2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								/**************************************************************************/  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/*  node.h                                                                */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/**************************************************************************/  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/*                         This file is part of:                          */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/*                             GODOT ENGINE                               */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/*                        https://godotengine.org                         */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/**************************************************************************/  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/*                                                                        */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* Permission is hereby granted, free of charge, to any person obtaining  */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* a copy of this software and associated documentation files (the        */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* "Software"), to deal in the Software without restriction, including    */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* without limitation the rights to use, copy, modify, merge, publish,    */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* distribute, sublicense, and/or sell copies of the Software, and to     */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* permit persons to whom the Software is furnished to do so, subject to  */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* the following conditions:                                              */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/*                                                                        */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* The above copyright notice and this permission notice shall be         */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* included in all copies or substantial portions of the Software.        */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/*                                                                        */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/**************************************************************************/  
						 
					
						
							
								
									
										
										
										
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								# ifndef NODE_H 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define NODE_H 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								# include  "core/string/node_path.h" 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# include  "core/variant/typed_array.h" 
  
						 
					
						
							
								
									
										
										
										
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								# include  "scene/main/scene_tree.h" 
  
						 
					
						
							
								
									
										
										
										
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								# include  "scene/scene_string_names.h" 
  
						 
					
						
							
								
									
										
										
										
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								class  Viewport ;  
						 
					
						
							
								
									
										
										
										
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								class  Window ;  
						 
					
						
							
								
									
										
										
										
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								class  SceneState ;  
						 
					
						
							
								
									
										
										
										
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								class  Tween ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  PropertyTweener ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								SAFE_FLAG_TYPE_PUN_GUARANTEES  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								SAFE_NUMERIC_TYPE_PUN_GUARANTEES ( uint32_t )  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								class  Node  :  public  Object  {  
						 
					
						
							
								
									
										
										
										
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									GDCLASS ( Node ,  Object ) ; 
							 
						 
					
						
							
								
									
										
										
										
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								protected :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									// During group processing, these are thread-safe.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									// Outside group processing, these avoid the cost of sync by working as plain primitive types.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									union  MTFlag  { 
							 
						 
					
						
							
								
									
										
										
										
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										SafeFlag  mt ; 
							 
						 
					
						
							
								
									
										
										
										
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										bool  st ; 
							 
						 
					
						
							
								
									
										
										
										
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										MTFlag ( )  : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												mt { }  { } 
							 
						 
					
						
							
								
									
										
										
										
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									} ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									template  < typename  T > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									union  MTNumeric  { 
							 
						 
					
						
							
								
									
										
										
										
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										SafeNumeric < T >  mt ; 
							 
						 
					
						
							
								
									
										
										
										
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										T  st ; 
							 
						 
					
						
							
								
									
										
										
										
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										MTNumeric ( )  : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												mt { }  { } 
							 
						 
					
						
							
								
									
										
										
										
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									} ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								public :  
						 
					
						
							
								
									
										
										
										
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									// N.B. Any enum stored as a bitfield should be specified as UNSIGNED to work around
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									// some compilers trying to store it as signed, and requiring 1 more bit than necessary.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									enum  ProcessMode  :  unsigned  int  { 
							 
						 
					
						
							
								
									
										
										
										
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										PROCESS_MODE_INHERIT ,  // same as parent node
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										PROCESS_MODE_PAUSABLE ,  // process only if not paused
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										PROCESS_MODE_WHEN_PAUSED ,  // process only if paused
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										PROCESS_MODE_ALWAYS ,  // process always
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										PROCESS_MODE_DISABLED ,  // never process
 
							 
						 
					
						
							
								
									
										
										
										
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									} ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									enum  ProcessThreadGroup  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										PROCESS_THREAD_GROUP_INHERIT , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										PROCESS_THREAD_GROUP_MAIN_THREAD , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										PROCESS_THREAD_GROUP_SUB_THREAD , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									enum  ProcessThreadMessages  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										FLAG_PROCESS_THREAD_MESSAGES  =  1 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										FLAG_PROCESS_THREAD_MESSAGES_PHYSICS  =  2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										FLAG_PROCESS_THREAD_MESSAGES_ALL  =  3 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									enum  PhysicsInterpolationMode  :  unsigned  int  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										PHYSICS_INTERPOLATION_MODE_INHERIT , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										PHYSICS_INTERPOLATION_MODE_ON , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										PHYSICS_INTERPOLATION_MODE_OFF , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									enum  DuplicateFlags  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										DUPLICATE_SIGNALS  =  1 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										DUPLICATE_GROUPS  =  2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										DUPLICATE_SCRIPTS  =  4 , 
							 
						 
					
						
							
								
									
										
										
										
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										DUPLICATE_USE_INSTANTIATION  =  8 , 
							 
						 
					
						
							
								
									
										
										
										
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								# ifdef TOOLS_ENABLED 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										DUPLICATE_FROM_EDITOR  =  16 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# endif 
  
						 
					
						
							
								
									
										
										
										
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									} ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									enum  NameCasing  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										NAME_CASING_PASCAL_CASE , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										NAME_CASING_CAMEL_CASE , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										NAME_CASING_SNAKE_CASE 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									enum  InternalMode  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										INTERNAL_MODE_DISABLED , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										INTERNAL_MODE_FRONT , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										INTERNAL_MODE_BACK , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									enum  AutoTranslateMode  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										AUTO_TRANSLATE_MODE_INHERIT , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										AUTO_TRANSLATE_MODE_ALWAYS , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										AUTO_TRANSLATE_MODE_DISABLED , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									struct  Comparator  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										bool  operator ( ) ( const  Node  * p_a ,  const  Node  * p_b )  const  {  return  p_b - > is_greater_than ( p_a ) ;  } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									static  int  orphan_node_count ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									void  _update_process ( bool  p_enable ,  bool  p_for_children ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								private :  
						 
					
						
							
								
									
										
										
										
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									struct  GroupData  { 
							 
						 
					
						
							
								
									
										
										
										
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										bool  persistent  =  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										SceneTree : : Group  * group  =  nullptr ; 
							 
						 
					
						
							
								
									
										
										
										
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									} ; 
							 
						 
					
						
							
								
									
										
										
										
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									struct  ComparatorByIndex  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										bool  operator ( ) ( const  Node  * p_left ,  const  Node  * p_right )  const  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											static  const  uint32_t  order [ 3 ]  =  {  1 ,  0 ,  2  } ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											uint32_t  order_left  =  order [ p_left - > data . internal_mode ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											uint32_t  order_right  =  order [ p_right - > data . internal_mode ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											if  ( order_left  = =  order_right )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												return  p_left - > data . index  <  p_right - > data . index ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											return  order_left  <  order_right ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									struct  ComparatorWithPriority  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										bool  operator ( ) ( const  Node  * p_a ,  const  Node  * p_b )  const  {  return  p_b - > data . process_priority  = =  p_a - > data . process_priority  ?  p_b - > is_greater_than ( p_a )  :  p_b - > data . process_priority  >  p_a - > data . process_priority ;  } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									struct  ComparatorWithPhysicsPriority  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										bool  operator ( ) ( const  Node  * p_a ,  const  Node  * p_b )  const  {  return  p_b - > data . physics_process_priority  = =  p_a - > data . physics_process_priority  ?  p_b - > is_greater_than ( p_a )  :  p_b - > data . physics_process_priority  >  p_a - > data . physics_process_priority ;  } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									// This Data struct is to avoid namespace pollution in derived classes.
 
