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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  vector3.h                                                            */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
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										 |  |  | /*                      https://godotengine.org                          */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | #ifndef VECTOR3_H
 | 
					
						
							|  |  |  | #define VECTOR3_H
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										 |  |  | #include "core/math/math_funcs.h"
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							|  |  |  | #include "core/ustring.h"
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										 |  |  | class Basis; | 
					
						
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										 |  |  | 
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										 |  |  | struct _NO_DISCARD_CLASS_ Vector3 { | 
					
						
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										 |  |  | 	static const int AXIS_COUNT = 3; | 
					
						
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										 |  |  | 
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							|  |  |  | 	enum Axis { | 
					
						
							|  |  |  | 		AXIS_X, | 
					
						
							|  |  |  | 		AXIS_Y, | 
					
						
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										 |  |  | 		AXIS_Z, | 
					
						
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										 |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	union { | 
					
						
							|  |  |  | 		struct { | 
					
						
							|  |  |  | 			real_t x; | 
					
						
							|  |  |  | 			real_t y; | 
					
						
							|  |  |  | 			real_t z; | 
					
						
							|  |  |  | 		}; | 
					
						
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										 |  |  | 		real_t coord[3]; | 
					
						
							|  |  |  | 	}; | 
					
						
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										 |  |  | 	_FORCE_INLINE_ const real_t &operator[](int p_axis) const { | 
					
						
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										 |  |  | 		DEV_ASSERT((unsigned int)p_axis < 3); | 
					
						
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										 |  |  | 		return coord[p_axis]; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	_FORCE_INLINE_ real_t &operator[](int p_axis) { | 
					
						
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										 |  |  | 		DEV_ASSERT((unsigned int)p_axis < 3); | 
					
						
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										 |  |  | 		return coord[p_axis]; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	void set_axis(int p_axis, real_t p_value); | 
					
						
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										 |  |  | 	real_t get_axis(int p_axis) const; | 
					
						
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										 |  |  | 	_FORCE_INLINE_ void set_all(real_t p_value) { | 
					
						
							|  |  |  | 		x = y = z = p_value; | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	_FORCE_INLINE_ int min_axis() const { | 
					
						
							|  |  |  | 		return x < y ? (x < z ? 0 : 2) : (y < z ? 1 : 2); | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	_FORCE_INLINE_ int max_axis() const { | 
					
						
							|  |  |  | 		return x < y ? (y < z ? 2 : 1) : (x < z ? 2 : 0); | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	_FORCE_INLINE_ real_t length() const; | 
					
						
							|  |  |  | 	_FORCE_INLINE_ real_t length_squared() const; | 
					
						
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										 |  |  | 	_FORCE_INLINE_ void normalize(); | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Vector3 normalized() const; | 
					
						
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										 |  |  | 	_FORCE_INLINE_ bool is_normalized() const; | 
					
						
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										 |  |  | 	_FORCE_INLINE_ Vector3 inverse() const; | 
					
						
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										 |  |  | 	Vector3 limit_length(const real_t p_len = 1.0) const; | 
					
						
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										 |  |  | 
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							|  |  |  | 	_FORCE_INLINE_ void zero(); | 
					
						
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										 |  |  | 	void snap(Vector3 p_val); | 
					
						
							|  |  |  | 	Vector3 snapped(Vector3 p_val) const; | 
					
						
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										 |  |  | 	void rotate(const Vector3 &p_axis, real_t p_phi); | 
					
						
							|  |  |  | 	Vector3 rotated(const Vector3 &p_axis, real_t p_phi) const; | 
					
						
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										 |  |  | 	/* Static Methods between 2 vector3s */ | 
					
						
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										 |  |  | 	_FORCE_INLINE_ Vector3 linear_interpolate(const Vector3 &p_to, real_t p_weight) const; | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Vector3 slerp(const Vector3 &p_to, real_t p_weight) const; | 
					
						
							|  |  |  | 	Vector3 cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, real_t p_weight) const; | 
					
						
							|  |  |  | 	Vector3 cubic_interpolaten(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, real_t p_weight) const; | 
					
						
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										 |  |  | 	Vector3 move_toward(const Vector3 &p_to, const real_t p_delta) const; | 
					
