2019-06-15 23:45:24 -03:00
										 
									 
								 
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								/*************************************************************************/
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								/*  shader_rd.h                                                          */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2021-01-01 20:13:46 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#ifndef SHADER_RD_H
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								#define SHADER_RD_H
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											2020-02-26 11:28:13 +01:00
										 
									 
								 
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								#include "core/os/mutex.h"
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								#include "core/string/string_builder.h"
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								#include "core/templates/hash_map.h"
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								#include "core/templates/local_vector.h"
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								#include "core/templates/map.h"
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								#include "core/templates/rid_owner.h"
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								#include "core/variant/variant.h"
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								#include "servers/rendering_server.h"
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								#include <stdio.h>
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								/**
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									@author Juan Linietsky <reduzio@gmail.com>
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								*/
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								class ShaderRD {
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									//versions
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									CharString general_defines;
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									Vector<CharString> variant_defines;
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									Vector<bool> variants_enabled;
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									struct Version {
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										CharString uniforms;
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										CharString vertex_globals;
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										CharString compute_globals;
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										CharString fragment_globals;
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										Map<StringName, CharString> code_sections;
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										Vector<CharString> custom_defines;
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										RID *variants; //same size as version defines
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										bool valid;
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										bool dirty;
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										bool initialize_needed;
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									};
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									Mutex variant_set_mutex;
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									void _compile_variant(uint32_t p_variant, Version *p_version);
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									void _clear_version(Version *p_version);
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									void _compile_version(Version *p_version);
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									RID_Owner<Version> version_owner;
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									struct StageTemplate {
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										struct Chunk {
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											enum Type {
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												TYPE_VERSION_DEFINES,
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												TYPE_MATERIAL_UNIFORMS,
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												TYPE_VERTEX_GLOBALS,
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												TYPE_FRAGMENT_GLOBALS,
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												TYPE_COMPUTE_GLOBALS,
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												TYPE_CODE,
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												TYPE_TEXT
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											};
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											Type type;
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											StringName code;
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											CharString text;
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										};
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										LocalVector<Chunk> chunks;
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									};
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									bool is_compute = false;
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									const char *name;
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									CharString base_compute_defines;
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									enum StageType {
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										STAGE_TYPE_VERTEX,
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										STAGE_TYPE_FRAGMENT,
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										STAGE_TYPE_COMPUTE,
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										STAGE_TYPE_MAX,
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									};
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									StageTemplate stage_templates[STAGE_TYPE_MAX];
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									void _build_variant_code(StringBuilder &p_builder, uint32_t p_variant, const Version *p_version, const StageTemplate &p_template);
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									void _add_stage(const char *p_code, StageType p_stage_type);
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								protected:
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									ShaderRD();
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									void setup(const char *p_vertex_code, const char *p_fragment_code, const char *p_compute_code, const char *p_name);
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								public:
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									RID version_create();
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									void version_set_code(RID p_version, const Map<String, String> &p_code, const String &p_uniforms, const String &p_vertex_globals, const String &p_fragment_globals, const Vector<String> &p_custom_defines);
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									void version_set_compute_code(RID p_version, const Map<String, String> &p_code, const String &p_uniforms, const String &p_compute_globals, const Vector<String> &p_custom_defines);
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									_FORCE_INLINE_ RID version_get_shader(RID p_version, int p_variant) {
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										ERR_FAIL_INDEX_V(p_variant, variant_defines.size(), RID());
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										ERR_FAIL_COND_V(!variants_enabled[p_variant], RID());
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										Version *version = version_owner.getornull(p_version);
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										ERR_FAIL_COND_V(!version, RID());
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										if (version->dirty) {
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											_compile_version(version);
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										}
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										if (!version->valid) {
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											return RID();
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										}
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										return version->variants[p_variant];
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									}
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											2019-07-27 10:23:24 -03:00
										 
									 
								 
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									bool version_is_valid(RID p_version);
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											2019-06-15 23:45:24 -03:00
										 
									 
								 
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									bool version_free(RID p_version);
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											2020-12-07 18:27:38 -03:00
										 
									 
								 
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									void set_variant_enabled(int p_variant, bool p_enabled);
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									bool is_variant_enabled(int p_variant) const;
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											2021-01-05 20:01:50 -03:00
										 
									 
								 
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									RS::ShaderNativeSourceCode version_get_native_source_code(RID p_version);
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											2019-07-10 17:44:55 -03:00
										 
									 
								 
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									void initialize(const Vector<String> &p_variant_defines, const String &p_general_defines = "");
							 | 
						
					
						
							
								
									
										
										
										
											2019-06-15 23:45:24 -03:00
										 
									 
								 
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									virtual ~ShaderRD();
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								};
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								#endif
							 |