							 
						 
					
						
							
								
									
										
										
										
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									struct  Data  { 
							 
						 
					
						
							
								
									
										
										
										
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										String  scene_file_path ; 
							 
						 
					
						
							
								
									
										
										
										
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										Ref < SceneState >  instance_state ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Ref < SceneState >  inherited_state ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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										Node  * parent  =  nullptr ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Node  * owner  =  nullptr ; 
							 
						 
					
						
							
								
									
										
										
										
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										HashMap < StringName ,  Node  * >  children ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										mutable  bool  children_cache_dirty  =  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										mutable  LocalVector < Node  * >  children_cache ; 
							 
						 
					
						
							
								
									
										
										
										
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										HashMap < StringName ,  Node  * >  owned_unique_nodes ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										bool  unique_name_in_owner  =  false ; 
							 
						 
					
						
							
								
									
										
										
										
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										InternalMode  internal_mode  =  INTERNAL_MODE_DISABLED ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										mutable  int  internal_children_front_count_cache  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										mutable  int  internal_children_back_count_cache  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										mutable  int  external_children_count_cache  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										mutable  int  index  =  - 1 ;  // relative to front, normal or back.
 
							 
						 
					
						
							
								
									
										
										
										
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										int  depth  =  - 1 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										int  blocked  =  0 ;  // Safeguard that throws an error when attempting to modify the tree in a harmful way while being traversed.
 
							 
						 
					
						
							
								
									
										
										
										
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										StringName  name ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-12-11 15:54:03 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										SceneTree  * tree  =  nullptr ; 
							 
						 
					
						
							
								
									
										
										
										
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								# ifdef TOOLS_ENABLED 
  
						 
					
						
							
								
									
										
										
										
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										NodePath  import_path ;  // Path used when imported, used by scene editors to keep tracking.
 
							 
						 
					
						
							
								
									
										
										
										
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								# endif 
  
						 
					
						
							
								
									
										
										
										
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										String  editor_description ; 
							 
						 
					
						
							
								
									
										
										
										
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										Viewport  * viewport  =  nullptr ; 
							 
						 
					
						
							
								
									
										
										
										
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										HashMap < StringName ,  GroupData >  grouped ; 
							 
						 
					
						
							
								
									
										
										
										
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										List < Node  * > : : Element  * OW  =  nullptr ;  // Owned element.
 
							 
						 
					
						
							
								
									
										
										
										
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										List < Node  * >  owned ; 
							 
						 
					
						
							
								
									
										
										
										
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										Node  * process_owner  =  nullptr ; 
							 
						 
					
						
							
								
									
										
										
										
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										ProcessThreadGroup  process_thread_group  =  PROCESS_THREAD_GROUP_INHERIT ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Node  * process_thread_group_owner  =  nullptr ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										int  process_thread_group_order  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										BitField < ProcessThreadMessages >  process_thread_messages ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										void  * process_group  =  nullptr ;  // to avoid cyclic dependency
 
							 
						 
					
						
							
								
									
										
										
										
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										int  multiplayer_authority  =  1 ;  // Server by default.
 
							 
						 
					
						
							
								
									
										
										
										
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										Variant  rpc_config  =  Dictionary ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
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										// Variables used to properly sort the node when processing, ignored otherwise.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										int  process_priority  =  0 ; 
							 
						 
					
						
							
								
									
										
										
										
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										int  physics_process_priority  =  0 ; 
							 
						 
					
						
							
								
									
										
										
										
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										// Keep bitpacked values together to get better packing.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ProcessMode  process_mode  :  3 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										PhysicsInterpolationMode  physics_interpolation_mode  :  2 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										bool  physics_process  :  1 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										bool  process  :  1 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										bool  physics_process_internal  :  1 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										bool  process_internal  :  1 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										bool  input  :  1 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										bool  shortcut_input  :  1 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										bool  unhandled_input  :  1 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										bool  unhandled_key_input  :  1 ; 
							 
						 
					
						
							
								
									
										
										
										
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										// Physics interpolation can be turned on and off on a per node basis.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										// This only takes effect when the SceneTree (or project setting) physics interpolation
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										// is switched on.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										bool  physics_interpolated  :  1 ; 
							 
						 
					
						
							
								
									
										
										
										
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										// We can auto-reset physics interpolation when e.g. adding a node for the first time.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										bool  physics_interpolation_reset_requested  :  1 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										// Most nodes need not be interpolated in the scene tree, physics interpolation
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										// is normally only needed in the RenderingServer. However if we need to read the
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										// interpolated transform of a node in the SceneTree, it is necessary to duplicate
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										// the interpolation logic client side, in order to prevent stalling the RenderingServer
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										// by reading back.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										bool  physics_interpolated_client_side  :  1 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										// For certain nodes (e.g. CPU particles in global mode)
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										// it can be useful to not send the instance transform to the
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										// RenderingServer, and specify the mesh in world space.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										bool  use_identity_transform  :  1 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2024-02-17 00:57:32 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										bool  use_placeholder  :  1 ; 
							 
						 
					
						
							
								
									
										
										
										
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										bool  display_folded  :  1 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										bool  editable_instance  :  1 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										bool  inside_tree  :  1 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										bool  ready_notified  :  1 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										bool  ready_first  :  1 ; 
							 
						 
					
						
							
								
									
										
										
										
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										AutoTranslateMode  auto_translate_mode  =  AUTO_TRANSLATE_MODE_INHERIT ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										mutable  bool  is_auto_translating  =  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										mutable  bool  is_auto_translate_dirty  =  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2024-08-16 17:25:24 +08:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										mutable  bool  is_translation_domain_inherited  =  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										mutable  bool  is_translation_domain_dirty  =  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-12-11 15:54:03 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										mutable  NodePath  * path_cache  =  nullptr ; 
							 
						 
					
						
							
								
									
										
										
										
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									}  data ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-05-08 10:51:04 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									Ref < MultiplayerAPI >  multiplayer ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-03-03 18:30:11 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									String  _get_tree_string_pretty ( const  String  & p_prefix ,  bool  p_last ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									String  _get_tree_string ( const  Node  * p_node ) ; 
							 
						 
					
						
							
								
									
										
										
										
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											2015-10-10 09:09:09 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									Node  * _get_child_by_name ( const  StringName  & p_name )  const ; 
							 
						 
					
						
							
								
									
										
										
										
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											2016-06-09 16:24:12 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									void  _replace_connections_target ( Node  * p_new_target ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2015-06-08 00:33:10 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2016-10-07 20:25:29 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									void  _validate_child_name ( Node  * p_child ,  bool  p_force_human_readable  =  false ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-01-10 18:52:47 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									void  _generate_serial_child_name ( const  Node  * p_child ,  StringName  & name )  const ; 
							 
						 
					
						
							
								
									
										
										
										
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											2016-03-09 00:00:52 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									void  _propagate_reverse_notification ( int  p_notification ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									void  _propagate_deferred_notification ( int  p_notification ,  bool  p_reverse ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-11-05 21:20:42 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									void  _propagate_enter_tree ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									void  _propagate_ready ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-11-05 21:20:42 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									void  _propagate_exit_tree ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-09-07 15:31:19 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									void  _propagate_after_exit_tree ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2024-02-17 00:57:32 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									void  _propagate_physics_interpolated ( bool  p_interpolated ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2024-05-26 19:39:28 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									void  _propagate_physics_interpolation_reset_requested ( bool  p_requested ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-06-17 18:09:40 -07:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									void  _propagate_process_owner ( Node  * p_owner ,  int  p_pause_notification ,  int  p_enabled_notification ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-05-31 21:28:04 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									void  _propagate_groups_dirty ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2024-08-16 17:25:24 +08:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									void  _propagate_translation_domain_dirty ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									Array  _get_node_and_resource ( const  NodePath  & p_path ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2024-04-29 22:13:12 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									void  _duplicate_properties ( const  Node  * p_root ,  const  Node  * p_original ,  Node  * p_copy ,  int  p_flags )  const ; 
							 
