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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  pool_allocator.h                                                     */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
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										 |  |  | /*                      https://godotengine.org                          */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
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										 |  |  | /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | #ifndef POOL_ALLOCATOR_H
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							|  |  |  | #define POOL_ALLOCATOR_H
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										 |  |  | #include "core/typedefs.h"
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										 |  |  | 
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							|  |  |  | /**
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							|  |  |  | 	@author Juan Linietsky <reduzio@gmail.com> | 
					
						
							|  |  |  |  * Generic Pool Allocator. | 
					
						
							|  |  |  |  * This is a generic memory pool allocator, with locking, compacting and alignment. (@TODO alignment) | 
					
						
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										 |  |  |  * It used as a standard way to manage allocation in a specific region of memory, such as texture memory, | 
					
						
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										 |  |  |  * audio sample memory, or just any kind of memory overall. | 
					
						
							|  |  |  |  * (@TODO) abstraction should be greater, because in many platforms, you need to manage a nonreachable memory. | 
					
						
							|  |  |  | */ | 
					
						
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							|  |  |  | enum { | 
					
						
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										 |  |  | 	POOL_ALLOCATOR_INVALID_ID = -1 ///< default invalid value. use INVALID_ID( id ) to test
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										 |  |  | }; | 
					
						
							|  |  |  | 
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							|  |  |  | class PoolAllocator { | 
					
						
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										 |  |  | public: | 
					
						
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										 |  |  | 	typedef int ID; | 
					
						
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										 |  |  | private: | 
					
						
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										 |  |  | 	enum { | 
					
						
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										 |  |  | 		CHECK_BITS = 8, | 
					
						
							|  |  |  | 		CHECK_LEN = (1 << CHECK_BITS), | 
					
						
							|  |  |  | 		CHECK_MASK = CHECK_LEN - 1 | 
					
						
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										 |  |  | 	}; | 
					
						
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										 |  |  | 	struct Entry { | 
					
						
							|  |  |  | 		unsigned int pos; | 
					
						
							|  |  |  | 		unsigned int len; | 
					
						
							|  |  |  | 		unsigned int lock; | 
					
						
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										 |  |  | 		unsigned int check; | 
					
						
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										 |  |  | 		inline void clear() { | 
					
						
							|  |  |  | 			pos = 0; | 
					
						
							|  |  |  | 			len = 0; | 
					
						
							|  |  |  | 			lock = 0; | 
					
						
							|  |  |  | 			check = 0; | 
					
						
							|  |  |  | 		} | 
					
						
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										 |  |  | 		Entry() { clear(); } | 
					
						
							|  |  |  | 	}; | 
					
						
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										 |  |  | 	typedef int EntryArrayPos; | 
					
						
							|  |  |  | 	typedef int EntryIndicesPos; | 
					
						
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										 |  |  | 	Entry *entry_array; | 
					
						
							|  |  |  | 	int *entry_indices; | 
					
						
							|  |  |  | 	int entry_max; | 
					
						
							|  |  |  | 	int entry_count; | 
					
						
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										 |  |  | 	uint8_t *pool; | 
					
						
							|  |  |  | 	void *mem_ptr; | 
					
						
							|  |  |  | 	int pool_size; | 
					
						
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										 |  |  | 	int free_mem; | 
					
						
							|  |  |  | 	int free_mem_peak; | 
					
						
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							|  |  |  | 	unsigned int check_count; | 
					
						
							|  |  |  | 	int align; | 
					
						
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										 |  |  | 	bool needs_locking; | 
					
						
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										 |  |  | 	inline int entry_end(const Entry &p_entry) const { | 
					
						
							|  |  |  | 		return p_entry.pos + aligned(p_entry.len); | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 	inline int aligned(int p_size) const { | 
					
						
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										 |  |  | 		int rem = p_size % align; | 
					
						
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										 |  |  | 		if (rem) { | 
					
						
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										 |  |  | 			p_size += align - rem; | 
					
						
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										 |  |  | 		} | 
					
						
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										 |  |  | 		return p_size; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	void compact(int p_up_to = -1); | 
					
						
							|  |  |  | 	void compact_up(int p_from = 0); | 
					
						
							|  |  |  | 	bool get_free_entry(EntryArrayPos *p_pos); | 
					
						
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										 |  |  | 	bool find_hole(EntryArrayPos *p_pos, int p_for_size); | 
					
						
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										 |  |  | 	bool find_entry_index(EntryIndicesPos *p_map_pos, Entry *p_entry); | 
					
						
							|  |  |  | 	Entry *get_entry(ID p_mem); | 
					
						
							|  |  |  | 	const Entry *get_entry(ID p_mem) const; | 
					
						
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							|  |  |  | 	void create_pool(void *p_mem, int p_size, int p_max_entries); | 
					
						
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							|  |  |  | protected: | 
					
						
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										 |  |  | 	virtual void mt_lock() const; ///< Reimplement for custom mt locking
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							|  |  |  | 	virtual void mt_unlock() const; ///< Reimplement for custom mt locking
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										 |  |  | public: | 
					
						
							|  |  |  | 	enum { | 
					
						
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										 |  |  | 		DEFAULT_MAX_ALLOCS = 4096, | 
					
						
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										 |  |  | 	}; | 
					
						
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							|  |  |  | 	ID alloc(int p_size); ///< Alloc memory, get an ID on success, POOL_ALOCATOR_INVALID_ID on failure
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							|  |  |  | 	void free(ID p_mem); ///< Free allocated memory
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										 |  |  | 	Error resize(ID p_mem, int p_new_size); ///< resize a memory chunk
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										 |  |  | 	int get_size(ID p_mem) const; | 
					
						
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										 |  |  | 	int get_free_mem(); ///< get free memory
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							|  |  |  | 	int get_used_mem() const; | 
					
						
							|  |  |  | 	int get_free_peak(); ///< get free memory
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							|  |  |  | 	Error lock(ID p_mem); //@todo move this out
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							|  |  |  | 	void *get(ID p_mem); | 
					
						
							|  |  |  | 	const void *get(ID p_mem) const; | 
					
						
							|  |  |  | 	void unlock(ID p_mem); | 
					
						
							|  |  |  | 	bool is_locked(ID p_mem) const; | 
					
						
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										 |  |  | 	PoolAllocator(int p_size, bool p_needs_locking = false, int p_max_entries = DEFAULT_MAX_ALLOCS); | 
					
						
							|  |  |  | 	PoolAllocator(void *p_mem, int p_size, int p_align = 1, bool p_needs_locking = false, int p_max_entries = DEFAULT_MAX_ALLOCS); | 
					
						
							|  |  |  | 	PoolAllocator(int p_align, int p_size, bool p_needs_locking = false, int p_max_entries = DEFAULT_MAX_ALLOCS); | 
					
						
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										 |  |  | 	virtual ~PoolAllocator(); | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | #endif
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