = GodotJSWrapper.cb_ret; | 
					
						
							|  |  |  | 			GodotJSWrapper.cb_ret = null; | 
					
						
							|  |  |  | 			return ret; | 
					
						
							| 
									
										
										
										
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										 |  |  | 		}; | 
					
						
							|  |  |  | 		id = GodotJSWrapper.get_proxied(cb); | 
					
						
							|  |  |  | 		return id; | 
					
						
							|  |  |  | 	}, | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	godot_js_wrapper_object_set_cb_ret__sig: 'vii', | 
					
						
							|  |  |  | 	godot_js_wrapper_object_set_cb_ret: function (p_val_type, p_val_ex) { | 
					
						
							|  |  |  | 		GodotJSWrapper.cb_ret = GodotJSWrapper.variant2js(p_val_type, p_val_ex); | 
					
						
							|  |  |  | 	}, | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-01-26 10:06:29 +01:00
										 |  |  | 	godot_js_wrapper_object_getvar__sig: 'iiii', | 
					
						
							|  |  |  | 	godot_js_wrapper_object_getvar: function (p_id, p_type, p_exchange) { | 
					
						
							|  |  |  | 		const obj = GodotJSWrapper.get_proxied_value(p_id); | 
					
						
							|  |  |  | 		if (obj === undefined) { | 
					
						
							|  |  |  | 			return -1; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		const prop = GodotJSWrapper.variant2js(p_type, p_exchange); | 
					
						
							|  |  |  | 		if (prop === undefined || prop === null) { | 
					
						
							|  |  |  | 			return -1; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		try { | 
					
						
							|  |  |  | 			return GodotJSWrapper.js2variant(obj[prop], p_exchange); | 
					
						
							|  |  |  | 		} catch (e) { | 
					
						
							|  |  |  | 			GodotRuntime.error(`Error getting variable ${prop} on object`, obj, e); | 
					
						
							|  |  |  | 			return -1; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	}, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	godot_js_wrapper_object_setvar__sig: 'iiiiii', | 
					
						
							|  |  |  | 	godot_js_wrapper_object_setvar: function (p_id, p_key_type, p_key_ex, p_val_type, p_val_ex) { | 
					
						
							|  |  |  | 		const obj = GodotJSWrapper.get_proxied_value(p_id); | 
					
						
							|  |  |  | 		if (obj === undefined) { | 
					
						
							|  |  |  | 			return -1; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		const key = GodotJSWrapper.variant2js(p_key_type, p_key_ex); | 
					
						
							|  |  |  | 		try { | 
					
						
							|  |  |  | 			obj[key] = GodotJSWrapper.variant2js(p_val_type, p_val_ex); | 
					
						
							|  |  |  | 			return 0; | 
					
						
							|  |  |  | 		} catch (e) { | 
					
						
							|  |  |  | 			GodotRuntime.error(`Error setting variable ${key} on object`, obj); | 
					
						
							|  |  |  | 			return -1; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	}, | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	godot_js_wrapper_create_object__sig: 'iiiiiiii', | 
					
						
							|  |  |  | 	godot_js_wrapper_create_object: function (p_object, p_args, p_argc, p_convert_callback, p_exchange, p_lock, p_free_lock_callback) { | 
					
						
							|  |  |  | 		const name = GodotRuntime.parseString(p_object); | 
					
						
							|  |  |  | 		if (typeof (window[name]) === 'undefined') { | 
					
						
							|  |  |  | 			return -1; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		const convert = GodotRuntime.get_func(p_convert_callback); | 
					
						
							|  |  |  | 		const freeLock = GodotRuntime.get_func(p_free_lock_callback); | 
					
						
							|  |  |  | 		const args = new Array(p_argc); | 
					
						
							|  |  |  | 		for (let i = 0; i < p_argc; i++) { | 
					
						
							|  |  |  | 			const type = convert(p_args, i, p_exchange, p_lock); | 
					
						
							|  |  |  | 			const lock = GodotRuntime.getHeapValue(p_lock, '*'); | 
					
						
							|  |  |  | 			args[i] = GodotJSWrapper.variant2js(type, p_exchange); | 
					
						
							|  |  |  | 			if (lock) { | 
					
						
							|  |  |  | 				freeLock(p_lock, type); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		try { | 
					