						 
					
						
							
								
									
										
										
										
											2015-05-10 15:45:33 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									void  _duplicate_signals ( const  Node  * p_original ,  Node  * p_copy )  const ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-05-13 15:04:37 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									Node  * _duplicate ( int  p_flags ,  HashMap < const  Node  * ,  Node  * >  * r_duplimap  =  nullptr )  const ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-07-06 21:43:31 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-08-05 20:35:08 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									TypedArray < StringName >  _get_groups ( )  const ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-07-12 23:12:42 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									Error  _rpc_bind ( const  Variant  * * p_args ,  int  p_argcount ,  Callable : : CallError  & r_error ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Error  _rpc_id_bind ( const  Variant  * * p_args ,  int  p_argcount ,  Callable : : CallError  & r_error ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-08-14 18:49:50 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2014-11-05 21:20:42 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									friend  class  SceneTree ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2014-11-05 21:20:42 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									void  _set_tree ( SceneTree  * p_tree ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-02-18 15:52:29 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									void  _propagate_pause_notification ( bool  p_enable ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 18:07:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									void  _propagate_suspend_notification ( bool  p_enable ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-02-18 15:52:29 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									_FORCE_INLINE_  bool  _can_process ( bool  p_paused )  const ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-06-17 18:09:40 -07:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									_FORCE_INLINE_  bool  _is_enabled ( )  const ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-04-16 12:23:32 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									void  _release_unique_name_in_owner ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									void  _acquire_unique_name_in_owner ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-02-27 16:16:51 +08:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									void  _clean_up_owner ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-04-03 22:31:47 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									_FORCE_INLINE_  void  _update_children_cache ( )  const  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( unlikely ( data . children_cache_dirty ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											_update_children_cache_impl ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									void  _update_children_cache_impl ( )  const ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-04-10 18:45:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									// Process group management
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									void  _add_process_group ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									void  _remove_process_group ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									void  _add_to_process_thread_group ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									void  _remove_from_process_thread_group ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									void  _remove_tree_from_process_thread_group ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									void  _add_tree_to_process_thread_group ( Node  * p_owner ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									static  thread_local  Node  * current_process_thread_group ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Variant  _call_deferred_thread_group_bind ( const  Variant  * * p_args ,  int  p_argcount ,  Callable : : CallError  & r_error ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Variant  _call_thread_safe_bind ( const  Variant  * * p_args ,  int  p_argcount ,  Callable : : CallError  & r_error ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2024-11-26 00:04:25 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									// Editor only signal to keep the SceneTreeEditor in sync.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# ifdef TOOLS_ENABLED 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									void  _emit_editor_state_changed ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# else 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									void  _emit_editor_state_changed ( )  { } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# endif 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								protected :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									void  _block ( )  {  data . blocked + + ;  } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									void  _unblock ( )  {  data . blocked - - ;  } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2016-03-09 00:00:52 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									void  _notification ( int  p_notification ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2024-02-17 00:57:32 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									virtual  void  _physics_interpolated_changed ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									virtual  void  add_child_notify ( Node  * p_child ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									virtual  void  remove_child_notify ( Node  * p_child ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-12-03 12:17:23 +08:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									virtual  void  move_child_notify ( Node  * p_child ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-06-23 08:19:18 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									virtual  void  owner_changed_notify ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-03-09 00:00:52 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									void  _propagate_replace_owner ( Node  * p_owner ,  Node  * p_by_owner ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									static  void  _bind_methods ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-07 20:25:29 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									static  String  _get_name_num_separator ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2015-10-10 09:09:09 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									friend  class  SceneState ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-04-03 22:31:47 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									void  _add_child_nocheck ( Node  * p_child ,  const  StringName  & p_name ,  InternalMode  p_internal_mode  =  INTERNAL_MODE_DISABLED ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									void  _set_owner_nocheck ( Node  * p_owner ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									void  _set_name_nocheck ( const  StringName  & p_name ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2024-05-26 19:39:28 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									void  _set_physics_interpolated_client_side ( bool  p_enable )  {  data . physics_interpolated_client_side  =  p_enable ;  } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									bool  _is_physics_interpolated_client_side ( )  const  {  return  data . physics_interpolated_client_side ;  } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									void  _set_physics_interpolation_reset_requested ( bool  p_enable )  {  data . physics_interpolation_reset_requested  =  p_enable ;  } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									bool  _is_physics_interpolation_reset_requested ( )  const  {  return  data . physics_interpolation_reset_requested ;  } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									void  _set_use_identity_transform ( bool  p_enable )  {  data . use_identity_transform  =  p_enable ;  } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									bool  _is_using_identity_transform ( )  const  {  return  data . use_identity_transform ;  } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-08-22 12:37:22 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									//call from SceneTree
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									void  _call_input ( const  Ref < InputEvent >  & p_event ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-01-11 15:59:52 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									void  _call_shortcut_input ( const  Ref < InputEvent >  & p_event ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-22 12:37:22 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									void  _call_unhandled_input ( const  Ref < InputEvent >  & p_event ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									void  _call_unhandled_key_input ( const  Ref < InputEvent >  & p_event ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-04-10 18:45:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									void  _validate_property ( PropertyInfo  & p_property )  const ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-08-22 12:37:22 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								protected :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									virtual  void  input ( const  Ref < InputEvent >  & p_event ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-01-11 15:59:52 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									virtual  void  shortcut_input ( const  Ref < InputEvent >  & p_key_event ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-22 12:37:22 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									virtual  void  unhandled_input ( const  Ref < InputEvent >  & p_event ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									virtual  void  unhandled_key_input ( const  Ref < InputEvent >  & p_key_event ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-08-21 22:52:44 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									GDVIRTUAL1 ( _process ,  double ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									GDVIRTUAL1 ( _physics_process ,  double ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									GDVIRTUAL0 ( _enter_tree ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									GDVIRTUAL0 ( _exit_tree ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									GDVIRTUAL0 ( _ready ) 
							 
						 
					
						
							
								
									
										
										
										
											2024-02-17 19:04:18 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									GDVIRTUAL0RC ( Vector < String > ,  _get_configuration_warnings ) 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-22 12:37:22 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									GDVIRTUAL1 ( _input ,  Ref < InputEvent > ) 
							 
						 
					
						
							
								
									
										
										
										
											2022-01-11 15:59:52 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									GDVIRTUAL1 ( _shortcut_input ,  Ref < InputEvent > ) 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-22 12:37:22 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									GDVIRTUAL1 ( _unhandled_input ,  Ref < InputEvent > ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									GDVIRTUAL1 ( _unhandled_key_input ,  Ref < InputEvent > ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								public :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									enum  { 
							 
						 
					
						
							
								
									
										
										
										
											2024-02-17 00:57:32 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										// You can make your own, but don't use the same numbers as other notifications in other nodes.
 
