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										 |  |  | #!/usr/bin/env python | 
					
						
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										 |  |  | Import("env") | 
					
						
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										 |  |  | import core_builders | 
					
						
							|  |  |  | import make_binders | 
					
						
							|  |  |  | from platform_methods import run_in_subprocess | 
					
						
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										 |  |  | env.core_sources = [] | 
					
						
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							|  |  |  | # Generate AES256 script encryption key | 
					
						
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										 |  |  | import os | 
					
						
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										 |  |  | txt = "0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0" | 
					
						
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										 |  |  | if "SCRIPT_AES256_ENCRYPTION_KEY" in os.environ: | 
					
						
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										 |  |  |     key = os.environ["SCRIPT_AES256_ENCRYPTION_KEY"] | 
					
						
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										 |  |  |     ec_valid = True | 
					
						
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										 |  |  |     if len(key) != 64: | 
					
						
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										 |  |  |         ec_valid = False | 
					
						
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										 |  |  |     else: | 
					
						
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										 |  |  |         txt = "" | 
					
						
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										 |  |  |         for i in range(len(key) >> 1): | 
					
						
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										 |  |  |             if i > 0: | 
					
						
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										 |  |  |                 txt += "," | 
					
						
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										 |  |  |             txts = "0x" + key[i * 2 : i * 2 + 2] | 
					
						
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										 |  |  |             try: | 
					
						
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										 |  |  |                 int(txts, 16) | 
					
						
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										 |  |  |             except Exception: | 
					
						
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										 |  |  |                 ec_valid = False | 
					
						
							|  |  |  |             txt += txts | 
					
						
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										 |  |  |     if not ec_valid: | 
					
						
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										 |  |  |         print("Error: Invalid AES256 encryption key, not 64 hexadecimal characters: '" + key + "'.") | 
					
						
							|  |  |  |         print( | 
					
						
							|  |  |  |             "Unset 'SCRIPT_AES256_ENCRYPTION_KEY' in your environment " | 
					
						
							|  |  |  |             "or make sure that it contains exactly 64 hexadecimal characters." | 
					
						
							|  |  |  |         ) | 
					
						
							|  |  |  |         Exit(255) | 
					
						
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										 |  |  | # NOTE: It is safe to generate this file here, since this is still executed serially | 
					
						
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										 |  |  | with open("script_encryption_key.gen.cpp", "w") as f: | 
					
						
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										 |  |  |     f.write('#include "core/project_settings.h"\nuint8_t script_encryption_key[32]={' + txt + "};\n") | 
					
						
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										 |  |  | # Add required thirdparty code. | 
					
						
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							|  |  |  | thirdparty_obj = [] | 
					
						
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										 |  |  | env_thirdparty = env.Clone() | 
					
						
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										 |  |  | env_thirdparty.disable_warnings() | 
					
						
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							|  |  |  | # Misc thirdparty code: header paths are hardcoded, we don't need to append | 
					
						
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										 |  |  | # to the include path (saves a few chars on the compiler invocation for touchy MSVC...) | 
					
						
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										 |  |  | thirdparty_misc_dir = "#thirdparty/misc/" | 
					
						
							|  |  |  | thirdparty_misc_sources = [ | 
					
						
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										 |  |  |     # C sources | 
					
						
							|  |  |  |     "fastlz.c", | 
					
						
							|  |  |  |     "smaz.c", | 
					
						
							|  |  |  |     # C++ sources | 
					
						
							|  |  |  |     "hq2x.cpp", | 
					
						
							|  |  |  |     "pcg.cpp", | 
					
						
							|  |  |  |     "triangulator.cpp", | 
					
						
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										 |  |  |     "clipper.cpp", | 
					
						
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										 |  |  | ] | 
					
						
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										 |  |  | thirdparty_misc_sources = [thirdparty_misc_dir + file for file in thirdparty_misc_sources] | 
					
						
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										 |  |  | env_thirdparty.add_source_files(thirdparty_obj, thirdparty_misc_sources) | 
					
						
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							|  |  |  | # Zlib library, can be unbundled | 
					