						
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										 |  |  | 	_FORCE_INLINE_ Vector3 cross(const Vector3 &p_b) const; | 
					
						
							|  |  |  | 	_FORCE_INLINE_ real_t dot(const Vector3 &p_b) const; | 
					
						
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										 |  |  | 	Basis outer(const Vector3 &p_b) const; | 
					
						
							|  |  |  | 	Basis to_diagonal_matrix() const; | 
					
						
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										 |  |  | 	_FORCE_INLINE_ Vector3 abs() const; | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Vector3 floor() const; | 
					
						
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										 |  |  | 	_FORCE_INLINE_ Vector3 sign() const; | 
					
						
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										 |  |  | 	_FORCE_INLINE_ Vector3 ceil() const; | 
					
						
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										 |  |  | 	_FORCE_INLINE_ Vector3 round() const; | 
					
						
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										 |  |  | 	_FORCE_INLINE_ real_t distance_to(const Vector3 &p_to) const; | 
					
						
							|  |  |  | 	_FORCE_INLINE_ real_t distance_squared_to(const Vector3 &p_to) const; | 
					
						
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										 |  |  | 	_FORCE_INLINE_ Vector3 posmod(const real_t p_mod) const; | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Vector3 posmodv(const Vector3 &p_modv) const; | 
					
						
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										 |  |  | 	_FORCE_INLINE_ Vector3 project(const Vector3 &p_to) const; | 
					
						
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										 |  |  | 	_FORCE_INLINE_ real_t angle_to(const Vector3 &p_to) const; | 
					
						
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										 |  |  | 	_FORCE_INLINE_ real_t signed_angle_to(const Vector3 &p_to, const Vector3 &p_axis) const; | 
					
						
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										 |  |  | 	_FORCE_INLINE_ Vector3 direction_to(const Vector3 &p_to) const; | 
					
						
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										 |  |  | 	_FORCE_INLINE_ Vector3 slide(const Vector3 &p_normal) const; | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Vector3 bounce(const Vector3 &p_normal) const; | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Vector3 reflect(const Vector3 &p_normal) const; | 
					
						
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										 |  |  | 	bool is_equal_approx(const Vector3 &p_v) const; | 
					
						
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										 |  |  | 	inline bool is_equal_approx(const Vector3 &p_v, real_t p_tolerance) const; | 
					
						
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										 |  |  | 	/* Operators */ | 
					
						
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										 |  |  | 	_FORCE_INLINE_ Vector3 &operator+=(const Vector3 &p_v); | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Vector3 operator+(const Vector3 &p_v) const; | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Vector3 &operator-=(const Vector3 &p_v); | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Vector3 operator-(const Vector3 &p_v) const; | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Vector3 &operator*=(const Vector3 &p_v); | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Vector3 operator*(const Vector3 &p_v) const; | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Vector3 &operator/=(const Vector3 &p_v); | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Vector3 operator/(const Vector3 &p_v) const; | 
					
						
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										 |  |  | 	_FORCE_INLINE_ Vector3 &operator*=(real_t p_scalar); | 
					
						
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										 |  |  | 	_FORCE_INLINE_ Vector3 operator*(real_t p_scalar) const; | 
					
						
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										 |  |  | 	_FORCE_INLINE_ Vector3 &operator/=(real_t p_scalar); | 
					
						
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										 |  |  | 	_FORCE_INLINE_ Vector3 operator/(real_t p_scalar) const; | 
					
						
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										 |  |  | 	_FORCE_INLINE_ Vector3 operator-() const; | 
					
						
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										 |  |  | 	_FORCE_INLINE_ bool operator==(const Vector3 &p_v) const; | 
					
						
							|  |  |  | 	_FORCE_INLINE_ bool operator!=(const Vector3 &p_v) const; | 
					
						
							|  |  |  | 	_FORCE_INLINE_ bool operator<(const Vector3 &p_v) const; | 
					
						
							|  |  |  | 	_FORCE_INLINE_ bool operator<=(const Vector3 &p_v) const; | 
					
						
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										 |  |  | 	_FORCE_INLINE_ bool operator>(const Vector3 &p_v) const; | 
					
						
							|  |  |  | 	_FORCE_INLINE_ bool operator>=(const Vector3 &p_v) const; | 
					
						
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										 |  |  | 
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							|  |  |  | 	operator String() const; | 
					
						
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										 |  |  | 	_FORCE_INLINE_ Vector3(real_t p_x, real_t p_y, real_t p_z) { | 
					
						
							|  |  |  | 		x = p_x; | 
					
						
							|  |  |  | 		y = p_y; | 
					
						
							|  |  |  | 		z = p_z; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	_FORCE_INLINE_ Vector3() { x = y = z = 0; } | 
					