							 
						 
					
						
							
								
									
										
										
										
											2014-11-05 21:20:42 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										NOTIFICATION_ENTER_TREE  =  10 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										NOTIFICATION_EXIT_TREE  =  11 , 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										NOTIFICATION_MOVED_IN_PARENT  =  12 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										NOTIFICATION_READY  =  13 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										NOTIFICATION_PAUSED  =  14 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										NOTIFICATION_UNPAUSED  =  15 , 
							 
						 
					
						
							
								
									
										
										
										
											2017-09-30 16:19:07 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										NOTIFICATION_PHYSICS_PROCESS  =  16 , 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										NOTIFICATION_PROCESS  =  17 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										NOTIFICATION_PARENTED  =  18 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										NOTIFICATION_UNPARENTED  =  19 , 
							 
						 
					
						
							
								
									
										
										
										
											2022-08-15 00:50:31 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										NOTIFICATION_SCENE_INSTANTIATED  =  20 , 
							 
						 
					
						
							
								
									
										
										
										
											2016-05-11 11:46:08 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										NOTIFICATION_DRAG_BEGIN  =  21 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										NOTIFICATION_DRAG_END  =  22 , 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-04 00:12:37 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										NOTIFICATION_PATH_RENAMED  =  23 , 
							 
						 
					
						
							
								
									
										
										
										
											2023-04-05 18:53:32 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										NOTIFICATION_CHILD_ORDER_CHANGED  =  24 , 
							 
						 
					
						
							
								
									
										
										
										
											2017-01-10 18:02:19 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										NOTIFICATION_INTERNAL_PROCESS  =  25 , 
							 
						 
					
						
							
								
									
										
										
										
											2017-09-30 16:19:07 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										NOTIFICATION_INTERNAL_PHYSICS_PROCESS  =  26 , 
							 
						 
					
						
							
								
									
										
										
										
											2018-05-15 17:12:35 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										NOTIFICATION_POST_ENTER_TREE  =  27 , 
							 
						 
					
						
							
								
									
										
										
										
											2021-06-17 18:09:40 -07:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										NOTIFICATION_DISABLED  =  28 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										NOTIFICATION_ENABLED  =  29 , 
							 
						 
					
						
							
								
									
										
										
										
											2024-02-17 00:57:32 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										NOTIFICATION_RESET_PHYSICS_INTERPOLATION  =  2001 ,  // A GodotSpace Odyssey.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										// Keep these linked to Node.
 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-04 13:36:09 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										NOTIFICATION_WM_MOUSE_ENTER  =  1002 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										NOTIFICATION_WM_MOUSE_EXIT  =  1003 , 
							 
						 
					
						
							
								
									
										
										
										
											2020-06-29 20:47:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										NOTIFICATION_WM_WINDOW_FOCUS_IN  =  1004 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										NOTIFICATION_WM_WINDOW_FOCUS_OUT  =  1005 , 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-04 13:36:09 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										NOTIFICATION_WM_CLOSE_REQUEST  =  1006 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										NOTIFICATION_WM_GO_BACK_REQUEST  =  1007 , 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-06 14:00:16 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										NOTIFICATION_WM_SIZE_CHANGED  =  1008 , 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-07 18:02:54 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										NOTIFICATION_WM_DPI_CHANGE  =  1009 , 
							 
						 
					
						
							
								
									
										
										
										
											2022-02-15 22:14:39 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										NOTIFICATION_VP_MOUSE_ENTER  =  1010 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										NOTIFICATION_VP_MOUSE_EXIT  =  1011 , 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-25 16:57:23 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										NOTIFICATION_WM_POSITION_CHANGED  =  1012 , 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-04 13:36:09 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-04-04 10:34:03 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										NOTIFICATION_OS_MEMORY_WARNING  =  MainLoop : : NOTIFICATION_OS_MEMORY_WARNING , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										NOTIFICATION_TRANSLATION_CHANGED  =  MainLoop : : NOTIFICATION_TRANSLATION_CHANGED , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										NOTIFICATION_WM_ABOUT  =  MainLoop : : NOTIFICATION_WM_ABOUT , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										NOTIFICATION_CRASH  =  MainLoop : : NOTIFICATION_CRASH , 
							 
						 
					
						
							
								
									
										
										
										
											2019-09-09 14:42:17 -07:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										NOTIFICATION_OS_IME_UPDATE  =  MainLoop : : NOTIFICATION_OS_IME_UPDATE , 
							 
						 
					
						
							
								
									
										
										
										
											2020-06-29 20:47:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										NOTIFICATION_APPLICATION_RESUMED  =  MainLoop : : NOTIFICATION_APPLICATION_RESUMED , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										NOTIFICATION_APPLICATION_PAUSED  =  MainLoop : : NOTIFICATION_APPLICATION_PAUSED , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										NOTIFICATION_APPLICATION_FOCUS_IN  =  MainLoop : : NOTIFICATION_APPLICATION_FOCUS_IN , 
							 
						 
					
						
							
								
									
										
										
										
											2020-09-03 14:22:16 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										NOTIFICATION_APPLICATION_FOCUS_OUT  =  MainLoop : : NOTIFICATION_APPLICATION_FOCUS_OUT , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										NOTIFICATION_TEXT_SERVER_CHANGED  =  MainLoop : : NOTIFICATION_TEXT_SERVER_CHANGED , 
							 
						 
					
						
							
								
									
										
											 
										
											
												New and improved IK system for Skeleton2D
This PR and commit adds a new IK system for 2D with the Skeleton2D node
that adds several new IK solvers, a way to control bones in a Skeleton2D
node similar to that in Skeleton3D. It also adds additional changes
and functionality.
This work was sponsored by GSoC 2020 and TwistedTwigleg.
Full list of changes:
* Adds a SkeletonModifier2D resource
  * This resource is the base where all IK code is written and executed
  * Has a function for clamping angles, since it is so commonly used
  * Modifiers are unique when duplicated so it works with instancing
* Adds a SkeletonModifierStack2D resource
  * This resource manages a series of SkeletonModification2Ds
  * This is what the Skeleton2D directly interfaces with to make IK possible
* Adds SkeletonModifier2D resources for LookAt, CCDIK, FABRIK, Jiggle, and TwoBoneIK
  * Each modification is in its own file
  * There is also a SkeletonModifier2D resource that acts as a stack for using multiple stacks together
* Adds a PhysicalBone2D node
  * Works similar to the PhysicalBone3D node, but uses a RigidBody2D node
* Changes to Skeleton2D listed below:
  * Skeleton2D now holds a single SkeletonModificationStack2D for IK
  * Skeleton2D now has a local_pose_override, which overrides the Bone2D position similar to how the overrides work in Skeleton3D
* Changes to Bone2D listed below:
  * The default_length property has been changed to length. Length is the length of the bone to its child bone node
  * New bone_angle property, which is the angle the bone has to its first child bone node
  * Bone2D caches its transform when not modified by IK for IK interpolation purposes
  * Bone2D draws its own editor gizmo, though this is stated to change in the future
* Changes to CanvasItemEditor listed below:
  * Bone2D gizmo drawing code removed
  * The 2D IK code is removed. Now Bone2D is the only bone system for 2D
* Transform2D now has a looking_at function for rotating to face a position
* Two new node notifications: NOTIFICATION_EDITOR_PRE_SAVE and NOTIFICATION_EDITOR_POST_SAVE
  * These notifications only are called in the editor right before and after saving a scene
  * Needed for not saving the IK position when executing IK in the editor
* Documentation for all the changes listed above.
											 