						
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										 |  |  | if env["builtin_zlib"]: | 
					
						
							|  |  |  |     thirdparty_zlib_dir = "#thirdparty/zlib/" | 
					
						
							|  |  |  |     thirdparty_zlib_sources = [ | 
					
						
							|  |  |  |         "adler32.c", | 
					
						
							|  |  |  |         "compress.c", | 
					
						
							|  |  |  |         "crc32.c", | 
					
						
							|  |  |  |         "deflate.c", | 
					
						
							|  |  |  |         "infback.c", | 
					
						
							|  |  |  |         "inffast.c", | 
					
						
							|  |  |  |         "inflate.c", | 
					
						
							|  |  |  |         "inftrees.c", | 
					
						
							|  |  |  |         "trees.c", | 
					
						
							|  |  |  |         "uncompr.c", | 
					
						
							|  |  |  |         "zutil.c", | 
					
						
							|  |  |  |     ] | 
					
						
							|  |  |  |     thirdparty_zlib_sources = [thirdparty_zlib_dir + file for file in thirdparty_zlib_sources] | 
					
						
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							|  |  |  |     env_thirdparty.Prepend(CPPPATH=[thirdparty_zlib_dir]) | 
					
						
							|  |  |  |     # Needs to be available in main env too | 
					
						
							|  |  |  |     env.Prepend(CPPPATH=[thirdparty_zlib_dir]) | 
					
						
							|  |  |  |     if env["target"] == "debug": | 
					
						
							|  |  |  |         env_thirdparty.Append(CPPDEFINES=["ZLIB_DEBUG"]) | 
					
						
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										 |  |  |     env_thirdparty.add_source_files(thirdparty_obj, thirdparty_zlib_sources) | 
					
						
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							|  |  |  | # Minizip library, could be unbundled in theory | 
					
						
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										 |  |  | # However, our version has some custom modifications, so it won't compile with the system one | 
					
						
							|  |  |  | thirdparty_minizip_dir = "#thirdparty/minizip/" | 
					
						
							|  |  |  | thirdparty_minizip_sources = [ | 
					
						
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										 |  |  |     "ioapi.c", | 
					
						
							|  |  |  |     "unzip.c", | 
					
						
							|  |  |  |     "zip.c", | 
					
						
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										 |  |  | ] | 
					
						
							|  |  |  | thirdparty_minizip_sources = [thirdparty_minizip_dir + file for file in thirdparty_minizip_sources] | 
					
						
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										 |  |  | env_thirdparty.add_source_files(thirdparty_obj, thirdparty_minizip_sources) | 
					
						
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							|  |  |  | # Zstd library, can be unbundled in theory | 
					
						
							|  |  |  | # though we currently use some private symbols | 
					
						
							|  |  |  | # https://github.com/godotengine/godot/issues/17374 | 
					
						
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										 |  |  | if env["builtin_zstd"]: | 
					
						
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										 |  |  |     thirdparty_zstd_dir = "#thirdparty/zstd/" | 
					
						
							|  |  |  |     thirdparty_zstd_sources = [ | 
					
						
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										 |  |  |         "common/debug.c", | 
					
						
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										 |  |  |         "common/entropy_common.c", | 
					
						
							|  |  |  |         "common/error_private.c", | 
					
						
							|  |  |  |         "common/fse_decompress.c", | 
					
						
							|  |  |  |         "common/pool.c", | 
					
						
							|  |  |  |         "common/threading.c", | 
					
						
							|  |  |  |         "common/xxhash.c", | 
					
						
							|  |  |  |         "common/zstd_common.c", | 
					
						
							|  |  |  |         "compress/fse_compress.c", | 
					
						
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										 |  |  |         "compress/hist.c", | 
					
						
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										 |  |  |         "compress/huf_compress.c", | 
					
						
							|  |  |  |         "compress/zstd_compress.c", | 
					
						
							|  |  |  |         "compress/zstd_double_fast.c", | 
					
						
							|  |  |  |         "compress/zstd_fast.c", | 
					
						
							|  |  |  |         "compress/zstd_lazy.c", | 
					
						
							|  |  |  |         "compress/zstd_ldm.c", | 
					
						
							|  |  |  |         "compress/zstd_opt.c", | 
					
						
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										 |  |  |         "compress/zstdmt_compress.c", | 
					
						
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										 |  |  |         "compress/zstd_compress_literals.c", | 
					
						
							|  |  |  |         "compress/zstd_compress_sequences.c", | 
					
						
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										 |  |  |         "compress/zstd_compress_superblock.c", | 
					
						
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										 |  |  |         "decompress/huf_decompress.c", | 
					
						
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										 |  |  |         "decompress/zstd_ddict.c", | 
					
						
							|  |  |  |         "decompress/zstd_decompress_block.c", | 
					
						
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										 |  |  |         "decompress/zstd_decompress.c", | 
					
						
							|  |  |  |     ] | 
					
						
							|  |  |  |     thirdparty_zstd_sources = [thirdparty_zstd_dir + file for file in thirdparty_zstd_sources] | 
					