						
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										 |  |  | }; | 
					
						
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										 |  |  | Vector3 Vector3::cross(const Vector3 &p_b) const { | 
					
						
							|  |  |  | 	Vector3 ret( | 
					
						
							|  |  |  | 			(y * p_b.z) - (z * p_b.y), | 
					
						
							|  |  |  | 			(z * p_b.x) - (x * p_b.z), | 
					
						
							|  |  |  | 			(x * p_b.y) - (y * p_b.x)); | 
					
						
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										 |  |  | 	return ret; | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | real_t Vector3::dot(const Vector3 &p_b) const { | 
					
						
							|  |  |  | 	return x * p_b.x + y * p_b.y + z * p_b.z; | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Vector3 Vector3::abs() const { | 
					
						
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										 |  |  | 	return Vector3(Math::abs(x), Math::abs(y), Math::abs(z)); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | Vector3 Vector3::sign() const { | 
					
						
							|  |  |  | 	return Vector3(SGN(x), SGN(y), SGN(z)); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | Vector3 Vector3::floor() const { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	return Vector3(Math::floor(x), Math::floor(y), Math::floor(z)); | 
					
						
							| 
									
										
										
										
											2015-07-15 01:59:35 +02:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Vector3 Vector3::ceil() const { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	return Vector3(Math::ceil(x), Math::ceil(y), Math::ceil(z)); | 
					
						
							| 
									
										
										
										
											2015-07-15 01:59:35 +02:00
										 |  |  | } | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-05-04 10:24:48 +03:00
										 |  |  | Vector3 Vector3::round() const { | 
					
						
							|  |  |  | 	return Vector3(Math::round(x), Math::round(y), Math::round(z)); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-04-22 19:59:16 +02:00
										 |  |  | Vector3 Vector3::linear_interpolate(const Vector3 &p_to, real_t p_weight) const { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	return Vector3( | 
					
						
							| 
									
										
										
										
											2021-04-22 19:59:16 +02:00
										 |  |  | 			x + (p_weight * (p_to.x - x)), | 
					
						
							|  |  |  | 			y + (p_weight * (p_to.y - y)), | 
					
						
							|  |  |  | 			z + (p_weight * (p_to.z - z))); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-04-22 19:59:16 +02:00
										 |  |  | Vector3 Vector3::slerp(const Vector3 &p_to, real_t p_weight) const { | 
					
						
							|  |  |  | 	real_t theta = angle_to(p_to); | 
					
						
							|  |  |  | 	return rotated(cross(p_to).normalized(), theta * p_weight); | 
					
						
							| 
									
										
										
										
											2018-05-11 20:14:39 -04:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-04-22 19:59:16 +02:00
										 |  |  | real_t Vector3::distance_to(const Vector3 &p_to) const { | 
					
						
							|  |  |  | 	return (p_to - *this).length(); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							| 
									
										
										
										
											2016-10-01 21:20:09 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-04-22 19:59:16 +02:00
										 |  |  | real_t Vector3::distance_squared_to(const Vector3 &p_to) const { | 
					
						
							|  |  |  | 	return (p_to - *this).length_squared(); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-04 18:50:28 -07:00
										 |  |  | Vector3 Vector3::posmod(const real_t p_mod) const { | 
					
						
							|  |  |  | 	return Vector3(Math::fposmod(x, p_mod), Math::fposmod(y, p_mod), Math::fposmod(z, p_mod)); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Vector3 Vector3::posmodv(const Vector3 &p_modv) const { | 
					
						
							|  |  |  | 	return Vector3(Math::fposmod(x, p_modv.x), Math::fposmod(y, p_modv.y), Math::fposmod(z, p_modv.z)); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-04-22 19:59:16 +02:00
										 |  |  | Vector3 Vector3::project(const Vector3 &p_to) const { | 
					
						
							|  |  |  | 	return p_to * (dot(p_to) / p_to.length_squared()); | 
					
						
							| 
									
										
										
										
											2018-08-16 12:52:38 +02:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-04-22 19:59:16 +02:00
										 |  |  | real_t Vector3::angle_to(const Vector3 &p_to) const { | 
					
						
							|  |  |  | 	return Math::atan2(cross(p_to).length(), dot(p_to)); | 
					
						
							| 
									
										
										