										 
										
											2020-08-03 14:02:24 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										// Editor specific node notifications
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										NOTIFICATION_EDITOR_PRE_SAVE  =  9001 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										NOTIFICATION_EDITOR_POST_SAVE  =  9002 , 
							 
						 
					
						
							
								
									
										
										
										
											2024-09-18 18:07:18 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										NOTIFICATION_SUSPENDED  =  9003 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										NOTIFICATION_UNSUSPENDED  =  9004 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									} ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-03-09 00:00:52 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									/* NODE/TREE */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									StringName  get_name ( )  const ; 
							 
						 
					
						
							
								
									
										
										
										
											2023-06-05 19:57:33 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									String  get_description ( )  const ; 
							 
						 
					
						
							
								
									
										
										
										
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									void  set_name ( const  String  & p_name ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									InternalMode  get_internal_mode ( )  const ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									void  add_child ( Node  * p_child ,  bool  p_force_readable_name  =  false ,  InternalMode  p_internal  =  INTERNAL_MODE_DISABLED ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									void  add_sibling ( Node  * p_sibling ,  bool  p_force_readable_name  =  false ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									void  remove_child ( Node  * p_child ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									int  get_child_count ( bool  p_include_internal  =  true )  const ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Node  * get_child ( int  p_index ,  bool  p_include_internal  =  true )  const ; 
							 
						 
					
						
							
								
									
										
										
										
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									TypedArray < Node >  get_children ( bool  p_include_internal  =  true )  const ; 
							 
						 
					
						
							
								
									
										
										
										
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									bool  has_node ( const  NodePath  & p_path )  const ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Node  * get_node ( const  NodePath  & p_path )  const ; 
							 
						 
					
						
							
								
									
										
										
										
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									Node  * get_node_or_null ( const  NodePath  & p_path )  const ; 
							 
						 
					
						
							
								
									
										
										
										
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									Node  * find_child ( const  String  & p_pattern ,  bool  p_recursive  =  true ,  bool  p_owned  =  true )  const ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									TypedArray < Node >  find_children ( const  String  & p_pattern ,  const  String  & p_type  =  " " ,  bool  p_recursive  =  true ,  bool  p_owned  =  true )  const ; 
							 
						 
					
						
							
								
									
										
										
										
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									bool  has_node_and_resource ( const  NodePath  & p_path )  const ; 
							 
						 
					
						
							
								
									
										
										
										
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									Node  * get_node_and_resource ( const  NodePath  & p_path ,  Ref < Resource >  & r_res ,  Vector < StringName >  & r_leftover_subpath ,  bool  p_last_is_property  =  true )  const ; 
							 
						 
					
						
							
								
									
										
										
										
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									virtual  void  reparent ( Node  * p_parent ,  bool  p_keep_global_transform  =  true ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									Node  * get_parent ( )  const ; 
							 
						 
					
						
							
								
									
										
										
										
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									Node  * find_parent ( const  String  & p_pattern )  const ; 
							 
						 
					
						
							
								
									
										
										
										
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									Window  * get_window ( )  const ; 
							 
						 
					
						
							
								
									
										
										
										
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									Window  * get_last_exclusive_window ( )  const ; 
							 
						 
					
						
							
								
									
										
										
										
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									_FORCE_INLINE_  SceneTree  * get_tree ( )  const  { 
							 
						 
					
						
							
								
									
										
										
										
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										ERR_FAIL_NULL_V ( data . tree ,  nullptr ) ; 
							 
						 
					
						
							
								
									
										
										
										
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										return  data . tree ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
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									_FORCE_INLINE_  bool  is_inside_tree ( )  const  {  return  data . inside_tree ;  } 
							 
						 
					
						
							
								
									
										
										
										
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									bool  is_internal ( )  const  {  return  data . internal_mode  ! =  INTERNAL_MODE_DISABLED ;  } 
							 
						 
					
						
							
								
									
										
										
										
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									bool  is_ancestor_of ( const  Node  * p_node )  const ; 
							 
						 
					
						
							
								
									
										
										
										
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									bool  is_greater_than ( const  Node  * p_node )  const ; 
							 
						 
					
						
							
								
									
										
										
										
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									NodePath  get_path ( )  const ; 
							 
						 
					
						
							
								
									
										
										
										
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									NodePath  get_path_to ( const  Node  * p_node ,  bool  p_use_unique_path  =  false )  const ; 
							 
						 
					
						
							
								
									
										
										
										
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									Node  * find_common_parent_with ( const  Node  * p_node )  const ; 
							 
						 
					
						
							
								
									
										
										
										
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									void  add_to_group ( const  StringName  & p_identifier ,  bool  p_persistent  =  false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									void  remove_from_group ( const  StringName  & p_identifier ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									bool  is_in_group ( const  StringName  & p_identifier )  const ; 
							 
						 
					
						
							
								
									
										
										
										
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									struct  GroupInfo  { 
							 
						 
					
						
							
								
									
										
										
										
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										StringName  name ; 
							 
						 
					
						
							
								
									
										
										
										
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										bool  persistent  =  false ; 
							 
						 
					
						
							
								
									
										
										
										
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									} ; 
							 
						 
					
						
							
								
									
										
										
										
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									void  get_groups ( List < GroupInfo >  * p_groups )  const ; 
							 
						 
					
						
							
								
									
										
										
										
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									int  get_persistent_group_count ( )  const ; 
							 
						 
					
						
							
								
									
										
										
										
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									void  move_child ( Node  * p_child ,  int  p_index ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									void  _move_child ( Node  * p_child ,  int  p_index ,  bool  p_ignore_end  =  false ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									void  set_owner ( Node  * p_owner ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Node  * get_owner ( )  const ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									void  get_owned_by ( Node  * p_by ,  List < Node  * >  * p_owned ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									void  set_unique_name_in_owner ( bool  p_enabled ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									bool  is_unique_name_in_owner ( )  const ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									_FORCE_INLINE_  int  get_index ( bool  p_include_internal  =  true )  const  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										// p_include_internal = false doesn't make sense if the node is internal.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ERR_FAIL_COND_V_MSG ( ! p_include_internal  & &  data . internal_mode  ! =  INTERNAL_MODE_DISABLED ,  - 1 ,  " Node is internal. Can't get index with 'include_internal' being false. " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( ! data . parent )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											return  data . index ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										data . parent - > _update_children_cache ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( ! p_include_internal )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											return  data . index ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											switch  ( data . internal_mode )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												case  INTERNAL_MODE_DISABLED :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													return  data . parent - > data . internal_children_front_count_cache  +  data . index ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												case  INTERNAL_MODE_FRONT :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													return  data . index ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												case  INTERNAL_MODE_BACK :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													return  data . parent - > data . internal_children_front_count_cache  +  data . parent - > data . external_children_count_cache  +  data . index ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											return  - 1 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
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									Ref < Tween >  create_tween ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									void  print_tree ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									void  print_tree_pretty ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									String  get_tree_string ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									String  get_tree_string_pretty ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									void  set_scene_file_path ( const  String  & p_scene_file_path ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									String  get_scene_file_path ( )  const ; 
							 
						 
					
						
							
								
									
										
										
										
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									void  set_editor_description ( const  String  & p_editor_description ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									String  get_editor_description ( )  const ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									void  set_editable_instance ( Node  * p_node ,  bool  p_editable ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									bool  is_editable_instance ( const  Node  * p_node )  const ; 
							 
						 
					
						
							
								
									
										
										
										
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									Node  * get_deepest_editable_node ( Node  * p_start_node )  const ; 
							 
						 
					
						
							
								
									
										
										