						
							|  |  |  | 			const res = new window[name](...args); | 
					
						
							|  |  |  | 			return GodotJSWrapper.js2variant(res, p_exchange); | 
					
						
							|  |  |  | 		} catch (e) { | 
					
						
							|  |  |  | 			GodotRuntime.error(`Error calling constructor ${name} with args:`, args, 'error:', e); | 
					
						
							|  |  |  | 			return -1; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	}, | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | autoAddDeps(GodotJSWrapper, '$GodotJSWrapper'); | 
					
						
							|  |  |  | mergeInto(LibraryManager.library, GodotJSWrapper); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | const GodotEval = { | 
					
						
							|  |  |  | 	godot_js_eval__deps: ['$GodotRuntime'], | 
					
						
							|  |  |  | 	godot_js_eval__sig: 'iiiiiii', | 
					
						
							|  |  |  | 	godot_js_eval: function (p_js, p_use_global_ctx, p_union_ptr, p_byte_arr, p_byte_arr_write, p_callback) { | 
					
						
							|  |  |  | 		const js_code = GodotRuntime.parseString(p_js); | 
					
						
							|  |  |  | 		let eval_ret = null; | 
					
						
							|  |  |  | 		try { | 
					
						
							|  |  |  | 			if (p_use_global_ctx) { | 
					
						
							|  |  |  | 				// indirect eval call grants global execution context
 | 
					
						
							|  |  |  | 				const global_eval = eval; // eslint-disable-line no-eval
 | 
					
						
							|  |  |  | 				eval_ret = global_eval(js_code); | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 				eval_ret = eval(js_code); // eslint-disable-line no-eval
 | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} catch (e) { | 
					
						
							|  |  |  | 			GodotRuntime.error(e); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		switch (typeof eval_ret) { | 
					
						
							|  |  |  | 		case 'boolean': | 
					
						
							|  |  |  | 			GodotRuntime.setHeapValue(p_union_ptr, eval_ret, 'i32'); | 
					
						
							|  |  |  | 			return 1; // BOOL
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		case 'number': | 
					
						
							|  |  |  | 			GodotRuntime.setHeapValue(p_union_ptr, eval_ret, 'double'); | 
					
						
							|  |  |  | 			return 3; // REAL
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		case 'string': | 
					
						
							|  |  |  | 			GodotRuntime.setHeapValue(p_union_ptr, GodotRuntime.allocString(eval_ret), '*'); | 
					
						
							|  |  |  | 			return 4; // STRING
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		case 'object': | 
					
						
							|  |  |  | 			if (eval_ret === null) { | 
					
						
							|  |  |  | 				break; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (ArrayBuffer.isView(eval_ret) && !(eval_ret instanceof Uint8Array)) { | 
					
						
							|  |  |  | 				eval_ret = new Uint8Array(eval_ret.buffer); | 
					
						
							|  |  |  | 			} else if (eval_ret instanceof ArrayBuffer) { | 
					
						
							|  |  |  | 				eval_ret = new Uint8Array(eval_ret); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			if (eval_ret instanceof Uint8Array) { | 
					
						
							|  |  |  | 				const func = GodotRuntime.get_func(p_callback); | 
					
						
							|  |  |  | 				const bytes_ptr = func(p_byte_arr, p_byte_arr_write, eval_ret.length); | 
					
						
							|  |  |  | 				HEAPU8.set(eval_ret, bytes_ptr); | 
					
						
							|  |  |  | 				return 20; // POOL_BYTE_ARRAY
 | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			// no default
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		return 0; // NIL
 | 
					
						
							|  |  |  | 	}, | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | mergeInto(LibraryManager.library, GodotEval); |