										
											2016-10-01 21:20:09 +02:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-07-09 07:45:35 +02:00
										 |  |  | real_t Vector3::signed_angle_to(const Vector3 &p_to, const Vector3 &p_axis) const { | 
					
						
							|  |  |  | 	Vector3 cross_to = cross(p_to); | 
					
						
							|  |  |  | 	real_t unsigned_angle = Math::atan2(cross_to.length(), dot(p_to)); | 
					
						
							|  |  |  | 	real_t sign = cross_to.dot(p_axis); | 
					
						
							|  |  |  | 	return (sign < 0) ? -unsigned_angle : unsigned_angle; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-04-22 19:59:16 +02:00
										 |  |  | Vector3 Vector3::direction_to(const Vector3 &p_to) const { | 
					
						
							|  |  |  | 	Vector3 ret(p_to.x - x, p_to.y - y, p_to.z - z); | 
					
						
							| 
									
										
										
										
											2019-03-27 13:51:05 +03:00
										 |  |  | 	ret.normalize(); | 
					
						
							|  |  |  | 	return ret; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | /* Operators */ | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | Vector3 &Vector3::operator+=(const Vector3 &p_v) { | 
					
						
							|  |  |  | 	x += p_v.x; | 
					
						
							|  |  |  | 	y += p_v.y; | 
					
						
							|  |  |  | 	z += p_v.z; | 
					
						
							| 
									
										
										
										
											2016-10-01 20:54:31 +02:00
										 |  |  | 	return *this; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							| 
									
										
										
										
											2016-10-01 20:54:31 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | Vector3 Vector3::operator+(const Vector3 &p_v) const { | 
					
						
							|  |  |  | 	return Vector3(x + p_v.x, y + p_v.y, z + p_v.z); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | Vector3 &Vector3::operator-=(const Vector3 &p_v) { | 
					
						
							|  |  |  | 	x -= p_v.x; | 
					
						
							|  |  |  | 	y -= p_v.y; | 
					
						
							|  |  |  | 	z -= p_v.z; | 
					
						
							| 
									
										
										
										
											2016-10-01 20:54:31 +02:00
										 |  |  | 	return *this; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | Vector3 Vector3::operator-(const Vector3 &p_v) const { | 
					
						
							|  |  |  | 	return Vector3(x - p_v.x, y - p_v.y, z - p_v.z); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | Vector3 &Vector3::operator*=(const Vector3 &p_v) { | 
					
						
							|  |  |  | 	x *= p_v.x; | 
					
						
							|  |  |  | 	y *= p_v.y; | 
					
						
							|  |  |  | 	z *= p_v.z; | 
					
						
							| 
									
										
										
										
											2016-10-01 20:54:31 +02:00
										 |  |  | 	return *this; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | Vector3 Vector3::operator*(const Vector3 &p_v) const { | 
					
						
							|  |  |  | 	return Vector3(x * p_v.x, y * p_v.y, z * p_v.z); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | Vector3 &Vector3::operator/=(const Vector3 &p_v) { | 
					
						
							|  |  |  | 	x /= p_v.x; | 
					
						
							|  |  |  | 	y /= p_v.y; | 
					
						
							|  |  |  | 	z /= p_v.z; | 
					
						
							| 
									
										
										
										
											2016-10-01 20:54:31 +02:00
										 |  |  | 	return *this; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							| 
									
										
										
										
											2016-10-01 20:54:31 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | Vector3 Vector3::operator/(const Vector3 &p_v) const { | 
					
						
							|  |  |  | 	return Vector3(x / p_v.x, y / p_v.y, z / p_v.z); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | Vector3 &Vector3::operator*=(real_t p_scalar) { | 
					
						
							|  |  |  | 	x *= p_scalar; | 
					
						
							|  |  |  | 	y *= p_scalar; | 
					
						
							|  |  |  | 	z *= p_scalar; | 
					
						
							| 
									
										
										
										
											2016-10-01 20:54:31 +02:00
										 |  |  | 	return *this; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | _FORCE_INLINE_ Vector3 operator*(real_t p_scalar, const Vector3 &p_vec) { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	return p_vec * p_scalar; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Vector3 Vector3::operator*(real_t p_scalar) const { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	return Vector3(x * p_scalar, y * p_scalar, z * p_scalar); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | Vector3 &Vector3::operator/=(real_t p_scalar) { | 
					
						
							|  |  |  | 	x /= p_scalar; | 
					
						
							|  |  |  | 	y /= p_scalar; | 
					
						
							|  |  |  | 	z /= p_scalar; | 
					
						
							| 
									
										
										