										
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								# ifdef TOOLS_ENABLED 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									void  set_property_pinned ( const  String  & p_property ,  bool  p_pinned ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									bool  is_property_pinned ( const  StringName  & p_property )  const ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									virtual  StringName  get_property_store_alias ( const  StringName  & p_property )  const ; 
							 
						 
					
						
							
								
									
										
										
										
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									bool  is_part_of_edited_scene ( )  const ; 
							 
						 
					
						
							
								
									
										
										
										
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								# else 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									bool  is_part_of_edited_scene ( )  const  {  return  false ;  } 
							 
						 
					
						
							
								
									
										
										
										
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								# endif 
  
						 
					
						
							
								
									
										
										
										
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									void  get_storable_properties ( HashSet < StringName >  & r_storable_properties )  const ; 
							 
						 
					
						
							
								
									
										
										
										
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									virtual  String  to_string ( )  override ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									/* NOTIFICATIONS */ 
							 
						 
					
						
							
								
									
										
										
										
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									void  propagate_notification ( int  p_notification ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									void  propagate_call ( const  StringName  & p_method ,  const  Array  & p_args  =  Array ( ) ,  const  bool  p_parent_first  =  false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									/* PROCESSING */ 
							 
						 
					
						
							
								
									
										
										
										
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									void  set_physics_process ( bool  p_process ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									double  get_physics_process_delta_time ( )  const ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-09-30 16:19:07 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									bool  is_physics_processing ( )  const ; 
							 
						 
					
						
							
								
									
										
										
										
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									void  set_process ( bool  p_process ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									double  get_process_delta_time ( )  const ; 
							 
						 
					
						
							
								
									
										
										
										
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									bool  is_processing ( )  const ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-09-30 16:19:07 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									void  set_physics_process_internal ( bool  p_process_internal ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									bool  is_physics_processing_internal ( )  const ; 
							 
						 
					
						
							
								
									
										
										
										
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									void  set_process_internal ( bool  p_process_internal ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-01-10 18:02:19 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									bool  is_processing_internal ( )  const ; 
							 
						 
					
						
							
								
									
										
										
										
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									void  set_process_priority ( int  p_priority ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									int  get_process_priority ( )  const ; 
							 
						 
					
						
							
								
									
										
										
										
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									void  set_process_thread_group_order ( int  p_order ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									int  get_process_thread_group_order ( )  const ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									void  set_physics_process_priority ( int  p_priority ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									int  get_physics_process_priority ( )  const ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									void  set_process_input ( bool  p_enable ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									bool  is_processing_input ( )  const ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									void  set_process_shortcut_input ( bool  p_enable ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									bool  is_processing_shortcut_input ( )  const ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									void  set_process_unhandled_input ( bool  p_enable ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									bool  is_processing_unhandled_input ( )  const ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									void  set_process_unhandled_key_input ( bool  p_enable ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									bool  is_processing_unhandled_key_input ( )  const ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									_FORCE_INLINE_  bool  _is_any_processing ( )  const  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  data . process  | |  data . process_internal  | |  data . physics_process  | |  data . physics_process_internal ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									_FORCE_INLINE_  bool  is_accessible_from_caller_thread ( )  const  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( current_process_thread_group  = =  nullptr )  { 
							 
						 
					
						
							
								
									
										
										
										
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											// No thread processing.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											// Only accessible if node is outside the scene tree
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											// or access will happen from a node-safe thread.
 
							 
						 
					
						
							
								
									
										
										
										
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											return  ! data . inside_tree  | |  is_current_thread_safe_for_nodes ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
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										}  else  { 
							 
						 
					
						
							
								
									
										
										
										
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											// Thread processing.
 
							 
						 
					
						
							
								
									
										
										
										
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											return  current_process_thread_group  = =  data . process_thread_group_owner ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-05-12 13:53:15 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									_FORCE_INLINE_  bool  is_readable_from_caller_thread ( )  const  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( current_process_thread_group  = =  nullptr )  { 
							 
						 
					
						
							
								
									
										
										
										
											2023-06-01 11:03:32 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											// No thread processing.
 
							 
						 
					
						
							
								
									
										
										
										
											2024-01-08 10:33:09 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											// Only accessible if node is outside the scene tree
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											// or access will happen from a node-safe thread.
 
							 
						 
					
						
							
								
									
										
										
										
											2024-07-12 13:38:41 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											return  is_current_thread_safe_for_nodes ( )  | |  unlikely ( ! data . inside_tree ) ; 
							 
						 
					
						
							
								
									
										
										
										
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										}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2023-06-01 11:03:32 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											// Thread processing.
 
							 
						 
					
						
							
								
									
										
										
										
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											return  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-05-17 01:44:41 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									_FORCE_INLINE_  static  bool  is_group_processing ( )  {  return  current_process_thread_group ;  } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									void  set_process_thread_messages ( BitField < ProcessThreadMessages >  p_flags ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									BitField < ProcessThreadMessages >  get_process_thread_messages ( )  const ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-02-20 20:05:01 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									Node  * duplicate ( int  p_flags  =  DUPLICATE_GROUPS  |  DUPLICATE_SIGNALS  |  DUPLICATE_SCRIPTS )  const ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-19 14:32:10 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# ifdef TOOLS_ENABLED 
  
						 
					
						
							
								
									
										
										
										
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									Node  * duplicate_from_editor ( HashMap < const  Node  * ,  Node  * >  & r_duplimap )  const ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Node  * duplicate_from_editor ( HashMap < const  Node  * ,  Node  * >  & r_duplimap ,  const  HashMap < Ref < Resource > ,  Ref < Resource > >  & p_resource_remap )  const ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									void  remap_node_resources ( Node  * p_node ,  const  HashMap < Ref < Resource > ,  Ref < Resource > >  & p_resource_remap )  const ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									void  remap_nested_resources ( Ref < Resource >  p_resource ,  const  HashMap < Ref < Resource > ,  Ref < Resource > >  & p_resource_remap )  const ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-19 14:32:10 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# endif 
  
						 
					
						
							
								
									
										
										
										
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									// used by editors, to save what has changed only
 
							 
						 
					
						
							
								
									
										
										
										
											2015-10-10 09:09:09 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									void  set_scene_instance_state ( const  Ref < SceneState >  & p_state ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Ref < SceneState >  get_scene_instance_state ( )  const ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									void  set_scene_inherited_state ( const  Ref < SceneState >  & p_state ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Ref < SceneState >  get_scene_inherited_state ( )  const ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2015-10-16 19:11:23 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									void  set_scene_instance_load_placeholder ( bool  p_enable ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									bool  get_scene_instance_load_placeholder ( )  const ; 
							 
						 
					
						
							
								
									
										
										
										
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									template  < typename . . .  VarArgs > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Vector < Variant >  make_binds ( VarArgs . . .  p_args )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Vector < Variant >  binds  =  {  p_args . . .  } ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  binds ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
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									void  replace_by ( Node  * p_node ,  bool  p_keep_groups  =  false ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									void  set_process_mode ( ProcessMode  p_mode ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ProcessMode  get_process_mode ( )  const ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									bool  can_process ( )  const ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-07-29 21:20:41 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									bool  can_process_notification ( int  p_what )  const ; 
							 
						 
					
						
							
								
									
										
										