						
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										 |  |  |     env_thirdparty.Prepend(CPPPATH=[thirdparty_zstd_dir, thirdparty_zstd_dir + "common"]) | 
					
						
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										 |  |  |     env_thirdparty.Append(CPPDEFINES=["ZSTD_STATIC_LINKING_ONLY"]) | 
					
						
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										 |  |  |     env.Prepend(CPPPATH=thirdparty_zstd_dir) | 
					
						
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										 |  |  |     # Also needed in main env includes will trigger warnings | 
					
						
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										 |  |  |     env.Append(CPPDEFINES=["ZSTD_STATIC_LINKING_ONLY"]) | 
					
						
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										 |  |  |     env_thirdparty.add_source_files(thirdparty_obj, thirdparty_zstd_sources) | 
					
						
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										 |  |  | env.core_sources += thirdparty_obj | 
					
						
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							|  |  |  | # Godot source files | 
					
						
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										 |  |  | env.add_source_files(env.core_sources, "*.cpp") | 
					
						
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										 |  |  | env.add_source_files(env.core_sources, "script_encryption_key.gen.cpp") | 
					
						
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										 |  |  | env.add_source_files(env.core_sources, "version_hash.gen.cpp") | 
					
						
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										 |  |  | # Certificates | 
					
						
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										 |  |  | env.Depends( | 
					
						
							|  |  |  |     "#core/io/certs_compressed.gen.h", | 
					
						
							|  |  |  |     ["#thirdparty/certs/ca-certificates.crt", env.Value(env["builtin_certs"]), env.Value(env["system_certs_path"])], | 
					
						
							|  |  |  | ) | 
					
						
							|  |  |  | env.CommandNoCache( | 
					
						
							|  |  |  |     "#core/io/certs_compressed.gen.h", | 
					
						
							|  |  |  |     "#thirdparty/certs/ca-certificates.crt", | 
					
						
							|  |  |  |     run_in_subprocess(core_builders.make_certs_header), | 
					
						
							|  |  |  | ) | 
					
						
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										 |  |  | # Make binders | 
					
						
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										 |  |  | env.CommandNoCache( | 
					
						
							|  |  |  |     ["method_bind.gen.inc", "method_bind_ext.gen.inc", "method_bind_free_func.gen.inc"], | 
					
						
							|  |  |  |     "make_binders.py", | 
					
						
							|  |  |  |     run_in_subprocess(make_binders.run), | 
					
						
							|  |  |  | ) | 
					
						
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										 |  |  | # Authors | 
					
						
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										 |  |  | env.Depends("#core/authors.gen.h", "../AUTHORS.md") | 
					
						
							|  |  |  | env.CommandNoCache("#core/authors.gen.h", "../AUTHORS.md", run_in_subprocess(core_builders.make_authors_header)) | 
					
						
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										 |  |  | 
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							|  |  |  | # Donors | 
					
						
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										 |  |  | env.Depends("#core/donors.gen.h", "../DONORS.md") | 
					
						
							|  |  |  | env.CommandNoCache("#core/donors.gen.h", "../DONORS.md", run_in_subprocess(core_builders.make_donors_header)) | 
					
						
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										 |  |  | 
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							|  |  |  | # License | 
					
						
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										 |  |  | env.Depends("#core/license.gen.h", ["../COPYRIGHT.txt", "../LICENSE.txt"]) | 
					
						
							|  |  |  | env.CommandNoCache( | 
					
						
							|  |  |  |     "#core/license.gen.h", ["../COPYRIGHT.txt", "../LICENSE.txt"], run_in_subprocess(core_builders.make_license_header) | 
					
						
							|  |  |  | ) | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | # Chain load SCsubs | 
					
						
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										 |  |  | SConscript("os/SCsub") | 
					
						
							|  |  |  | SConscript("math/SCsub") | 
					
						
							|  |  |  | SConscript("crypto/SCsub") | 
					
						
							|  |  |  | SConscript("io/SCsub") | 
					
						
							|  |  |  | SConscript("bind/SCsub") | 
					
						
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										 |  |  | 
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										 |  |  | # Build it all as a library | 
					
						
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										 |  |  | lib = env.add_library("core", env.core_sources) | 
					
						
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										 |  |  | env.Prepend(LIBS=[lib]) | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | # Needed to force rebuilding the core files when the thirdparty code is updated. | 
					
						
							|  |  |  | env.Depends(lib, thirdparty_obj) |