										
											2016-10-01 20:54:31 +02:00
										 |  |  | 	return *this; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Vector3 Vector3::operator/(real_t p_scalar) const { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	return Vector3(x / p_scalar, y / p_scalar, z / p_scalar); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Vector3 Vector3::operator-() const { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 	return Vector3(-x, -y, -z); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | bool Vector3::operator==(const Vector3 &p_v) const { | 
					
						
							| 
									
										
										
										
											2019-10-02 16:35:49 -04:00
										 |  |  | 	return x == p_v.x && y == p_v.y && z == p_v.z; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | bool Vector3::operator!=(const Vector3 &p_v) const { | 
					
						
							| 
									
										
										
										
											2019-10-02 16:35:49 -04:00
										 |  |  | 	return x != p_v.x || y != p_v.y || z != p_v.z; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | bool Vector3::operator<(const Vector3 &p_v) const { | 
					
						
							| 
									
										
										
										
											2020-09-08 18:10:58 -04:00
										 |  |  | 	if (x == p_v.x) { | 
					
						
							| 
									
										
										
										
											2021-05-05 12:44:11 +02:00
										 |  |  | 		if (y == p_v.y) { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			return z < p_v.z; | 
					
						
							| 
									
										
										
										
											2021-05-05 12:44:11 +02:00
										 |  |  | 		} else { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			return y < p_v.y; | 
					
						
							| 
									
										
										
										
											2021-05-05 12:44:11 +02:00
										 |  |  | 		} | 
					
						
							| 
									
										
										
										
											2016-10-01 20:54:31 +02:00
										 |  |  | 	} else { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		return x < p_v.x; | 
					
						
							| 
									
										
										
										
											2016-10-01 20:54:31 +02:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-04 18:50:28 -07:00
										 |  |  | bool Vector3::operator>(const Vector3 &p_v) const { | 
					
						
							| 
									
										
										
										
											2020-09-08 18:10:58 -04:00
										 |  |  | 	if (x == p_v.x) { | 
					
						
							| 
									
										
										
										
											2021-05-05 12:44:11 +02:00
										 |  |  | 		if (y == p_v.y) { | 
					
						
							| 
									
										
										
										
											2019-08-04 18:50:28 -07:00
										 |  |  | 			return z > p_v.z; | 
					
						
							| 
									
										
										
										
											2021-05-05 12:44:11 +02:00
										 |  |  | 		} else { | 
					
						
							| 
									
										
										
										
											2019-08-04 18:50:28 -07:00
										 |  |  | 			return y > p_v.y; | 
					
						
							| 
									
										
										
										
											2021-05-05 12:44:11 +02:00
										 |  |  | 		} | 
					
						
							| 
									
										
										
										
											2019-08-04 18:50:28 -07:00
										 |  |  | 	} else { | 
					
						
							|  |  |  | 		return x > p_v.x; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | bool Vector3::operator<=(const Vector3 &p_v) const { | 
					
						
							| 
									
										
										
										
											2020-09-08 18:10:58 -04:00
										 |  |  | 	if (x == p_v.x) { | 
					
						
							| 
									
										
										
										
											2021-05-05 12:44:11 +02:00
										 |  |  | 		if (y == p_v.y) { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			return z <= p_v.z; | 
					
						
							| 
									
										
										
										
											2021-05-05 12:44:11 +02:00
										 |  |  | 		} else { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 			return y < p_v.y; | 
					
						
							| 
									
										
										
										
											2021-05-05 12:44:11 +02:00
										 |  |  | 		} | 
					
						
							| 
									
										
										
										
											2016-10-01 20:54:31 +02:00
										 |  |  | 	} else { | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | 		return x < p_v.x; | 
					
						
							| 
									
										
										
										
											2016-10-01 20:54:31 +02:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-04 18:50:28 -07:00
										 |  |  | bool Vector3::operator>=(const Vector3 &p_v) const { | 
					
						
							| 
									
										
										
										
											2020-09-08 18:10:58 -04:00
										 |  |  | 	if (x == p_v.x) { | 
					
						
							| 
									
										
										
										
											2021-05-05 12:44:11 +02:00
										 |  |  | 		if (y == p_v.y) { | 
					
						
							| 
									
										
										
										
											2019-08-04 18:50:28 -07:00
										 |  |  | 			return z >= p_v.z; | 
					
						
							| 
									
										
										
										
											2021-05-05 12:44:11 +02:00
										 |  |  | 		} else { | 
					
						
							| 
									
										
										