										
											2024-02-17 00:57:32 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									void  set_physics_interpolation_mode ( PhysicsInterpolationMode  p_mode ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									PhysicsInterpolationMode  get_physics_interpolation_mode ( )  const  {  return  data . physics_interpolation_mode ;  } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									_FORCE_INLINE_  bool  is_physics_interpolated ( )  const  {  return  data . physics_interpolated ;  } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									_FORCE_INLINE_  bool  is_physics_interpolated_and_enabled ( )  const  {  return  is_inside_tree ( )  & &  get_tree ( ) - > is_physics_interpolation_enabled ( )  & &  is_physics_interpolated ( ) ;  } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									void  reset_physics_interpolation ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-06-17 18:09:40 -07:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									bool  is_enabled ( )  const ; 
							 
						 
					
						
							
								
									
										
										
										
											2023-04-06 14:47:49 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									bool  is_ready ( )  const ; 
							 
						 
					
						
							
								
									
										
										
										
											2023-04-10 18:45:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-01-10 18:02:19 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									void  request_ready ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-04-10 18:45:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									void  set_process_thread_group ( ProcessThreadGroup  p_mode ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ProcessThreadGroup  get_process_thread_group ( )  const ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-03-27 19:30:49 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									static  void  print_orphan_nodes ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2016-10-07 20:25:29 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# ifdef TOOLS_ENABLED 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									String  validate_child_name ( Node  * p_child ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2024-01-16 15:16:58 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									String  prevalidate_child_name ( Node  * p_child ,  StringName  p_name ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2024-01-03 12:10:11 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									void  get_argument_options ( const  StringName  & p_function ,  int  p_idx ,  List < String >  * r_options )  const  override ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-07 20:25:29 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# endif 
  
						 
					
						
							
								
									
										
										
										
											2022-08-18 13:47:05 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									static  String  adjust_name_casing ( const  String  & p_name ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2015-08-02 12:29:37 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-10-24 22:07:02 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									void  queue_free ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-02-17 16:00:39 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									//hacks for speed
 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-22 20:28:19 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									static  void  init_node_hrcr ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2014-06-19 02:23:03 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									void  set_import_path ( const  NodePath  & p_import_path ) ;  //path used when imported, used by scene editors to keep tracking
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									NodePath  get_import_path ( )  const ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2016-06-20 22:57:07 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									bool  is_owned_by_parent ( )  const ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2015-06-22 00:03:19 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									void  clear_internal_tree_resource_paths ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2014-04-10 00:18:27 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									_FORCE_INLINE_  Viewport  * get_viewport ( )  const  {  return  data . viewport ;  } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2024-02-17 19:04:18 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									virtual  PackedStringArray  get_configuration_warnings ( )  const ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-05-17 18:27:15 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-10-29 05:01:28 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									void  update_configuration_warnings ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-05-17 18:27:15 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2016-06-28 13:10:15 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									void  set_display_folded ( bool  p_folded ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									bool  is_displayed_folded ( )  const ; 
							 
						 
					
						
							
								
									
										
										
										
											2024-01-23 18:29:45 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2016-08-14 18:49:50 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									/* NETWORK */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-10-08 14:13:06 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									virtual  void  set_multiplayer_authority ( int  p_peer_id ,  bool  p_recursive  =  true ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-07 23:35:19 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									int  get_multiplayer_authority ( )  const ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									bool  is_multiplayer_authority ( )  const ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-08-14 18:49:50 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-07-12 23:12:42 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									void  rpc_config ( const  StringName  & p_method ,  const  Variant  & p_config ) ;  // config a local method for RPC
 
							 
						 
					
						
							
								
									
										
										
										
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									Variant  get_rpc_config ( )  const ; 
							 
						 
					
						
							
								
									
										
										
										
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											2022-03-09 14:58:40 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									template  < typename . . .  VarArgs > 
							 
						 
					
						
							
								
									
										
										
										
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									Error  rpc ( const  StringName  & p_method ,  VarArgs . . .  p_args ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									template  < typename . . .  VarArgs > 
							 
						 
					
						
							
								
									
										
										
										
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									Error  rpc_id ( int  p_peer_id ,  const  StringName  & p_method ,  VarArgs . . .  p_args ) ; 
							 
						 
					
						
							
								
									
										
										
										
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											2022-07-12 23:12:42 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									Error  rpcp ( int  p_peer_id ,  const  StringName  & p_method ,  const  Variant  * * p_arg ,  int  p_argcount ) ; 
							 
						 
					
						
							
								
									
										
										
										
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											2018-05-08 10:51:04 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									Ref < MultiplayerAPI >  get_multiplayer ( )  const ; 
							 
						 
					
						
							
								
									
										
										
										
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									/* INTERNATIONALIZATION */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									void  set_auto_translate_mode ( AutoTranslateMode  p_mode ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									AutoTranslateMode  get_auto_translate_mode ( )  const ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									bool  can_auto_translate ( )  const ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2024-08-16 17:25:24 +08:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									virtual  StringName  get_translation_domain ( )  const  override ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									virtual  void  set_translation_domain ( const  StringName  & p_domain )  override ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									void  set_translation_domain_inherited ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									_FORCE_INLINE_  String  atr ( const  String  & p_message ,  const  StringName  & p_context  =  " " )  const  {  return  can_auto_translate ( )  ?  tr ( p_message ,  p_context )  :  p_message ;  } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									_FORCE_INLINE_  String  atr_n ( const  String  & p_message ,  const  StringName  & p_message_plural ,  int  p_n ,  const  StringName  & p_context  =  " " )  const  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( can_auto_translate ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											return  tr_n ( p_message ,  p_message_plural ,  p_n ,  p_context ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  p_n  = =  1  ?  p_message  :  String ( p_message_plural ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
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									/* THREADING */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-04-10 18:45:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									void  call_deferred_thread_groupp ( const  StringName  & p_method ,  const  Variant  * * p_args ,  int  p_argcount ,  bool  p_show_error  =  false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									template  < typename . . .  VarArgs > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									void  call_deferred_thread_group ( const  StringName  & p_method ,  VarArgs . . .  p_args )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Variant  args [ sizeof . . . ( p_args )  +  1 ]  =  {  p_args . . . ,  Variant ( )  } ;  // +1 makes sure zero sized arrays are also supported.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										const  Variant  * argptrs [ sizeof . . . ( p_args )  +  1 ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										for  ( uint32_t  i  =  0 ;  i  <  sizeof . . . ( p_args ) ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											argptrs [ i ]  =  & args [ i ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										call_deferred_thread_groupp ( p_method ,  sizeof . . . ( p_args )  = =  0  ?  nullptr  :  ( const  Variant  * * ) argptrs ,  sizeof . . . ( p_args ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									void  set_deferred_thread_group ( const  StringName  & p_property ,  const  Variant  & p_value ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									void  notify_deferred_thread_group ( int  p_notification ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									void  call_thread_safep ( const  StringName  & p_method ,  const  Variant  * * p_args ,  int  p_argcount ,  bool  p_show_error  =  false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									template  < typename . . .  VarArgs > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									void  call_thread_safe ( const  StringName  & p_method ,  VarArgs . . .  p_args )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Variant  args [ sizeof . . . ( p_args )  +  1 ]  =  {  p_args . . . ,  Variant ( )  } ;  // +1 makes sure zero sized arrays are also supported.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										const  Variant  * argptrs [ sizeof . . . ( p_args )  +  1 ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										for  ( uint32_t  i  =  0 ;  i  <  sizeof . . . ( p_args ) ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											argptrs [ i ]  =  & args [ i ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										call_deferred_thread_groupp ( p_method ,  sizeof . . . ( p_args )  = =  0  ?  nullptr  :  ( const  Variant  * * ) argptrs ,  sizeof . . . ( p_args ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									void  set_thread_safe ( const  StringName  & p_property ,  const  Variant  & p_value ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									void  notify_thread_safe ( int  p_notification ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-05-12 13:53:15 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									// These inherited functions need proper multithread locking when overridden in Node.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# ifdef DEBUG_ENABLED 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									virtual  void  set_script ( const  Variant  & p_script )  override ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									virtual  Variant  get_script ( )  const  override ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									virtual  bool  has_meta ( const  StringName  & p_name )  const  override ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									virtual  void  set_meta ( const  StringName  & p_name ,  const  Variant  & p_value )  override ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									virtual  void  remove_meta ( const  StringName  & p_name )  override ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									virtual  Variant  get_meta ( const  StringName  & p_name ,  const  Variant  & p_default  =  Variant ( ) )  const  override ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									virtual  void  get_meta_list ( List < StringName >  * p_list )  const  override ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									virtual  Error  emit_signalp ( const  StringName  & p_name ,  const  Variant  * * p_args ,  int  p_argcount )  override ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									virtual  bool  has_signal ( const  StringName  & p_name )  const  override ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									virtual  void  get_signal_list ( List < MethodInfo >  * p_signals )  const  override ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									virtual  void  get_signal_connection_list ( const  StringName  & p_signal ,  List < Connection >  * p_connections )  const  override ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									virtual  void  get_all_signal_connections ( List < Connection >  * p_connections )  const  override ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									virtual  int  get_persistent_signal_connection_count ( )  const  override ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									virtual  void  get_signals_connected_to_this ( List < Connection >  * p_connections )  const  override ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									virtual  Error  connect ( const  StringName  & p_signal ,  const  Callable  & p_callable ,  uint32_t  p_flags  =  0 )  override ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									virtual  void  disconnect ( const  StringName  & p_signal ,  const  Callable  & p_callable )  override ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									virtual  bool  is_connected ( const  StringName  & p_signal ,  const  Callable  & p_callable )  const  override ; 
							 