										
											2019-08-04 18:50:28 -07:00
										 |  |  | 			return y > p_v.y; | 
					
						
							| 
									
										
										
										
											2021-05-05 12:44:11 +02:00
										 |  |  | 		} | 
					
						
							| 
									
										
										
										
											2019-08-04 18:50:28 -07:00
										 |  |  | 	} else { | 
					
						
							|  |  |  | 		return x > p_v.x; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | _FORCE_INLINE_ Vector3 vec3_cross(const Vector3 &p_a, const Vector3 &p_b) { | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	return p_a.cross(p_b); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 |  |  | _FORCE_INLINE_ real_t vec3_dot(const Vector3 &p_a, const Vector3 &p_b) { | 
					
						
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										 |  |  | 	return p_a.dot(p_b); | 
					
						
							|  |  |  | } | 
					
						
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 | 
					
						
							|  |  |  | real_t Vector3::length() const { | 
					
						
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										 |  |  | 	real_t x2 = x * x; | 
					
						
							|  |  |  | 	real_t y2 = y * y; | 
					
						
							|  |  |  | 	real_t z2 = z * z; | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	return Math::sqrt(x2 + y2 + z2); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | real_t Vector3::length_squared() const { | 
					
						
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										 |  |  | 	real_t x2 = x * x; | 
					
						
							|  |  |  | 	real_t y2 = y * y; | 
					
						
							|  |  |  | 	real_t z2 = z * z; | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	return x2 + y2 + z2; | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void Vector3::normalize() { | 
					
						
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										 |  |  | 	real_t lengthsq = length_squared(); | 
					
						
							|  |  |  | 	if (lengthsq == 0) { | 
					
						
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										 |  |  | 		x = y = z = 0; | 
					
						
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										 |  |  | 	} else { | 
					
						
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										 |  |  | 		real_t length = Math::sqrt(lengthsq); | 
					
						
							|  |  |  | 		x /= length; | 
					
						
							|  |  |  | 		y /= length; | 
					
						
							|  |  |  | 		z /= length; | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | Vector3 Vector3::normalized() const { | 
					
						
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										 |  |  | 	Vector3 v = *this; | 
					
						
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										 |  |  | 	v.normalize(); | 
					
						
							|  |  |  | 	return v; | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | bool Vector3::is_normalized() const { | 
					
						
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										 |  |  | 	// use length_squared() instead of length() to avoid sqrt(), makes it more stringent.
 | 
					
						
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										 |  |  | 	return Math::is_equal_approx(length_squared(), 1, (real_t)UNIT_EPSILON); | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | Vector3 Vector3::inverse() const { | 
					
						
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										 |  |  | 	return Vector3(1 / x, 1 / y, 1 / z); | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void Vector3::zero() { | 
					
						
							| 
									
										
										
										
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										 |  |  | 	x = y = z = 0; | 
					
						
							| 
									
										
										
										
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | // slide returns the component of the vector along the given plane, specified by its normal vector.
 | 
					
						
							| 
									
										
										
										
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										 |  |  | Vector3 Vector3::slide(const Vector3 &p_normal) const { | 
					
						
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										 |  |  | #ifdef MATH_CHECKS
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	ERR_FAIL_COND_V_MSG(!p_normal.is_normalized(), Vector3(), "The normal Vector3 must be normalized."); | 
					
						
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										 |  |  | #endif
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	return *this - p_normal * this->dot(p_normal); | 
					
						
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										 |  |  | } | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | Vector3 Vector3::bounce(const Vector3 &p_normal) const { | 
					
						
							|  |  |  | 	return -reflect(p_normal); | 
					
						
							| 
									
										
										
										
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										 |  |  | } | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | Vector3 Vector3::reflect(const Vector3 &p_normal) const { | 
					
						
							| 
									
										
										
										
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										 |  |  | #ifdef MATH_CHECKS
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	ERR_FAIL_COND_V_MSG(!p_normal.is_normalized(), Vector3(), "The normal Vector3 must be normalized."); | 
					
						
							| 
									
										
										
										
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										 |  |  | #endif
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	return 2 * p_normal * this->dot(p_normal) - *this; | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | bool Vector3::is_equal_approx(const Vector3 &p_v, real_t p_tolerance) const { | 
					
						
							|  |  |  | 	return Math::is_equal_approx(x, p_v.x, p_tolerance) && Math::is_equal_approx(y, p_v.y, p_tolerance) && Math::is_equal_approx(z, p_v.z, p_tolerance); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | #endif // VECTOR3_H
 |