						 
					
						
							
								
									
										
										
										
											2024-01-18 17:20:56 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									virtual  bool  has_connections ( const  StringName  & p_signal )  const  override ; 
							 
						 
					
						
							
								
									
										
										
										
											2023-05-12 13:53:15 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# endif 
  
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									Node ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									~ Node ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								} ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-08-20 17:45:01 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								VARIANT_ENUM_CAST ( Node : : DuplicateFlags ) ;  
						 
					
						
							
								
									
										
										
										
											2023-06-15 17:06:22 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								VARIANT_ENUM_CAST ( Node : : ProcessMode ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								VARIANT_ENUM_CAST ( Node : : ProcessThreadGroup ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								VARIANT_BITFIELD_CAST ( Node : : ProcessThreadMessages ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								VARIANT_ENUM_CAST ( Node : : InternalMode ) ;  
						 
					
						
							
								
									
										
										
										
											2024-02-17 00:57:32 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								VARIANT_ENUM_CAST ( Node : : PhysicsInterpolationMode ) ;  
						 
					
						
							
								
									
										
										
										
											2024-01-23 18:29:45 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								VARIANT_ENUM_CAST ( Node : : AutoTranslateMode ) ;  
						 
					
						
							
								
									
										
										
										
											2017-08-20 17:45:01 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-05-19 17:00:06 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								typedef  HashSet < Node  * ,  Node : : Comparator >  NodeSet ;  
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-08-02 05:47:16 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								// Template definitions must be in the header so they are always fully initialized before their usage.
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								// See this StackOverflow question for more information: https://stackoverflow.com/questions/495021/why-can-templates-only-be-implemented-in-the-header-file
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								template  < typename . . .  VarArgs >  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								Error  Node : : rpc ( const  StringName  & p_method ,  VarArgs . . .  p_args )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  rpc_id ( 0 ,  p_method ,  p_args . . . ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								template  < typename . . .  VarArgs >  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								Error  Node : : rpc_id ( int  p_peer_id ,  const  StringName  & p_method ,  VarArgs . . .  p_args )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Variant  args [ sizeof . . . ( p_args )  +  1 ]  =  {  p_args . . . ,  Variant ( )  } ;  // +1 makes sure zero sized arrays are also supported.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									const  Variant  * argptrs [ sizeof . . . ( p_args )  +  1 ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									for  ( uint32_t  i  =  0 ;  i  <  sizeof . . . ( p_args ) ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										argptrs [ i ]  =  & args [ i ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  rpcp ( p_peer_id ,  p_method ,  sizeof . . . ( p_args )  = =  0  ?  nullptr  :  ( const  Variant  * * ) argptrs ,  sizeof . . . ( p_args ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-04-10 18:45:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# ifdef DEBUG_ENABLED 
  
						 
					
						
							
								
									
										
										
										
											2023-06-05 19:57:33 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# define ERR_THREAD_GUARD ERR_FAIL_COND_MSG(!is_accessible_from_caller_thread(), vformat("Caller thread can't call this function in this node (%s). Use call_deferred() or call_thread_group() instead.", get_description())); 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define ERR_THREAD_GUARD_V(m_ret) ERR_FAIL_COND_V_MSG(!is_accessible_from_caller_thread(), (m_ret), vformat("Caller thread can't call this function in this node (%s). Use call_deferred() or call_thread_group() instead.", get_description())); 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define ERR_MAIN_THREAD_GUARD ERR_FAIL_COND_MSG(is_inside_tree() && !is_current_thread_safe_for_nodes(), vformat("This function in this node (%s) can only be accessed from the main thread. Use call_deferred() instead.", get_description())); 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define ERR_MAIN_THREAD_GUARD_V(m_ret) ERR_FAIL_COND_V_MSG(is_inside_tree() && !is_current_thread_safe_for_nodes(), (m_ret), vformat("This function in this node (%s) can only be accessed from the main thread. Use call_deferred() instead.", get_description())); 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define ERR_READ_THREAD_GUARD ERR_FAIL_COND_MSG(!is_readable_from_caller_thread(), vformat("This function in this node (%s) can only be accessed from either the main thread or a thread group. Use call_deferred() instead.", get_description())); 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define ERR_READ_THREAD_GUARD_V(m_ret) ERR_FAIL_COND_V_MSG(!is_readable_from_caller_thread(), (m_ret), vformat("This function in this node (%s) can only be accessed from either the main thread or a thread group. Use call_deferred() instead.", get_description())); 
  
						 
					
						
							
								
									
										
										
										
											2023-04-10 18:45:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# else 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define ERR_THREAD_GUARD 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define ERR_THREAD_GUARD_V(m_ret) 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define ERR_MAIN_THREAD_GUARD 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define ERR_MAIN_THREAD_GUARD_V(m_ret) 
  
						 
					
						
							
								
									
										
										
										
											2023-05-12 13:53:15 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# define ERR_READ_THREAD_GUARD 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define ERR_READ_THREAD_GUARD_V(m_ret) 
  
						 
					
						
							
								
									
										
										
										
											2023-04-10 18:45:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# endif 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-08-28 07:17:25 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								// Add these macro to your class's 'get_configuration_warnings' function to have warnings show up in the scene tree inspector.
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define DEPRECATED_NODE_WARNING warnings.push_back(RTR("This node is marked as deprecated and will be removed in future versions.\nPlease check the Godot documentation for information about migration.")); 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# define EXPERIMENTAL_NODE_WARNING warnings.push_back(RTR("This node is marked as experimental and may be subject to removal or major changes in future versions.")); 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-07-23 23:41:51 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# endif  // NODE_H